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Found 30 results

  1. Let's Chat Dispossessed

    I thought there should be a thread for the Dispossessed. So I made one.
  2. Let`s chat: Anvilguard

    Hi Folks, the new campaign system Firestorm for AoS is in the way and with it new allegiance abilities. The Anvilguard's Implacable March is the one I found most interesting. Anvilgard armies are made up of some of the hardier, more ruthless armies of Order, drawing from the Stormcast Eternals, Free Peoples, Devoted of Sigmar, Dispossessed, Darkling Covens, Scourge Privateers and Order Serpentis. Very exciting is the Battalion of the Scourge Privateers the "Realm Reavers". Here is a example army list: Allegiance: Anvilguard Leaders Black Ark Fleetmaster (40) Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Wicked Cutlasses - Scourge Privateers Battleline 20 x Black Ark Corsairs (160) - Vicious Blades & Repeater Handbows - Scourge Privateers Battleline 2 x Scourgerunner Chariots (200) - Scourge Privateers Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline Behemoths Kharibdyss (180) Battalions Realm Reavers (180) Total: 1240/2000 Sadly we cant fit the Realm Reavers in a Allied Detachement, but some fast Drakespawn Knights made it in. The battalion rule says: A Black Ark Fleetmaster, 2 Black Ark Corsairs units, an unit of Scourgerunner Chariots and a Kharibdiss. Feared Taskmaster: In your hero phase a battalion unit within 8" of the Fleetmaster can do one of the following; move as if it were the movement phase (not run), shoot as if it were the shooting phase, charge as if it were the charge phase, or if there are any enemy units within 3" pile in and attack as if were the combat phase. Capture That Beast!: Re-roll wound rolls of 1 against Monsters. ...During our hero phase the enemy is forced to move 6" away from us (on a roll of 5+ that means 1/3 of the enemy units engaged are affected), but at the same time the Feared Taskmaster lets the Realm Reavers charge after the enemy. We cant do that immediately after the 6" move, but it can be used to encircle the enemy. Things get interesting with flying Units like dragons though, which can encricle the enemy easier. Whats your thoughts and armylists with the Anvilguard allegiance? Kaleun -> some teleporting Stormcast might be brutal in a Anvilguard armylist
  3. The Huntress and Her Hounds:

