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Found 40 results

  1. Let's Chat: Free Guild

    There doesn't seem to be enough love here for the former Empire. Is anybody playing with their Empire army under the Freeguild / Devotee of Sigmar / Ironweld / Collegiate Arcane? To start the ball rolling here is a 2,500pt list I recently used. The list is a traditional Empire list with the addition of a Celestant Prime (acting as Sigmar, using a Voltan model) and Gryph-hound (because I had a spare 40 pts). I've learnt a lot with this list and will be looking to make slight amendments for the next match... Free Guild of the Empire 2500 Leader Type Points Models 1 Celestant Prime (acting as Sigmar) 360 1 2 Battlemage 100 1 3 Freeguild General 100 1 4 5 6 7 8 Battleline 1 Freeguild Guard (swords) 240 30 2 Freeguild Guard (swords) 80 10 3 Freeguild Crossbowmen 200 20 4 Freeguild Archers 100 10 Freeguild Greatswords 480 30 Gryph-hound 40 1 Artillery 1 Cannon 180 1 2 3 4 5 Behemoths 1 Steam Tank 300 1 2 Celestial Hurricanum 320 1 3 4 5
  2. Hey all! So I've been playing around with this allies system a bit with my SE, Empire and Nurgle forces. I lean heavily in favor of my Empire these days and I do like the idea of taking my hurricanum with my Stormcast. But... has allies taken away the ability for Empire to field artillery en mass? I mean, I have 5 Empire Great Cannons, 2 hellfire volley Gun, a mortar, a Rocket Battery and a Steam Tank but am I now only able to take 20% of my list as Iron weld arsenal? Can I still field my Empire Great Cannons as freeguild (as technically they are not the Iron weld arsenal ones) meaning they don't count towards my use of allies points? Not to mention I want to fit my Hurricanum into my list which is near impossible to do if your taking Iron weld arsenal gear. My fear is I have just stumbled across the one thing to come with GHB2017 that kills my love of the Empire after having so much AWESOME stuff in it Note: I am not hating on GHB2 at all, I love the book, love the whole thing, yes even allies! lol.
  3. Project Freeguild

    So after what feels like decades (oh it is in fact 20 years since I started buying Empire as was, back in the old days of WFB 5th) I've been slowly bringing my guys back to the tabletop for Sigmar. Here is a huge chunk of my infantry repaired, rebased, reprimed and 10 of whom were test painted last year to set the scheme. This is my big project for the year alongside working on my PhD so here we go.
  4. Hi, I'm interested in Freeguild infantry (swordsmen, handgunners, greatswords) as well as the plastic griffon model. Based in London (UK) I'm also interested in the bits to make the top of the hurricanum (planet bit), I have the luminark but managed to misplace/give away the hurricanum top. Also - 25mm rounds Please get in touch Cheers, Donal
  5. Help a brother out?

    Hello everyone! So i bought all this stuff on a plastic purchase spree. Problem is.... I have nooooo idea what any of it is. SoI was wondering if you all might help me identify what on earth it is that I bought. I think its all empire? But I could be wrong... any help would be greatly appreciated as, right this moment, its useless to me lol. Also thankyou in advance for your help and for not giving me stick for not knowing!
  6. Going from skirmish to full list

