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Found 246 results

  1. Hey gang, I'm back with a new project! I tried my hand at some Stormcast , but they just didn't have that green skinned appeal I've loved since I painted my first plastic Kev Adams orc almost twenty years ago. Ive been admiring the Weirdnob Shaman from afar since it came out, so once I'd settled on Ironjawz he was an obvious choice for first mini. Pretty happy with the results, can't wait to get cracking on this box of brutes I just bought. I've even cooked up a little short story for him. If reading about psychodelic orky vision quests isn't your cup of tea, just skip on down to the pictures at the bottom. Otherwise, enjoy a sneaky peek at Wurrgrim the shaman's first steps into a larger world!
  2. Hi there, Some of you might have seen my pitiful thread in the Painting section where I started a bit of a journal around painting Ironjawz. All I bought initially was a box of 5 Brutes which I have nearly finished painting now. SO ... the question is what should buy next? I spoke to @Chris Tomlin around what would make a reasonably strong (for Ironjawz) 500/1000/1500/etc list but I thought it would be a bit of fun to run a poll and whichever model/box wins gets bought and assembled/painted next. There is one caveat though... I am really not a massive fan of the 'Ardboys , which are, as far as I understand, the old 8th Edition Black Orcs re-packaged? Perhaps I was spoiled by the Brutes but I really do not dig them very much. Is it possible to make a decent Army without 'Ardboys?
  3. I guess I'll start with, Hello! I've played two games so far and am wondering if I need more chompas. I am having trouble deciding. I have 20 spears and 10 chompas. I'm not sure that was the best thing to do. Looking at range vs chopping power. I've stumbled onto one other misstep I've made do far as well. I'm more sure about this one than the chompas vs Spears. I have a mob of 20 Morboys. I'm thinking 2 mobs of 10 would actually be more useful. none of their abilities/rules seem to gain from large mobs. Any thoughts on these would be welcome! Thanks for reading!
  4. I originally posted this in the Chaos sub forum, but this should really be posted for everyone who may want it. I created a template that I've used for making Disciples of Tzeentch stat cards. Though you can make slight modifications and make these for any faction in AoS. I plan on getting my set printed up on large form playing cards through a company. If you have any questions please let me know. And if you make anything for an army, please share it and help the community out. Here is an example from my completed set. https://drive.google.com/open?id=0B0ehT5GfQE28d0VoNF9oZTMzOUU
  5. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  6. Hello all! After admiring AOS from afar for a while now I've finally taken the plunge and bought a model, an IronJawz Megaboss to be precise (I just thought it looked awesome.) Unfortunately herein lies my problem... I have no idea how to build a decent army around him!!! I'm not fussed about it being incredibly optimized, I would just like to avoid looking completely clueless when I go to my local store for my first skirmish! So, sticking with the 'rule of cool' and (I think) including enough Battleline units for a 1000 point army I have come up with this list of mixed IronJawz/Ogors Megaboss: 140 Weirdnob Shaman: 120 Ogors x3: 120 Ogorsx3: 120 Gargant: 180 Fellwater Troggoths x3: 200 Gorger x2: 120 = 1000 Points Is this army completely useless? I like the idea of a monstrous ragtag group blasting round the countryside and tearing s**t up! I also like: IronJawz Brutes: Ironguts Any other Troggoth The Ogor grots. Any advice would be greatly appreciated, Thanks in advance!
  7. So, some of you might be wondering what happened with my Kharadron Overlords project, and the answer is quite simple, KO models are far too complex and detailed to sculpt a full army while being to expensive for me to afford with my limited student allowance, so Barak-Val is on hold until a Start Collecting box gets released or I get a job (let's hope for the first one because there are still years left until I finish all my studies...). However my 40k projects are ALSO on hold as I wait for the release of 8th edition, so I had to do something on the meantime. I won't unveil too much about it yet, only that I've been wanting to do something like this since my Fantasy days and that it will involve a lot of sculpting. I hope to have something significant to show soon, but for the meantime I'll leave you with a little teaser: Sorry for the poor quality, this pics were hastily taken while I wait for the greenstuff to dry.
