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Found 455 results

  1. grungolah

    Grand Allegiance Black Coach

    As I get the last few models of the forbidden era to finish units (skeleton chariots, skeleton horsemen), I can't help but notice that only LoN is unable to field the new improved Black Coach warscroll. Is that correct? Could this be the last remaining perk of GA: Death?
  2. spypie

    Nighthaunt backstory

    Hi all. Thanks to a reply to my first post i have an idea of how to expand my army from the starter set Soul Wars and now i am coming up with a backstory for my army. Please let me know what you did for a backstory for your army's and what you think would be good ideas for backstory s. Thanks Spypie. Sorry i goofed and made two by mistake
  3. TheR00zle

    The Sultan's Fleet

    Hi everyone, I recently reread the Dreadfleet Novella set in the Old World, I really enjoyed the twist at the end involving one of the characters, The Golden Magus. Since the book ended on such a cliffhanger and The End Times happened, we sadly did not get to see more of him. So I have decided to create a new battle-tome/faction involving the magus and the forces of the Galleons Graveyard. Im looking for those people who are willing to help with unit ideas, lore, and artwork. well then lets get sailing on the high seas!
  4. “Most people in Azyr will not have heard of the Westreach of Ghyran, for it is a region that has for many years been bereft of the light of Sigmar. Allow me then to explain for the uneducated reader. Situated west of the Living City, the Westreach is the name given to the lands between the Emerald Strait to the south and the Soulfrost Sea in the north. It is a place of ancient forests and mighty mountains, home to fallen empires and rising kingdoms. In elder days it was the sylvaneth, aelves and duardin who ruled the reach. Descendants of these peoples still make the region their home, and the Everqueen Alarielle has – independent of our lord Sigmar – made efforts to repopulate the Westreach with her own folk. Even so, today the race of men is dominant, from the western kingdoms of Serenor and Leynia to the far northern vale of Kjaarthal – and, of course, the free city of Seahaven, which stands as a shining beacon of civilisation in an often wild land, and promises to usher in a new golden age of peace and prosperity beneath the glorious rule of Sigmar…” – Excerpt from A Treatise on the Westreach, Introduction, by Arvel Prine, Azyrite scholar ***** Hello TGA! It's been a while since I last posted, for all sorts of reasons (mostly boring busy life ones), but I've been thinking about starting a new plog for a while now, and I think the time's right. So I hope you'll forgive a bit of preamble explaining how I got here! I've always had a bit of a problem with jumping from project to project, so for this plog I want to do something a bit different - focus on all my various armies and warbands at once (mostly various order armies, some dating back to the world-that-was, and a growing death army). But I don't just want to show stuff I've painted from all over the place - I want to build connections between them, I want them to relate to each other, to make them part of a shared setting rather than keeping them all in isolation... Those of you who've read my stuff before will know I *really* like detailed background and lore. And frankly, everything that GW has done this year with Malign Portents has been incredibly inspiring on a narrative level, especially the free stories, so I wanted to take some cues from that. Considering the fact that the Sylvaneth were my first true AoS army and a central part of the existing background I'd come up with, it was a natural choice to theme this plog around the opposed forces of life and death, irrevocably set on a collision course by the machinations of Nagash. So what can you expect from this thread? Well, apart from the obligatory painting, conversions, and terrain, there'll be lots of lore and world building - probably even with maps! I'd like to experiment with doing a series of short stories much like the Malign Portents ones, too, showing events as they happen and really delving into a living, breathing setting. In other words. this plog will pretty much chart my journey through AoS as a narrative gamer - and hopefully be of interest to a few folks out there! Anyway, that's enough talk for now. It wouldn't be a plog without pictures, so here's some of my more recent stuff to give a rough idea of what's to come: A recently finished batch of dryads: A WIP treelord (pretty much just the outer bark and eyes are done) A few men from the Kingdom of Serenor (a spiritual successor of sorts to Bretonnia): A vampire and necromancer - I've posted these before, but updated their basing after painting the ghouls below. And a pack of ghouls. I think that's more than enough for one post. Comments, criticisms, etc. are all welcome!
  5. Heya, completely new here... looking for Advice...😊 A disclaimer before i start, this army will be played in friendly games with mates...not GW tournaments, so please try and give me some freedom from nerd rage if what i'm suggesting isn't AoS canon 😅 I'm starting a death Army and i'm using tomb kings skeletons as my base(will incorporate more newer models as i go) as i don't want to waste em. Now i'm going to be running a "Game of thrones -White Walkers" style theme of all kinds of undead being raised for the army not just skellies.... i have an idea of grabbing some easy to build retributors and converting them up into Morghast Archai raised up on a icy ruined rubble base with some undead type wings and a skull where their helms are,i'll be trimming the hammer ends off and plasti-carding a suitable halberd blade. and making the armor look suitably shabby and dented and rusted... Just looking for any ideas on parts etc that might be suitable? and yes since i don't know the AoS fluff ...would sigmarite lads be able to be turned or are they Ultramarines that could never be broken 😈 Cheers MB
  6. Hanskrampf