    So, we started playing Skirmish and I like this game... That being said how should I advance beyond skirmish level Right now I have: 1 Freeguild General mounted with Great Weapon 1 Freeguild General on foot (magnetised to hold various stuff) 10 Freeguild handgunner 10 Freeguild guard (sword and shield) What would complement these to make a 1000 points (and beyond...)
  7. Of all the mortal realms, perhaps the least traveled among them is the place named Ulgu. Shadow magic personified, it is a plane of shifting continents, ominous skies, endless grey crags, and home to demonic fogs. In ancient times, before Chaos ruled over all but Sigmar’s throne, explorers would not deign to venture there. They feared the realm of dread illusion would swallow them whole, or worse face the wrath of a baleful king left over from another world, like the patron god of men. Through winding valleys and hidden pathways stands a solitary fortress, larger than any like it across the mortal realms. The earth around it is serene and unchanging, but by no means beautiful. The castle stands as an anchor of logic, holding its surroundings in place while violent change and constant misdirection leave the rest of Ulgu an unknowable terror. It is here that a mysterious benefactor took the castle as their own, and sought to fill it with stewards to keep it, and proud knights to defend it. The master of the castle knew well this King of Shadow, once named Malekith. Long ago, Malekith was a distant blood relative, and also a most hated foe. The benefactor saw the city of stone as an opportunity, a way to garrison many souls in everlasting watch over an old enemy. Any shelter it may provide, any community it may create, any new ideas fostered under its roof, all were secondary to this singular purpose. Not that the benefactor would elucidate this to anyone. Years after the first settlers were led to its bronze gates, the castle-city is home to outcasts, vagabonds, and wanderers who seek a new order of things away an undesired establishment. This is no collection of pirates and thieves, but rather a flourishing city state governed by those deemed unfit to live amongst other mortals, no matter how noble the intentions in their hearts. From this cradle of sanctuary, the denizens of Castle Siebenbur strike from their home into other realms. Far from heavenly Azyr, the fortress in Ulgu stands as a bastion of Order where no other life would dare to defy the might of Chaos. -- This is one of my finished armies that has seen action at the Las Vegas Open, Adepticon, and now an event with the Adepticon crew at Midwest Meltdown. I took roughly a year to plan this army through writing fluff, conversion planning, and color scheme studies. I based this army on an examination of the many aspects I enjoy about fantasy in popular culture, particularly Japanese fantasy video games and their color palettes. Not the anime or cel-shaded games, but more visceral titles such as The Last Remnant, Dragon's Dogma, and Dark Souls to name a few. I have been particularly fascinated for a long time with the muted, organic palettes and the focus on nondenominational ornamentation... I could go on and on about why certain aspects of the army look as they do, but putting that all into a single post would take longer than I have in one sitting. So here's some minis to start with, I'll add more with bits of fluff as I go. No critique necessary. I know what looks bad and why. I have learned from what I rushed in this army and improved greatly in my upcoming Celestial Vindicators force. This army was rushed to completion, and nothing will change that, but it is certainly my most narrative driven army and that is what makes it beyond impressive and special in my opinion. It's not bad on the table either, I came in the top third of players at Adepticon 2017 with this lot.
  8. +Hello there Always liked the old empire so i wanted to start a army. Problem is i don't now where to go with a list. I really want a shotty list with handgunners and crossbows with a hurricanum ofc. I thought 'bout 30x Handgunners, 30x Handgunners and 30 crossbows. Really like the idea of all this shootin' A hurricanum with mage so i can get +1 to hit, cuz thats cool and then a Free guild General on horse so i can get +1/+1. 60 shots from 2 units of handgunners on 2+/2+/-1/1 Ouch. Maybe i should swap out the Crossbows for Handgunners? Now ofc a shooty army need artillery and thats the problem i don't know what to go for... I have heard Hellstorm Rocket battery is quite good. I Really want a steam tank (How does it perform) with a Battlemage of life to heal it every turn. For defence i don't really know either, well there is only free guild guard and Greatsword sooo. Maybe some OP grail knights with the Fey cuz FOR THE LADY! Soo to be fair i don't know how to make a 2000 point list so i thought that you Free guild players could share me your list. Thank you
  9. House Reike-Woerlitz