    The Huntress and Her Hounds: She always had an oddness to her, or at least that’s what the old maids said. Svala “Haresbreath” Snorrisdottir couldn't care less. Small in girth for a warrior-rin, the battle-axe and stiff plate of her father’s charges never felt natural. But Snorri Saggasson was not the type to have an untrained daughter. Instead, he taught her to hunt with a crossbow, hatchet, and other woodland tools. What she lacked in heft, Svala made up for in fluid precision and calculating accuracy. The daughter of Snorri, granddaughter of Saggaas might never join her father’s famed shieldwall, but she did her clan proud nonetheless, besting countless would-be challengers in the sparring ring. Even old grim face, Norgrim Proudsong, had rested his hand on her shoulder once while praising her father for his prodigious talents as a trainer of Karakigrom warriors. Svala "Haresbreath" Snorrisdottir, Veteran Ranger and Champion of the Karakigrom ...Not that any of that mattered much to the Haresbreath. In the tradition of her clan, Svala had taken to ranging and exploring the wilds of Azyr. Her successes in tracking beasts and capturing them alive for sale in the markets lead Svala to be entrusted with the young king’s own missions. She scouted mountain passes, deep canyon trails, and even underground roads that few knew existed. Whereas most rangers lived on the fringe of society, the young rin was granted her own patrol of quarrelers just in time to join the vanguard on Rungi’s march from the Celestial Realms. Two-weeks ago today King Rungi had entrusted her yet again, his orders simple and to the point - “Clear the path, young sister,” directed the king. “Find a route into the mountains, leave markers for the throng to follow, and if you can do so safely, establish a valley camp from which we can evaluate the surrounding peaks.” Sounded so simple. How wrong she was. Wolf howls had been heard, and the potential for a greenskin raiding party to be nearby was very real, though if they were they’d remained out of sight since their first attempt at the gate. Disciplined as they were, her rangers could not survive long if a greenskin force of any real size found them. But tonight, with the sun setting on the 14th day of marching and now solidly in the upper foothills, only a lone, aged wolf had been found. About to roll over and catch some rare sleep by the fire before her watch began, a glint from the sun’s last rays rebounding off a sharp metal edge caught her eye. It was a fleeting image, but one she had trained herself to recognize. Half of the troop fanned out and settled into paired teams, back-to-back to prevent an ambush. The Haresbreath was bracketed by her remaining team as she stood still as stone, ears searching for signs of movement. A twig snapped. Further ahead, a misstep followed by the whooshing of a sinking leg through snow. Whoever had been watching was now fleeing. With a raised point they were aimed. A brisk chop of her hand signaled to the first wave of bolts into the brush. Red feathered bolts sped between trees at knee level. The howl of pain told Svala that at least one had reached their target. As they closed on the location of the noise, the rangers were disappointed to see that in place of a body was a trail of footprints and blood. More shocking still was the bolt. It's tip, though expectedly bloody from having punctured it's target, was bent and missing a sizable chip as though it had struck armor rather than flesh. Odd for a scout. They followed the trail, always in formation as Svala insisted. Whereas other ranger patrols operated as loose collections of hunters, or even independent warbands alongside the force, Svala had trained those in her charge to operate in tight formations. This concentrated their shots and made them harder to isolate and pick off. The Haresbreath’s “Hounds,” as they’d become known, were the king’s favored unit to hunt down key targets within a threatening force. And hunt they did in the first days since emerging into Chamon. This evening’s prey was becoming even more curious… The Hounds found that they’d reached the edge of the treeline, and though the brittle pines with their sharp, greyish needles only provided mediocre cover, it was much appreciated as they trail-blazed through this unknown land. The veteran ranger looked out at patchy grass and rocky outcroppings that gave way sharply to narrow ravines. These channels expanded outwards like a maze between the foothills, and from what she could see, they extended right up to the now clearly visible base of the mountain range she had been searching for. The whole scene reeked of grot ambushes and trickery. Living up to her title, the Haresbreath alone crept down the rocky face into the ravine, silent and virtually undetectable. Following the bloody drippings, she noticed signs that the rock faces had been disturbed. Though there were no open passages or tunnels, she suspected that this network of outcroppings and gulleys was quite intentional. Sure enough, the bloody trail ended suddenly with a right turn seemingly into the hillside. Running her hands over several of the great boulders she settled on a crack. Ever so gently Svala rolled the cover-stone from in front of the humid burrow. Svala crept slowly into the crack in the mountain. Every so often she would halt, slide forward, and slit the throat or snap the neck of a snotling lookout. After killing 