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Found 108 results

  1. Finished Frigate

    Here’s my finished Frigate. Finally got the basing sorted and I’m pretty happy with the result.
  2. Hello there! I'm not new to the hobby, but new to TGA. I have been building and painting Warhammer FB/40K for over half my life, but rarely played. I'm a long time Dwarf fan and started collecting the new (2014) models just in time for them to become a minor army in AoS... I have finally decided to keep my Dispossessed for games set in the World that Was (they're already starting to look out of place in the new setting) and recently started a Kharadron Overlords fleet. No ships yet, just an Arkanaut Company and an Aetheric Navigator. Once I've got a few models painted I'll start a thread or something for them. I don't get to play often as I don't know anyone else locally who plays; I live in Ludlow, Shropshire, so I split my GW loyalty between the Shrewsbury and Hereford stores. If there's anyone in the area who wants a game, especially if you're a narrative gamer rather than competetive, do say hi! Tarah! -Berk-
  3. Dwarven Cities

    What do we know of their dwellings? I've almost forgotten about it since waiting for a new book! But now we can make some articles, can't we? It's good for inspiration and overall impression - I like, when GW explains how the society works and operates. So here we go. Of the Dispossessed we now know little and have no pictures of their cities. But we do know that they lived and live in mountain holds, mostly under them, for example, those who fled to Azyr have carved enormous cavern kingdoms under Azyrheim. Their domains and fortresses are all hard lines and unyielding angles, as rigid and unforgiving as the warriors who have created them. From the societal point of view it seems they live in typical feudal societies you'd expect from fantasy in general, with clans, kings and the like. The Fyreslayers live in great forge-temples, residing mostly in mountains or under them. As they all need power to power (pun intended) their forges, they are very creative about it - from lava to great solar lenses (as does one lodge in Hysh). Slayers are organized around one runefather who is the patriarch of the lodge (think military or mason lodges). And we do have one picture of their forge-temples and one lodge in Aqshy also. As far as the Kharadrons are concerned, they live in air cities high in the atmosphere. Their society is meritocracy at work - the most successful and luckiest gets the most, so everything is organized around profit and Admiral Court who oversee the whole life and comprised of the best and wealthiest pirates at the time. And this time GW was so generous they provided us with lots of pictures about their cities and life in general. Also, we have the Ironholds, a fortress built by the chaos dwarves for Archaon, and the awesome and atmospheric trade chart of the KO in all the Realms. As a small bonus. Hope it helps a bit what do you guys think?
  4. Endrinmaster finished!

    Endrinmaster is complete! This is my favourite model from the army so I'm pretty happy that he is finished and came out so well.
  5. Baardah's Kharadron

    Started painting on my Kharadron. Going for a variant of the Barak mornhar scheme. I call my port Barak Khadrin. Slayer port. (From karak khadrin, slayer keep) Thinking of adding orange crests to their helmets, but not shure yet. Here is a WIP of my Admiral. Think I might add a hat over his helm. Something like jack sparrows triangular hat....
  6. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  7. Grundstok Thunderers

    Thunderers done. I think I’m getting the hang of the blue armour now, these guys didn’t take long at all to get done. Next up is a Khemist then another Arkanauts Company.
  8. Frigate Progress

    Here's how my first boat is progressing. It's been a bit of slow going, quite complex with lots of sub-assemblies. Still need to do a few little touch ups and figure out the base. The flight stand is giving me a few problems, the ball joint just lets the whole ship roll over. Don't want to glue it so will have to figure something out. Maybe some sort of pin arrangement.
  9. The Huntress and Her Hounds:

