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Found 12 results

  1. Firstly - who's giddy with excitement? Secondly - how am I the first to think of creating this thread? I'm sure you know the drill by now. This is a convenient place to discuss all things Disciples of Tzeentch - particularly tactics, rules and hobby. Change-oriented puns will be encouraged but not mandatory*. *Subject to arbitrary revision at a moment's notice.
  2. The Pale Librarian It had felt like months of jumping through hoops and doing endless tasks, solving riddles and puzzles throughout the vast structure, but finally Orestes had made it to the promised chamber inside the library. The door was old, worn, and seemed inexplicably... unrecognisable? No, it was more like the door was painted onto the wall, and when he had first seen it when he had apprenticed here, he had dismissed it on all other occasions. It laid relatively deep in the archives of the structure, within old, unsorted stacks of books, scrolls, and dust. He approached, his eyes locked on the unremarkable portal as if in fear that to look away, to let his attention stray, would be to once again walk past and forget it was there. After so long, he couldn't allow it. It had a simple metal handle, of a brassy metal. As his hand grasped it, he was surprised by how warm it felt, so very un-metal, as if it had instantly become an extension of himself. With a small nod, he turned it, and swung the door inwards. It made little noise as it whispered across. It made even less sound as it closed itself behind him. this chamber was the same old stonework and dust as the rest of the library and it's many small nooks. What was different was the air. It was warm, but so very dry. As if a great fire burned on every wall. But it was dark, and despite torches on multiple sconces it seemed as if only a long table in the center was lit. Orestes approached, apprehensive but so very alive. Finally the riddle was at the close! Knowledge had always driven him, and a personal burning desire to have it for himself. His satisfaction fled when he realised on the other end of the table from where he stood were two figures. Two very small figures. One stood on the table, and knelt to lift the other onto the surface. The one left behind flailed it's legs comically as the first pulled. They wore full robes, complete with hoods, of a rich orange fabric, that seemed to shimmer into purple when it moved. As the pair settled onto the tabletop, they froze, and turned to look at him. One's hood held total darkness, whilst the other's had a bright eye staring out at him from the center, with a bizarre pupil shaped like the number 8. They stared and he stared back. This continued for a little while. And then they giggled. "Lookie lookie! Bones! One of the scuttling, servile, serious servants of Sigmar!" The one with the eye began, turning from Orestes to his partner. "I dare say you're correct! Say, bogglingly bookish boy, would you like a song?" The other looked at him from beneath the hood. Even without eyes, he could feel the creatures gaze bore into him, through him, around him. He knew this was a test, part of the challenge, the mystery. He made sure to speak clearly. "A song would do me well, but I am done with words." He recited, trying not to make it seem like he was reading it out from the scroll in his head. The pair giggled again, and in unison, lowered their hoods. He wasn't quite prepared for what came next. The one with the eye had a head shaped like a crescent moon. The skin was pale, hairless, and seemed to crawl with veins under the surface that shifted like worms. There were no features but a mouth. On the tip of the moon was a bright brass bell, which tinkled as he wiggled the moon back and forth, side to side. Rolling around inside Orestes realised was the eyeball which had watched him earlier, staring out from within the confines of the bell. The creature named Bones had no eyes at all. No skin. It seemed to morph straight from skin to bone, a wretched human skull shrunk to childlike proportions. The teeth were a constant grin, a grimace of white. The being raised it's arms and out protruded two near skeletal hands, barely covered in a tight, dusty skin. The fingers were long, too long, and as his brain attempted to process this they began to rap, one after the other in a repetitive staccato upon the hollow skull of it's head. He tapped, whilst the other jingled and jangled, bouncing back and forth in it's robes as Bones bored through him from it's orbits. Orestes waited. He didn't feel like there was anything he could do. This insane, childish music filled the room, bouncing from the stone back to his ears and becoming as oppressive as the darkness he noticed when he had first entered. He knew without trying that he could not speak, could not move, could not stop watching the dancing of the one