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Found 332 results

  1. So this is my very first post so yay! I have recently gotten back into warhammer with AoS and I went with the Death alliance (I like skeletons). But now I am yearning more and by that I mean I want to convert some Death models. Some units have been easy to convert, like grave guard. But I am stumped with certain units, primarily tomb kings. So I am hoping to pick peoples brains for my growing conversion obsession. I got a few ideas, but if people have better ideas or modelling tips it would be a big help. I am looking to make a Necrosphinx or a Warsphinx - I am thinking of using an Arachnarock Spider or a Hellpit Abomination as the base for a Necrosphinx. For a Warsphinx I was thinking about a Stonehorn, Magmadroth or Bastiladon for the base. In a similar vain I am looking at a Verminlord or Treelord to convert into a Bone Giant. I am also thinking of maybe using Tyranid or Necron models to form some conversions. But I am unsure what to use them for. Finally I am struggling to think of decent models to build up some skeleton chariots or sepulchral stalkers Thanks for reading. I am currently on a conversion kick and could really do with some second opinions and advice, so I really hope someone replies.
  2. I'm toying with a Soulblight army, and I like some of the utility Bat Swarms bring via their -1 to hit in the shooting phase rule. However, the GW models are abysmal. What are some good alternative models I could us instead? I'm aware of the Lord of the Rings bats, but I'm not in love with the cost ($13 per swarm - 6 of these for $78 is gross). There are also the Reaper bat swarms, but I'm unsure of the quality of the sculpt.
  3. new player

    Hey guys I have a question about painting and army building. Currently i can't choose between Start collecting flesheater-courts or start collecting beastclaw raiders. I love both army's looks and playing style, all though i am not sure which one is harder to paint. I know the points for both armies. If it's not too much, it would be reeally nice if you could show me the size of the miniatures (picture) in comparison to a hand. Also which army is the more expansive to collect, because BCR have a very small model count, while FEC units can be converted to a bunch of things (start collecting box alone has a huge amount of choices.) Thank you for reading!
  4. #TheHarrowmarkRun Skyship Pirate Orruks’ adventures in the limitless malignant forests! A three-(or possibly more)-player Age of Sigmar Skirmish Campaign, based on the Triumph & Treachery battleplans, set in the endless malignant forests and isolated villages of The Harrowmark in Shyish: Story Arc (A-plot) Might is Right: once again a ship has crash landed in the Harrowmark, but rumours have it that this one was carrying a particularly precious cargo. Warbands converge on the area of the last sighting of the ship hoping to locate the crash site. (The winner's General can generate an additional Skirmish Command Ability) Field of Blood: the ship has been located, but following the previous vicious conflict no single warband managed to get there unchallenged. Eliminate the enemy leaders and secure the crash site. (The winner earns an extra D6 Renown) Artefact of Ultimate Power: the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact. (The winner's General can generate an additional Artefact/Spell) Tower of Screaming Death: with the artefact in their possession, one of the warbands is rushing to the Freebooter's Tower where they plan to enact a bloody ritual to wipe out their enemy. Of course, they'll do all they can to stop this from happening B-plots We will decide to whether to play a b-plot episode, and which one to play, based on the results of each story-arc episode: Lost! A warband has become disoriented in the endless forest and has to reach safety. (Breakthrough from Age of Sigmar) Man overboard! A crew member falls off a skyship and must be rescued. (Reclaim the Fallen Battleplan from the Khorne Bloodbound Battletome). Defend the village from a wandering Deadwalker herd! (Throne of Skulls Battleplan: The Deadwalkers) Something was dumped overboard into the dread forest by a flying ship your crew have been chasing. Find it and discover its contents: It might be junk, it might be something valuable! (Skirmish Battleplan: Treasure Hunt) Break into the walled garden and steal the secret hidden there. (Skirmish Battleplan: Seize the Relic). A hasty journey through the voodoo forest has to be made to get supplies to a neighbouring village - there is no flying ship available. Be on your guard for ambushing robbers… and worse! (Skirmish Battleplan: Fragile Cargo) NB: all Renown earned after each game is halved for this campaign, when compared to the amounts given in the Skirmish rulebook, to slow down the grow of warbands and allow for the short game times we need to play in our lunch breaks! Godfather Viktor is going to use Freeguild. I'm using The Ogresuns (Pirate Orruks), @Wailslake is using Nighthaunts.
  5. Hey guys...... Some help/advice would be awsome. i recently bought Nagash and noticed that he has a staff and sword that you can use for making the model. As you can only use one or the other for making the model, does that affect his warscroll? so do you get to use alakanesh or zefet-nebtar? Or both? sorry guys I'm new to the game thankyou so much ?
  6. Hye guys I am currently looking for a good, easy way to paint ghouls, and by extension the entire flesh eaters start collecting box. If possible wiht as little paint as possible because i am now to wargaming and this isnt going to a competion.
