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Found 261 results

  1. Hi all, reflecting on Hero loadouts following a game this week v Stormcasts and places nof power mission.. I ran a VLoZD with cloak and red fury who was a beast literally.. However the Winged VL and a Vargulf were pretty naff.. So 300 points not pulling their weight!? So what would you replace them with? 1- VLoAT and a Tomb Banshee 2- 5 Cairn Wraiths The rest of the 2000 points list would then look like = 3 x 10 Skeletons, Mortis Engine, 2 Harbingers, 2 Archai, 3 Spirit Hosts, 6 Spirit Hosts..
  2. Last night had my first proper game v Stormcast with my mixed Death list.. I ran= VLoZD with cloak and red fury, Winged VL, Vargulf, 3 x 10 Skeletons, Mortis Engine, 2 Harbingers, 2 Archai, 3 Spirit Hosts, 6 Spirit Hosts.. He ran= Dracoth Lord, Castellant on foot, 5 Concussors, 3 x 5 Judicators, Hammerstrike with Prosecutors and 2 x 5 Retributers.. Played places of power mission. Woweee what a game - I managed by turn 5 to kill his whole army and only lost my 2 Hereos, Mortis and a few Spirit Hosts and some wounds on my VLoZD.. That said I lost 9-0 so bitter sweet lol.. Having never played the mission or Hammerstrike I castled up on the central part of my DZ and my turn 1 I shuffled forwards and don't jump on any objectives.. As this guys super experienced, his turn 1 he jumped on 2 objectives and they just stacked thru the game.. His Hereos were buggers to shift.. Had I remembered the pile in bit and did a combat different then it would of been different, as would of killed off his Cellestant on foot, or likewise if I rolled that precious 2 to would for my Vargulf he would of killed him off too lol.. Oh well.. Cracking game and learnt loads! Man of March was Archai as with the reroll to hit from VLoZD they went through litwrally everything! The VLoZD with red fury was brutal too.. Mortis was meh, healed and did a few a wounds here and there, sucks it's effects are in the hero phase and not shorting phase.. That said it's a gorgeous model so rule of cool.. Whats next? Dropping winged VL and Vargulf for a VLoAT.. apart from that the list feels solid..
  3. Here in the Mitten (Michigan) there aren't a ton of people playing Age of Sigmar. I have been wracking my brain on what is a good way to approach this challenge. We have 3 gaming stores within less then 30 minutes of each other. I have started a group page on FaceBook, what am I missing? Demo games? My best friend is taking a second look at AOS as we both started playing when it first came out and had balance issues and need fine tuning. I am hoping he gives it a second chance as the game is so much better now.
  4. Hi All! I have not seen many lists using the legion of death battalion - is this because it simply doesn't work? I appreciate the units themselves are pretty mediocre, but with this and the synergies from a wight king and necromancer I feel like there is potentially something there. I'm thinking a wight king to buff, necromancer to double pile in, a couple of units of black knights, some grave guard, and a couple of the skeleton units having 30/40 models for extra attacks. This is all theoretical and I've yet to see it on the table. Anybody had any experience?
  5. Hi all.. am thinking of going down the VLoAT route and am looking for some inspiration.. How have you done yours!? Is it as simple as using the Mortarch mount, as for example I know Mannfred rides an Abyssal mount!? Thanks all..
  6. Version 1.0.0

    21 downloads

    This is the Unofficial Tomb Kings Battletome for Age of Sigmar. With 114 pages of content including: • 58 pages of new lore and artwork for the Tomb Kings within the Mortal Realms • New Allegiance Abilities, Command Traits, Artifacts, and a Spell Lore • Time of War rules and a Battleplan • 9 New Warscroll Battalions • 4 New Warscroll units including the Hierotitan and Necrolith Colossus You can read my thoughts on the creation of this Battletome over the past year on Mengel Miniatures.
  7. Can a necromancer take a Deathless Minions save and then if he fails it, take an Undead Minions roll to pass it onto another death unit within 3"? If so , does the unit the wound is passed to get a Deathless Minions save as well? If so, and the second unit is also a necromancer, can they then use Undead Minions roll to bounce the wound back to the first necromancer who can then get a Deathless Minions save and an Undead Minons roll to bounce it back to the second necromancer...rinse and repeat?
