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Found 201 results

  1. With this model I wanted to make it as different from the original Forgeworld model as possible. So it seemed obvious to have its mouth filled with squigs at the point just before spitting. Looking at the original model it is based on a frog or toad with a lot of loose skin around its throat, which when full would be greatly expanded. So I set about converting the model buy chopping away the mouth and resculpting the lower half of the face. I am happy with how the squig turned out and thought that it still needed some converting so I cut the grot off the top and added him to a flying squig, something that I had wanted to built for a long time after seeing Ricky Fischer's conversion years ago. Sculpting the throat asing lots of balls of green stuff to ensure an even sculpt. Comparison with the original model. Squig faces yet to be sculpted. The finished model with a crew of four which were included on the scenic base as the crew and squig are counted as one model. This was great as it facillitated the narative. Squigs sculpted to look as if they are trying to escape from the squigs maw. I used green stuff to make press moulds from the squigs' faces supplied with the model, these were then cast in green stuff and blended into the Squig Gobba's throat. Thanks for looking. comments and feedback always appreciated.
  2. Greetings. I am totally new to Age of Sigmar. And played around with two 1000p lists. One mixed destruction with Beastclaw raiders and Bonesplittaz. And the other is pure Ironjawz. Which one is the most competitive? I really like the mixed one, a lot of wounds. But I fear that the Bonesplittaz risk falling behind, but they would be great at holding objectives for example. The Ironjawz are more of a mixed pack which is good. But nothing special in my eyes. Feel free to discuss and please leave a comment Thank you! Ironjawz 940p Megaboss Warchanter Brutes x 5 Brutes x 5 Ardboyz x 10 Gore-gruntas x 3 Destruction 1000p Huskard on Stonehorn Savage Orruks x 10 Savage Orruks x 10 Savage Orruks x 10 Thundertusk beastriders
  3. Warchanter

  4. Warchanter

  5. Warchanter

  6. Warchanter

  7. Hi Everyone, i just got myself some Gutbusters and really want to make competitive list (That, with a good general...could perform at tournaments). Im really looking at getting into the tournament scene of warhammer and would like to use my new Gutbusters as a start. LeadersButcher (140)Tyrant (160)UnitsOgors x 6 (240)- BattlelineOgors x 6 (240)- BattlelineOgors x 3 (120)- BattlelineLeadbelchers x 3 (160)- Gutbusters BattlelineIronguts x 6 (440)Ironguts x 6 (440)BattalionsGutbuster Wartribe (60) (formation needs 1x butcher, 1x Tyrant, 3x ogors 1x ledbelchers) it seems like a really good formation, your opinion?Total: 2000/2000 - Is this on the right path? - What would you change to make it more effective? - Anyone using Gutbusters that has any experience on how they performe in age of sigmar? Thanks in advance, Kimbo
  8. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! to all A little intruder:
  9. Hi all! As a general lover of destruction, I've found myself leafing through the grand alliance book many times to look for various themes that could make for a fun thematic army. I'm sure lots of you will have had the same sorts of thought processes as me - 'That model looks awesome, I could do an army with x,y&z!' only to have that niggling voice telling you, 'It really isn't that good in the game, it doesn't synergise and you'd be better off with a stonehorn.' I thought it would be cool to take a look at the 'grots, wots & nots' of some of these themed units, should people want to run them (even if they aren't the 'optimal' choice) and to get some community commentary on how best to utilise such units in games to get the best out of them (even if they are a bit pants - looking at you Squig Gobba). I realise there are plenty of threads looking at say 'moonclan grots' but I haven't seen any that specifically take a look at our fungal friends the squigs as a theme. Any input regarding unit sizes, general strengths and weaknesses, favoured types of enemy, what they work well with, what to avoid at all costs etc etc would be great. I can then compile comments in to the top post. Any opinions welcome even if you've only used them a few times - let's learn from each others' experiences! For Squigmar!!! Grot Warboss on Great Cave Squig Grot Warboss with Great Cave Squig/Moonprodder Skarsnik, Warlord of the Eight Peaks Cave Squigs/Grot Squig Herders Grot Squig Hoppers Mangler Squigs Colossal Squig Squig Gobba
