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Found 280 results

  1. I've decided to start a new project that im confident I can see the finish line with. At 2000 points I should be able to finish in about 2 months... maybe. I have 6 Ogors sitting around and have always enjoyed the figs. They have such great detail and are a joy to paint. I havent decided what im going to name the tribe and have been researching some basic conversions but im about done with the skin on my first test fig.
  2. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  3. Hi all that right I want to make this formation for something fast and hard hitting and most of all fun I have enjoyed playing my gutbusters and have my list sorted for them (bat raps to come up soon) but now I want something new and this looks fun fast and furious unsure on the last battle line so picked a stonehorn beast rider unit but tempted to try the thundertusk aswell de how it plays let me. Know what you think any comments and ideas are always welcome other option was take an icebrow hunter and some frost sabres over the stonehorn riders spose this way I can benefit for the use of being able to use both artifacts due to the battalion Allegiance: DestructionFrostlord on Stonehorn (460)4 x Mournfang Pack (320)- Gargant Hackers 4 x Mournfang Pack (320)- Gargant Hackers 3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)Stonehorn Beastriders (360)Braggoth's Beast Hammer (260)Total: 2000 / 2000Allies: 0 / 400
  4. Firestorm allegiance Update

    https://www.warhammer-community.com/2017/10/06/firestorm-matched-play-rules-update/ So, with this stoneklawz is now an allegiance to itself. Personally I think this is a much needed change, also might be cool when combining snotlings with orruks. It also makes generic greenskins more of an option while providing a little extra kick to spiderfang, moon clan or gitmob. Felt it was important to get up on here and I wanted to see people's opinions. Good, bad, worth it?
  5. Hi all I'm on the hunt for some bits some pieces so pm me below with what you got list is below Wanting 1x gitmob grot on wolf 80x gitmob Grots (ideally painted) 6x gore gruntas 4x mournfang Beastclaw raiders battletome
  6. Let's chat Grotz and Moonclan