  8. So I thought it was time to take stock of my growing Vampire Counts army and give them their own plog. Especially considering how old my general one is and how clustered it is. As the title suggested I am going for A Lahmian army, so some stunningly beautiful and dangerously ambitious female vampires at the head of this Khemri style army of the undead. I plan to introduce some tomb kings elements into my force, mixing it with the more traditional vampire counts models, let’s hope eBay will be kind to me. The Undead were my first love in Warhammer, and have been something I have been collecting since I was in primary school, so I’m very excited to finally be able to bring together a completed force that I can use. Age of Sigmar has given me that push to get something playable together and finally start exploring that side of the hobby. Anyway I have decided to open with the first unit I painted in this “new” version of my undead, The Legion of Nehek:
  9. Fellow flesh eating deviants - jumping on the list feedback bandwagon, my list as it stands is as follows: • Ghoul king on Zombie dragon; general with Ruler of the Night and Cursed Book • Varghulf Courtier with the Closk of Mists and Shadows • Crypt Haunter Courtier; Part of the Abbatoir formation • Unit of 30 Ghouls; part of the abbatoir formation • Units of 6 Horrors; part of the abbatoir formation • Unit of 3 Horrors; part of the abbatoir formation • Unit of 10 ghouls • Unit of 10 ghouls • Terrorgheist/second zombie dragon - not sure which yet 1980 points total. The list is meant to be somewhat competitive but more just meant to be fun to play with. Open to any and all feedback. Engage Criticism drives. All ahead full!!
  10. Hi all, One of my favourite things about Age of Sigmar is how GW have taken everything that made the Old World great, expanded it great and went wild! Just looking at some of the more reimagined concepts that have come out of the Design Studio over the last two years (Ironjaws, Fyreslayers, Sylvaneth, Kharadron Overlords etc.) - I find it fascinating how they've taken some of the more classic niche concepts and and gone to town with them! Looking back through years and editions past, around the 6th edition of Warhammer, there were a number of more "experimental" army lists that were exciting thematic twists on the long-standing factions. My absolute favourite had to be the Zombie Pirates of the Vampire Coast - published as part of the Lustria campaign. You remember them, right? Zombie Pirates were a concept I dabbled with a good number of years back (2010 or so?) for (classic) Warhammer Quest - even made some test models which have long since been lost to time. With Age of Sigmar however and the flexibility it brings with both model-count, story, background and modelling opportunities - what better time to give them a good shake up! Rather than jump straight into buying various bitz and gluing them together, it would be remiss of me not to put some real thought into it first. Since their maniacal founder and master Luthor Harkon was long since vanquished in the End Times, and the Vampire Coast of Lustria was also destroyed alongside the rest of the Old World - we're going to have to do some serious thinking about Zombie Pirates and how they would actually fit into the Mortal Realms. "Across the Mortal Realms, the dead do not rest easy. The vast majority of the countless deceased are claimed and brought back to unholy life by the whims of Nagash, the Lord of the Dead. There are other long-lost souls that remain forgotten however, buried deep in the ink-black darkness of the countless oceans that separate the vast continents that make up each of the eight Realms. Untouched only for the decaying clamour of the sea-salt and the brine, these gaunt former-shells of those lost or killed off-land lay still, waiting for something to stir them from their watery graves… Whilst many a learned scholar will tell you that the Realms of Shyish are where all forms of undeath permeate from, there are those less-noticeable winds from those haunted netherworlds that carry the unholy scent of reanimation elsewhere. Where these macabre winds of death go, they bring back those who feel its’ cold, clammy embrace. Thus so, when such unnatural gusts cross over the vast sunken depths of the Mortal Realms, there are always some of those lost and forgotten ready to answer the call of undeath. Those who drag themselves from the briny abyss are known collectively as “Drownwalkers”. They come in many forms and with many names, and from just as many long-lost lives and backgrounds. Many were mere Mortals, toiling away on their primitive ships of timber-wood and iron, often victims or perpetrators of piracy and sea-crimes. Others used to be Aelves, especially the notorious corsairs and reavers of the Scourge Privateers. Not even their inhuman agility and malicious blade-skill can outmatch an unseen knife in the back or a musket-ball to the skull. Indeed, many of those who eventually return as Drownwalkers are those who were victims of war – killed in eternal battle or by cold, calculated naval execution. Their now-lifeless bodies cast over-deck to an ignominious and supposedly-permanent rest submerged under the cold stillness of the watery depths." That's the initial piece of background that I've come up with. These aren't Zombies that are raised and manipulated by calculating Deathmages. These are more unnatural anomalies, dragging themselves from their sunken graves wherever the magical touch of death goes. I'm also going to start adding in more how these differ from standard Zombies (Deathwalkers) as these ones are more autonomous in their ways - acting upon their callous and vicious instincts of their former cut-throat lives as pirates and reavers. Once a pirate, always a pirate - alive or undead! - - - This is where you, the lovely TGA community come in! I need ideas, discussion, critiques, concepts, inspiration etc. I'd really love to hear all your thoughts. I can't be the only Zombie Pirate fan around here?
