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Found 238 results

  1. I guess I'll start with, Hello! I've played two games so far and am wondering if I need more chompas. I am having trouble deciding. I have 20 spears and 10 chompas. I'm not sure that was the best thing to do. Looking at range vs chopping power. I've stumbled onto one other misstep I've made do far as well. I'm more sure about this one than the chompas vs Spears. I have a mob of 20 Morboys. I'm thinking 2 mobs of 10 would actually be more useful. none of their abilities/rules seem to gain from large mobs. Any thoughts on these would be welcome! Thanks for reading!
  2. I played this list: - 3 thundertusk huskard - Savage boss - 40 man kunnin rukk archers - 2 units of 20 screen goblins with fanatics - 1 unit of screen orruks The army is 240 shots at 4+/4+ and 18 mortal wounds from 18" Against my stormcast, I charged first turn with 2 paladin units, fulminators and prosecutors. one fanatic stopped me for the most part so I did mostly nothing, then all of it was dead after his shooting. I was at a big disadvantage this game because escalation lets him basically take the corner so I have no way to get to him, and puts him especially far back so my shooting is all out of range. The only thing i can think of would be to keep my entire army in the celestial realm and make him move up, create room for me then strike down and hope to get some charges in the right places.
  3. With this model I wanted to make it as different from the original Forgeworld model as possible. So it seemed obvious to have its mouth filled with squigs at the point just before spitting. Looking at the original model it is based on a frog or toad with a lot of loose skin around its throat, which when full would be greatly expanded. So I set about converting the model buy chopping away the mouth and resculpting the lower half of the face. I am happy with how the squig turned out and thought that it still needed some converting so I cut the grot off the top and added him to a flying squig, something that I had wanted to built for a long time after seeing Ricky Fischer's conversion years ago. Sculpting the throat asing lots of balls of green stuff to ensure an even sculpt. Comparison with the original model. Squig faces yet to be sculpted. The finished model with a crew of four which were included on the scenic base as the crew and squig are counted as one model. This was great as it facillitated the narative. Squigs sculpted to look as if they are trying to escape from the squigs maw. I used green stuff to make press moulds from the squigs' faces supplied with the model, these were then cast in green stuff and blended into the Squig Gobba's throat. Thanks for looking. comments and feedback always appreciated.
  4. Hey gang, I'm back with a new project! I tried my hand at some Stormcast , but they just didn't have that green skinned appeal I've loved since I painted my first plastic Kev Adams orc almost twenty years ago. Ive been admiring the Weirdnob Shaman from afar since it came out, so once I'd settled on Ironjawz he was an obvious choice for first mini. Pretty happy with the results, can't wait to get cracking on this box of brutes I just bought. I've even cooked up a little short story for him. If reading about psychodelic orky vision quests isn't your cup of tea, just skip on down to the pictures at the bottom. Otherwise, enjoy a sneaky peek at Wurrgrim the shaman's first steps into a larger world! Wurrgrim's life began in the usual fashion, one of the multitude of orruk youngsters who inevitably show up to bolster the numbers of the greenskin tribes of Ghur. It didn't take long before he developed a reputation as a odd 'un. Strange muscle ticks, a headache-born aversion to the camp yard brawls and snore-punctuated jibbering in his sleep caused the other orruks to scowl and spit "weird yoof" when they saw him. It came as no surprise to anyone but Wurrgrim when the incontinent old great shaman Krockjaw announced he'd be training the young orruk in the ways of da godz. Wrapped in filthy robes and brought to the ramshackle shaman hut on the outskirts of the camp, Wurrgrim sat sullenly on a splintery stool as Krockjaw capered and chanted before a cauldron made from a cygor's skull. "Da godz got a plan fer you!" the shaman croaked as he emptied a cloudy jar of spider eyes into the evil smelling brew. "Fungus slime, gargant drool, stir with a fimir femur..." Krockjaw cackled and continued his knock-knee'd dance under the baleful glare of tribal totems. Spinning around under hanging fetishes