5 of the wretches, the passage had widened. There were steps leading more sharply downward than before and an orange glow faintly rising up from the depths. The ranger continued on, the sound of ritualistic drumming growing, until the drums were drowned out by a snarling, snapping, gnashing frenzy. Svala knew this was as far as she could descend and still hope to see the sun’s rays again. The smell of blood was insulting their nostrils and she had begun to sweat from the oppressive, stagnant air in the tunnel. “Something was building, probably alerted by the scout they had failed to capture,” thought the ranger. She only had a limited force, and based on the ruckus below they were greatly outnumbered... Perhaps she could capitalize on the overzealous nature of greenskins and their reckless love of the chase. Chuckling at the blasphemy of her own plan, Svala poured her personal tankard of especially potent ale all over the cave walls as she backed out of passageway. This was not the sort of ale swigged at by freeguild knights, corsair sailors, or other of the softer folk who might develop a taste for dwarfish refreshment, but instead a homebrew used by generations of her ranging kin to burn away the freeze of particularly harsh mountain storms. Svala hacked free brush from outside the entrance and toss it on top off the piled snotling bodies for kindling, using a small tinder and flint to spark a fire on some strips of bark. Finally she wrapped the burning material around a specially prepared bolt. Svala noticed that the drumming had stopped. She lowered into a squat facing back into the deep, rotated and aimed down towards the rising glow. She had been raised on stories of Saggaas and his older brother Norgrim facing down beasts of myth. Snorri had taught her to slow her heartbeat, center her weight, and think about her form as she squeezed the trigger by tightening her grip rather than clumsily pulling on it. Just as the first grot paused on the stairs, pointed, and turned backwards to scream in excitement, the bolt hit him center chest, bottle of musky oil shattering from the impact and rags lighting the entire creature in flames. Svala could hear his death screams but did not see them as she had already begun resealing entrance and hastily bracing it shut. From the pounding and screaming echoing behind her as she scampered back up to the stone ledge where her rangers awaited, she knew her trap had held. The greenskins were roasting in their den, their panic thwarting eachothers’ attempts to escape the fire. The Hounds aimed downward at the door as smoke poured from otherwise invisible seams. Eventually the screams were less man and more beast, but even these died down. Replacing them was a deep, rumbling growl so powerful it could be heard over the crackling flames. An enormous thud sharpened the senses of the rangers. A second thud was paired with a roar and the sound of splintering. Instead of a third thud there was an explosion of embers and burning wreckage as the giant cave squig burst from the tunnel, charred skin having scraped off over much of its body. Bolts sunk into the raw, exposed flesh. But Svala also noted how these same thick bolts clanged off the shining protrusions scattered over the beast’s back. This unnatural armor wouldn’t be enough to save it though. Her Hounds were taking their toll. The squig closed on their cliffside rampart but fell just at it managed to scrabble up the side and over the edge. The young veteran gave the creature a shove with her boot, crossbow aimed in case the monster rose again, but it did not. She had heard rumors of squigs growing to this size but had never seen one herself. It was a fascinating, if unsettling prey. The skin around these scales, if that was what they were, was freshly grown and in some places had yet to heal from where the metalic growths had pushed up through it’s back. The Haresbreath cut a large tusk from the lower jaw of the great squig and tore loose one of the large scales. As she secured them in her pack as evidence of their findings, she noted a ring of crooked moons carved into it but said nothing. She rarely did after all. The huntress silently took to the trail again, and her Hounds followed, this time covering their tracks as they retreated back into the tree-cover. The Huntress' Hounds, Ranger Unit of the Karakigrom
  4. Hi Everyone, In an attempt to keep up a solid pace with my painting, I've started a blog. Please take a look. The Barazi-Wyr In it you'll find tales of my duardin as they seek to fulfil the "Barazi-Wyr" or Ice's Promise, along with photos as new characters and units are introduced to the storyline. I'm only minimally a gamer and much more of a hobbyist, so please excuse my drifting from the conventions of AOS as I find the right stylistic and thematic fits for my army. I will say that the wide-open possibilities of the mortal realms is what drew me back in after nearly 20 years away. Hope you like what you see! Feedback always welcome. A few of a few of the dwarves who have already made an appearance... King Rungi Roreksson, Revenger of the Karkigrom Darbli Doorcarver, bodyguard and childhood friend of King Rungi Lord Norgrim Proudsong, champion of the Chosen of Karakigrom Again, much more to come as the fluff comes together and I get more a painting done. Take a look and let me know what you think! The Barazi-Wyr
  5. Dispossessed Battletraits. Yes - plural