  11. Hello all! New to AoS but not new to wargaming. I thought I'd chronicle my 1st 1000pts and update my progress every week hopefully. 1st up is my Vampire lord with wings conversion!
  12. Hey Everyone First time posting a list up. I'm a Sylvaneth Player, built up a solid list out of them and doing quite well. Now it's time to start up a new army (Still working on bits and pieces of Sylvaneth). However just wanted to get another style of army going. So i thought i start a Death army around the Terrorghiest as it's one my favorite behemoth models in GW range. So here is my list, i wrote this list around My Sylvaneth list, a list where my own army would crumble and probably loose against. especially double turn 2. I have been following this forum for a little while and Haven't seen anyone run a list that i'm building so i'm curious to get some feedback (Also link me to threads that are similar builds). This list is also build around all 6 CURRENT scenarios in the GHB i understand we may get new scenarios in 2.0, but i find this will be a good all rounder. LeadersCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Tomb BladeAbhorrant Ghoul King (100)Varghulf Courtier (160)- Artefact: Cursed BookBattleline6 x Crypt Flayers (320)6 x Crypt Flayers (320)3 x Crypt Flayers (160)BehemothsTerrorgheist (320)Terrorgheist (320)BattalionsDeadwatch (160) 2000 points on the Dot. Why do I think this can crumble my sylvaneth list or similar lists? Due to the Flayers piling in in the hero phase even after being regenerated and gaining some extra attacks of the GK, Units like Kurnoth Hunters will grumble as they can't re-roll saves as it's only for the Combat Phase. The Chances of high mortal wound output is good. Also Everything here flys so moving over terrain to score objectives is fine and having two of my favourite models on the table looking similar to the battline will just aesthetically please me. The Courtiers both bringing models back is helpful so the chances of a unit loosing 2 models before hand and get them back and pile in, i find to good to be true. I understand high rend is an issue in this list however with the death save + death save buff and terrorgheist healing due to the GK i find it quite durable theoretically. Just wanting peoples thoughts? Should i look at using different artefacts? Should i try and make all the flayers 6 man unit? I'm not use to the standard artefacts choice you get in the GHB compared to Sylvaneths wide range. Ps. I don't like the look of Crypt Horrors and Ghouls. Unless i convert them up to look cool. Also the GK on a Terrorghiest is tempting however i find him and the way he stands he ruins the aesthetic of the model also for 400 points i would most likely lose a hero which means for three places of power I will struggle.
  13. Settra-460 Royal warsphinx-440 Tomb king-100 Liche priest-120 Necromancer-120 30 skeletons-240 3 chariots-140 3 chariots-140 3 Necropolis Knights-240 I've been mulling this list over since the updated points were released for Tomb Kings. I cant decide if it will be effective or just garbage.... The idea is to use settra and the buffs from the other hero's along with the necromancers spell to buff a unit to high heaven then use settra's incantation of the desert winds to catapult it into the enemy, I feel this will be particularly effective on the chariot units and also the skeletons later into the game. is this list too thin on the ground troop wise? all comments and criticism are welcome. Thank you.
  14. Starting a thread to keep progress with my AoS/Hinterlands warband anecdote hopefully keep neck motivated to finish. The fluff i had in mind is as follows; The leader is a venerable glade lord and skilled hunter who travelled with a great army to the realm of shadow. His army got destroyed wiped in a mighty battle and he himself dies only to awake in a great forest. Driven mad by isolation he comes to the self realisation he has been reforged by Sigmar in order to defend this beautiful but seemingly rarely inhabited forest of the touch of chaos. He binds the creatures of the forest, wolf and hawk alike, to his will hunting down groups of chaos warriors and mercenaries and putting them to the sword. Except the creatures of the forest are not bound to him through the spirit of the forest but through his shared bloodlust for he is not reforged by Sigmar but touched by the same Soul Blight as the vampire that he thought had slew him. He wanders not in a grand forest hunting chaos, that is all in his troubled mind, in reality he haunts the ruins of an old cathedral in a barren wasteland where he fell, preying on travellers and pilgrims and feasting on their mortal souls aided in the slaughter by great carrion beasts. so in attempt to follow that kind of vibe I'm aiming to crest something's more like a macabre wood elf warband than one with a classic undead feel.