  10. The List: (For fluff, please check my blog in my signature) LeadersTyrant (160)- Massive Ogre ClubButcher (140)UnitsLeadbelchers x 6 (320)- Gutbusters BattlelineLeadbelchers x 3 (160)- Gutbusters BattlelineOgors x 6 (240)- BattlelineOgors x 6 (240)- BattlelineOgors x 6 (240)- BattlelineOgors x 3 (120)- BattlelineBehemothsAleguzzler Gargant (180)Aleguzzler Gargant (180)Total: 1980/2000 Now that I have an influx of models, I have decided its time to start building my army, and now I have a semi decent camera phone I thought I would share some progress with you. Thanks to a sweet trade I set up with @Soulsmith and some amazing inspiration from the very talented @Lysandestolpe I started work on some conversion of my own Gargant today. I have Created a sword, shield and shoulder pad out of plasticard ( first time using, fun medium). I have also kitbashed a loincloth from an ardboyz banner, with some slight careful carving to thin it down and to make it fit under the gargants gut. The loincloths plate is a shield from the orruk boss on boar set with the back carved flat. Finally I have also greenstuffed up gaps and started to make a set of green stuff boots as the gargant was lacking feet. There is still some tidying work left to do, however its way late and I want to let things dry hard before i get stuck in. Pretty pleased with the progress, enjoy the pictures Sent from my iPhone using Tapatalk
  11. Hi Folks, I've been working on this model for quite some time, possibly a year or so. This is often the case with me in that I am very good at ideas and starting projects/models but struggle with completing them. I like the idea of the Squig Mangler but felt that it didn't quite look crazy enough. So I started to add fungus brew laced fanatics to the model. The fanatics are in perfect poses to add greater dynamism and movement to the model. As you can see from the picture below these were mostly metal models which increased the models weight considerably. I added an additional seven fanatics and some weapons on ropes and chains for some additional carnage. Painting this models was a real challenge mainly because all the fanatics were glued into place prior to painting, which is why I procrastinated for so long in painting it. I rarely do 'sub assemblies' because I like to have the models built, it can take years before I paint them, and the glue bond is much stronger without paint on the model. Firstly like all my Squigs I use an airbrush to add the blue basecoat, this consists of three shades of blue. The whole model is sprayed a mid tone, the a lighter zenith spray then a darker nadir spray giving the model natural highlights and shading. I then base coated and washed all the other elements to the model, this was an enjoyable challenge. Next I started with highlighting the blue areas and realised that the Squigs have a lot of detail on their skin, a bit like reptilian skin, so these 'scales' were individually shaded and highlighted which took an age. After the blue areas were completed I took a break for a few months and worked on other models. Finally I tackled the rest of the model and added a blue toadstool to the base. I wanted to give the model a bit more height to make it comparable to the other large monsters being released for other armies. Painting the toadstool blue was a deliberate nod to the origins of the Squigs and keeps the blue theme dominant. Aquarium foliage was added to tone down the blue of the toadstool and continue the jungle these. I thoroughly enjoyed the challenge of painting this model and am pleased with the final result. Just one more Mangler to paint for my army. Thanks for reading.
  12. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  13. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  14. I've been thinking about starting a small destruction force purely because I love GW's river trolls. It got me thinking, 'What would a destruction army look like without standard stuff?' So, if I'm not allowing myself anything with orruks, ogors or grots on it (including ridden monsters) what would I take? Fimir? Giants galore? Thanks in advance!