  8. Part 1: Prologue Thunder rumbled and echoed over the distant ragged mountain peaks that surrounded Wortbad. One of the moons pierced the heavy black clouds that rolled and writhed over them and silver light picked out the tops of tangled dead trees. The woods that filled most of the land between the Evernight Peaks and the village were dark and foreboding, even in daylight, at night they were full of terrors. Horrific things prowled the winding paths between gnarled and clawing branches. Spirits of the restless dead, flesh eating creatures, ghouls, ghasts, wolves, bats, vampires and worse. ~ ~ ~ The chill Autumn wind scoured Sorrow Fen and whipped the long coats and tattered robes of the Nachtjägers. Professor Fangmorder pulled his broad brimmed hat firmly down on his head and squinted with his one good eye through a small brass spyglass. After a few minutes of studying the boarded-up doors and windows of Wortbad and noting the numerous crude wards, made of string, twigs, bones and dried flowers hung from door and window frames, he closed the spyglass with a click. He turned to Grimming and nodded sombrely. “It is as ve feared. The willage is deserted again and looks wery much like it vas overrun by Deadwalkers recently.” he said with a heavy Harrowmark accent. Grimmig took a long breath, as if to ready himself. The Shaman-Priest hefted his grandhammer and said “Den dere is da Holy vork of Sigmork to be done!” with fury in his eyes. ~ ~ ~ Godfather Viktor and I are about to start a five game campaign for the Halloween season. In the past we have always aimed to play a themed game to celebrate Halloween but for lots of reasons they have never happened. This year we decided to play a mini campaign over a few weeks to make sure the seasonal game takes place, even if we can't play on the 31st of October itself!
  9. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  10. So, as some of you might know, I'm starting a Grot army and, even though I've got everything pretty much sorted out, I'm still quite new to AoS and I'm doubtful between this two 2000 points lists: LIST 1 Destruction allegiance: rampaging destroyers Great Moonclan 80 Grot Warboss on Giant Cave Squig 80 - Battle Brew Grot Shaman 80 - Collar of Domination 3x20 Moonclan Grots 120 - 3 nets - Slittas and shields 5 Squig Hoppers 80 3x2 Grot Fanatics 60 Skarsnik 100 General Mangler Squigs 240 Colossal Squig 300 2x Spear Chukka 120 2x Rock Lobber 100 2x1 Grot Fanatics 30 LIST 2 Destruction allegiance: rampaging destroyers Great Moonclan 80 Grot Warboss on Giant Cave Squig 80 - Battle Brew Grot Shaman 80 - Collar of Domination 3x20 Moonclan Grots 120 - 3 nets - Slittas and shields 5 Squig Hoppers 80 3x2 Grot Fanatics 60 Mangler Squigs 240 Colossal Squig 300 - General: ravager Grot Shaman (gitmob) 80 2x Spear Chukka 120 2x Rock Lobber 100 2x1 Grot Fanatics 30 So, as you can see, they're pretty similar, but they also have their differences. First, the general changes, in List 1 the leader is Skarsnik using his awesome command trait, while in List 2 it is the Colossal Squig with the also good Ravager trait, bringing more durability, punch and mobility to the general (and an awesome conversion opportunity of making a Grot Warboss mounted on him) and another rampaging destroyers aura, but it also may draw more attention to a model which is already a usual target. Also in the second list, thanks to the removal of Skarsnik, I can add a Gitmob Shaman to buff the war machines (+1 wound and -1 rend to a Spear Chukka could be pretty brutal)... While I loose the ability to deal mortal wounds when retreating (I've already lost the command trait due to the colossal squig being the general) and some damage potential I think that having a second caster with such a good spell for my artillery might compensate, specially when taking into account that I've reached my 4 artillery cap. What do you think? Do you see this as a playable list? As said before, I'm still new to AoS, and so I'm open to any other ideas regarding the army... How do you guys usually play Moonclan? I'm interested on every comment regarding them, so don't doubt to share your thoughts!