    Well, many people were like "Stubborn to the end makes the batallion useless" Well, ok, it does, but grudgebound doesnt. I havent seem the grudge table yet, but i suspect people will be getting this over stubborn all the way. That said, damn, those are two fluffy traits.
  6. GHB17 - Let´s chat dispossessed

    So: - new abilities -new batallion - points decrease in all troops, except thunderers and quarrelers -hammerers as bl for dispossed army. - massive regiment discount fo 40 warrior - 30 longbeards/ironbreakers/hammerers that´s a lot of love
  7. Battle line rules

    Hi, Apologies if this has been asked, but after researching this have seen a lot of people complaining about battlelines really hurting the dwarfs because of being limited to warriors and long beards. The only way I can see round it is, but don't know if this is legal, as I can't find the answer. If I take a unit of 20 warriors or long beards and run them as two units of 10, does this count as two battleline choices? Really hope dwarfs are addressed in new GHB
  8. Dispossessed Warriors

    Here is a unit of duardin warriors who will fight and take back their lands and lost kingdoms. Time to get rid of those Chaos invaders! You may recognize them as the dwarf warriors from the old "Battle at the Skull Pass" box. Thank to Age of Sigmar, I can play them again!
  9. Dispossessed warriors

  10. A Strange, New Land

    The First of Many Steps: Never before had the confident king breathed the cold, sharp air in Chamon, and it’s harsh nature tore at his lungs. Somewhere deep in his heart it tasted familiar, and yet the contrast was uncomfortable nonetheless. It unsettled Rungi, the way his senses could not simply appreciate the fresh air, but instead were perplexed by its ambiguous and jarring nature. Karugromthi lumbered forward, glittering puffs of steaming breath rising from his nostrils, his rider rocking ever so slightly from side to side as the bear strode across the rubble-strewn landscape they had emerged onto. Rungi scanned out ahead of him, noting that the rangers had successfully created a perimeter and two large blocks of hammerers had positioned themselves as ordered, stoicly serving as guards ready to collide with any foe that attempted to rush the throng as it filed through the Realmgate. Ahead of the ranger’s firing-line, the battle-hardened longbeard units were positioned. They had been given the honor of crossing through the gate first, and were tasked with making the furthest extension forward in order to determine the best course of travel while the rest of the assembled clans gathered themselves. Large as the gate was, this was still an unfortunate bottleneck, and he couldn't help but notice the way helmed duardin heads swiveled atop armored shoulders as they scanned for threats. Rungi spurned the spirit bear forward, down the stone steps that arced out before them in great semi-circles. Dark grey dust covered everything. At first it appeared to be soot or ash, but as the warp-light emanating from the massive portal behind them played across the various surfaces, metallic glints and sparkles were visible. In the footprints left by the march, detailing in the stonework was uncovered. Even dulled by uncounted ages, the precision of the work was beyond the ability of any umgi he had seen, and not embellished enough for elgi. This was the sign he had hoped for, a sign that they were home. Letting his gaze drift upwards from the stonework to the assembling forces, and then further upwards to the landscape around them, Rungi took in the magnitude of the mountains framing the valley, as well as of their quest. The Vengeful Throng, as the warriors had come to call themselves after a keg or so of hearty dawi ale, had emerged into what Rungi surmised to be a wide grassland surrounded by lone or clustered peaks. In the bright moonlight he could tell that most did not have the elevation to maintain snow-cover, although all around them the stuff fluttered down in abundance. In the distance though, the peaks appeared closer together, and were clearly higher. He could make out foothills that presumably grew into these monumental mountains. That is where they would go. That is where Rungi’s Vengeful Throng would begin to carve out their new home in this eery, but somehow comforting world. ………………………………………… Snorri Saggasson took a swig from his tankard, it's once ornately engraved sides worn nearly smooth with age. The young king had given him a practically impossible task - Raise a hundred new warriors from amongst the tattered remains of the Karakigrom clan. It was an absurd demand, given that a few hours ago they’d been living (if you consider living selling their prodigious metalworking skills for hardened bread and overcooked, nearly rotten meat) in underground slums, most with perpetually dark ceilings from the soot of novice forge fires. A week ago, there was not even a throng for the warriors to swear oaths to. Snorri had been honored time and again with opportunities to join the longbeard units, whose sworn members had maintained their monastic training regimens in secret. He had even been offered to join his uncle’s Chosen, the secretive brotherhood of storied duardin warriors who were said to ever be at the ready, awaiting the moment when they would once again take up their ancestral white plated armor and hefty warhammers at the command of a great king. He took another sip through cracked, smiling lips as he remembered the sour look on the lord’s face when he had declined. A large, meaty hand clapped the veteran on the back, making him cough up his last swig. “Ye oaf!” Sputtered Snorri angrily. “Ya made me spill me ale!” “Yer grips getting weak with age,” retorted the unruly champion. In the next moment though, his cheeks began to grow more ruddy. “Apologies uncle, I meant no harm,” the heavily muscled