    The Huntress and Her Hounds: She always had an oddness to her, or at least that’s what the old maids said. Svala “Haresbreath” Snorrisdottir couldn't care less. Small in girth for a warrior-rin, the battle-axe and stiff plate of her father’s charges never felt natural. But Snorri Saggasson was not the type to have an untrained daughter. Instead, he taught her to hunt with a crossbow, hatchet, and other woodland tools. What she lacked in heft, Svala made up for in fluid precision and calculating accuracy. The daughter of Snorri, granddaughter of Saggaas might never join her father’s famed shieldwall, but she did her clan proud nonetheless, besting countless would-be challengers in the sparring ring. Even old grim face, Norgrim Proudsong, had rested his hand on her shoulder once while praising her father for his prodigious talents as a trainer of Karakigrom warriors. Svala "Haresbreath" Snorrisdottir, Veteran Ranger and Champion of the Karakigrom ...Not that any of that mattered much to the Haresbreath. In the tradition of her clan, Svala had taken to ranging and exploring the wilds of Azyr. Her successes in tracking beasts and capturing them alive for sale in the markets lead Svala to be entrusted with the young king’s own missions. She scouted mountain passes, deep canyon trails, and even underground roads that few knew existed. Whereas most rangers lived on the fringe of society, the young rin was granted her own patrol of quarrelers just in time to join the vanguard on Rungi’s march from the Celestial Realms. Two-weeks ago today King Rungi had entrusted her yet again, his orders simple and to the point - “Clear the path, young sister,” directed the king. “Find a route into the mountains, leave markers for the throng to follow, and if you can do so safely, establish a valley camp from which we can evaluate the surrounding peaks.” Sounded so simple. How wrong she was. Wolf howls had been heard, and the potential for a greenskin raiding party to be nearby was very real, though if they were they’d remained out of sight since their first attempt at the gate. Disciplined as they were, her rangers could not survive long if a greenskin force of any real size found them. But tonight, with the sun setting on the 14th day of marching and now solidly in the upper foothills, only a lone, aged wolf had been found. About to roll over and catch some rare sleep by the fire before her watch began, a glint from the sun’s last rays rebounding off a sharp metal edge caught her eye. It was a fleeting image, but one she had trained herself to recognize. Half of the troop fanned out and settled into paired teams, back-to-back to prevent an ambush. The Haresbreath was bracketed by her remaining team as she stood still as stone, ears searching for signs of movement. A twig snapped. Further ahead, a misstep followed by the whooshing of a sinking leg through snow. Whoever had been watching was now fleeing. With a raised point they were aimed. A brisk chop of her hand signaled to the first wave of bolts into the brush. Red feathered bolts sped between trees at knee level. The howl of pain told Svala that at least one had reached their target. As they closed on the location of the noise, the rangers were disappointed to see that in place of a body was a trail of footprints and blood. More shocking still was the bolt. It's tip, though expectedly bloody from having punctured it's target, was bent and missing a sizable chip as though it had struck armor rather than flesh. Odd for a scout. They followed the trail, always in formation as Svala insisted. Whereas other ranger patrols operated as loose collections of hunters, or even independent warbands alongside the force, Svala had trained those in her charge to operate in tight formations. This concentrated their shots and made them harder to isolate and pick off. The Haresbreath’s “Hounds,” as they’d become known, were the king’s favored unit to hunt down key targets within a threatening force. And hunt they did in the first days since emerging into Chamon. This evening’s prey was becoming even more curious… The Hounds found that they’d reached the edge of the treeline, and though the brittle pines with their sharp, greyish needles only provided mediocre cover, it was much appreciated as they trail-blazed through this unknown land. The veteran ranger looked out at patchy grass and rocky outcroppings that gave way sharply to narrow ravines. These channels expanded outwards like a maze between the foothills, and from what she