figure, and the statuesque stillness of the other, fingers tapping. The song continued. Orestes felt rigid, his muscles demanding he move, that he fidget in some way or another. But his brain controlled him, and it needed to know the answer. All the answers. That is what mattered, all that ever mattered. As he forced through this bizarre, comical, nightmarish situation, he felt another presence enter the room, enter his body, his mind. He hadn't noticed the darkness deepen, until only the table was lit by an unknown source. There was no way the torches could cast such a light. All at once, he felt the presence, saw the darkness, and heard the silence. The two had stopped, and from the dark he saw bespectacled eyes watching him, the light playing from the glass. "Very good boy. You did well, I have watched you, they have watched you. You are ready, I know this, I have seen it." The voice was a rasp, as if over pointed teeth. Stepping forward, the figure revealed itself as one of the senior archivists, a wizened, clean shaven man with a bald head and small glasses upon his nose. "You will join us, you will work with us, help us. We will bring a change to this world, through knowledge and the strength it brings." "Yes... I must know!" All at once Orestes felt the mental tension snap, his emotions pour forth. "You will." The old man answered calmly. Orestes smiled, or began to, but stopped suddenly as he saw, glowing in the semi-darkness of the Archivist's pale face, a third eye open horizontally. It blazed with a knowledge, a power, a hatred Orestes knew was within him but with such strength. All at once it was gone as the old man turned and stepped into the darkness. Bones turned with him and hopped from the table, and the last, that with the jingly-bell, waggled a finger at Orestes. It told him to follow. ---------------------- Hi all! Thought I should probably start a new modelling thread for this as a place to show off future non-destruction project. So kicking it off we ahve my first test model for my upcoming Disciples of Tzeentch. It wasn't something I was planning to use in a list but it's a fun model and much nicer in person than pictures, and also a steal off eBay. Meet the Pale Librarian, my magister: Very much wip, but the skin is finished. I am pretty pleased since it was about 3 hours total in GW today painting, and for me that is fast. The photos are in my very quickly whipped up lightbox with light failing and a phone camera, but the legs are noticeably different from the skin. I highlighted that with Slaanesh Grey and Slaanesh grey/Pallid Wych, whereas the other flesh is Rakarth/Pallid, then Pallid. The armour is a bit different from the usual Tzeentch scheme, and is Incubi Darkness, recess washed Drakenhof Nightshade, then highlighted where the light hits with Kabalite Green. I thin I will make a mix between the two to blend it in a bit smoother but so far I am happy with the effect. Still need to do the leg armour. I will blend up to Sybarite, which will mostly be thin lines along the plates to indicate light and give that metal reflective look. See @Changer's brilliant work for what I am attempting. I also want to make that NMM look on the sword but with metallics, so light and dark sections making it look shiny. You know, Eldar power sword-ey. I'll use the guide in White Dwarf a couple months back for what they did on the Visarch. The armour will get a dark bronze trim. All in all, very happy, and great fun. Really must say to everyone whenever you're in a rut, change it up! I needed a greenskin break! C&C welcome, enjoy the fluff, and @Mohojoe because you wanted to know when I posted Tzeentch.
  3. So I think its about time we get one of these threads started for Newest army to AoS. I want to build a good all arounder with the main body, a battalion, being Disciples of Tzeentch. From what i have seen is so far Daemons have great battalions, solid battle line with pink horrors, and great heroes. Arcanites have freaking Tzaangors which are amazing in all their forms, ok battalions, and the heroes are pretty solid. So how about we work together and bring some Change to the mortal realms
  4. I originally posted this in the Chaos sub forum, but this should really be posted for everyone who may want it. I created a template that I've used for making Disciples of Tzeentch stat cards. Though you can make slight modifications and make these for any faction in AoS. I plan on getting my set printed up on large form playing cards through a company. If you have any questions please let me know. And if you make anything for an army, please share it and help the community out. Here is an example from my completed set. https://drive.google.com/open?id=0B0ehT5GfQE28d0VoNF9oZTMzOUU
  5. [WIP] Disciples of Tzeentch Stat cards

    Working on some stat cards for these guys, Is there any interest in the template for this?