  11. ironjawz

    Da Black Jawz I should probably find a more Orruk version of Black for the name, just Blak perhaps? Anyway lets see if I can get some motivation together to actually see this project through to its completion? I have been very much a hobby butterfly since Age of Sigmar dropped. As I have almost no local players it has been tough to stick to one project and I have just been jumping from one unit or model to the next as I saw fit. For the year before Age of Sigmar dropped I had been collecting and painting a huge Destruction army. I am not yet brave enough to rebase it, especially as I would need three hundred bases. Who knows it may eventually happen. What I hadn't painted yet was my Black Orcs. Now that they are 'Ardboyz I took them out and just started painting. I am trying to keep it quick and simple so that I don't lose motivation. The models are great and so that has helped enormously when it comes to the painting. I haven't rebased these guys off of their square bases just yet as I don't know what way I want to do their bases. My order forces are all based on a ruined sigmarite temple theme but that doesn't fit here and I want something a little easier as the greenstuff bases takes ages to do. I have done forest bases to death at this point and while I like them I think I need something else. What I definitely won't do is snow. I hate snow bases, they invariably look poor and I also don't have any snow terrain.
  12. Hi Everyone I'm putting together some Moonclan Grots and GW rather unhelpfully has given me 1 pole but two banners. The Bad Moon Icon and the Grot Flag, which has different rules. I'm not sure which one is better. I know the grots have rubbish bravery so being able to add 2 sounds good with the flag. However not getting hit with shooting by adding 1 to the roll with the icon also sounds good. I also like the look of the flag more and was going to go for that. Then I saw the rules on the war scroll. So before I glue them together and get stuck with the choice what does everyone else think. Cheers
  13. Whenever the Destruction armies with battletomes (Ironjawz, Beastclaw Raiders, Bonesplittaz) get their updated version, what do you feel they will receive in terms of command traits and items? I could see a Bonesplittaz hero getting a totem that increases the ward save for Savage Orruks, perhaps a horn for Beastclaw Raiders that allows re-roll to charges, perhaps the Ironjawz get a better WAAAGH! or movement bonus. What do you lads speculate?
  14. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! to all A little intruder:
  15. So Destruction huh... I rebased my Ogres the minute AoS dropped and have been using them exclusively until SCGT 2016 when I re-based my demons. But before this madness began (don't we all just love re-basing an entire army!) I had bought some Orcs to add to my Ogres. The Orcs will be painted up in the same scheme as the Ogres (The Meat Men ofMitzmanheim) and are slowly coming together. Here are some photos of what is finished and a couple of wip shots of my troll unit.
  16. I love Ironguts. Their 4+ to hit, not so much. After reading in the destruction forum about the much loved Megabrute, I thought, what about some Megaguts? (or whatever they'd be called.) Making them chuck out 3 attacks at a 3+/3+/-1/3 profile, that sounds mighty good to me. I had been considering replacing them with Maneaters who pretty much have a better combat output - and ranged attacks. If I was to do this or not, what's the best size for a unit of ironguts?
  17. Hey all! So I'm a new Bonesplitterz player and I've been trying to build some lists for various upcoming events. I'll get into list specifics in a bit, but given that I'm still new to Bonesplitterz, hell, DESTRUCTION as a whole, I wanted to make sure I'm coming from the right "philosophical" standpoint first if that makes sense. (I'm sure some of you are already like "Philosophical? Well you've already failed at Destruction" :P) SO! The questions; Given that we have trash saves even at our most durable, do we need to rely solely on numbers, or is there some hidden gem I'm missing? How do we balance quantity with quality? Or do we even bother? Is this just statistics spam the faction? If it's worth any context, I've played Tyranids in the past in Warhammer 40k, so I understand the whole "quantity is a quality all it's own", but I'm used to having some linchpin units in my army to ensure that my opponent doesn't just have to focus down, say, one or two arrow boy squads. Also, having units that can go toe to toe with higher save armies like Stormcast seem like an important thing to have. It feels like Bonesplitterz are lacking in the mortal wounds and rend department. (barring Big Stabbaz) Do we borrow from other Destruction factions? Am I just overthinking things, and in practice we don't need them? TL;DR Got my Kunnin' Rukks, whats next?
  18. I played this list: - 3 thundertusk huskard - Savage boss - 40 man kunnin rukk archers - 2 units of 20 screen goblins with fanatics - 1 unit of screen orruks The army is 240 shots at 4+/4+ and 18 mortal wounds from 18" Against my stormcast, I charged first turn with 2 paladin units, fulminators and prosecutors. one fanatic stopped me for the most part so I did mostly nothing, then all of it was dead after his shooting. I was at a big disadvantage this game because escalation lets him basically take the corner so I have no way to get to him, and puts him especially far back so my shooting is all out of range. The only thing i can think of would be to keep my entire army in the celestial realm and make him move up, create room for me then strike down and hope to get some charges in the right places.