    Hey everyone, I'm about 5 or so months in to Warhammer now. I've been playing Sylvaneth the whole time and love them. Our group is going to do a slow grow after January, we have a tournament here in Australia (we don't have many) and people want to mix it up after prepping so hard for their army. I don't mind, as I used to have a few goblin models as a kid and have massive nostalgia. On the podcasts (not as much scene here) it seems like Moonclan are pretty big, most popular allegiance at Warlords and everyone seems to know someone who plays them. Here it's not quite as nice, I haven't seen a single goblin army at all. I was lucky enough to have the Sylvaneth thread on here as otherwise I'd have no idea what is possible with Sylvaneth given that I've not seen any one else play them (not that I pull of the tactics to any high degree...). Although I'm not the best person to start it, and I can only contribute small things I was curious if any discussion could develop to even close to the same level as the Sylvaneth thread. I guess at the moment grotz are limited by few formations which limits things, and it seems people are holding off for new battletomes atm which is probably wise. I'm not sure what else i'd rather slow grow though, and I guess I can hope for a Moonclan release in particular soon (with hopefully some formations to chuck in some Gitmob warmachines). Would anyone be keen to have a bit of an ongoing discussion? I'm curious what lists people take, I'm not sure if it will be more or less diverse without the formations offered in some of the other armies. Seems like you could mix in various Gitmob grotz for a mixed grot armies, or bring in various other destruction choices while there is no allegiance abilities. I've seen Gorrdrak moonclan mixes, and I'm sure a thundertusk, Gitmob grotz with bows (+ a shaman), or various other combos could work really well with Moonclans impressive stalling and melee combos they can pull off. I'd love to see what you play, how you play, things you think might be good, and etc! Which gitmob warmachines are the best, are warmachines still worth it given the weakness of the crew these days? I have a lot of questions! Cheers, Samuel
  7. Hi all! have recently decided to get back into the hobby and start playing Age of Sigmar. Have signed up to a local League and am putting together an Ironjawz/Destruction based force, utilising a number of Ogre models I had already. Can anyone suggest a)best load out for Orruk Brutes and b) general improvements? Would love to get either a Stonehorn or Thundertusk soon if they are effective? Or maybe leadbelchers for some ranged attacks? Looking to stick to 'big' units (I.e. No grots etc, have a large 40k ork horde army and can't face painting that many models again!) Thanks in advance! Current list: Megaboss Weirdnob Shaman 5 Brutes 5 Brutes 3 Gore Gruntas 6 Ogors 3 Ironguts 2 Mournfang Cavalry Aleguzzler Gargant
  8. HELLO everyone! I am currently in the painful process of choosing my first army (never played a wargame before) and well, spiderfangs always looked cool,but they were simply too expansive too justify With the new Box set for them they are way easier to collect, so I guess I am set on them.(i love the idea of big centrepieces and anaknaroch is 16cm long!) If you have any advice on playing them. as well as next purchases i should invest in, please leave them below but i am most interested in painting.I bought the starting paint set but i have no idea how to paint grots or any color schemes. Thank you for reading.
  9. Sorry for the delay in posting. I'd like to blame my progress, but unfortunately it was caused by real life interferring with my painting. Not good given the large task I have left myself with. However I did have a week in which I finished 20 Orruks, and this weekend I have managed to (mostly) finish: 3 Ogors 2 Gargants Leviathan / Blood Token Monster 10 Savage Orruks By 'nearly' I unfortunately ran out of brown (XV88) paint, so the weapon shafts and bases are not yet finished, but this just gives me the opportunity to post all my pictures twice. So without more preamble the updated pictures 20 Orruks (with Spears) - I should only need 10, but I got too involved in the painting 10 Savage Orruks (done today, except the brown) 2 Gargants - I need to base these, as not 100% sold on the highlighting on the stomach. It's not this pronounced in real life... 3 Ogors (again, no brown and so no bases). These guys are required to achieve the 5 Battleline units, and no more than 1 of each unit. There aren't many choices in destruction if you ignore all the 'Battleline If...' units and finally, my Leviathan (RAW17) and Blood Token Monster (WA5). In the Old World Warhammer, I couldn't take a model like this, but as there are now flying dwarfs I'm sure a Kraken who can 'swim' through the sky will be fine! I need to get him into my RAW17 story somehow now. Some thought required Thanks for reading. Hopefully I'll have a more regular approach to posting, and make more progress over the next few weeks. -Skeekrit
  10. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! to all A little intruder:
  11. Hey guys! Had an interesting game against the faeries yesterday. As the title belies, it didn't go well for me. The list I used is as follows: Warboss on Wyvern - 240 - Might is Right - Battered Talisman - Choppa & Shield Savage Warboss - 120 - Battle Brew Arachnarok - 280 - Catchweb Spidershrine Huskard on Thundertusk - 380 - Blood Vulture 20 Savage Orruks - 240 10 Savage Orruks - 120 10 Orruks - 90 30 Savage Arrowboys - 360 Kunnin Ruk - 160 My deployment went well, I had resolved before the game that I would kill either the Treelord or the Spirit of Durthu on turn 1, and I had the chance. I deployed the 30 savage archers and the huskard right in front of his Treelord. 2 things went wrong though. The huskard botched is 2+ roll (I'm the only one in the world that can botch a 2+ roll at crunch time) that would have scored an automatic 6 mortal wounds. Also, I stupidly forgot that kunnin ruk requires the boss to be within 10" of the unit that is taking the double action. I deployed him on the other side of the table behind a wall for protection. My mistake. The savage archers put about 4 wounds on him. It was a failed mission. Granted if I would have got that 2+ in the game would have changed drastically. On the right hand front my 20 savage orruks went to capture an objective on his side and proceeded to melt his first unit of dryads. About 5 survived. I had the big stabba attack nearby kurnoth hunters and killed 1. 10 savage orruks captured an objective on my side, 10 regular orruks got the other on my side, 20 savages captured one of his. 4-1 for me first turn. His turn comes, kurnoth hunters and another unit of dryads come in along with a tree revenant ambush and charge the 20 savages on the right hand front. They kill a bunch of them. Branchwych comes in with in insane spells and further decimates them. On the left hand front the huskard gets 6 wounds on him via kurnoth, durthu spells, and treelord. He gets the second back to back turn, kills the 20 man savage orruks and the huskard. Treelord and kurnoth hunters on the left front charge 30 arrowboyz and begin the slaughter. I got kind of pissed off at this point and called it. Sure the arachnarok and wyvern hadn't seen combat yet, but even if I pushed the right hand front with them, they wouldn't be able to take out all of his kurnoth hunters, the 2 treelords and everything else. I'm trying really hard not to whine about the Sylvaneth, but for God's sake every unit has like 20 special rules. The treelord is borderline unkillable. with his 3+ save and healing. Their magic is absurd with dwellers below and 4 spells per turn thanks to the battalion bonus. They have healing spells and resurrection spells. I feel like unless everything was executed perfectly, there was no way to win. I did ****** up on the left hand front with Kunnin Ruk and on the right hand front with not getting my monsters into battle. Also the 2+ failed Huskard ability was infuriating. I don't know. Regardless amazing looking table and good game with great friends. That's the most important part I guess. Any ideas on what to do next time, minus don't be dumb re: kunnin ruk and keeping your monsters hidden? Is my list flawed or did I just have bad luck?
  12. Actually, this has been buzzing around in my mind for quite a while. Don't you think they should be in the Destruction camp? They are mercenaries, quite wild and savage, and bent only on fighting and obtaining their precious ur-gold. I'd say they would look in Destruction way better. What do you say?
  13. Bellowing Blade Question