  6. Beside my Ironjawz army (which is my main focus) I want to build up a small force of DoT (mainly mortals). Just to have some variety from painting green skin and their armor. I thought about a list which is heavily focused on shooting (so the complete opposite of Ironjawz) and I guess it isnt a really friendly list. Without further ado here is the list I came up with: Allegiance: TzeentchLeadersTzaangor Shaman (120)- General- Trait: Boundless Mutation - Artefact: Aspect of Tzeentch - Lore of Fate: Treacherous Bond- Lore of Change: Fold RealityBattleline10 x Kairic Acolytes (140)10 x Kairic Acolytes (140)Units10 x Brimstone Horrors Of Tzeentch (40)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Enlightened on Disc (160)BattalionsWitchfyre Coven (60)Total: 980/2000 I am open for opinions on it.
  7. The List: This weekend just gone was the South Coast GT in Portsmouth in the UK and I was there with my Tzeentch Disciples (clearly the new powerhouse) so I thought I would give a quick rundown of how the army performed in the different games and what I thought of the list and the battalion. So first up I took 27 Skyfires and..... Actually I didn't do this! Instead I based my list around the Omniscient Oracles battalion, which for those that don't know is Kairos and three more Lords of Change. The battalion gives you reroll 1's for hits, wounds, saves, as well as charging and running. The Lords of Change will hence forth be known ad the Red One, the Yellow One, the Green One, and Kairos. Originally I picked the list as I was inspired by @Ben Johnson and the 5 Star Drakes that he took last year and I wanted to be the one with the cool monster mash build. However Ben one upped me by taking five blood thirsters this year Obviously this was the majority of the list, but it was rounded out with two 10's of marauders and 10 pink horrors which was the battlleline element, and then, because I had the points for it I was able to add in 6 sky fires and a tzangor shaman, just to add a little punch! Artefacts and Traits I used the 27" Dispell as the command trait on my general (the red one) and this was brilliant. I often find that being in range to dispel is tricky playing AoS as a lot of the spell casters tend to sit towards the back, allowing them to buff their army whilst being safely outside dispel range. With the extra 9" range as well as +1 its quite easy with the Lord of Change to shut down an average magic phase. For Artefacts I took a Phantasmal Weapon on the green one so that I had an extra attack with the sword. This gave me some real punch and when needed I used the destiny dice to ensure something got hit when I had to clear things out. As my second artefact I took the Well of Arcane Might to give all my spell casters re roll 1's when in range of the yellow ones. This was mostly useful for some of the buff spells when I didn't want to use destiny dice to ensure that the spell would go off. for example getting an Arcane bolt off I only needed a 2 (with the +1 ability) so having the re roll 1's just mitigates that annoying roll of three or four. Destiny Dice I used these a lot for ensuring spells went off. 3's and 4's were pretty much exclusively used for this. I tended to use 5's and 6's to ensure successful charges or armour saves when needed. as sometimes big rend or damage weapons (like Durthu) could really frustrate opponents if you save them on the destiny dice. Magical Output The magical output from the army is quite frankly bonkers! However you have to be in range as the magic is pretty short range and there is no chance of sitting a LoC on a bale wind vortex. I spent the majority of the games having to make a decision about what to do in terms of sitting back and seeing what will happen or running forward to get into range. The army allowed me to take all the Lore of Change spells if I wanted to, although I swapped one out for the Destiny Dice shield from the Lore of Fate. If i ran the army again I would definitely not bother with this as I don't think I used it to any great effect as generally by the time I was really needing a boosted armour save I had used the majority of the destiny dice for damaging my opponent. The Games Mike with the Blades of Khorne Mike had put together a BoK list from the models he had available and I think was enjoying the experience of testing the new rules. We only made it through three turns, but as he moved towards me he suffered the full wrath of Tzeentch's magical output. The game looked like it was going to ending tie however, until I managed to move a Lord of Change into position to break through on one flank. In the end I had to make a 5" charge to get onto the objective and kill the hero there. However I failed the charge, and my Kairos dice had been used up earlier. Luckily I had another Lord of Change 10" away, and through blind luck I rolled the 11 to get in which gave me the minor win. I had managed to get my objective as well though, which pushed me to the major win. Some of the things I learnt was that with good dice rolling the Lord of Change with the sword could be a real monster as he killed a unit of thirty blood letters in a single round