  7. NOTE:This isn't meant to pick on anyone (i can't pick on anyone because I haven't even bought my first army) and is not meant to be a counter argument against Horde Players rejoice thread.This is just something interesting I found while looking for my first army.Feel free to correct me if I make"anymistakes" Earlier this day while debating should I choose beastclaws or flesh eaters for my first army, I found an article called "massive regiments horde players rejoice" and (no offense to the creator of the thread, he just said what was going to be in the new handbook).It was bombarded with people (again, no offense) saying that this is the end and hordes are OP now.With my limited knowledge of AOS and economics i would like to disprove that: 1. This isn't a videogame: In video games, OP strategies are a HUGE problem, because people can get away with them.It isn't the same in wargaming. Except for tournaments, nobody has to up with those douchebags. Also I am willing to bargain there isn't a lot of people with INSANLY OVERPEWUUUUVERD lists because of casual nature of AOS (again I have no experience but I think I got that one right). 2.THE COST (dramatic music): I heard GW minatures are a bit expansive (cough cough) but almost every horde army (except for probably flesh eaters because of their awesome start collecting box and the fact that they get 20 ghouls for 20 pounds and skeletons get 10 guys for 15 pounds) is insane.Let's take deathrattle: the backbone of their army are skeletons.I saw many complaints about 40 man skeletons being OP for their bonuses.10 skeletons are 80 points, so 40 skeletons are (correct me if I'm wrong) 320 points.on GW website, skeletons are 10 pounds for 10 guys.So in order to make a 40 man unit you need 60 pounds!Being only 320 points you would need at least two of them, so thats 120 pounds!For what?640 points of skeletons that require a lot of paints and are not interesting to paint.For 120 pounds, I can afford (need 15 pounds but some hero will pay for that) Icewind Assault box, that comes with around 1500 points of interesting to paint OGRES ON MAMMOTHS.Not only that,you can also try a lot of different weapons and configurations.I think I many would go with Icewind Assault. So I think that now i can make an argument that for 2k deathrattle army, you would need 300+ pounds, not including bottles of agrax earthshade and ushabti bone. I didn't make this argument to make all death players seem like rich douchebags, I just wanted to say that it seems pretty funny how people make this into such a big deal.I just wanted to say that If you ever lose in a tournament because some guy with 120 skeletons and n'gash destroyed you, just remember what kind of money he spend on them. Also that is a pretty big IF because I don't understand how somebody can be mentally stable after painting 120 skeletons for just ONE army.
  8. Hey guys justa quick question: Whatts the size of a terrorgheist?i am thinking about starting AOS with one start collecting box and i am confused about the size of a terrorgheist If anyone could send me a picture comparing it to a hand it would be great.
  9. new player

    Hey guys I have a question about painting and army building. Currently i can't choose between Start collecting flesheater-courts or start collecting beastclaw raiders. I love both army's looks and playing style, all though i am not sure which one is harder to paint. I know the points for both armies. If it's not too much, it would be reeally nice if you could show me the size of the miniatures (picture) in comparison to a hand. Also which army is the more expansive to collect, because BCR have a very small model count, while FEC units can be converted to a bunch of things (start collecting box alone has a huge amount of choices.) Thank you for reading!
  10. Graveyard Hills, by Rob Hawkins
  11. Hello all - I had a question regarding a potential Death list that I was building, as a friend of mine is selling me some of his models that he wants to get rid of (very cheaply, to boot): Allegiance: Death Heroes Vampire Lord On Zombie Dragon (440) - General - Command Trait : Ruler of the Night - Deathlance & Shield & Chalice - Artefact : Cursed Book Vampire Lord (140) - Flying Horror Vampire Lord (140) - Flying Horror Units 5 x Blood Knights (260) 5 x Blood Knights (260) 5 x Blood Knights (260) 6 x Vargheists (320) 4 x Bat Swarms (160) Total: 1980/ 2000 The idea for this list is fairly straightforward - Keep VLoZD up/healed, and use him to fly towards key battles/flanks, and buffed up Deathless Minions saves and buff either himself or a key allied unit with his command ability. The 2 Vampire Lords can fly 10" and have great utility this way, as well as being able to debuff a key enemy unit, and throw out the obligatory Mystic Shield/Arcane Bolt. The Bat Swarms I can sub out for more Vargheists, but I plan on flying them up towards key shooting units, since they only have to be within 12" to debuff them with that -1 to hit rolls (since this doesn't stack, it's better to have x4, rather than 2x2, and can receive Deathless Minions bonus). Blood Knights will do what Blood Knights do... haha. Some variations: 1. Dropping 1 Vampire Lord, 4 bat swarms will buy me 300pts for another unit of Blood Knights, and dropping 4 x Bat swarms will give me 3 more Vargheists. I don't fancy the Coven Throne, and have decided to ignore it in this list. 2. Dropping 2 Vampire Lords, 2 bat swarms, add Vampire Lord on Abyssal Terror and 3 Vargheists. This is one less hero, but the spell for the Vampire Lord on Terror, DOUBLES a unit's move characteristic... In that case, the Vargheists would receive the Command Ability + Mystic Shield + Hellish Vigour = 24" fly, 4+ save, 28a/3+/3+/-1/2 reroll failed hits that generate more attacks per model killed. These would be the crowd-clearers, 3. Dropping 2 Vampire Lords, Vargheists, Bats, Add 10 more Blood Knights and Vampire Lord on Abyssal Terror. This would basically be Blood Knights 2 x 10, 1 x 5, and heroes... Vampire Lords would buff a Blood Knight deathstar to have 30 wounds, saving on 3+ with mystic shield (2+ vs attacks with no rend), 5+ Deathless Minions save, 20" move (buffed), 30 attacks, rerolling failed hits... that do D3 damage on the charge (!!!). A one-trick pony, that buffed up, on average against a 4+ save base, would = 24 wounds. Even if something crazy like Khorne Skullreapers or Bloodwarriors, the extra save would sustain their numbers, allowing for a model to regen each turn. Thoughts? Concerns? I know it's not massive model count, and lacks shooting, so armies like Khorne will give me some trouble, but the ability to soak up mortal wounds, heal, and regen models, as well as flying chargers a la Vargheists, will allow me to fly into some Thundertusks, should I ever face them.