  19. With this model I wanted to make it as different from the original Forgeworld model as possible. So it seemed obvious to have its mouth filled with squigs at the point just before spitting. Looking at the original model it is based on a frog or toad with a lot of loose skin around its throat, which when full would be greatly expanded. So I set about converting the model buy chopping away the mouth and resculpting the lower half of the face. I am happy with how the squig turned out and thought that it still needed some converting so I cut the grot off the top and added him to a flying squig, something that I had wanted to built for a long time after seeing Ricky Fischer's conversion years ago. Sculpting the throat asing lots of balls of green stuff to ensure an even sculpt. Comparison with the original model. Squig faces yet to be sculpted. The finished model with a crew of four which were included on the scenic base as the crew and squig are counted as one model. This was great as it facillitated the narative. Squigs sculpted to look as if they are trying to escape from the squigs maw. I used green stuff to make press moulds from the squigs' faces supplied with the model, these were then cast in green stuff and blended into the Squig Gobba's throat. Thanks for looking. comments and feedback always appreciated.
  20. Hey Guys! With South Coast only a few weeks away, I thought it would be really cool to hear about what everyone's working on in preparation for south coast. So, this is the place if you want to post up list ideas, talk about what hobby your working on, show off your WIP display boards and armies, terrain, whatever you want to!
  21. So in continuing the trend to highlight how legacy warscrolls are still quite viable, I built a rather nice combination of destruction, focused around the Gutbusters. While there is a Thundertusk from the Beastclaw Raiders included (just one!!), that warscroll was part of the Ogre Kingdoms in 8th before being broken out for the newly updated sub-faction when they got their own battletome, and is still part of the overall Destruction general alliance. Likewise, mixed in are some segments from the Moonclan Grots, for variety, some nice mechanics and also for larger units size options to contest objectives. I plan to mix things up a bit and take this to an upcoming one day event in my area, and have tested it on the table in a few games of late. I was pretty surprised at how not only mobile the army is, but also how resilent it is. Its able to absorb damage pretty well, certainly can dish it out, and is reasonably able to compete in all phases of the game. The list provides a nice array of options, and isn't a one trick pony. While I'm sure it would struggle against Disciples of Tzeentch (what doesn't??), I think it would do reasonably well against Sylvaneth, most Stormcast builds and dish out enough damage against FEC to delete most of their units before they could regen their numbers. Against the new Khorne, I'm sure it would be a bloody affair but I imagine it would be a fun one to try out and I look foward to testing that. Again, while not likely an event winner, older players with armies pre-AoS can make a good game of it, and with a few tweaks and uses of the Allegiance abilities, could contend. Here's the link to the video. I hope you enjoy!
  22. Hi, What size round base should I use for a Goblin Big Boss on Gigantic Spider? I know base size doesn't matter etc. Etc. The plastic krak converter suggested a weird sized oval. I thought a 60mm round would be best? Also this is my first AoS destruction list (only played 5 or so games) . Let me know what you think ☺️ Orruk Megaboss 140 Weird Nob - 120 (or potentially Wurrgog Prophet ?) Moonclan Shaman - 60 Big Boss on gigantic spider - 100 Savage Orruks - 2x units of 10 - 200 Brutes - 1x unit of 5 - 180 Gore Gruntas - 1x unit of 3 - 180 980 total (1000 if prophet used) Feels like a balanced fun list to me. Thanks, Chris
  23. Hello and welcome to my Spiderfang Grots progress log! There'll be drama! Suspense! Romance (ew)! Also probably a lot of me questioning why I decided to do this. But why Spiderfang I hear you hypothetically ask? It's simple - a Spiderfang army hits all my favourite hobby points; it's colourful, beautiful on the tabletop, and makes use of a small but diverse array of models. Now, to go through the pictures I posted with this first update: I'm building towards a Spiderfang Venom Mob formation, which for those not in the know consists of 1 Big Boss on Gigantic Spider, 3 Arachnarok Spiders, and 3 units of Spider Riders. I've already discussed the issues with the formation with my group and they're fine with me using the new warscrolls with it. I've put the Arachnaroks on 130mm round bases. I tried 160mm originally (using a paper template) but it was a little too big, it overwhelmed the model. I wanted the model to be the focus, not the base, so 130mm ended up being the best choice. Another point I should make is that some of the models I'm working on I acquired secondhand, which unfortunately means I was only provided about 14 goblins to go on the howdahs. I've decided to put at least 4 goblins on each howdah (plus the shamans) to represent the number of bow and spear attacks the model gets according to its warscroll. In terms of paint scheme, I'm planning on painting the 3 arachnaroks slightly differently from one another. Each unit of 10 spider riders will be painted to match one of the arachnaroks, a bit like the arachnarok is the mother spider and the smaller ones are her brood. The army will be unified by the other colours, such as the turquoise feathers and green goblin skin. This way, even though the spiders are different colours, the army will be cohesive. The army list I'm working on includes 2 units of 10 spider riders and one big unit of 20, plus a unit of 20 grot scuttlings (my group has agreed to let me use them as gitmob grots with the Spiderfang keyword). Anyway, watch this space for more updates, and feel free to leave any comments you like! I'll be updating this as I make progress, including hopefully some battle reports to show you all how the army performs on the table top. Thanks for reading, I'll update soon!