and trinkets, the old shaman stopped before a rickety cage and produced a bewildered looking squig from within. Holding the squirming beast aloft above the bubbling cauldron before plunging its face inches from the steaming brew, Krockjaw wailed and squeezed the squig savagely. With bulging eyes the scaly creature vomited chunky green bile into the cauldron Wurrgrim's eyes widened as green smog erupted from the skull-cauldron. Krockjaw threw his arms up and shook his bony hips in triumph before fanning the vapors towards Wurrgrim's face. Head swimming as he choked on the psychotropic fumes, all Wurrgrim could hear was the shaman's laughter as his vision went green and he fell to the hut's filthy floor. With a gasp Wurrgrim realized that he was standing atop a vast plateau above a sprawling plain that both was and wasn't the familiar hinterlands of Ghur. Though some landmarks seemed vaguely familiar, the details were all wrong and everything was tinged a shade of green. Though Wurrgrim could feel no wind, the trees swayed and their branches lashed out as if they were squabbling amongst themselves. Boulders rolled of their own accord, toppling over the side of the plateau to crash wetly into an unending stampede of squealing gore gruntas and boars trampling into the horizon under the grinning face of an evil looking sun. Bizarrely, a hag faced moon hung in another part of the sky, jeering and cursing just out of reach of the flailing legs and shooting webs of a titanic spider. A colossal bull moved ponderously through a raging battle at it's feet, taking vast mouthfuls of screaming warriors up and chewing like a cow at pasture. He felt the belligerent fighting spirit of the place and made a fist, shocked to find it glowing green and ethereal. "Da spirit realm of Gorkamorka." A familiar voice croaked from behind him. Wurrgrim spun to find the ghostly visage of Krockjaw's spirit form, dancing more nimbly than his ancient physical body could manage. "Now you'll know da signs when you see 'em! In da snorts of da boarz and in da crunch of battle you'll hear da voices of da godz!" Krockjaw continued his mad dance. Wurrgrim grimaced as he realized his mentor was about to sing. Suddenly two monumental orruk figures loomed up over the ledge of the plateau, dominating the skyline above the shamans. "KROCKJAW!" Boomed a voice that cracked the sky, chased away the sun and moon, scattered trees, boulders and boars, and detonated Krockjaw's head in a splatter of ectoplasmic gore. "Whoops!" A fingernail the size of a tree prodded the headless remains of the shaman's spirit form as it disintegrated into the landscape. "Er, Wurrgrim, you'll do." Wurrgrim's mind was pummeled with visions, a prophetic beat down of disjointed sights and sensations. *A mega boss in yellow bellowing the call to Waaagh! throughout the realms.* *The sensation of flying* *Shockingly sober looking gargants helping humans build a kingdom in the clouds.* *A vast cavern of mushrooms.* *Chaos coming to the realms.* *The sensation of falling.* *A mega boss in blue-gray crashes through a castle roof, landing before a ruined throne.* *Shifty looking grots.* *A human king laughing madly through broken teeth as he smashes his own face with a jeweled scepter.* *Crazed normal gargants rampaging through a land their forefathers built.* Wurrgrim couldn't take it anymore. "Gork! Mork! What's it all mean though?!" Suddenly the visions ended and the new shaman found himself under the glare of two ancient gods. Wurrgrim's vision went green again as the words thundered through his mind. "Bring da king to da Big Waaagh!." Wurrgrim snapped back to reality amidst the ruined wreckage of the shaman hut. Staggering to the ragged hole where the door had been he surveyed the blasted and flattened camp. It was as if raw waaagh! energy had flowed out over the camp, sending the tribe into a crazed frenzy, fighting each other and imagined enemies. No living orruks could be seen in the smouldering ruins, though corpses of those whose heads had exploded littered the ground. A furious looking squig wearing Warboss Krumpa's helmet was stomping around the demolished boss hut. Wurrgrim turned to leave, grabbing Krockjaw's staff from the floor by the headless corpse. The half-remembered and dreamlike qualities of the visions lent a strange significance to the night. Under a crescent moon, Wurrgrim set off in the direction the trees seemed to be shoving at each other. Beyond the trees loomed the crags of Mount Moonglum. Maybe the mad Fungus-Priests of the Moonclan grotz could help make sense of the visions.