could see, they extended right up to the now clearly visible base of the mountain range she had been searching for. The whole scene reeked of grot ambushes and trickery. Living up to her title, the Haresbreath alone crept down the rocky face into the ravine, silent and virtually undetectable. Following the bloody drippings, she noticed signs that the rock faces had been disturbed. Though there were no open passages or tunnels, she suspected that this network of outcroppings and gulleys was quite intentional. Sure enough, the bloody trail ended suddenly with a right turn seemingly into the hillside. Running her hands over several of the great boulders she settled on a crack. Ever so gently Svala rolled the cover-stone from in front of the humid burrow. Svala crept slowly into the crack in the mountain. Every so often she would halt, slide forward, and slit the throat or snap the neck of a snotling lookout. After killing 5 of the wretches, the passage had widened. There were steps leading more sharply downward than before and an orange glow faintly rising up from the depths. The ranger continued on, the sound of ritualistic drumming growing, until the drums were drowned out by a snarling, snapping, gnashing frenzy. Svala knew this was as far as she could descend and still hope to see the sun’s rays again. The smell of blood was insulting their nostrils and she had begun to sweat from the oppressive, stagnant air in the tunnel. “Something was building, probably alerted by the scout they had failed to capture,” thought the ranger. She only had a limited force, and based on the ruckus below they were greatly outnumbered... Perhaps she could capitalize on the overzealous nature of greenskins and their reckless love of the chase. Chuckling at the blasphemy of her own plan, Svala poured her personal tankard of especially potent ale all over the cave walls as she backed out of passageway. This was not the sort of ale swigged at by freeguild knights, corsair sailors, or other of the softer folk who might develop a taste for dwarfish refreshment, but instead a homebrew used by generations of her ranging kin to burn away the freeze of particularly harsh mountain storms. Svala hacked free brush from outside the entrance and toss it on top off the piled snotling bodies for kindling, using a small tinder and flint to spark a fire on some strips of bark. Finally she wrapped the burning material around a specially prepared bolt. Svala noticed that the drumming had stopped. She lowered into a squat facing back into the deep, rotated and aimed down towards the rising glow. She had been raised on stories of Saggaas and his older brother Norgrim facing down beasts of myth. Snorri had taught her to slow her heartbeat, center her weight, and think about her form as she squeezed the trigger by tightening her grip rather than clumsily pulling on it. Just as the first grot paused on the stairs, pointed, and turned backwards to scream in excitement, the bolt hit him center chest, bottle of musky oil shattering from the impact and rags lighting the entire creature in flames. Svala could hear his death screams but did not see them as she had already begun resealing entrance and hastily bracing it shut. From the pounding and screaming echoing behind her as she scampered back up to the stone ledge where her rangers awaited, she knew her trap had held. The greenskins were roasting in their den, their panic thwarting eachothers’ attempts to escape the fire. The Hounds aimed downward at the door as smoke poured from otherwise invisible seams. Eventually the screams were less man and more beast, but even these died down. Replacing them was a deep, rumbling growl so powerful it could be heard over the crackling flames. An enormous thud sharpened the senses of the rangers. A second thud was paired with a roar and the sound of splintering. Instead of a third thud there was an explosion of embers and burning wreckage as the giant cave squig burst from the tunnel, charred skin having scraped off over much of its body. Bolts sunk into the raw, exposed flesh. But Svala also noted how these same thick bolts clanged off the shining protrusions scattered over the beast’s back. This unnatural armor wouldn’t be enough to save it though. Her Hounds were taking their toll. The squig closed on their cliffside rampart but fell just at it managed to scrabble up the side and over the edge. The young veteran gave the creature a shove with her boot, crossbow aimed in case the monster rose again, but it