    Allegiance Cards: Death

    Version 3.10.00

    57 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  7. Hanskrampf

    Allegiance Cards: Legions of Nagash

    Version 3.10.00

    158 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  8. Obscureblade

    The Fleet of Bones

    The mist! They came from the mist! That sickening green mist emerged from the shore, and they came for us. We who bear the black spot, we are doomed. Hello! First post here, I'd like to introduce myself with a project i've been thinking around since the experimental list of the Vampire Coast, and now with the rules from the Wraithfleet (or the surprisingly similar Legion of Night) and the release of the idoneth shipwreck I knew that the moment has come. Orval Vesh is the supreme admiral of the Fleet of Bones and self-proclaimed Mortarch of the Deeps, a deathlord wannabe whose greed is only overcome by his ego. He even "assembled" his own dread abyssal, Dagonys, out of the corpses of some of the greatest creatures from the seas of the realms, like the deepmare of Cerinthgaile, athelian queen of Fuethán, or the two headed lurkinarth that hunted the deeps near the Coast of Tusks. The fleet keeps growing with the corpse cart (corpse boat?), a drowned banshee and a necromancer: a soulscryer who thought he could negotiate with the undead pirates in exchange for new souls for his idoneth soldiers. Now his own soul is trapped in the dead man chest and he is a slave of the pirates, helping the fleet in pursuing the souls of the very idoneth he swore to protect.
  9. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  10. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  11. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  12. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  13. TalesOfSigmar