  5. ironjawz

    Da Black Jawz I should probably find a more Orruk version of Black for the name, just Blak perhaps? Anyway lets see if I can get some motivation together to actually see this project through to its completion? I have been very much a hobby butterfly since Age of Sigmar dropped. As I have almost no local players it has been tough to stick to one project and I have just been jumping from one unit or model to the next as I saw fit. For the year before Age of Sigmar dropped I had been collecting and painting a huge Destruction army. I am not yet brave enough to rebase it, especially as I would need three hundred bases. Who knows it may eventually happen. What I hadn't painted yet was my Black Orcs. Now that they are 'Ardboyz I took them out and just started painting. I am trying to keep it quick and simple so that I don't lose motivation. The models are great and so that has helped enormously when it comes to the painting. I haven't rebased these guys off of their square bases just yet as I don't know what way I want to do their bases. My order forces are all based on a ruined sigmarite temple theme but that doesn't fit here and I want something a little easier as the greenstuff bases takes ages to do. I have done forest bases to death at this point and while I like them I think I need something else. What I definitely won't do is snow. I hate snow bases, they invariably look poor and I also don't have any snow terrain.
  6. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  7. Hey Guys! With South Coast only a few weeks away, I thought it would be really cool to hear about what everyone's working on in preparation for south coast. So, this is the place if you want to post up list ideas, talk about what hobby your working on, show off your WIP display boards and armies, terrain, whatever you want to!
  8. I love Ironguts. Their 4+ to hit, not so much. After reading in the destruction forum about the much loved Megabrute, I thought, what about some Megaguts? (or whatever they'd be called.) Making them chuck out 3 attacks at a 3+/3+/-1/3 profile, that sounds mighty good to me. I had been considering replacing them with Maneaters who pretty much have a better combat output - and ranged attacks. If I was to do this or not, what's the best size for a unit of ironguts?
  9. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! to all A little intruder:
  10. So in continuing the trend to highlight how legacy warscrolls are still quite viable, I built a rather nice combination of destruction, focused around the Gutbusters. While there is a Thundertusk from the Beastclaw Raiders included (just one!!), that warscroll was part of the Ogre Kingdoms in 8th before being broken out for the newly updated sub-faction when they got their own battletome, and is still part of the overall Destruction general alliance. Likewise, mixed in are some segments from the Moonclan Grots, for variety, some nice mechanics and also for larger units size options to contest objectives. I plan to mix things up a bit and take this to an upcoming one day event in my area, and have tested it on the table in a few games of late. I was pretty surprised at how not only mobile the army is, but also how resilent it is. Its able to absorb damage pretty well, certainly can dish it out, and is reasonably able to compete in all phases of the game. The list provides a nice array of options, and isn't a one trick pony. While I'm sure it would struggle against Disciples of Tzeentch (what doesn't??), I think it would do reasonably well against Sylvaneth, most Stormcast builds and dish out enough damage against FEC to delete most of their units before they could regen their numbers. Against the new Khorne, I'm sure it would be a bloody affair but I imagine it would be a fun one to try out and I look foward to testing that. Again, while not likely an event winner, older players with armies pre-AoS can make a good game of it, and with a few tweaks and uses of the Allegiance abilities, could contend. Here's the link to the video. I hope you enjoy!