did not. She had heard rumors of squigs growing to this size but had never seen one herself. It was a fascinating, if unsettling prey. The skin around these scales, if that was what they were, was freshly grown and in some places had yet to heal from where the metalic growths had pushed up through it’s back. The Haresbreath cut a large tusk from the lower jaw of the great squig and tore loose one of the large scales. As she secured them in her pack as evidence of their findings, she noted a ring of crooked moons carved into it but said nothing. She rarely did after all. The huntress silently took to the trail again, and her Hounds followed, this time covering their tracks as they retreated back into the tree-cover. The Huntress' Hounds, Ranger Unit of the Karakigrom
  10. Hi Everyone, In an attempt to keep up a solid pace with my painting, I've started a blog. Please take a look. The Barazi-Wyr In it you'll find tales of my duardin as they seek to fulfil the "Barazi-Wyr" or Ice's Promise, along with photos as new characters and units are introduced to the storyline. I'm only minimally a gamer and much more of a hobbyist, so please excuse my drifting from the conventions of AOS as I find the right stylistic and thematic fits for my army. I will say that the wide-open possibilities of the mortal realms is what drew me back in after nearly 20 years away. Hope you like what you see! Feedback always welcome. A few of a few of the dwarves who have already made an appearance... King Rungi Roreksson, Revenger of the Karkigrom Darbli Doorcarver, bodyguard and childhood friend of King Rungi Lord Norgrim Proudsong, champion of the Chosen of Karakigrom Again, much more to come as the fluff comes together and I get more a painting done. Take a look and let me know what you think! The Barazi-Wyr
  11. Hi all I'm a slow painter but these days I found a club where I can paint at least once a week and I finally made a few progress on various mini waiting for a long time. First, my Blood Warriors from the Storm of Sigmar box. As an eternal Slaanesh follower, I converted them a bit to become Slaaneshi enslavers :
  12. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  13. Actually, this has been buzzing around in my mind for quite a while. Don't you think they should be in the Destruction camp? They are mercenaries, quite wild and savage, and bent only on fighting and obtaining their precious ur-gold. I'd say they would look in Destruction way better. What do you say?
  14. Ahoy! VonRunestorm here finally commited to a Sigmar force after dabbling with Seraphim, Stormcasts, Flesh-Eaters and Rattlebones I've commited my Aetherhammer and pledged to the Code! So I've set sail to The Grand Alliance forum boards to share my tales of glory with you all. So let's jump in and welcome my Kharadron Overlords of the Tic-Tok Mercenaries. So first up I was eager to get myself in before the releases as I just couldn't wait. So first up I had a Warhammer Quest game this weekend gone so decided to make a custom hero (counted as a Knight-Venator). Used parts Thunderer helm, Cogsmith body, Iron Hawk familiar, Necron Deathmark gun and leftover Gyrobomber bits to add the KO flair. I feel my Aether-Seeker with Rocket pack and Drillbill fit in well so he's likely to count as another Hero in some games in the future. So after that I went to my built but unpainted Gyrocopter to fully commit to my imagined colour scheme and see how it will look before I try it on a Skyvessel. Unfortunately I only have an almost finished picture of it at the moment (I'll take some better pictures soon as it's now 100% finished). This is my first glow effect I've ever done that I've liked so very happy with it and the chosen colour scheme. So I hear you landlubbers shout where are the Official Kharadron miniatures? Well today I have put together the head of my force Admiral Vrakk Drakebane. I love the miniature goes together so well so I made only a few adjustments. A Gear mohawk from the Cogsmith and using some Gyrobomber bits a custom Aether Hammer. To finish it off I used the Gyrocopter base rocks to give him a more unique pose and to reinforce the overcoming of the Dwarf stereotypes that came before standing on an Ancestors statues head. I've already started on my Frigates base ready to start on my first Skyvessel so expect this PLOG to take off soon! Thanks for looking. -VonRunestorm (Note: If there are any IMG issues I'll look at them tomorrow as I did this all on my tablet )
  15. Endrinriggers Done