    A change- not a brother or sister of the Death Watch, but a family of Freeguild. This is the chronicle of their most ancient history- in time, they will reappear in other stories. ------ Long ago- before the Gates of Heaven were shut, before the Gods were disunited, before the taint of Chaos reappeared in the world, deep in the Age of Myth when the world still lay verdant and untrampled, there were two men. One, Lars of the Duns, was a refugee from far Arcadia, fleeing political violence in that ancient land. He led hundreds of his followers with him to a new home in the forest, under the flag of the sturdy steeds that had taken them thus far. There, he founded a new realm- the Empire of the Green Horse, whose kings traveled from one steading to another carrying their court with them. For many centuries they flourished, creating art and architecture both primitive and beautiful. They were the Green Kings, and under their tutelage the hills bloomed and flourished, and the valleys prospered and grew verdant. But they came to an end, as all things must. No one is quite sure of what brought the Kingdom of the Green Horse to its finish. Stories are told of wandering Gargants, Orruk invasions, pacts with malevolent sorcerers, or a waking dragon living under the hills. Only the Knights of the Last Flower, who claim descent from that land, can say for sure, and they keep that knowledge locked away for reasons fathomable only to them. When the kingdom fell, though, the survivors fled away from those hills, leaving them to become wildlands and impenetrable forests. The refugees reached a land between two rivers instead- there, they met the descendants of the second man. Not so far away, in the marshes and wetlands that dot and snake through that land, Connor Marsh made his home. A fisherman, an explorer and a hunter, he plied his trade across the waters, spreading his nets and feeding his family and friends off their bounty. As his reach expanded, he led them to drive out the grots, troggoths and waking dead that also claimed that land. Sometimes, he would make war on other families and villages as well. More often, he would trade and ally, marrying his daughters to their sons and his sons to their daughters. By this, he became not only patriarch but lord, chief over a growing sphere of influence stretching across not just the marshes but the twin rivers that formed their borders. In time, his family and his domain would be named after the greater of these two rivers. They would become known as the Reiks. The first meeting between the people of the rivers and the survivors of the Green Horse was not salubrious. The refugees foraged on lands long claimed by the Reiks, and when confronted refused to bow before the local powers. Again and again, the Reiks would confront the newcomers, and soon blood was shed throughout the region. The locals had the ground and their boats, but the men and women of the Green Horse brought weapons of bronze, and their steeds besides. As the battle between the two grew more pitched, one man- Gunter Worlitzer- emerged as leader among the survivors, pushing deeper and deeper into Reik territory as the seasons turned. It was only with their backs to the river that gave them their name that the defenders were able to make a firm stand against his army, using a blend of what they knew and what they had learned throughout the long years of subjugation. Over the centuries, successive generations of Reiks and Worlitzers would cycle between bitter, wary truce and total war. Many were the times that the twin rivers ran red with the blood spilled by their shores. Only rarely were the two families- the two peoples- willing to set aside their hatreds of one another, when both were threatened by a greater outside enemy. The greatest of such incidents came with the advent of Warboss Goomba da Bonecrusha, known as the Mad Dok and whispered by some to be Boss of Bosses. He led a Waaagh! almost fifty thousand strong into the land between the rivers, slaughtering all he came across and setting what he could alight. Only after three weeks of smoke, fire, confusion and sacrifice, and the eleventh-hour arrival of the Knights of the Last Flower on the field, was the Mad Dok foiled at last. Part of the blood-cost paid included most of the leadership of both families, leaving each in new, inexperienced hands. For a time it looked like these would retreat to their fastnesses, to plot and plan the resumption of the war between them- until the Grandmaster of the Last Flower came forth. He scolded the survivors for their lack of empathy towards one another, for their willingness to see the rest of their families and their lands destroyed for the sake of an ancient grudge. It was, he hinted, exactly this sort of infighting that had brought about the fall of the Green Horse so many years ago. He would not stand to see it again. With his guidance a union was arranged between the de facto leaders of both families, overseen by the Knights. No longer would there be two factions between the rivers- forevermore it would be Reike-Woerlitz together. ------ The ancient heraldry of House Reike-Woerlitz is the Horse and Rivers, and its motto is "We Prevail."
  10. I'm slowly working through my first Age of Sigmar models! I painted about 10, hated the scheme, paint-stripped them, and did it all again. Freeguild are my first army in Age of Sigmar, but I'm really enjoying painting them!
  11. 1000pts mixed order