  11. Hi, What size round base should I use for a Goblin Big Boss on Gigantic Spider? I know base size doesn't matter etc. Etc. The plastic krak converter suggested a weird sized oval. I thought a 60mm round would be best? Also this is my first AoS destruction list (only played 5 or so games) . Let me know what you think ☺️ Orruk Megaboss 140 Weird Nob - 120 (or potentially Wurrgog Prophet ?) Moonclan Shaman - 60 Big Boss on gigantic spider - 100 Savage Orruks - 2x units of 10 - 200 Brutes - 1x unit of 5 - 180 Gore Gruntas - 1x unit of 3 - 180 980 total (1000 if prophet used) Feels like a balanced fun list to me. Thanks, Chris
  12. Hello and welcome to my Spiderfang Grots progress log! There'll be drama! Suspense! Romance (ew)! Also probably a lot of me questioning why I decided to do this. But why Spiderfang I hear you hypothetically ask? It's simple - a Spiderfang army hits all my favourite hobby points; it's colourful, beautiful on the tabletop, and makes use of a small but diverse array of models. Now, to go through the pictures I posted with this first update: I'm building towards a Spiderfang Venom Mob formation, which for those not in the know consists of 1 Big Boss on Gigantic Spider, 3 Arachnarok Spiders, and 3 units of Spider Riders. I've already discussed the issues with the formation with my group and they're fine with me using the new warscrolls with it. I've put the Arachnaroks on 130mm round bases. I tried 160mm originally (using a paper template) but it was a little too big, it overwhelmed the model. I wanted the model to be the focus, not the base, so 130mm ended up being the best choice. Another point I should make is that some of the models I'm working on I acquired secondhand, which unfortunately means I was only provided about 14 goblins to go on the howdahs. I've decided to put at least 4 goblins on each howdah (plus the shamans) to represent the number of bow and spear attacks the model gets according to its warscroll. In terms of paint scheme, I'm planning on painting the 3 arachnaroks slightly differently from one another. Each unit of 10 spider riders will be painted to match one of the arachnaroks, a bit like the arachnarok is the mother spider and the smaller ones are her brood. The army will be unified by the other colours, such as the turquoise feathers and green goblin skin. This way, even though the spiders are different colours, the army will be cohesive. The army list I'm working on includes 2 units of 10 spider riders and one big unit of 20, plus a unit of 20 grot scuttlings (my group has agreed to let me use them as gitmob grots with the Spiderfang keyword). Anyway, watch this space for more updates, and feel free to leave any comments you like! I'll be updating this as I make progress, including hopefully some battle reports to show you all how the army performs on the table top. Thanks for reading, I'll update soon!
  13. When the grots of the Raggedy Moon Clan descended from their foothill caves to raid a duardin caravan heading to Greywater Fastness, Zeller Bullfungo and his fellow greenskins were expecting to find precious gemstones and metals. Instead, when all the stunty guards were slaughtered or chased off and the canvases thrown off the carts, to their dismay, all they found were wooden barrels. Barrels upon barrels upon barrels. Most of the clan turned back in disappointment: there were no shiny trinkets here to trade with the other clans and no greenskin was interested in the disgusting brew of the more 'civilised' races. Zeller Bullfungo, the clan's shaman, however, had an idea - quite possibly his first and to this date his best... Whilst the other grots returned to their caves, Zeller returned to the caravan with a pack of squigs and some willing (or intimidated) herders. Together they dragged the barrels (most of them) and returned (most of them) back to the clan's stronghold. Upon returning, Zeller sealed himself in his shamanic chamber, feverishly setting to work; cracking open the kegs and manically throwing in all sorts of strange, colourful fungi. For days, strange chants and magical crackles (and booms) could be heard from outside the cave and just when a small mob of grots were ready to break in and batter Zeller's brains out, he emerged; wide eyed and cackling. What he had created would come to be known as 'moonbrew' and it would forever change the fortunes of the Raggedy Moon Clan. Now addicted to moonbrew, the grots of the Raggedy Moon Clan launched ever daring raids on both human and duardin caravans - throwing away the useless gems and arcane books, seeking only the discusting ales that Zeller could use as a base for his moonbrew. Within