    The Dreadsorrow Barrows

    The Dreadsorrow Barrows - A Nighthaunt Blog So I’ve decided to start an army diary for my Nighthaunt army, mostly for myself to look back through previous games/lists and see what I did wrong/what I can learn from using them. I started my Nighthaunt a few months ago and then with the new edition/new models coming out it was decided to expand the army into a much bigger project. I’m going to be picking up at least one of every kit during this launch and I’m hoping to have the chance to try loads of different lists/battalions etc. Anyway I’ll post up some pics of my finished units/wip projects through the diary along with mini-battle reports. Game 1 vs Tzeentch – Relocation Orb So my first proper game with the Nighthaunt was against my podcast co-host Steve and his newly tuned Tzeentch list. Steve’s played Tzeentch solidly for basically all of last year and this so I knew I was up against it from the off with me still learning exactly what the Nighthaunt army did. Plus I was running basically the starter set, along with some of the models I had painted up from when I first started the project. Hopefully down the line when the new models are out and I’ve got a hang of it I can go back against Steve and give him a completely different game. I ran the following list I used the ; Allegiance: Nighthaunt Mortal Realm: Hysh Leaders Arkhan The Black Mortarch of Sacrament (320) - Allies Guardian of Souls with Nightmare Lantern (140) - General - Trait: Ruler of the Spirit Hosts (return D3 models to a summonable unit within 9” in Hero phase) - Artefact: Aetherquartz Brooch (when I spend a CP on a 5+ I keep it) Cairn Wraith (60) Knight of Shrouds (120) Knight of Shrouds on Ethereal Steed (140) Spirit Torment (120) Battleline 40 x Chainrasp Horde (280) 6 x Spirit Hosts (240) 6 x Spirit Hosts (240) 10 x Grimghast Reapers (140) 8 x Mymourn Banshees (160) Endless Spells Geminids of Uhl-Gysh (40) Total: 2000 / 2000 Extra Command Points: 0 Allies: 320 / 400 Wounds: 132 So yeah a complete mish-mash of units mostly using what I had built from the Soul Wars box and some additional bits. I was lacking in points so I threw in Arkhan just to give me a tiny bit of magic protection. Steve ran a Lord of Change (with the 42 inch dispel range…), 2 x Tzaangor Shamans, 1 x Magister, 30 x Tzaangor, 10 x Kairic Acolytes, 10 x Kairic Acolytes and 6 x Skyfires. It didn’t help he rolled an impressive 5 x 6s, 2 x 5s, a 3 and a 1 for his stabilizers. I kept the Spirit Torment, 2 x 6 Spirit Hosts and the 10 x Reapers in the ground to come up. Steve game me turn one knowing that if he went second he’d score 3 VPs for holding the objective this turn. Everything else moved up to the objective in the middle of the board and I kept quite a few units back to protect the counter attack of the Tzaangor. He left a big hole at the back of his deployment leaving his LoC vunerable, I popped up 6 x Spirit Hosts and the Spirit Torment and failed my charge! I used my CP to re-roll my charge and popped a 10! To keep in range of the Spirit Torment Re-Roll 1s to hit buff, four of the Spirit Hosts went into the LoC and the other two into the Acolytes, annoyingly in two rounds of combat the four spirit hosts left the LoC on 3 wounds! Looking back if I’d just piled in the full unit into the LoC and didn’t bother about the re-rolls I probably would’ve got the extra three Mortal Wounds to take him out. Steve’s Turn one he threw all of his magic at the Spirit Hosts in his deployment zone but with the combined Arkhan unbinding and Steve failing to roll anything he failed to do a single mortal wound. As expected the Tzaangor ran up the field rolling a natural 6 for the run. Skyfires deleted the Spirit Hosts burning most of the 6s from the Destiny Dice to kill them all in one round. People wonder why Tzeentch get so much hate sometimes, auto deleting stuff like that is the reason why! He then used another 6 and 5 from the Destiny Dice to charge the Tzaangor into everything, taking off both the Banshees and Arkhan in one turn of combat (a waste of allied units). Thankfully the Chainrasps were tagged with one guy and did exactly what they were intended to do they tied up the Tzaangor for the next few turns. Along with the Geminids making them -1 Attack and -1 to Hit they were stuck there all game until turn four when the Geminids finally were moved away from them. Though as the Chainrasps took out Tzaangor after Tzaangor the Shaman’s spell just replenished the unit with more Tzaangor and the Magister was adding extra Chaos Spawns to the battle every turn. Was crazy how much extra summoning they can do now for free. What it did mean was that the orb relocated around to the open left hand side where I had brought up my 10 x Grimghast meaning I could score without much problem, that was until the Skyfires came across and went into combat with the Grimghast. Though my 4+ save skills came in meaning I could pin them in place. Next 6 Spirit Hosts dropped and once again popped the 10 for the charge meaning they went into the Skyfires and with the initial 30 attacks (only 5 got into combat) did 10 Mortal Wounds! Next combat and the Skyfires were reduced to one model with 2 wounds left. Being -1 Bravery and losing four models I thought that was the end of them…. Until Destiny Dice made him autopass the battleshock using his 1… The Spirit Torment made a 9 inch charge into the LoC who had 3 wounds left and somehow Steve managed to roll the 6 for his save to stop the D3 damage going through! Steve then retreaded the Skyfire and with Fold Reality brought the whole unit back rolling a 6 for models back. They then shot and charged into the Spirit Hosts taking them off the table and then proceeded to sit on the objective each turn to win the game 14-8. MAJOR LOSS So yeah a few mistakes here and there and more destiny dice playing a big roll in how the battle turned out. If they weren’t apart of the game, things like the Tzaangor making a 11 inch charge turn one, Skyfires deleting the Spirit Hosts and then passing battleshock etc would’ve turned the battle massively. We even said after the game that if the LoC went down turn one it could’ve change the game massively. I felt I was missing a couple of extra wizards but with the massive unbind range of the LoC I’m not sure whether they would’ve done much to be worthwhile in this game. Spirit Hosts in blocks of 6 can be lethal though, looking forward to using them in more games, although with all the new toys, I have a feeling there will be quite a few games when they’re not used. Next game tonight against either Seraphon, Khorne or Skaven. Going to tweak the list and run some Hexwraiths this time I think. Can see me dropping the Knight of Shrouds on foot as he needs to be your general for his command ability which obviously never got used.
  14. "Come closer boy, and if you have a coin to spare I'll tell you about the Galleons Graveyard and of its master." All conversions artwork and lore for the Sultan's Fleet page shall be posted here.
  15. Dracan