  15. Below is a photo of my WIP Glade Lord turned Vampire conversion and my progress on his base. Used some Slyvaneth parts to help keep it in keeping with both the wood elf and Vampire vibe, the main part of the model is the Eldar Visarch which is about a head taller than a normal elf but i thought this would make him more imposing and also given that the rest of the warband is made up of beasts i'm not sure how much more noticeable it'll actually be.
  16. The fluff i had in mind is as follows; The leader is a venerable glade lord and skilled hunter who traveled with a great army to the realm of shadow. His army got destroyed wiped in a mighty battle and he himself dies only to awake in a great forest. Driven mad by isolation he comes to the self realization he has been reforged by Sigmar in order to defend this beautiful but seemingly rarely inhabited forest of the touch of chaos. He binds the creatures of the forest, wolf and hawk alike, to his will hunting down groups of chaos warriors and mercenaries and putting them to the sword. Except the creatures of the forest are not bound to him through the spirit of the forest but through his shared blood lust for he is not reforged by Sigmar but touched by the same Soul Blight as the vampire that he thought had slew him. He wanders not in a grand forest hunting chaos, that is all in his troubled mind, in reality he haunts the ruins of an old cathedral in a barren wasteland where he fell, preying on travelers and pilgrims and feasting on their mortal souls aided in the slaughter by great carrion beasts. so in attempt to follow that kind of vibe I'm aiming to crest something's more like a macabre wood elf warband than one with a classic undead feel.
  17. First time poster Looking for tips on my 1000 point and eventual 2000 point Death force consisting primarily of Deathrattle models so far the 1000 points list is as below Wight King w/ Infernal Banner Cairn Wraith 20 Skeletons Swords 20 Skeletons Swords 20 Skeletons Spears 5 Black Knights 10 Grave Guard Legion of Death Battalion Not sure what traits or items to give my characters as well 2000 point list below Arkhan the Black Wight King Infernal Banner Vampire Lord 20 Skeletons Swords 20 Skeletons Sword 20 Skeletons Spears Mortis Engine 5 Black Knights 5 Hex Wraiths 10 Grave Guard 6 Spirit Hosts Legion of Death Battalion Critiques and advice more than welcome
  18. Just doing some advanced necro-science theory. I was looking at the best unit to use the Vampire Lord's blood feast and the Necromancer's vanhel's danse macabre. What if they ride nightmare's for 10" move and support a large pack of dire wolves? +1 attack. Zombie keyword for 2 rounds of attacks. 6 attacks each wolf. Would be highly mobile. If they get the charge that's also +1 wound. Thoughts? Maybe there is a far better use for VL and Nec(beard)romancer?
  19. Part 2 I made up some new stuff like who leads such a horde. Still nameless but it is a Tomb King with a fashion sense. I have lots of parts laying around for the original army idea. My idea was to fill front lines with Empire looking troops and less dressed skeletons in the back. The best of the unit survived the end of the world so the army will look like a weird butchered empire battlegroup. I will paint them like they are from different units. Also made a quest for them. Freeing the controlled undead from necromancers and vampires. Should not be a suprise they were not on friendly terms with necromancers. The Age of Sigmar It was a long long time they felt hope. Their endless torment could end. A final rest was in sight. The world falling apart was that spark of hope..no.. death they were interested in. All this joking around the last centuries would come to an end. They were a lost civilization. Cursed, controlled and used. No future for them and it finally looks like no future for the rest. They waited for the end. But it never came. The sun rose again but it looked different in the distance. They were still in the same town. Still wearing the same.. heads. Count Trollebloed looked at the sky. The vampire lived ages but was unsuccessful in negotiating terms with his this new Boney King of Nowhere. "There There, I quite like this town, let us settle down here." Everything else was destroyed the night before. A little realm for them alone, to torment forever and nowhere to go. The Joke Realm Golden Soldiers entered the realm with a lot of light and thunder. Suspecting Empire survivors they approached the Captain without slamming their hammers in his two faces. "By Sigmar! You smell like you slayed a thousand!" The deception did not hold. How could they fight these Golden Soldiers? Like them they are cursed to fight. The Captain spoke to them. "We are alike." "You are more a force of bad luck." Answered the Lord-Relictor. " You are not bound to Nagash or Chaos nor do you deserve to fight for Sigmar." "No, we will not fight you." Captain Party This is it for now. I have some converted knights somewhere. Maybe make another crazy character out of it. Right now I have the Tomb+Wight King and the two-faced Greatsword Captain.