warrior offered to his still scowling senior. Snorri looked at massive dwarf they called Firebrow. He was pleased with the way the young’n had moved through training and not surprised the lad had battled his way to champion of the unit. Still, he was more tavern brawler than disciplined commander at this point. The old instructor would need to see to it that his charge’s careless antics didn’t spread to those they were responsible for. He turned away without acknowledging the foolish young thane further and nodded to a redbearded hornblower as the last warriors filled in the rear. There were still ranks to fill, Snorri grumbled to himself as he turned forward towards the lone duardin mounted on the snow white bear. Though he wouldn't dare show it, there was a spark of pride inside at the sight of his trainees. They were a determined bunch, leading a grudge-pony with relics and tomes of wrongs they had pledged to right. Snorri had also helped them bond by selling a light-as-breeze dagger to a clumsy manling for the funds to commission a tap pony. Now his regiment could remain "well-lubricated" with liquid courage as they steeled themselves for the days ahead. He locked eyes with the young king, and saw acknowledgement of his efforts returned. ………………………………………… Rungi nodded to the greybeard at the sound of the first horn, and surveyed the troops gathering themselves. More of the brass and copper horns bellowed throughout the ranks. As the various blasts rumbled out their signals of each unit’s presence, Rungi swelled with pride. He had worried that the ambitious order given to Snorri, to raise a grand block of warriors like those spoken of in myth, would prompt his captains, whose beards piled on the floor when they sat around his council chamber, to mutter about how he is too naive to lead. And yet, even this challenge was nearly accomplished. The preposterous dream that started as two beardlings sitting around a red-bricked hearth while their elders read from the clan’s tome of grudges continued to take shape. Looking down to his right, Rungi signaled for the hornblower of the Grundal-Thrynaz to order a march. Shields were hefted and tankards stopped. Almost instantaneously, a freezing wind picked up. As the drumbeats joined in beating out a methodical march, the icy sting turned to a sharper, almost bladed bite that tore at the noses and other bits of skin not safeguarded by thick beard or polished plate. Nevertheless, they advanced. As quickly as it had arrived, so too did the wind depart, a glimmering, silver tail trailing off into the darkness as though it had been a creature testing their commitment. “Forward into the mountains,” boomed the Revenger, prompting answering roars from throughout the single-minded throng. Warriors of the Ice, sworn clansmen of Karakigrom. Command for the 86-dwarf Strong Unit. Snorri Saggasson is the greybeard on the right. Upstart Thane, Brom "Firebrow" Proudsong Duty Before Reward: The shaking of his hands had made it difficult to take up the floorboards quietly. Repairing and polishing the nine blue-stone shields was another labor, this one more of recalling old skills. As a child, he used to hurry from cart to stall all over the mines, smoothing, buffing and polishing stones in order to maximize the profits they’d bring in market. His father had a knack for bringing out the best in a stone and while he broke his back pulling them from the depths, his young son contributed what he could. Two generations later, Dared Sootbeard moved much slower as he wrestled stones loose while his grandchildren scampered about with rag and oil. Though it had never brought back the wealth they had lost, the Sootbeards had carved out a reasonable existence in Azyr. Curses and insults had flown hurriedly across many tables between patriarchs trying to decide if they should heed the call of this Rungi, who would call himself king. Dared understood their fear. None sought to see their line ended by following along with another’s prideful folly. But the Sootbeards had been raised to uphold their duties. When Dared had heard others talk of the business ventures left behind his stomach had churned violent as the sea. Before the realization hit him, the thickly muscled legs that had marched under enormous weights day after day were now marching determinedly through the whispering streets under a different weight, that of honor. As dawn’s rays finally crept down into the slums to illuminate his quarters a heavy knock on the door jolted Dared from his daze. At his door stood his three sons, two brothers, and five nephews, all steady of jaw and wild of eye. Now these nine warriors joined seventy-six others and watched as their elder firmly grasped the muscled forearm of the famed warrior-trainer Snorri Saggasson in a comrade’s embrace. The massive unit halted as the greybeards turned to face the ranks behind them, the throng around them slowing to look on as well. Dared uttered a verse in a voice so deep only he could hear the words, then slammed the iconic staff he carried into the ground. In an electric flash, the Rune of Millenia bazed across the shield mounted under the figurehead with the now-glowing eyes. Throughout the ranks the Sootbeards roared and raised similarly illuminated shields. “You honor us master Sootbeard,” came a voice that rumbled like the storm. “King Rungi, these shields have been in our family since long before your or my time,” replied Dared. “It is said that they rally the brave to arms, and steel the heart of the throng in the face of shamans' guiles.” “May they serve us well, and hopefully illuminate the path in the darkness to come,” said the king as his massive armored mount wheeled back towards the front. “For those days will certainly come.” Tap Pony & Grudge Pony amidst the throng. Runic Icon visible above the crowd.
  11. 1000pts mixed order