    Hey all! Quick question about the Bellowing Blade Destruction artifact. The item's wording states that the model can re-roll 1 wound roll for every enemy hero that is within 12". Because it reads "the model", does this mean that monster mounts get the ability too? Regardless, this is a great weapon, especially with all of the heroes on the table nowadays.
  14. Hi Guys! So I've been playing destruction for a while and usually field gutbusters backed up by a troll hag or a frostlord or go completely stupid and take min battleline supported troggoths. I purchased a second hand spiderfang grots army a while ago and I was wondering if anyone has been playing them and how are they faring? I've tried good ole google, but its not giving up enough info for me to make the jump. I was contemplating putting the following 2k list together: Heroes Arachnarok - Wizard Arachnarok - Wizard Arachnarok - Wizard Grot warboss on spider - General Battleline 5 spider riders 5 spider riders 30 spider riders Allies Troll Hag 60pts for Triumph roll. I've not thought about the command traits or anything. Still on the fence whether to spend time getting this army together or continue with the gutbusters. I'm not looking to win tournaments, but I'd like something that did better then my trolls which went 0-3 in their last outing haha. Thanks in advance for advice and/or replies :). Cheers, Crispen
  15. Orruks and Grots for sale (UK only)

    Hi all, Looking to have a clear out of my non-death AoS stuff, the list is as follows: - 20x moonclan grots (square bases) with bows including flag waver, musician and grot boss - 19x orruks (square bases) 6 armed with cleavers etc. whilst the rest are armed with spears and shields - includes one boss, standard bearer and drummer - Orruk shaman on boar (metal) - Grot wolf chariot (metal grots but same as current model) - 20x grots on sprues - not a complete box but enough to make 20 grots with either spears and shields or bows and includes enough for flag waver, horn blower and grot boss - only 19 bases (square) - 1x base of snotlings - 1x grot shaman - 1x moonclan grot shaman - spare sprues including wolf rider legs, bow arms etc. and lots of shield sprues All are painted to varying degrees, some are very minimally painted (i.e. arms only) whilst others are fully painted to a slightly below average standard. To save time on this post I haven't included pictures but am happy to take any and all pictures requested. Open to reasonable offers as the title states. Thanks!
  16. Warhead01s Boneplittaz thread

    I guess I'll start with, Hello! I've played two games so far and am wondering if I need more chompas. I am having trouble deciding. I have 20 spears and 10 chompas. I'm not sure that was the best thing to do. Looking at range vs chopping power. I've stumbled onto one other misstep I've made do far as well. I'm more sure about this one than the chompas vs Spears. I have a mob of 20 Morboys. I'm thinking 2 mobs of 10 would actually be more useful. none of their abilities/rules seem to gain from large mobs. Any thoughts on these would be welcome! Thanks for reading!
  17. Hey, all! I've been playing AoS with my two pre-teen sons for a little more than a year now. I run a Wanderers army (sometimes with a little help from one of Ordo Draconis, Swifthawk Agents, or Sylvaneth) and my sons run Destruction (Ironjawz, Gitmob Grots, Spiderfang Grots, Greenskinz) and Chaos (Everchosen and Slaves to Darkness aligned to Khorne or Tzeentch), respectively. I played when I was in middle and high school waaaay back in WFB 3rd edition, and I've found returning to AoS years later with my kids both fun and rewarding. I love how the game plays fast and simple, but is still tactical and strategic. We frequent the local GW store and have a small group of friends that we play with when we can drag everyone together. I've lurked on this forum for a while, checking in when I needed to see what the greater community was thinking in terms of some rule or another, and I thought it was high time I made an account. I'm looking forward to talking to you all.
  18. Go Go Gutbusters!(2K points)