  20. Hey All, Working on a list for the team tourney for adepticon..I have a couple lists bouncing around. Testing this one tonight: 1k Isabella Von Carstien- cursed book Mournghul - General Ruler of the night Mournghul 10 zombies 10 zombies My partner has: Durthu 10 dryads 10 dryads 3 bow kurnos 3 bow kurnos Another list: tomb king in chariot- ruler of the night, book Herald on mount 3 chariots 3 chariots 3 chariots 3 chariots Royal chariots battalion Another list: Banshee Banshee book 10 zombies 10 zombies 6 necroknights- general with ruler of the night 3 spirit hosts 3 spirit hosts Hex wraiths
  21. Just an old crazy army idea. Inspiration from Necron Flayed Ones. Bringing back to life for AoS28. A quick draft and still a bit of a mess. You may notice that english is not my primary language. Cursed in Khemri Those enslaved by necromancy obeyed their masters. No minds of their own, moved from desert to the lands they were ordered. Left behind were the minds slowly turning insane. These dead bodies wanted to die but could not. The cruel joke of immortality turned them fearless and mocking life. How would they like to be flesh and blood again. Eventually they moved from the desert like the others. Skeletons with a mind of their own. Centuries of combat experience. No rest needed. Not even communication. The most horrifying tactic? The will to live. To feel whole again. To be alive again. Lack of respect for the living even less respect for the dead. Wearing the bodies of the defeated, they mock and joke. Like a bad practical joke wearing the most cruel disguise. From a distance they look like allies a Captain says to his group. The missing party has not been found yet. Hounds are barking, must be the smell. Not all wear fresh suits you know. Ambushing always was easy when they started burying themselves in the desert. But now? Just walking through plains straight into towns meeting no resistance. The world ended and they are still not dead. So this is all before they enter the Age of Sigmar.
  22. Hey Everyone Been a reader on the forum and first time posting. I'm have been looking at FEC and thinking about to start collecting them and build a solid competitive army out of them (List will be posted another time), however i like the rules of the flayers yet the models exposed bones are not my favourite thing just a tad to much at times (Love the Terrorghiests exposed bones don't get me wrong!). Wondering if people have thought about mixing them with the instructions of the Vargheists (since they come out of the same box). Also asking for a competitive view if they have the heads of the crypt flayers and other key features besides the actual main body. Are they still What You See Is What You Get for tourneys? So the final result will be Crypt Flayers with just no exposed bones. Cheers for the help. Ps. If anyone has done this please share images if you can
  23. Hello all, So, I'm up for 500 escalation tourney at my local gw (500, 1000, 1500). First scenario and battlefield is 4 squares with 1 point giving objective markers in the middle of each (so quite close to starting position). Points for killing units 1, heroes 3, generals 5. 1 Battleline + 1 hero required, apart from that anything goes except for war machines. This is not Deaths sweet spot: Not a lot to choose from as most of our units are actually not that cheap -considering hordes need numbers to function properly, again keeping us with few pressure points on battlefield. I wanted to run a mostly soul blight list. But ouch, but even less options at that point level..(whereas one of the Khorne fans plaing the tourney has a 1 Bloodsecrator, 10x Blood Warriors, 10x reavers and a Khorgorath at 460 points. Yikes!) I'm thinking I have to go flat out kill at 500 points and take on major punchy unit and 1 or 2 zombie units for instance. If not I have to go flat out zombies, but to pack a punch, like all horde armies, they have to have size to them, which would probably mean taking 2x30 zombies and a vampire lord with wings for instance... But I just don't want to move 60 zombies a turn... Or 1 unit of Blood knights, 1 vampire lord and 10 zombies. But only the Blood Knights pack a punch (on the charge), and if they get stuck in combat opponent can swarm them or ignore them while reaping points. Another -kind of ridiculous -possibility at 500 points would be taking the vampire lord on zombie dragon with shadow cloak and fury and 10 zombies. My thinking is: I'd start first turn with taking the two objectives closest to me with the zombies and vlozd respectively. Ideally opponent would be forced to stay together because of vlozd picking them off one by one if he/she spaced them to far apart, and seeing that I get 2 points every turn, and he 1 by doing the waiting game at maximum 1 objective, this would leave opponent with only the option of attacking me and going for it if he wants to win. As opponent would close come storming, I'd use the shadow cloak (or just regular movement) to take opponents objective marker furthest away, leaving him in same position as before with one possible point a turn. If he alternatively breaks up his blob of units, zombie dragon starts picking them off. This plan has a lot of downsides, and not a lot of flexibility at 500 pts. Do any of you have any experience at 500 pts Death. I seem to remember @TerrorPenguin (how do I include people in posts?) posted something about running a 500 point escalation tourney? Help would be appreciated. Thanks!