by himself through magic and combat. Chris with the Pheonix Council Chris had borrowed Martin's Phoenix Legion army and worryingly for me it contained 3 units of 20 sword masters. We were playing the Silver Tower scenario which required units to be close to the silver tower. You could also put units into the tower so I knew I was going to struggle to win this. Chris ran forward to get into the tower early which meant I was able to put the full brunt of the magic, sky fire shooting and combat into a single sword master unit. Unsurprisingly I was able to smash through the unit and then move on to the next one. I was also able to focus enough magic onto the two dragons to bring them down as well. After three turns I had eliminated all of the Aaelf forces, but the Silver Tower decided to stay where it was for a turn meaning that despite the fact that I killed all of the opposing force I still lost on the scenario. I did manage to do my hidden agenda though which pulled the game from a major loss to a minor loss. Jon with Sylvaneth Jon is a fabulous hobbyists and he had a really stellar Gnarlroot Wargrove Sylvaneth army. As well as being a terrific painter Jon is a pretty stand out player, so this game came down to my superior mortal wound out put vs his better generalship. Jon pressed one flank hard and managed to make my general retreat off which gave him an early lead that looked like it was going to secure him the game, but as the game progressed I was able to push my army across to his objective, leaving models in woods as I went to stop him teleporting the tree lord ancient away from his objective. In turn four I was able to kill him off and secure the two points that pulled it back to a win to me. However Jon forgot about, or didn't see, some Kurnoth hunters that were behind a large piece of terrain and they could have had a big impact on the game, so although I got the win I don't feel like to was a true reflection of how the game could have gone. Hopefully we will get a chance for a rematch as I'm sure Jon feels like he could get a win against my force. Jay with Mixed Order Mr Hopkinson turned up with a mixed order gunline that was really four hellstorm rocket batteries, a hurricanum on a balewind vortex and 'stuff.' He also had some really well 'themed' line of sight blocking terrain that he could sit the rocket batteries behind as they don't need line of sight. All in all, I knew this was going to be a tough game. Fortunately Jay is a top dude to play, and we've known each other for quite a while so it was also going to be fun. In the end it turned into the best game of the weekend from a tactical perspective. The key error I made was not using a Destiny Dice to blast OxyOttll (or whatever he's called) turn one with Gateway (I rolled and failed to cast ), which allowed him to teleport round and score points all game. I tried a cunning plan by burning my agenda to run a lord of change across the board and charge, but Jay burnt his to stop me. This was the right choice as I think had I gotten into his rocket battery I would have been able to secure the win. As it was Jay outscored me, the game went 5 turns and I came away with my second minor loss of the weekend. Ian with Bonesplitterz Ian is a bit of a character - he is one of the Cheltenham Warchiefs and plays a pure Bonesplitterz army with all the different Rukks, and lots of supporting magic. I've never played the army before so I had no real idea about what pieces needed to be removed and Ian played the game very well. I think he was excited to play a monster army so that he could go Big Game Hunting. Ian pushed forward hard with the Boar Boys which I took off over a couple of turns, but this allowed Ian to bring up the harder hitting parts of his army and begin surgically removing my army. I pushed forward piecemeal which wasn't the right tactic I think, and eventually the Kunnin Ruk got involved along with some Big Stabbas and they were able to clean up my army. I didn't achieve my agenda and Ian managed his which gave him the comprehensive 30-0 win. Matt with Sylvaneth I've known Matt for a few years now, but never had the pleasure of playing him so it was great to get a game in at the end of the tournament. Matt had the pretty standard Gnarlroot wargrove so I felt quite confident in this scenario as I had 5 heroes to his 3 and mine are generally tougher in the match up because of the mortal wound output and the fact that the Sky Fires can out range the Kurnoth Hunters. Also the scenario played into the hands of my army as I could stand all five heroes in the box and outscore Matt, which forced him to come forwards. In the end I'm not sure I played very well. I lost two Lords of Change as well as the Tzangor Shaman to a cheeky 11" charge from some Tree Revenants. However Matt and I did a lot of fighting in the centre of the board with all our units, and the Kurnoth Hunters with Scythes made a real mess of my Green Lord of change (the combat one)! Once again the mortal wound output from the magic dispatched a Treelord Ancient, Kurnoths and Durthu which gave me a big 30-0 to finish and propel me to the heady heights of 46th overall.