months, word of the moonbrew had spread across the hills and surrounding areas, attracting more and more grots to the cause, swelling the clan's numbers. News of the raids also drew the attention of a greedy tribes of ogors and even a roaming gargant. Having 'shanked' the clan's chief, whilst in a moonbrew enduced trance, the scheming Scruk Truffleclub assumed command. Along with Drabtoof - a particularly vicious squig, Scruk quickly cemented his rule and began making dodgy deals and agreements with the surrounding tribes, drawing them together in to an ever swelling band. Thus the Madcap Moonbrew Co. was formed. The terms of membership to the company were simple: Scruk and Zeller would step up production of moonbrew and in exchange, the client tribes would provide the muscle to enable bigger and bolder raids. The Madcap Moonbrew Co. has continued to grow as a loose coalition of moonclan grots, ogors and even an aleguzzler gargant who together, through their mutual love (or addiction) of moonbrew, launch raids upon the caravans and breweries of the free peoples of Ghyran. Zeller now has has aspirations to go 'international' - setting up moonbreweries throughout the mortal realms, adding new exotic flavours of fungi to his repertoire. So, in the words of the Madcap Moonbrew Co., 'We'z commin' fer yoo an' we'z takin' yer brew!' (Here's the main foce I have painted so far)
  14. So, dorfs got their skyships. Will they be the only ones? I mean, afaik, the ships are a new beast to the game - transport, with its own rules. Makes sense that more armies qill get them. And we already knew about the sky-bashas, now, aprils WD tells the tale of sky pirate goblins - the grotbag scuttlers. Since i play ironjawz, moonclan and dispossessed, im stoke by the possibility. Will we see them? Evil GW, dont play your games with me!
  15. So whilst I'm waiting to see how cool the new Air Pirate Duradin are, I'm still quite tickled by the Destruction Grand Alliance and thinking what sort of things I can do in it. Some of these ideas are taking a step away from my beloved Stonehorns and Ogors and trying something new. This has led me to trying out Orruks as we all know Orruks are the best! So sticking with the new battletombs and what is cool, I've come up with the followuing.... Allegiance: Destruction Orruk Megaboss (140) - General - Trait: Bellowing Tyrant - Artefact: Battle Brew Orruk Warchanter (80) - Artefact: Talisman of Protection Savage Big Boss (100) - Granite Choppas - Artefact: Talisman of Protection 15 x Orruk Brutes (540) 5 x Orruk Brutes (180) 5 x Orruk Brutes (180) 10 x Savage Orruks (100) 10 x Savage Orruks (100) 10 x Savage Orruks (100) 30 x Savage Orruk Arrowboys (300) Ironfist (60) Kunnin' Rukk (60) Total: 1940/2000 So a very simple list using the Kunnin Rukk to take advantage of the shooting and then having a load of Orruks to throw at people. List should be fairly fast with the Destruction moves and other things it can do, and hit quite hard. I'm quite tempted to have a go with this list but wondering what you would do to improve it or tweak things?
  16. So this is a very odd looking list but it actually preformed really well for me overall yesterday. Da irregulaz-1000pts Megaboss Moonclan shaman 40 moonclan grots w/spears 6 ogor bulls w/fist (I know but it's how they are modelled) 4 moonclan fanatics. 5 Brutes w/twin choppa Played a battle with the border war scenario against a slaves to darkness force with the Brothers Glot at its head. The quick hits from the game are -my shaman went loopy on mushrooms 3 times and never got a spell off but by golly did he hold my one point objective by himself like a champ -I never actually get to use my fanatics. Like always I tried to charge them, they failed, got charged and immediately got mashed. But they did take a round of attacks meant for the grots so that's good? - 40 grots with inspiring presence will actually hold the line well. I was surprised. -I was totally scared of the Glotkin especially after they minced my Brutes almost immediately, but my Megaboss with +1 to hit and wound because of the command trait/artifact I rolled ended up chopping them to bits in just 2 combat phases! And that was WITH mystic shield on themselves! -the glotkins fleshy abundance spell makes nurgle warriors hard to pull down. Adding extra wounds to stuff even temporarily is good stuff. my moonclan pit held long enough to get what was left of my heavy hitters to chop up the bulk of his army and I got enough points for a destruction victory! This was actually a super fun list to play and one I'd suggest for a good beer and peanuts game. Lemme know if you guys have any thoughts!