  15. Second battle!

    So, I am back, and with another battle under my belt! So today someone required an opponent at my local, and despite preferring 2000 points, I only have 1000 so they happily scaled down. We played the first battleplan from the stormcasts book, which he was using. It is essentially the stormcasts needing to hold a realmgate which they teleport in around, and I had to deploy first outside a 15 inch bubble from the gate. Whilst in the bubble, the stormcast take no battleshock tests, and the gate counted as inspiring terrain. There was a special rule for totems, though the only on the board was my warchanter and he never ended up near enough to take advantage of it. I would score a major victory if I could wipe him out of the bubble, or if by the fourth turn I had a third more models in the ring. He won by tabling me, or having more models in the circle by turn 4. I was playing a relatively standard ironjawz list , megaboss, warchanter, 10 brutes, 5 brutes, 10 ardboyz, ironfist. He had a lord-celestant on dracoth, a lord-celestant, a lord-relictor, 2 gryph hounds, 10 liberators, 5 judicators with bows and 5 with crossbows. He managed to roll successfully to teleport everything in turn 1, which he gets automatically due to the battleplan though he cannot move. He places the liberators north of the gate, bowmen on the east, the characters south, and crossbowmen to the west. North-east of the gate was my ardboyz, then moving around the bubble south was the warchanter, megaboss, and 10 brute mob. Opposite, on the west, was the 5 man group. Turn one he doesn't move much, though takes shots with the ranged units at the brutes facing them. The crossbows manage to kill one orruk, and the archers I think managed only two wounds. In fairness, he rolled horribly. The dracoth's breath similarly did little, I think he missed. I managed to win turn 2 and subsequently piled in, pulling off a waaagh on all but the 5 brute mob, and giving the ten man unit the frenzy from the chanter. The ardboyz charged the liberators, my plan being to tie up his big melee unit whilst the brutes went to work on his army. The ten man brutes piled into the bowmen, and the five man unit into the crossbows. The warchanter lagged behind, and the megaboss fluffed his charge. In combat, the bowmen were hacked down the two (bit of a poor show really!), and the crossbows went down to just the Prime. I think the ardboyz managed to kill a liberator or two, at the cost of a boy. Battleshock went off now problem. He proceeded to take the next turn, Charging the 5 man brutes with the dracoth, and moving the other lord-celestant and gryph hounds into the ten man unit, who suffered horribly from his hammer shooting ability, which I think took down two, and at least another 1 died to the archers in shooting. The dracoth also dealt some damage to the ardboyz and brutes, but I cannot remember the results. In combat, the brutes wiped out the archers, the megaboss piled in to the liberators, and subsequently carved up three of them, the ardboyz took down another one. The dracoth killed two brutes on the west side of the gate. He won the next turn again, and tried to grind down my units. The ardboyz lost another 3 wounds, and in combat I was really starting to miss my hero abilities. (I may be wrong, but if it isn't my turn, I cannot activate an ability even if it triggers in the combat phase?) The lord-celestant on foot shot the brutes down to 4 men, and then hacked apart another two. The gryph hounds did little. The lord-celestent on dracoth lost 6 wounds to my brutes, but was healed the next turn back to five. The megaboss removed all but two of the liberators from existence, and the warchanter failed to wound. Once again, in a show of terrible rolling, I lost the priority. Fortunately, he was mostly locked in combat, shooting from the lord-celestant killed another brute, and the dracoth did a wound to the ardboyz (causing a minus 1 to hit, though this was negated by Bellowing Tyrant). The liberators at this point had managed to get the ardboyz down to two (who only survived battleshock due to their banner), but were finished off. The dracoth fluffed most attacks, not managing to kill the final brute. The other lord-celestant also struggled with the brute big boss, who managed to kill him due to a savage boss klaw roll (he managed 5 damage, with the subsequent bashing), though he finished the final gore choppa, and despite being healed by the lord-relictor. The gryph hounds did not much. Some time turn 4. Finally winning a turn, I moved my brute big boss, megaboss, ardboyz, and warchanter around the realmgate towards the dracoth lord. He was charged by them all sans warchanter, and was finished off in quick fashion by the megaboss. The next turn, despite having a major victory, we played on, ending