  8. Tzeentch's Firestorm

    OK, I'm pretty clear on the fact that Bolt of Tzeentch as listed in both the Lore of Change, and the Lore of Fate are the same spells, and, as such, would only be able to be cast once per turn, even if you had two wizards (one mortal, one demon) that had said spell assigned to them. Now: the real question: The lore of change has a spell called Tzeentch's firestorm. The Herald on a chariot also has a spell named the same. BUT they are different spells. Same casting value, different results/damage. So, I'm gonna say that the rule of one doesn't apply here, right?
  9. Destiny Dice Use

    Hi, Can destiny dice be used for generating number of mortal wounds from spells such as Bolt of Change?
  10. Disciples of Tzeentch Winners and Losers

    So we have all read the book 100 times now. What do you see as the big winners and losers. Ill start. WINNERS: 1. Horrors- They get to be apart of all the best formations and dirt cheap. Even 140 points for pinks is cheap because its a 10 wound wizard, 10 archers, battleline 2: Daemon Formations- All the formations with lots of horrors are really really good. 3: Tzaangors- These guys are just sweet in any form. even a min unit of 10 is still getting +1 attack for over 9 models and needs to suffer 4 wounds to lose it. Alot of other battleline units get bonuses every 10 models so 1 dies and you lose it. They can also do a ton of damage and dont need to rely on the formations but the one where they attack in the hero phase would be a great addition. 4: Gaunt Summoner- Maybe the best spell in the game on a 100 point wizard who can now bind himself with brimstone horrors and be really hard to kill Losers: 1, Other Daemons- Flamers and screamers and so expensive points wise and have no formation to help with how much they cost per model. I would try and squeeze in 3 flamers and if ignored can really make their points back. Changehost is an option to help these little guys. 2: Most Tzeentch Mortals Formations- any formation that you have to roll a 6 for something to happed just isnt good. You will be taking these fo rthe extra magic items I feel. 3: Acolytes: outside of formations and being required to take them I dont see these being better than 10 pink horrors for the same exact points. Bad bravery, bad armour, high points= bad time. 4: So many combat artifacts- The book has 24 magic items to use and most of them are for combat but the problem is your choices for who would carry them is not going to make em that much better in combat. For this reason i would maybe add Daemon Princes to the winners because he would be good with a lot of the different items. 5: That Demon Spell that does d3 mortal wounds +1 mortal wound for every 5+: This is just not as good as casting the d6 moral wound spell. ADD your winners and losers!
  11. Question: does Tzaangor skyfires Arrow of Destiny stop the attack sequence for that one shot of all shots from that unit? As people keep mentioning running them as a 6 man unit, which would seem odd if is a 1/6 ( more with boosts/champion) of All shots stopping and only turning into a single 1D3 mortal wounds.
  12. Episode 12 is ready for download. You can find it on iTunes and other major broadcasting apps. https://ageofthehammer.podbean.com/
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