  17. Hey everyone, This will be a Home/blog that i will post about my army progress regarding my new 2017 Bonesplitterz and other Destruction allies . I really am trying to painting this army to the best of my abilities, I've never really had a very nice army where you can see the love but after doing my Savage Big Boss i had sitting in my desk for over a year i was in love and couldn't wait to start. So now Painting one model at a time and keeping focused on the one army... i hope First step is having 750 Points ready for July 02/07/2017, As i have entered 'Only the Faithful Age of Sigmar Doubles Tournament'. My partner for the event is going with his Khorne Bloodbound, all close combat hack and slash, so i'm thinking some bows might help. Not wanting to smash other armies just have a bit of fun and surprise some people, But i do need help form all of you with knowing how to best play what i have. If i am setting myself up for a huge failure or if you think you can help make my list better please post your suggestions. Currently building for this event Savage Big Boss x 1 Savage Orruk Arrowboys 1 Unit of 10 Savage Orruk Arrowboys 1 Unit of 10 Savage Big Stabbas 1 Unit of 2 Arachnarok Spider x 1 < unsure if needed Kunnin Rukk My issue with Rules currently is The Arachnarok Spider, Can the Shaman cast 'Gift of the Spider God' on the spider its riding? "Select a Spiderfang unit within 8", Spells such as mystic shield say in the text that you can cast on yourself. "pick the caster, or a friendly unit within 18" I don't believe it can cast on its self at this stage so i might not need the Arachnarok Spider, just thought it would be a nice center piece if it could.
  18. Hey everyone, This will be a Home/blog that i will post about my army progress regarding my new 2017 Bonesplitterz and other Destruction allies . I really am trying to painting this army to the best of my abilities, I've never really had a very nice army where you can see the love but after doing my Savage Big Boss i had sitting in my desk for over a year i was in love and couldn't wait to start. So now Painting one model at a time and keeping focused on the one army... i hope First step is having 750 Points ready for July 02/07/2017, As i have entered 'Only the Faithful Age of Sigmar Doubles Tournament'. My partner for the event is going with his Khorne Bloodbound, all close combat hack and slash, so i'm thinking some bows might help. Not wanting to smash other armies just have a bit of fun and surprise some people, But i do need help form all of you with knowing how to best play what i have. If i am setting myself up for a huge failure or if you think you can help make my list better please post your suggestions. Currently building for this event Savage Big Boss x 1 Savage Orruk Arrowboys 1 Unit of 10 Savage Orruk Arrowboys 1 Unit of 10 Savage Big Stabbas 1 Unit of 2 Arachnarok Spider x 1 < unsure if needed Kunnin Rukk My issue with Rules currently is The Arachnarok Spider, Can the Shaman cast 'Gift of the Spider God' on the spider its riding? "Select a Spiderfang unit within 8", Spells such as mystic shield say in the text that you can cast on yourself. "pick the caster, or a friendly unit within 18" I don't believe it can cast on its self at this stage so i might not need the Arachnarok Spider, just thought it would be a nice center piece if it could.
  19. Here in the Mitten (Michigan) there aren't a ton of people playing Age of Sigmar. I have been wracking my brain on what is a good way to approach this challenge. We have 3 gaming stores within less then 30 minutes of each other. I have started a group page on FaceBook, what am I missing? Demo games? My best friend is taking a second look at AOS as we both started playing when it first came out and had balance issues and need fine tuning. I am hoping he gives it a second chance as the game is so much better now.
  20. UPDATE: vote now! https://www.the-stronghold.com/index.php?/topic/29646-warscrollz-warboss-voting-open-vote-now/ ***** Hi all, I'm running a new competition at the Stronghold with the aim to build a resource of cunnin' Warbossy opinions on 100 Destruction warscrolls! There's a Destruction battletome and a start collecting box up for grabs - all you have to do to enter is to post a review or some tactical tips within the comments section of one or more Destruction warscrolls over in the Stronghold's Warscrolls section. You can comment on warscrolls which have already received a review, and the deadline is the 16th of March See here for more info: http://www.the-stronghold.com/index.php?/blogs/entry/177-warscrollz-warboss-competition-review-a-warscroll-to-enter/ Good luck!