    Here's my completed Endrinriggers. Quite like these guys so have already purchased another 3, will probably equip with a grapnel and 2 more rivet guys. I've made a start on my Endrinmaster and had just started assembling my thunderers. Was a bit confused considering the new changes to the wars till about how best to equip them but have settled for the full mix of weapons. Will probably do just the rifles for the next 5.
  16. In one of the first monthly White Dwarf magazines released in 2016, there was a warscroll with rules for Grombrindal, the White Dwarf. I am curious if GH17 has points for him and other one-off characters (slambo etc) that received a warscroll on the side over the year. Would love for these things to be added to the app as well even if no points are provided. From the technical perspective it's not resource-heavy. Also, has anyone actually played with Grombrindal? How does he feel on the table? Buffs everything, slays heroes and monsters?
  17. The Runefather

    Folkvar looked down at the realmgate he had stepped through with the Black Wardens when he had first come to Aqshy. He watched as the fyreslayers changed guard with their brethren, allowing those that had stood sentinel over the portal to Shyish to take their respite for the night. The recently dismissed Auric Hearthguard eyed the foreign duardin suspiciously as the passed by with their magmapikes slung over their shoulders. 'They will never truly accept you.' Folkvar turned to see the Runemaster trudging down the stairs towards him. Ruadhar slung his staff over his shoulder in much the same way as his Aurics did. To him, it was a symbol of office and a weapon - he still carried himself with the vigour of a much younger duardin. 'Come to proselytise to me again, gnollengrom?' replied Folkvar with a weary grin. 'You are a warrior,' said Ruadhar as he sat himself down next to the young duardin. 'You have also led before. I see much of Grimnir within you, but I am zharrgrim. I see Grimnir where others do not.' 'You sound like you have the gold fever.' 'I'm being serious, flameling.' Folkvar bowed his head, embarrassed at his glib and disrespectful response to his elder. 'Forgive me.' Ruadhar waved his hand dismissively. 'They' - he said as he jabbed his staff at the fyreslayers guarding the realmgate - 'need a leader. You already have the undying loyalty of your Stormcast companions - who see you as some bloody prophet for all the sense they have. 'Our Runefather is dead. His sons - all two of them - are dead. Before long, the rest of us will scatter. Or that lunatic the Zangorm will harvest us all for ur-gold.' Folkvar snorted at the mention of the avaricious grimwrath of Ashenhold. 'Your coming here was foretold. I saw it in the flames, and I believe it. That same bitter refusal to die - to give up - brought you to this world. That same fury and stubbornness of Grimnir. So, if you really think about it, it is Grimnir that sent you here after all. 'Besides, what else are you going to do?' * Folkvar stood before the altar deep within the forge temple; Vulcatrix and Grimnir loomed above him, locked in an eternal struggle. Two Runesmiters stood at either side of him. He held up his arms and they stripped him of his armour and his garments, until he stood before the altar in naught but his loincloth, his bedraggled brown beard virtually all that was left to cover him. 'Who seeks the gift of Grimnir?' boomed the voice of Ruadhar. 'I do,' said Folkvar, his voice sounding weak and hoarse to himself. 'What is your name, lad?' 'I am Folkvar, son of Hroki of the Hrukvorn clan, called the Daemonbane and the Lord of Ashes.' 'Approach the anvil, Folkvar Hrokisson.' Folkvar slowly appraoched the anvil that Ruadhar was stood beside. To the Runemaster's left was an ancient stone table upon which lay various smithing tools. Behind him - directly below the likenesses of Grimnir and Vulcatrix - roared a great furnace. 'Kneel.' Folkvar knelt before the anvil. As he did so, the two Runesmiters approached and pressed his chest into the warm steel. Ruadhar drew a white-hot rune of ur-gold from the furnace with a pair of tongs, and took up a hammer from the stone table as he slowly made his way around until he stood behind Folkvar. 'Grimnir tests us with pain, and rewards us with fire,' boomed Ruadhar as he pressed the rune into Folkvar's back. Folkvar hissed and gritted his teeth, clutching at the anvil. 'Try to relax,' whispered one of the masked Runesmiters gripping his shoulders. 'Resisting makes the pain worse.' Folkvar's world span as Ruadhar's hammer struck, the pain intensifying ten times over. He gripped the anvil tighter, suddenly becoming aware of an agonising roar. The hammer struck again and again, heat surging through his entire body with every strike until he felt the heat and the pain suffuse with his very being. 'You will be reforged in the likeness of Grimnir,' intoned Ruadhar as he strode back over to the furnace, reaching in once more to pluck out another ur-gold rune. 'You will never be the same.'
  18. How to equip skyriggers

    I have two boxes of skyriggers and I'll build one as skywardens and one as endrinriggers. So the question is how to equip them when I only have three of each. I might buy more later but for now I just want one of each unit
  19. Dispossessed Warriors

    Here is a unit of duardin warriors who will fight and take back their lands and lost kingdoms. Time to get rid of those Chaos invaders! You may recognize them as the dwarf warriors from the old "Battle at the Skull Pass" box. Thank to Age of Sigmar, I can play them again!
  20. Dispossessed warriors

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