    So i had a griffon laying around and I got a good deal on reavers. I decided to make some mixed order. The idea is the griffon gets a rerollable 3+ from the sisters and goes to town. The reavers are a mobile gunline. The ironbreakers hold objectives with a shield wall rerollable 4+. Are liberators better for this? Would you swap anything out? Or am I doing mixed order wrong? Freeguild general on griffon 2 x 5 ellyrian reavers 1 x 5 sisters of the thorn 1 x 10 Ironbreakers
  12. Duardin thoughts

    I have been Super Excited (Rob Symes-esque) for the new release of the Duardin as many others have been. I wanted to write down a few initial thoughts and observations now that we have a first glimpse of the SkyPirates. Firstly I play Fyreslayers solo atm and the biggest restriction to the army in general is the 4" which is circumvented somewhat by a tunnelling unit but that's it, one unit whilst the rest of the force tend to have to run and then run and usually then run first 2-3 battlerounds. So with this in mind I'm really happy that the Duardin will have this predominately airborne, flying faction which I'm assuming will have good general mobility as this is clearly so key to successful AoS. @Mohojoe made the comment that they are a little bit OTT perhaps with the metal moustaches making them very tech heavy and quite a ways along the sci - fi spectrum and perhaps away from the fantasy realm. I agree that on first sight I thought maybe a touch overdone but they're lovely models and I'm looking forward to playing them. I like my dwarves to be non-magical, that's a cool trait I don't want them to lose from the old world dwarves (and Dwarves in general) so I hope the book doesn't overdo the flying ships needing to utilise alchemy/magical forces too much, id prefer them to function on good engineering - cogs, steam, ironmongery, blacksmithing etc but it sounds a little like they've taken a bit of a magical leap perhaps. I think my one wish with a new Duardin release was that it'd be the 'other half' to the Fyreslayer release, descendants of Grungni - which I think could've fit into a modernised steampunk engineering craftsmanship aesthetic and fluff base really well. It would have also allowed there to be a family feel to a dual fractioned Duardin race that could synergise easily and share artefacts etc. The wording on the release states that they are not the descendants of Grimnir or Grungni, and are basically another standalone faction which feels like a step away from synergising with Dispossessed and Fyreslayers which is a bit of a downer IMO. I cant wait to hear and see more from the book, and of course there may be a ton more in there that speaks of shared artefacts and traits among Duardin which I'm holding out for as the Order Alliance stuff in general isn't that great. Don't read this wrong, I really like the models and its a totally new concept within AoS which adds a lot of diversity and more depth to the game. They are going to be a real Bit%h to paint and build but I'm excited to get started.
  13. Unforged (front).JPG