  21. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  22. Hello all. I have a fully painted 3k point Ironjawz army for sale. I'm in no rush to sell it but I will definitely let it go for the right price! The list is as follows: 1 x megaboss on maw krusha (magnetized so he can go on a base or on the krusha) 1 x megaboss on foot 1 x Weirdnob shaman 3 x war chantas 30 Ard Boys ( 15 2-handers, 15 dual-wield. Shields available but unpainted.) 20 brutes (4 units. All units have 1 gore Choppa. 3 have a Klaw and smasha, one has a boss Choppa.) 3 units of gore gruntas, magnetized weapon options between the Choppa and jagged gore hackas. Some poor quality pictures as follows. PM me if you have inquiries or want better pictures! Also have an 'ard case available for them.
  23. Seeing how other parts of the forum have similar threads and we are now in the Age of Shooting, I'm curious how other Destruction Generals deal with mass shooting. I was at the Alliance event over the weekend and faced two armies which fit into this category. I ran the following army... Leaders Frostlord on Stonehorn - General with Bellowing Tyrant Frostlord on Stonehorn - with Battlebrew Huskard on Thundertusk - with Blood Vulture Units Ogors x 9 - with Crusher, Bellower & Icon Bearer with Tribal Banner Ogors x 6 - with Crusher, Bellower & Icon Bearer with Tribal Banner Ogors x 3 - with Crusher, Bellower & Icon Bearer with Tribal Banner I've been running this list now for a few months and I quite enjoy using it. I've also found it is interesting against shooty armies. Over the weekend, I played against the following... Ben Johnson and Stormcast Eternals Heros Lord Aquilor (200) - General - Staunch Defender - Aethereal Stalker Lord Celestant On Dracoth (220) - Tempestos Hammer & Thundershield - Armor of Silvered Sigmarite - Keen-clawed Knight Venator (120) - Artefact: Luckstone Units 5 x Judicators (160) - Prime - Skybolt Bows - 1x Shockbolt Bow 5 x Vanguard-Hunters (140) - Prime - Astral Compass 5 x Vanguard-Hunters (140) - Prime - Asral Compass 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Aetherwings (60) 3 x Aetherwings (60) 3 x Aetherwings (60) 3 x Vanguard-Palladors (220) - Starstrike Javelins - Prime Vanguard Justicar Conclave (60) Jon Green and Order Heros Grimwrath Berzerker (80) Skink Starseer (160) Units 5 x Vulkite Berzerkers (60) 5 x Vulkite Berzerkers (60) 5 x Vulkite Berzerkers (60) 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows Celestial Hurricanum (320) Both armies were tough to fight against but in both cases I came close to getting a win. Against Ben, the scenario was Blood and Glory and I nearly won but lost due to me not understanding you just activate objectives and don't need to sit on them. This meant that I became less aggressive last few turns which allowed Ben to get last minute objectives for a minor win. Against Jon, the scenario was Gift from the Heavens and I was lucky with my objective landing by my unit of six Ogors and his landed in a mass brawl in the centre of his side of the board. I had a slight run of slightly below average luck while Jon had slightly above which helped turn the tables for him to table me and get a Major win. In both these games I played it with both Frostlords going forwards backed up by the unit of 9 Ogors and Thundertusk. So in a sense I was doing a Blitzkrieg and if you get slightly lucky, you can get first round charges which gives the rest of the army time to either get objectives or rush up and kill stuff. But I know that this is not how everybody runs their army and I would like to think there are more options in the Destruction Alliance than using Frostlords on Stonehorns. So what do you guys use or been thinking about using?