    Legion of Nagash Spell Cards

    Hi Guys. With the new Legions of Nagash tome i thought it was a good time to put some effort into the old army as vampire counts was always my first love ever since i started fantasy in 7th edition. So as a first step with the process into getting them all on rounds and give them the TLC required to be my pride and joy again, I decided to spend the time and make some game aid spell, ability and artifact cards similar to what Killax and others have done for the chaos factions. This not only got the undead juices flowing but gave me an excuse to read all the book properly Images are either from GW books or just plain old google images and i cant take any credit for any of the art so hope thats not an issue... (mostly MTG I think) Hope you guys find then usable/enjoyable. C&C or suggestions on art are always appreciated. Regards Dracan Legion of Nagash Spell Artifact and Command cards.pdf
  16. Okami

    Lets Chat: Flesh Eater Courts

    Hey Everyone You can see I have posted comments on Flesh Eater Courts a bit. However i realised there is real no Discussion on the allegiance as a whole. Unlike other allegiances like sylvaneth and stormcast etc, where they have a thread dedicate on talking about their rules. I'm coming from a Sylvaneth play style, I had so many artifacts, spells and many other options to take when playing in match play. Now moving into FEC after reading the book, there is no real "Meat" as i would say. Amazing Lore don't get me wrong, but with the lack of Choices in list building. Which I understand everyone who is a death player is getting frustrated with the lack of choice in taking artefacts, most factions are! However I feel the Generals Handbook 2.0 Will change that, with hopefully seeing each allegiance/army that has their own battletombe with no "Meat". Where i think we will see powerful artefacts for FEC especially something cool like SCE have with their rider heroes giving their beasts traits, Spells that can bring back slain models or buff them up somehow. Also giving Magic buffing and combat buffing treasures. That is for every faction BTW not just generic Death ones we have today. Especially with one of the most powerful artefacts being "nerfed" in the FAQ late last year. So lets get this conversation going where we share what we want to see FEC get, i understand it isn't the most popular faction, however they have their own TOMBE and most people don't see them working competitively as a lot of the command abilities is about summoning which costs match play points. But I feel different where I reckon i have wrote a few list with FEC in my mind that would actually be considered "Top Table" worthy. For example i'll share you my 2K list and my 2.5K list that I am building up for a few tournaments here in Australia. Also want to discuss how people use different units in the game and tactics that they use with models like Crypt Ghouls in Ghoul Patrol. 2K List: Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookVarghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 1980/2000 2.5K Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookAbhorrant Ghoul King on Zombie Dragon(400)Varghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)10 x Crypt Ghouls (100)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 2480/2500 There very similar lists, however I feel at the way the deadwatch works at 2.5K their quite powerful especially with the GK on ZD around in the hero phase and also having two Courtiers to bring back a whole back on a 5+ is quite powerful. So what is everyone recently running? Thinking about building? Conversions etc? Let's get this conversation going and see people just want to run mixed death. - Okami
  17. S133arcanite

    Lets Chat: Legions of Nagash

    Anyone have any thought, hopes dreams, army builds ideas about Nagash and his unquiet minions? Im hoping that nighthaunt get a decent chance
  18. Looking to finally make the jump over to death with all these new nighthaughts. Love the options they add to the battlelines for LoN. A few of my mates are interested in some 1k games to start. I currently have the blades of the blood queen battleforce box and i am splitting the new soul wars box for those tasty nighthaught models. Im struggling to make a list with those models. Been a stormcast player so looking for magic heavy and some hordes. Also on a shoe string budget atm so not looking to buy too much outside of these two boxes. A few models is fine but nothing major. First idea was: Arkhan, Guardian of souls, 2 x morghast harbingers scythes, 20 x skeletons (spears), 20 x Chainrasp hordes I know the skeletons arent optimised but im building towards 2k points. What legion allegiance should i look to use and/or what tweaks to the list should i make. Miss having 2k to play with... sooon... Thanks guys and girls 😁
  19. TubmasterGeneral