    So i had a griffon laying around and I got a good deal on reavers. I decided to make some mixed order. The idea is the griffon gets a rerollable 3+ from the sisters and goes to town. The reavers are a mobile gunline. The ironbreakers hold objectives with a shield wall rerollable 4+. Are liberators better for this? Would you swap anything out? Or am I doing mixed order wrong? Freeguild general on griffon 2 x 5 ellyrian reavers 1 x 5 sisters of the thorn 1 x 10 Ironbreakers
  12. I'm trying to decide whether to arm my Freeguild with Crossbows, or with Handguns. Handguns, according to most of the guides online it seems, are the competitive choice. However, they have only a 16" range and must stand still to shoot with any effectiveness with the Freeguild General's buff. It seems like a halfway decent player could force you to move every turn, by parking units at 17" every time. Either they make a 17" move + charge (not hard in AoS) or they out-range you. In fact, the only way Handgunners will get their stationary shooting bonus is if the enemy deliberately parks a unit within 16" range and doesn't charge. With this in mind, how are these guys actually useful?
  13. Im need help making a Free people army for an upcoming tournement When i say Free people i mean Bretonnia and Freeguild. (Maybe Arcane could be good?) I honstly have no idea what to use so i will show you my collection You are welcome to give me ideas for units that i should buy and how many of them Posting a list for me would i really appreciate (even if i don't own the units) Bretonnia: 1x Fay enchantress 1x The green knight 1x Damsel on horse 1x paladin 1x paladin standard bearer 32x Knights of the realm 10x Grail knights 16x Men at arms 32x Peasent bowmen 1x Field trebuchet Freeguild: 1x Freeguild General on horse 10x Greatswords 10x Freeguild guard As I said I know I need to buy more Freeguild any ideas wich units? Have a great day
  14. Freeguild Army Roster - 2000pts

    I've been reading about Freeguild armies here and I figured I'd try a roster of my own. It's gone through a few iterations but I think it's solid. C&C welcome! I'm sticking to Free Peoples, Ironweld Arsenal, and Collegiate Arcane sub-factions. ---------------------------------------------------------------------------------- Freeguild General w/ Stately War Banner, Sigmarite Weapon & Freeguild Shield - 100 Battlemage - 100 Excelsior Warpriest - 80 Gunmaster - 80 Paladin - 80 20 Freeguild Guard w/ Halberds & Shields - 160 10 Freeguild Guard w/ Swords & Shields - 80 10 Freeguild Guard w/ Swords & Shields - 80 30 Freeguild Handgunners w/ Long Rifle (Marksman) - 300 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 5 Grail Knights - 180 Cannon - 180 Steam Tank - 300 Total: 1920 ---------------------------------------------------------------------------------- Comes in at 1920 points so I'm welcome to suggestions. I could take Order Draconis Cavalry and a Battlemage instead of the Grail Knights, or I could add some more infantry? Anyway, all suggestions welcome!
  15. I've started building a small warband based around a knight questor and his retinue of followers,minstrels, squires and scribes. I wanted him to have an old school heraldic knight look, as if he's been away from his storm host for many many years and has taken to the questing life completely. I'm hoping to run a small AOS skirmish campaign in the vein of INQ28 or inquisimunda using either the regiment of renown rules or the hinterlands rules. Let me know what you think and i'll post more as it goes.
  16. AoS Skirmish Warband

    Here's my AoS Skirmish warband that will be appearing on Warhammer Live this Wednesday (the 17th of May)! One of dozens of warbands I have planned... AoS Skirmish is gonna be a blast! - painted by bottle
  17. Greywater Rifles

    3 Handgunners I converted up ready for going out onto Warhammer Live this Wednesday (17th May) to play AoS Skirmish!
  18. Greywater Rifles

    3 Handgunners I converted up ready for going out onto Warhammer Live this Wednesday (17th May) to play AoS Skirmish!
  19. Future of the Free Peoples

    In the current lore, the old Empire is basically out of the picture. Free Peoples models still being produced, but but no Getting Started set or battletome. Keyword lumps them in with discontinued lines like Bretonnia, and as a faction they're split between Freeguild, Devoted of Sigmar, Collegiate Arcane, and Ironweld Arsenal... currently a "limbo" between compendium and modern faction. Where do you think the Free Peoples are going? Are they one foot in the grave? Or on their way to a flashy new re-release?
  20. Freeguild- MSU or large units?