  24. I'm prepping for a small local event, but haven't really played a whole heck of a lot of AoS. I've had my Tomb Kings for years, but generally ignored them for 40k, but recently my brother has been AoS curious and I'd been slowly converting my squares to rounds and we're going to get our faces punched as a family. I'm looking at one of the two following lists for the event, but don't really know what would be considered annoying/terrible to play against. So I'm just trying to make sure my list doesn't cave like a bag out in the rain or feature anything that would make anyone turn sour just by looking at it. After all I'm a terrible player...I'll need those sportsmanship points. Any suggestions? (They're pretty similar lists) I've got a little of everything, but the things below are what I've got painted. So I might be willing to swap out a unit or two for something that isn't on one of these lists but right now I'm a little worried I don't have enough units/bodies for 1000pts. Allegiance: Death - List #1LeadersPrince ApophasLiche Priest- General- Trait: Ruler of the Night- Artefact: Ring of ImmortalityBattleline10 x Skeleton Warriors- Ancient Blades10 x Skeleton Warriors- Ancient Blades3 x Skeleton ChariotsUnits6 x Ushabti- Ritual Blade Stave6 x Ushabti- Ritual Blade StaveTotal: 980/1000 Allegiance: Death - List #2 LeadersPrince Apophas (80)Liche Priest (120)- General- Trait: Ruler of the Night- Artefact: Ring of ImmortalityBattleline10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient BladesUnits6 x Ushabti- Ritual Blade Stave6 x Ushabti- Ritual Blade Stave10 x Tomb Guard- Tomb Blade
  25. Ok, so I maaaaay have forgotten to post my regular updates as However, I managed to get a game in last week in the local GW against a Freeguild Aelves alliance - really interesting force that I'm looking forward to see how it grows. The game was a proper back and forth affair, and I just managed to seal the win, thanks to my Crypt Ghast courtier unhorsing his general in an honorable joust. Or at least, that's what the Courtier saw from his point of view! I snapped a quick photo of the army post game. Really pleased with how the force is shaping up as a whole now. Continuing on with the theme of the courts and their deluded visions of grandeur, I converted up my Courtier to represent a knight leading the lowly men at arms to battle. Ser Retch Gribbleskin, Champion of the Crimson Vale: I quite like the idea that the courtier's madness has progressed to such a degree that he visualises everything from the trophy on his back's perspective, unaware that he's essentially acting as his own mount. I toyed with the idea of giving the skeleton a mask or draping a tattered cloth over the ghoul, similar to how the Bretonnian horses were garbed for war. However, in the end I think leaving it relatively blank and letting you fill in the blanks yourself adds something to the model overall. I'd also been toying around with how I could add something to the standard ghouls to make them a little more unsettling. I toyed with the idea of giving them all masks, but I quite like the idea of the masks being a conceit for the heroes of the force. So instead, I grabbed a few Goblin Town goblins i had lying around, did a few quick weapon swaps, added some greenstuff and the result is shown below! I quite like the idea that Neferata can't bear the sight of these foul creatures faces, and will only bear their presence if they hide their faces with elaborate courtly masks. Of course, the lowly peasants can't afford such highborn trinkets, so they are reduced to hiding their faces with mirrored masks - the better to reflect their queens beauty. Mirror, Mirror, on the Ghoul... The banner was an opportunity to practice an idea I've had rattling around for some time. It's a bit overwrought for a unit of blood thirsty cannibals, but I can always say its a magical banner reflecting an element of their delusions into the real world! The next Blog post should hopefully drop next week. I'm aiming to grab the Deathrattle start collecting box for Neferata and to convert up a unit of blood knights - again i'll be playing with the deluded nature of the flesh eaters so hopefully the result wont be what you expect! All going well I'll also have an update on my Golden Demon plans for this year - I think I've finally settled on my Age of Sigmar entries for the single miniature and the unit - watch this space! I'll leave you with a few close ups of the Crypt Hauter courtier and the necromancer for my force. The necromancer forms the core of my AOS28 force, along with the troupe of mirrored ghouls. I plan on adding a black coach in the near future to his band of performers - he needs some way of transporting his flayed skin big top after all!