  14. Unforged (back).JPG

  15. Unforged (right).JPG

  16. Unforged (left).JPG

  17. Wary Veterans

    A Craftsman with a Secret: Many years had passed since anyone had heard words uttered by Rukh Ragnolfson. As he had emerged from the massive stone archway that housed one of the realmgates spanning Azyr and Chamon, the cool crisp air was like a slap in the face. No, something colder… It was the feeling of bare skin sinking into a hidden snowdrift while climbing up the foothills of Azyr as a child; equal parts shocking and exciting. His lips parted as though to comment on the scene around him, but no sound escaped. His duardin senses returning, Rukh grounded himself in his oath. Without having to look, the stubborn thane knew they had been waiting. His oath of silence had taxed his entire guild, most notably the many nephews and cousins who spent decades painstaking observing every detail of his weapon crafting and being reprimanded an even the joke of creating a record. Those kin, blonde bearded and grim faced, who now stood beside him. Rukh cared not for the inconvenience he caused them. Raised in the sweltering heat of his family’s small forge, the most important rule was that the secrets of the craft were never to be recorded or spoken. No weapon for elgi, umgi, or certainly the oppressive soldiers of the storm-god would contain the Gromthi-klinked. Before the howling came the glow. Expertly shaped jewels suddenly glowed with bright blue. In an unmistakable statement, Rukh slammed down the oathstone he had been shouldering, scattering subtly glittering dust. His unit fanned out, creating a protective line of steel-clad veterans armed with massive double-handed war-axes. Up ahead he saw white-bearded warriors move to intercept the yet-unseen foe. Other units shifted to support. It was over practically before it had started, however. Only a few raiders, the smell of rot and spoiled flesh on their clothes and weapons was more offensive than their attack. There was something else though. In the centuries that he had passed without speaking, Rukh the Silent had learned to listen. Within the biting wind, there was another sound, a voice. This place was ripe with mal-intent, and Rukh thought he could hear its source whispering orders to its foul minions. He locked eyes with the ancient lord of the Grizzled Guard who stood over the collapsed body of a dispatched raider. Rukh recognized understanding in his eyes. Something had known they were coming. Rukh "The Silent" Ragnolfson, Thane of the Karakigrom Cantankerous is a Compliment: “Why in tha hell ye get us all pretty’d up fer jus’ a walk in tha hills?” came a growl from the back. “Ah miss’d seein’ ye all dress’d up!” retorted Grogan Grombrisson, smirking and looking towards his champion. Trygg the Scarred returned his gaze and gave an amused snort, a lengthy compliment from the ancient veteran. Of the four units of longbeards who had marched first through the realmgate, none were as unflappable as the Grizzled Guard. Though all veterans, it was these whitebeards who were said to have survived the Time of Chaos. If the rumors were true, their youngest had tallied over 700 years, while Trygg himself supposedly had memories from before the destruction of Garaz-Wyr, the former fledgling holding of the clan. …Not that any of them could be compelled to verify these tales. Grogan’s warriors were shrouded in mystery. Born in the Time of Chaos, to be jovial was simply never something they had the opportunity to practice. Each suit of armor was a relic of a distant past and their weapons reflected their revered ancestor status. Any who saw their white beards touching the ground and ornate suits of gromil and gold recognized them instantly, but few were brash enough to approach. There was danger in their eyes, a quiet storm waiting to burst forth. Grogan chuckled at the grumblings that continued from amongst his ranks. This turned into an open laugh as he recalled how these same swaggering fools had drank an entire storeroom dry when they heard his news that Rungi had assembled the throng. Grogan had given up an ancient ring with a ruby the size of his thumbnail to offset the debts that were accumulated between their drinking and subsequent brawl when his charges had decided to sing forgotten songs in the crossing where the umgi brothels met reclaimed duardin slums. When the howling started, drum-beats and jokes about rin’s bossoms were halted midway. Thanes called for shields as their units hustled to assemble and preserve an organizing space for the throng to emerge into Chamon. Meanwhile Trygg took a long, slow pull from his tankard. With a nod, he guided the only unit still marching off the left. “ ’Ope yer boots is shin’d lads,” called one longbeard. “C’mpany thinks they’re commin’ for dinn’a!” The first few arrows fell far short. The next few rebounded harmlessly off of shields. Soon, a small line of wolfriders could be seen advancing from the darkness. The Grizzled Guard shifted to a wedge formation and interlocked shields. The grots rode by, slashing and hacking half-heartedly before wheeling to retreat, none holding illusions about being a true threat to a force the size of the one assembling behind these whitebeards. As the final raider passed, a massive warhammer caught it in the center of its chest, knocking it from the still-running beast and caving in its ribcage. Turning over the limp body with his axeblade, Grogan noticed the slightly greyish dint of its skin and its unusually long, sharpened claws. He had ended more greenskin lives than most here could count. Hardly anything could surprise the elder lord anymore, but between the taste of the air and now this odd creature… Rukh Ragnolfson approached and their eyes met in agreement. Something had been waiting for them in Chamon. Grogan Gombrisson, Lord of the Karakigrom
  18. Hey guys, I recently picked up some dwarves from that set that was out a while ago where it had them and the goblins. What are you guys using this dude as now? I think he was a giant slayer or something in the set? Anyways thanks in advance for the help! Crispen
  19. This is my first try with Age of Sigmar, I just wanted to get input on this as an entry level army. Leaders: Warden King (120pts) General, Strategic Genius, Relic Blade Runelord (80pts) Josef Bugman (100pts) Units: 20 Warriors (200pts) Great Weapons, Shields 10 Longbeards (140pts) Great Weapons, Shields 30 Quarrellers (360pts) Bucklers, Bugman's Rangers Total 1000pts I wasn't really sure what was best on a Warden King General, so the artifact and trait are my best unqualified guess. I also considered dropping Bugman for 10 more warriors, but having another hero for objectives seemed like a good idea and I was going to bring Quarrellers anyway. I love Quarrellers and wish they were Battleline. Anyway, since I have no idea when the new General's Handbook is coming or what changes it will bring to Dispossessed I tried to stick with basics.
  20. Dwarfs 1k

    Getting back into dwarfs from old fantasy. Starting with 1k. I don't know what is competitive with them and only have a few games under my belt in sigmar so here goes. Leader: warden king Grim burlockson battle line: 20 dwarfs w/ shields 10 dwarfs w/ great axes other: 1 cannon 20 quarrelers is this a good start or no? Eventually wanting to add in 20 iron breakers and 2 units of 10 iron drakes.
  21. Question about Dispossessed unit sizes

    I'm curious about giving Duardin a try, either by themselves or in a mixed Order army. What size units are effective for their melee infantry? I'm mostly interested in Warriors, Ironbreakers, and Longbeards. I'm also curious if people have luck with hammerers, they just seem really expensive for what they do. Irondrakes seem like they can work just fine in 10 dwarf units.
  22. A King Emerges