  24. Hi guys, Forgive me if this has come up before, I did have a hunt but couldn't see the discussion in the posts I looked through. I'm at 1k atm with my Ironjawz and am currently building up to 2k with the following list in mind (aimed for competitive play once they're done): 2,000 points target force: Megaboss Warchanter x 3 Weirdnob Shaman 15 x Brutes 5 x Brutes 20 x Ardboys 10 x Ardboys 10 x Ardboys Ironfist Whilst the unit sizes could be played with (maybe 2 units of 10 Brutes..) My big sticking point is the load out for the Ardboys. I'm convinced on going with all Oruk-forged Big Choppas on the 10man units but I reckon I should get some shields in the 20man unit as this unit will mainly be focused on holding ground and tying up the opponents harder hitting unit(s). Maybe 10 x shields with 10 x 2HW? Are the shields even worth bothering with? I wondered if the more experienced players had any advise on this before I start building :-) (ofc by the time I get the whole force the GH2 will be out and we'll all be talking new lists!)
  25. I thought it would be interesting to have a bit of a blog thread showing how I'm putting my army together for Clash of Swords which will be run at Firestorm Games at the end of October. Hopefully it will show some of my thinking behind choosing what I'm taking and how I go about making an army. Wots Clash? Clash of Swords is an event run by the very lovely Mo at Firestorm Games in Cardiff (that's in Wales for you international types) and it's a very, very good event. It's well run and a good group of players turn out for the event, which usually means that Mo doesn't have many admin issues in running it so can go around abusing/banter people. It creates a fantastic atmosphere and a great weekend away playing toy soldiers. I was luckily enough to go to the first Clash of Swords but due to scheduling clashes (aka my wife or work), I not been able to make one since. So I was a bit gutted when Mo announced this would be his last one (not 100% sure if this is the case now) and I had intended to go and pick up a ticket but got distracted by the birth of my son. Somehow though, life sort of returned to normal and I was able to sneak onto the guest list for the event, but what to take. Da Plan My approach to collecting, assembling and painting an army is very similar to a lot of peoples - I tend to act all magpie like, getting excited over the next shiney thing and then somehow have an army at the end of it which bears no resemblance to what cool idea I had at the start. This time is a bit different. I had originally intended to collect an Ogre Kingdoms army during the last year or so of 8th edition's life before the End Times hit, so had amassed the start of an Ogre army. As usual, I got distracted and before I knew it, Age of Sigmar happened! Again, didn't think too much about things thanks to work and the forthcoming birth of my clone (seriously, my son is like a clone of me!) and I carried on getting the odd game here and there while I waited for a chance to have a new army. So with my name on the guest list for Clash, I had a very firm idea what I wanted to take - Ogors! This list has only changed a little bit over the last three/four months as I had a very clear idea what I wanted to take. I wanted a small model count army and something fairly simple to use. So with a few suggestions from people I came up with the following, which after the Generals Handbook is right up my street. Leaders Frostlord on Stonehorn - General - Trait: Ravager - Artefact: Talisman of Protection Huskard on Stonehorn Huskard on Stonehorn Units Ogors x 6 Ogors x 6 Ogors x 6 Total: 1940/2000 So the army is very simple. Lots of Ogors to run around hitting things, capturing objectives and being cool with three Stonehorns running around hitting things, capturing objectives (not at Clash though) and being cool. What makes the army awesome is I don't need to remember a lot of things, it uses the fantastic Destruction traits and abilities and it runs around hitting things. So with this in mind, I went to start on the army..... ... but I didn't. For the last few years, I have been snowed under by work and having a newborn baby meant any spare time I had didn't go towards anything hobby related (usually sleep). So last weekend, where I had a bit of spare time from work and my wife very kindly offering me to have a Saturday to myself. So I had a great time watching the coverage of the GW Warlords event, while assembling lots and lots of Ogors. The fruits of my labour can be seen below. I even had time to convert up a Butcher out of some spare parts I had! Wot now? So the plan for this weekend is to assemble the Stonehorns and if I get time get everything undercoated. Then I intend to spend a few hours each week getting the army painted but I have accepted I may have to bring out the tin of Army Painter. Army Painter is a fantastic product but I would like to try and avoid using it this time. Thanks for Reading, more soon....