    I Did A Thing

    Sooo... That was Faster than I anticipated I got a little gung-ho this weekend. With only one day off I decided that I needed to get something done, and set out to try figuring out my army schemes. I think I have done that! It started with Two models I have had forever. An old Vampire Countess model, and the newer (though still before round bases) Wight King. These models are so fantastic, and full of character. The old countess is a Metal model, and in the last few years of playing Infinity, I've learned a lot better how to prep and care for these metal minis. Unfortunately for myself, this was in the dark times. I'd built and painted this countess before I knew about filing, and real trimming, and heck, even before basing and priming, so I had some cleanup to do. I love this model to death, but I'd done a fair bit of damage to it over the years, and as such i knew it'd be the perfect "test model" for the death army. It went pretty well, and I was excited enough to strip my old wight king, and take a stab at him as well, to really nail down the palette before I moved on to skellies, and the mortarchs, and zombie dragon. (this stuff has been a grey tide for far too long) I'm still not certain how I'm going to apply this to the skellies, but I'll be taking a stab at this, over the next week (I hope) on the buttload of mantic skeletons I have, and I'm hoping to perhaps work on the black knights and Hexwraiths and perhaps the spirit hosts over the week. we will see! As for the stormcast, I went gangbusters, and got all of them coated in leadbelcher, washed black, and drybrushed Runfang steel, which will help me bust through a whole bunch of minis faster. I then decided to work on my Retributors. I went with a sort of jade and cream look, and was inspired by a video I saw a while back to paint thier hammers in marble. I really enjoyed this effect and will certainly be continuing it throughout the army! now for the pictures! please excuse the phone camera pics, I'm pretty sure they aren't great, but they'll give somewhat of an idea of what was accomplished! so. next week will be busy. I'll be at my sister's wedding, so I don't know how much time I will have to hobby. hopefully enough to get some more stuff moving! thanks for paying attention, anyone who has, and I'll see you next week!
  20. urion

    Arkhan the Black 2

    Rear view of my Arkhan the Black wip.
  21. kenshin620

    Theming the 8 realms with Death

    With 2.0 near to us allowing armies to be themed by the 8 realms, what do you think are the best ways to do this for Death given their usually mono theme army being....Death. Feel free to provide your own input, if not your own examples! Heres what I've been thinking, also a lot of inspiration from MTG as they have plenty of examples of having undead being mixed with other colors. Death: The bog standard, maybe more emphasis on the magic of death than pure necromancy? I'm actually struggling a bit to imagine a death army thats themed from the realm of death but different than a normal death army. Life: Seemingly the opposite of death but could also mean more about nature (the balance of life and death). More usage of foliage and floral items, like mixing dryad and other tree people parts to have like a viney look. Maybe even have necromancers and other wizards look like deathly gardeners with their weapons? MTG examples Light: Also seemingly undeath like, until you remember Tomb Kings and other undead themed things that use lights of destruction. Perhaps the best realm to represent modern TK, massive emphasis on the Sun. For non Egyptian themed, more emphasis on the ethereal? MTG tends to have a lot of ghosts being white, such as more benevolent spirits that aid their living allies. Or in the case of Ravnica where white and black ghost faction are the bankers and dealers of the city. Or a more classic fantasy trope of undead paladins could also be used. MTG examples Fire: Well kind of obvious. Everything is ON FIRE. Shadows: Sort of also obvious? Lots of smoke and clouds. Probably fit very well with Night Haunt, or any "spooky" theme that relies on the element of surprise and illusions like mist monsters. Things that go Bump In the Night. Perhaps even more about Horror than pure undead? Like Lovecraft or Bloodborne? Assassins, gunslingers, bandits, etc could also be a part of this. Heavens: A bit of an odd one, mostly involve seers and clairvoyance? Those who thirst for knowledge about the future (but dont want to sell their soul to Tzeentch) may have been lured by Nagash to trade their life for the pursuit of knowledge? This too I guess could fall under Cosmic Horror type of undead like some of the eldrict hhorrors seen in Bloodborne or Darkest Dungeon. Might start to step into chaos god territory but done well I think it could be cool looking. Maybe even have a custom "count as nagash" type of giant character that has his own orbiting mini planets and stars? Beast: Animals, animals everywhere! Animal Skulls, animal parts, whole animals! Maybe more things like undead druids or beast masters? More beastly varghulfs/werewolves, etc. Metal: Honestly kind of drawing a blank on this one? Should it involve technology? Or more about smiting and craftsmanship like undead blacksmiths and alchemists?
  22. ClockworkGeo91

    Nighthaunt Basing Suggestions

    Hey all - so obviously I am going to have to pick up the Soul Wars set, considering how awesome Nighthaunt look. However I have never played Death before and was wondering if people could suggest some decent basing ideas for death armies/Nighthaunt? Thanks in advance.
  23. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
  24. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  25. For Years I have awaited the arrival of the new Death Battletome. WHEN WILL IT COME. will it be a tomb kings remake. Will it be something else? Who and What!?!?!?
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