    A King Emerges: At first the mystical light of the gate towering ahead hurt Rungi's eyes. It reminded him of when they had emerged from their underground slums in full force, and he had to remind himself not to squint in the light of the sun. A king does not squint, after all. If only Rungi could grow accustomed to his title and role as easy as to daylight. Surrounded by the greatest duardin champions he knew, and rank upon rank of their hardened warriors whose beards easily matched his own, the young king often felt more like the impulsive babe who was so frequently swatted to the floor by warriors without patience for a child's playful challenges. But he was no longer a child, nor a reckless beardling. He had spent decades rebuilding his clan in secret, reforging ancient alliances, and now he lead them to war. The weight of the clan's fate sat heavy on his shoulders. Rungi made sure that as he rode forward on his great mount, his gaze clearly communicated their resolve to any of the clusters of Devoted militia or Liberator patrols milling about. His people could not afford any hesitation in their zealous march. There would be enough to fear in the days to come. A lone figure strode into the path of the throng. He was nearly two-head taller than an average man and armored from head to toe. Rungi knew those eyes. Growing up in the shadows of their celestial city, Rungi had learned to suppress his rage at the condescending tone of the Azyerites, so quick as they were to forget their heritage. He had learned to live under the gaze of the thunder god’s soldiers and the air of disgust they emanated when their patrols took them through Reclaimed-duardin craftguild sectors. But the pale, unblinking glow that radiated a challenge from behind the Retributor’s otherwise stoic mask; that gaze was far too familiar and no longer something he would tolerate. Looking down from his mounted seat atop the great spirit-bear Rungi smiled and broke his stare with the defiant Stormcast. Scanning to his left and right, the young King saw his brothers in their radiant blues and crisp whites. Looking still further, he could see their brother-clans, dark-bearded in pelts and paler blues or redbearded in rich greens and oiled leathers. There were so many who had not survived to see this day. Rungi could not shake the sense of debt he owed to clans he had never even encountered. He hoped to one day find them and welcome them as brothers in his great hall. “Your papers, dwarf,” called the golden-clad warrior. “We are at war, or maybe you haven’t heard. You must possess written orders from Sigmar to pass through this gateway.” “I require no-one’s permission to enter my homelands. We share a common foe, and seek to avenge a most-grevious grudge. Your storm god will thank us when we’re finished.” Rungi tensed the muscles in his jaw to hide his amusement at the chuckles echoing from the throng. The stormcast was less amused. “Your papers, or you do not pass,” he declared in opposition. Lighting began to crackle around the head of his warhammer. Other stormcast who had previously been less eager to involve themselves in the face of this sudden and overwhelming host began to inch forward and into the throng’s path. “The Vengeful Throng will not be stopped, not by demon legion nor celestial one. Step aside guardian, or be met with dwarven steel.” At these words the stormcast eternal’s entire figure glittered with storm energy. He strode forward, steps turning to a trot, shoulders turning and hammer hefted backwards to strike. Just as the gargantuan warrior broke into a run and tensed to unload his hammerblow at the defiant duardin king, a lone hammerer broke the line. “Not today,” roared the walnut-bearded protector. The oafish Retributor tried to shift his weight and unloaded on this new target, but he could not bring the path of his hammer low enough to strike the ducking dwarf. The hammerer though exploded from his crouch to deliver an upward strike that caught the off-balanced stormcast under his jaw, knocking him clear off his feet and tearing the helm from his now bloodied face. Darbli Doorcarver - King's bodyguard, childhood comrade, and a salty b*****d always in the mood for a good dust-up... Just before the fallen’s eyes closed and he erupted in a flash of lightning, Rungi recognized the fool. He was part of a market patrol he had frequently encountered as a beardling, one that enjoyed the favors of many of the Azyrite nobility and thus had absorbed many of their same attitudes towards Reclaimed such as himself. Defiantly, Rungi stared down at the Liberators who had previously stepped forward, wondering how many had also taunted or dismissed him and his kin when their clan was at it’s lowest. Their shoulders slumped as they stepped aside. The throng marched through the massive Realmgate. They would do the reclaiming from here on out. King Rungi Roreksson, Revenger of the Karakigrom mounted on Karugromthi, Living Ancestor Spirit
  23. Wanderers or Dispssesssed

    So I have a bunch of wanderers and I haven't assembled them to try in AoS, and a part of me thinks maybe I should. I've also been thinking I might want to trade my wanderers for dispossessed... I think with the right support from the shadow blades faction this could be a ton of fun to play. I'm so undecided I thought I should ask the community; what's the general playstyle of the dispossessed and wanderers, if I'm looking for an army I can use to teach newer tabletop gamers with, which is best? And finally, which army will I have the most fun with in a semi-competitive environment?
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