    Hello, I have a question for the experienced Freeguild Generals here: In the world that was State Guard and crossbowmen and Handgunners were to be fielded in large numbers (plus detachments). And even now they get bonuses for consisting of 20+ models. But I see many lists with min-sized units. Why is that so, the buffs from Hurricanum and Co. are better, the lists more flexible? What's your advice? Though I have 100+ State Guard Models I would to build much more command models, standard bearers... You know what I mean. Any help would be very appreciated, thanks!
  21. Freeguild/Empire - 2000pt Army Roster

    Starting to build my models, so here's my final draft of my 2000pt army list! If you have any comments or suggestions please let me know! The large Halberd block shields the large handgun block, while the two sword-and-board units guard the smaller handgun units. Artillery in the back and the heroes can provide various buffs. ---------------------------------------------------------------------------------------------------------- Freeguild General w/ Sigmarite Weapon, Freeguild Shield, and Stately War Banner Collegiate Arcane Battlemage (Lore of Shadows or Lore of Beasts) Gunmaster w/ Masterwork Long Rifle Excelsior Warpriest and Gryph-Hound Witch Hunter w/ Baroque Pistol & Silver Greatsword 20 Freeguild Guard w/ Halberds & Shields 10 Freeguild Guard w/ Swords & Shields 10 Freeguild Guard w/ Swords & Shields 30 Freeguild Handgunners w/ Long Rifle (Marksman only) 10 Freeguild Handgunners w/ Long Rifle (Marksman only) 10 Freeguild Handgunners w/ Long Rifle (Marksman only) 5 Freeguild Pistoliers Cannon Helblaster Volley Gun Steam Tank ---------------------------------------------------------------------------------------------------------- Please let me know if you have any comments or ideas! Thank you very much!
  22. Empire Head Swaps

    The first picture shows a test conversion done with an Empire State Troop body and arms, and a head from the Perry Miniatures 'Mercenaries' box set. The second picture is the same model, but the head is replaced with an ordinary State Troop head. Is the Perry head too small? Or rather is the State Troop head too big? C&C appreciated. Also, if you know of any good Empire head swaps do let me know. Thanks! EDIT: The head looks deceivingly large on the torso. Check out the third picture for a more realistic comparison, side-by-side.
  23. New player here! I started a Freeguild army and got too many sets at my local GW. I know gunlines aren't very competetive in AoS, but I want to try some historical ranged combat tactics in AoS. I feel like Freeguild are at a disadvantage in objective games, since we need to stay stationary to be effective. So, I'm looking at historical tactics to try and solve that problem. What do you think? Pike Box - A dense block of ranged troops stands in the center, surrounded on all sides by a melee screen. The formation would be deployed very aggressively, with a threat range over a large part of the board. It can shoot enemy targets through the melee screen, and charging enemies will activate the Pipers and trigger counter-battery. Platoon Firing - Two melee units back up two ranged units. One "side" of the formation (one melee unit and one ranged unit) could advance while the other side fired from a stationary position. More of an MSU formation since smaller units are needed. Flanks and rear are exposed.
  24. Freeguild Army List - 2000pts

    Looking to turn my Empire collection into a workable Freeguild army! Here's the first draft of the army roster Freeguild: 1980pts Freeguild General - 100 Witch Hunter - 60 Excelsior Warpriest - 80 Gryph-Hound - 40 Battlemage - 100 Freeguild Guard w/ Halberds & Shields(30) - 240 Freeguild Guard w/ Swords & Shields (20) - 160 Freeguild Guard w/ Militia Weapons (10) - 80 Freeguild Handgunners (30) - 300 Pistoliers (5) - 140 Cannon - 180 Helblaster Volley Gun - 120 Gunmaster - 80 Steam Tank - 300
  25. Age of Sigmar Triumvirates

    Introduction One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it: I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army. The Roots of the Story: When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested: https://www.dakkadakka.com/dakkaforum/posts/list/663727.page To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim. I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles), the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks. This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out. But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands. As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born. The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar Creating a Triumvirate: I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following: 1. 3 Cool Models 2. A Cool Story that connects them For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'. I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen). So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too. My Triumvirate:
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