  12. Hey guys, I'm a new AoS player. Have been playing Warhammer since 5th edition and with the drop of AoS I moved onto Bolt Action and Kings of War, both of which are great games. But with points in AoS I'm keen to give it a spin and start a new army rather than recycling one of my old WHFB ones. So I thought I'd start a Soulblight army for a couple of reasons: - low model count - I'm keen on having to not do too much painting as I'm learning the game and seeing if I like it. Although I've not played yet I get the sense that it can be tough to play to time when you have huge model counts in this game. - I've never done undead before, so it's good to try something new - I had Empire and Bretonnians in WHFB. In KoW I went for something non-human and did a monstrous Nightstalker army and it was good fun. If GW were to release some nice human faction minis I'm pretty sure my wallet would scream out in horror, but for now I'll do another non-human army before I inevitably swing back in the future. I am a bit apprehensive about starting this army because its not an 'updated' faction. It worries me that a new book and minis may drop that would change how I approach it, but I guess that is the risk you take if you don't want to do one of the few new/updated factions. I'm going to try and keep the army pure-Soulblight; except for sometimes maybe summoning some Dire Wolves when I have odd points left over when putting a list together. The units Vampire Lord on Zombie Dragon - He'll be low down on the painting schedule but I'll do one eventually. He looks like a total wrecking ball when you pop red Fury on him. Been rolling some dice in theoretical combats (hope I'm not the only one who does this :-) ) and he looks capable of putting Greater Daemons down in a single round of combat. I'm sure he would be a shooting magnet so that could make him tricky to use. Vampire Lord on Abyssal Terror - I'll have to find an alternative mini to use for him as he is now out of production and I'd not be keen on picking up the original off eBay as it looks pretty pants (anyone have any ideas on a good alternative?). His spell looks completely ridiculous so I definitely want one soon :-) Vampire Lord - Looks like a nice, solid and relatively cheap character. His spell is good so is hard to see a list without one in it. I imagine he will always be on a steed or will have wings and carrying a chalice. With not having to pay for these upgrades I don't see why anyone would use one on foot. Am I missing something? Coven Throne - Is an interesting one. Fantastic model, good damage output against low defence units and really fast. Its spell would make it great on a flank I think to get in some one on one engagements and grind down the enemy behind the safety of Beguile. I think its command ability is great and could swing games in your favour at the right time, but when running it as the general I don't think I'd want it on the flank or in an isolated part of the board, so that sits at odds with its combat utility I think. I'll paint one up at some point to give it a run to put theory into practice. Count Mannfred - Looks very useful and a good upgrade on a regular mounted Vampire Lord. If there were spare points floating around I think making that upgrade would make sense. Vlad , Isabella and Konrad - In a super fast army, the slowest thing is 10", I don't really see a place for these guys. Bat Swarms - I think I'll be trying to get in at least one unit of these in every list due to their nice ability to disrupt shooting, which seems to be so strong in AoS. Fell Bats - Same points costs as the Bat Swarms but with a better damage output. I could see the point of these guys if it weren't for the Vargheists. Where I have the option of taking 3 Vargheists or 6 Fell Bats for the same points, it seems like a no-brainer as the damage output of the Vargs is much better. I could see a place for the Fell Bats as chaff and blockers. I've converted some models for these so I'll probably run them in non-competitive lists. Vargheists - I'm keen to paint 6 of these I think with the intent of running them sometimes in units of 3. I see them as good light-character hunters and clearing out light units. They look very vulnerable so I'd think that I would have to be careful about when to commit them to combat as I think I'd be wanting to prioritise their combat over others before they get smacked down. Blood Knights - I'm super exited about these guys and they look like a hard as nails Battleline unit. Never mind being battleine, they'll put down the enemy elite without breaking their stride. They look like they will excel at demolishing nil-Rend units as they have a 3+ save, which I could boost to 2+, getting wounds back, reviving slain models and ripping through the enemy on the charge. Overall I think the army is going to require careful use of charges and selection of which combats to fight first. I think that the best option sometimes will not be to throw everything into combat in a single turn, but to stage the charges over multiple turns, particularly if more than one Rending enemy unit needs to be fought in the same turn. Painting So to get started I've painted up four Bat Swarms and 12 converted Fell Bats. I think this will be all the bats I'll ever need. Currently on the painting table is a couple of Vampire Lords mounted on steeds. I'm aiming to finish these this weekend.