with my megaboss carving up the lord-relictor, and the remaining brute bosses dining on gryph-flesh. Major Victory for da Boyz! Dat'll teach dem stinkin' metal humies to fiddle wif our shiny door!All in all it was a fun game, and despite it being my second game and his first, we had a good game. He suffered some terrible dice rolls early on, and I really did some good damage. Colour me impressed with the brutes, the synergy in hero abilities made them monstrous. I think strategy wise he took too many ranged units, which left him weak to my melee heavy force considering the battleplan. Also, I did have to proxy my megaboss with a Borgut Facebeater model, since I don't yet own the plastic megaboss, and my FW big boss who I may consider using as a megaboss is unassembled. I think this led to him not realising quite how threatening it was, and he did little to deal with it. I also did very well out of battleshock, losing a single ardboy to it. Lessons learnt for me, are that I definitely need a megaboss model Also I will consider remodelling an ardboy to have a second banner in the unit to take advantage of both rules. Stormcast really seemed to suffer from my rend, so I was glad they weren't quite as tough as I had made up in my head! Also did manage some modelling time pre-match. Having had a great trade with @Mohojoe, I had ten brutes to play with, and as only one had a gorechoppa, I converted another. I don't want any repeat weapons or poses in the unit, so I took one of the repeated boyz and gave him a more relaxed, one-handed pose with a gorechoppa, check it out! I am afraid to say despite a good showing the boyz in blue are going to meet the dreaded dettol soon, and will end up gloriously red and green! I have to say I am greatly looking forward to painting them, I have just over a week to finish the warchanter, who is coming along swimmingly. Hope you all enjoy the read and happy to hear your thoughts
  16. Just as the title says, what do people think is generally stronger ~ faction-specific armies, backed up with the special artifacts, traits, and such, from the newer tomes, or taking a general army of the cream of the crop from across the breadth of one of the four Grand Alliances? I've (so far) gravitated towards Grand Alliances over faction specific forces with both Destruction and Order, but now with the new Chaos Battletome coming out, I can't decide whether I want to go faction-specific for my next 3k points, or to stick to my theme of pulling the best from each race.
  17. Part 1: Prologue Thunder rumbled and echoed over the distant ragged mountain peaks that surrounded Wortbad. One of the moons pierced the heavy black clouds that rolled and writhed over them and silver light picked out the tops of tangled dead trees. The woods that filled most of the land between the Evernight Peaks and the village were dark and foreboding, even in daylight, at night they were full of terrors. Horrific things prowled the winding paths between gnarled and clawing branches. Spirits of the restless dead, flesh eating creatures, ghouls, ghasts, wolves, bats, vampires and worse. ~ ~ ~ The chill Autumn wind scoured Sorrow Fen and whipped the long coats and tattered robes of the Nachtjägers. Professor Fangmorder pulled his broad brimmed hat firmly down on his head and squinted with his one good eye through a small brass spyglass. After a few minutes of studying the boarded-up doors and windows of Wortbad and noting the numerous crude wards, made of string, twigs, bones and dried flowers hung from door and window frames, he closed the spyglass with a click. He turned to Grimming and nodded sombrely. “It is as ve feared. The willage is deserted again and looks wery much like it vas overrun by Deadwalkers recently.” he said with a heavy Harrowmark accent. Grimmig took a long breath, as if to ready himself. The Shaman-Priest hefted his grandhammer and said “Den dere is da Holy vork of Sigmork to be done!” with fury in his eyes. ~ ~ ~ Godfather Viktor and I are about to start a five game campaign for the Halloween season. In the past we have always aimed to play a themed game to celebrate Halloween but for lots of reasons they have never happened. This year we decided to play a mini campaign over a few weeks to make sure the seasonal game takes place, even if we can't play on the 31st of October itself!
  18. So Destruction huh... I rebased my Ogres the minute AoS dropped and have been using them exclusively until SCGT 2016 when I re-based my demons. But before this madness began (don't we all just love re-basing an entire army!) I had bought some Orcs to add to my Ogres. The Orcs will be painted up in the same scheme as the Ogres (The Meat Men ofMitzmanheim) and are slowly coming together. Here are some photos of what is finished and a couple of wip shots of my troll unit.