    So heres the List i intend to bring to blood and glory, i dont expect it to be "ultra competitive" or anything but hey im just looking for a fun time. so enough with the small talk onto the juicy list! leader wise: 2x butchers[280] -stump blades and cauldron 1x tyrant(general)(unsure on which artifact etc. atm)[160] - ogre club Battleline: 2x Leadbelchers x6[560] -belower -thunderfist 1x ironguts x6[400] -bellower -Gutlord -Rune maw bearer Artillery: 2x ironblasters [280] Other: 2x Grots x20[200] 1x Gorgers x2[120] hits a solid 2000pts exactly originally made before the new GHB but point drops+ironguts "Battleline if" let me modify it a bit more was tempted to shoe-horn in a allied firebelly as i want one of those models to paint but hey i think this list works better opinions welcome
  19. Hello and welcome to my Spiderfang Grots progress log! There'll be drama! Suspense! Romance (ew)! Also probably a lot of me questioning why I decided to do this. But why Spiderfang I hear you hypothetically ask? It's simple - a Spiderfang army hits all my favourite hobby points; it's colourful, beautiful on the tabletop, and makes use of a small but diverse array of models. Now, to go through the pictures I posted with this first update: I'm building towards a Spiderfang Venom Mob formation, which for those not in the know consists of 1 Big Boss on Gigantic Spider, 3 Arachnarok Spiders, and 3 units of Spider Riders. I've already discussed the issues with the formation with my group and they're fine with me using the new warscrolls with it. I've put the Arachnaroks on 130mm round bases. I tried 160mm originally (using a paper template) but it was a little too big, it overwhelmed the model. I wanted the model to be the focus, not the base, so 130mm ended up being the best choice. Another point I should make is that some of the models I'm working on I acquired secondhand, which unfortunately means I was only provided about 14 goblins to go on the howdahs. I've decided to put at least 4 goblins on each howdah (plus the shamans) to represent the number of bow and spear attacks the model gets according to its warscroll. In terms of paint scheme, I'm planning on painting the 3 arachnaroks slightly differently from one another. Each unit of 10 spider riders will be painted to match one of the arachnaroks, a bit like the arachnarok is the mother spider and the smaller ones are her brood. The army will be unified by the other colours, such as the turquoise feathers and green goblin skin. This way, even though the spiders are different colours, the army will be cohesive. The army list I'm working on includes 2 units of 10 spider riders and one big unit of 20, plus a unit of 20 grot scuttlings (my group has agreed to let me use them as gitmob grots with the Spiderfang keyword). Anyway, watch this space for more updates, and feel free to leave any comments you like! I'll be updating this as I make progress, including hopefully some battle reports to show you all how the army performs on the table top. Thanks for reading, I'll update soon!
  20. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  21. GH2017 - Gutbusters Discussion

    Hey everyone, This is my first post in this forum I think. I earlier registered here but never visited again after that. But after all the leaks of the GHB2017I thought this might be a good place to discuss this topic, because for me this is very important. I startet playing Ogre Kingdoms with Warhammer Fantasy and was super excited that the Gutbusters found their way to the Age of Sigmar. I got even more excited after the release of the Beastclaw Raiders Book. I read a lot about the lore and found out that sometimes the Beastclaw and Gutbuster tribes meet each other to share their meals together. But after I had seen the leaks of the new GHB2017 I got really sad, because there was nothing in it for a Gutbusters player like me. As GW talked about the new Handbook they said that they wanted to update the factions, which got left behind. I also hoped after I had seen the newest "army books" that I would see a lot of different spells for Destruction wizards. Something like different spells for Butchers, Waaaagh! magic for Weirdnobs etc. After I had seen the leaks about points I think Gutbusters are in a pretty bad state at the moment. Especially because the old "Destruction Allegiance abilites" got nerfed very hard. I can see where these nerfs are coming from. But now as a Gutbusters player I only seem as allies of Beastclaw Raiders. My deepest dream would have come true if they had gotten extra allegiance abilites, spells and command traits. Another thing I have never understood is why Maneaters and Firebellies are seperate factions. I also had hoped that Maneaters would get a price reduction. I would say they are definitely weaker than Ironguts, but cost more. I think they are beautiful miniatures but I can't see them in a game, because they are not worth the price. Why don't summarize them all under "Gutbusters" Allegiance? I had hoped that GW seperated these factions from each other, because they wanted to expand on them later. But at the moment I have the feeling that GW isn't interested in investing in Ogors anymore. I found the idea of an Ogor Alliance extremely unique for a fantasy game. There are no other game systems where Ogres have an own organized faction. This is what made AoS and Warhammer Fantasy unique for me. But at the moment as a Gutbusters player i feel really left behind, especially because I had hoped that in the new GHB2017 there would be some ogor love. Maybe GW is working on a new Gutbusters book right at the moment. But for me it doesn't look that way. What do you think about the state of the Gutbusters?
  22. Competition! Megaboss up for grabs!

    If you don't use Twitter, you can alternatively enter at the Stronghold over here: http://www.ogrestronghold.com/index.php?/blogs/entry/8-competition-win-an-orruk-megaboss/
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