  24. When the grots of the Raggedy Moon Clan descended from their foothill caves to raid a duardin caravan heading to Greywater Fastness, Zeller Bullfungo and his fellow greenskins were expecting to find precious gemstones and metals. Instead, when all the stunty guards were slaughtered or chased off and the canvases thrown off the carts, to their dismay, all they found were wooden barrels. Barrels upon barrels upon barrels. Most of the clan turned back in disappointment: there were no shiny trinkets here to trade with the other clans and no greenskin was interested in the disgusting brew of the more 'civilised' races. Zeller Bullfungo, the clan's shaman, however, had an idea - quite possibly his first and to this date his best... Whilst the other grots returned to their caves, Zeller returned to the caravan with a pack of squigs and some willing (or intimidated) herders. Together they dragged the barrels (most of them) and returned (most of them) back to the clan's stronghold. Upon returning, Zeller sealed himself in his shamanic chamber, feverishly setting to work; cracking open the kegs and manically throwing in all sorts of strange, colourful fungi. For days, strange chants and magical crackles (and booms) could be heard from outside the cave and just when a small mob of grots were ready to break in and batter Zeller's brains out, he emerged; wide eyed and cackling. What he had created would come to be known as 'moonbrew' and it would forever change the fortunes of the Raggedy Moon Clan. Now addicted to moonbrew, the grots of the Raggedy Moon Clan launched ever daring raids on both human and duardin caravans - throwing away the useless gems and arcane books, seeking only the discusting ales that Zeller could use as a base for his moonbrew. Within months, word of the moonbrew had spread across the hills and surrounding areas, attracting more and more grots to the cause, swelling the clan's numbers. News of the raids also drew the attention of a greedy tribes of ogors and even a roaming gargant. Having 'shanked' the clan's chief, whilst in a moonbrew enduced trance, the scheming Scruk Truffleclub assumed command. Along with Drabtoof - a particularly vicious squig, Scruk quickly cemented his rule and began making dodgy deals and agreements with the surrounding tribes, drawing them together in to an ever swelling band. Thus the Madcap Moonbrew Co. was formed. The terms of membership to the company were simple: Scruk and Zeller would step up production of moonbrew and in exchange, the client tribes would provide the muscle to enable bigger and bolder raids. The Madcap Moonbrew Co. has continued to grow as a loose coalition of moonclan grots, ogors and even an aleguzzler gargant who together, through their mutual love (or addiction) of moonbrew, launch raids upon the caravans and breweries of the free peoples of Ghyran. Zeller now has has aspirations to go 'international' - setting up moonbreweries throughout the mortal realms, adding new exotic flavours of fungi to his repertoire. So, in the words of the Madcap Moonbrew Co., 'We'z commin' fer yoo an' we'z takin' yer brew!' (Here's the main foce I have painted so far)
  25. So, dorfs got their skyships. Will they be the only ones? I mean, afaik, the ships are a new beast to the game - transport, with its own rules. Makes sense that more armies qill get them. And we already knew about the sky-bashas, now, aprils WD tells the tale of sky pirate goblins - the grotbag scuttlers. Since i play ironjawz, moonclan and dispossessed, im stoke by the possibility. Will we see them? Evil GW, dont play your games with me!