  19. Hi All, So I have finally started assemmbling my beastclaw raider faction. I will be working towards a 2k list (by Christmas), but my first target is 1k. It's somewhat monster/character heavy because I have struggled in the past to get motivation to get an army built, but will add more frost sabres & yhettees as I go along. For my basing I'm going with an Ice Theme I test painted some ogors, they have a blue skin which highlights towards pallid wych flesh. Will keep the same general theme with the models in the beastclaw list. As I develop the army into a full destruction I will use these guys and have a similar paintjob for grots. Next up will be 4 sabretusks and a hunter to get at least a basic & (matched play) legal beastclaw list, then I will add a stonehorn for some monster goodness. I'm using fenrisian wolves for sabretusks and for the hunter I have started a base with a dead white lion model with a hunting spear through his body! Hope this forum provides me the motivation to keep going
  20. 'Ardboyz

    © Groje

  21. Hey everyone, I'm about 5 or so months in to Warhammer now. I've been playing Sylvaneth the whole time and love them. Our group is going to do a slow grow after January, we have a tournament here in Australia (we don't have many) and people want to mix it up after prepping so hard for their army. I don't mind, as I used to have a few goblin models as a kid and have massive nostalgia. On the podcasts (not as much scene here) it seems like Moonclan are pretty big, most popular allegiance at Warlords and everyone seems to know someone who plays them. Here it's not quite as nice, I haven't seen a single goblin army at all. I was lucky enough to have the Sylvaneth thread on here as otherwise I'd have no idea what is possible with Sylvaneth given that I've not seen any one else play them (not that I pull of the tactics to any high degree...). Although I'm not the best person to start it, and I can only contribute small things I was curious if any discussion could develop to even close to the same level as the Sylvaneth thread. I guess at the moment grotz are limited by few formations which limits things, and it seems people are holding off for new battletomes atm which is probably wise. I'm not sure what else i'd rather slow grow though, and I guess I can hope for a Moonclan release in particular soon (with hopefully some formations to chuck in some Gitmob warmachines). Would anyone be keen to have a bit of an ongoing discussion? I'm curious what lists people take, I'm not sure if it will be more or less diverse without the formations offered in some of the other armies. Seems like you could mix in various Gitmob grotz for a mixed grot armies, or bring in various other destruction choices while there is no allegiance abilities. I've seen Gorrdrak moonclan mixes, and I'm sure a thundertusk, Gitmob grotz with bows (+ a shaman), or various other combos could work really well with Moonclans impressive stalling and melee combos they can pull off. I'd love to see what you play, how you play, things you think might be good, and etc! Which gitmob warmachines are the best, are warmachines still worth it given the weakness of the crew these days? I have a lot of questions! Cheers, Samuel
  22. After lots of thought I decided to theory craft a less cheese-tastic list for the upcoming tournament for a number of reasons: As my first tournament and having not met other players I want to make friends more than I want to win. I don't want to win matches due to a broken army rather than because I played well I want to dedicate my army to a sub faction rather than a mixed destruction army for my first tournament With that in mind I have crafted a potential list and would appreciate feedback or criticism. LeadersFrostlord on Stonehorn (460)Huskard on Thundertusk (340)Icebrow Hunter (160)UnitsMournfang Pack x 6 (600) (Potentially split into 3x2 or a pack of 2 and 4)Frost Sabres x 6 (180)Frost Sabres x 6 (180) (Potentially in a big squad of 12 instead as a teleporting tar pit)BattalionsSkal (60) (Allows my frost sabres to deep strike with my Icebrow hunter)Total: 1980/2000 Ok so the idea being I charge in the frostlord to do what they do best, the huskard sits behind two mournfang placed sideways to block charges and the other 4 play offensively. The icebrow hunter and 12 sabres deepstrike into objectives, getting all tar pitty while the thundertusk blasts from afar. I am also crafting one similar using yetis at the moment and will post that when I have a chance to go over it more Cheers
  23. GONE Hello, Looking to trade this as one lot. Troll Arachnarok Giant Spider (Just the spider) Spider Riders x 10 Spider Riders x 10 Wolf Riders x 8 Netters x 4 (Metal) Boss Shaman Fanatics x 3 (New on sprue) Spearmen x 20 Spearmen x 20 Archers x 20 All primed black. Will take photos if there's any interest. Hoping to trade for small force of Order. Posting from Canada.
  24. Decided to rebase my ironjawz. The flat bases were boring, so decided to change it up. I'm working through my brutes ATM and I'm gonna leave my 'ard boyz flat. Before & After.