  13. Hi so I am new to playing warhammer and it seems like something really cool that I want to get into. I want to start off playing a 1k army (2k is a bit too expensive for me rn) and was wondering if the list I was considering is competative. Death Allegiance. 1 Abhorrant Ghoul King on Terrorgheist (400pts) 30 Crypt Ghouls (300pts) 1 Vampire Lord (140pts) 1 Necromancer (120pts) For a total of 960 points. No battalion. Was just wondering if there are any important details I'm missing or if this would be a good investment to start playing and hopefully even do tournaments using general rulebook. Thanks! Ps: Also wondering if there are any good list building guides out there that somebody could give me a link for
  14. Starting a thread to keep progress with my AoS/Hinterlands warband anecdote hopefully keep neck motivated to finish. The fluff i had in mind is as follows; The leader is a venerable glade lord and skilled hunter who travelled with a great army to the realm of shadow. His army got destroyed wiped in a mighty battle and he himself dies only to awake in a great forest. Driven mad by isolation he comes to the self realisation he has been reforged by Sigmar in order to defend this beautiful but seemingly rarely inhabited forest of the touch of chaos. He binds the creatures of the forest, wolf and hawk alike, to his will hunting down groups of chaos warriors and mercenaries and putting them to the sword. Except the creatures of the forest are not bound to him through the spirit of the forest but through his shared bloodlust for he is not reforged by Sigmar but touched by the same Soul Blight as the vampire that he thought had slew him. He wanders not in a grand forest hunting chaos, that is all in his troubled mind, in reality he haunts the ruins of an old cathedral in a barren wasteland where he fell, preying on travellers and pilgrims and feasting on their mortal souls aided in the slaughter by great carrion beasts. so in attempt to follow that kind of vibe I'm aiming to crest something's more like a macabre wood elf warband than one with a classic undead feel.
  15. I tried to find answers for these questions (and for one of them I think I already know the answer). Can you help me to clarify some things? 1. Can I play with named hero (e.g. Vlad von Carstein) or I have to use scroll for Vampire Lord in general because Vlad's stats are out of date ( 2. If I can play with Vlad, do I have to pay for him twice because of his resurrecting skill? 3. If I can play with Vlad, when exactly do I resurrect him? Just after he is slain? For example, can I place him within 3" of the enemy to use him in combat phase? Thanks in advance
  16. Finished off painting the first set of dire wolves and made a start on the 'Fell Bats'/'Bat Swarm'. i'm definitely going to carry on that Stormvermin to Ushabti to Pallid Wych Flesh transition to some of the other models cos i really enjoyed painting that.
  17. Going to mess with one in a 1,000 point game. Any tips ?
  18. Varghulf Conversion for an Aos28 Warband
  19. Varghulf Conversion for an AoS28 warband
  20. Converted for a AoS28 Warband
  21. Dire Wolf Conversion for an AoS28 warband
  22. Varghulf's just got some touching up to do but so far i'm pretty happy with it. I was worried i'd made the wrong call on not doing his 'skin' the same tones as the vampire lords but i'm glad i didn't because i think it would of been far too bright on do much of a surface area it'd spoil the monochrome effect/limited colour palette. Also its another thing you can pick out about the vampire lord when they're next to each other.
  23. Fell Bates And Bat Swarm painted. Somehow i wasn't as convinced about how these came out. i think i could of gone blacker rather than grey on the feathers but that might of been too much. Swings and Roundabouts.
  24. WIP Fell Bats/Bat Swarm. Trying to keep with his fluff by making a creatures of the forest/more natural than undead feel but obviously tried to link them in by using more Ruins on the the base. This is pretty much all I'm going to do modelling wise so far, next I'm going to start painting what I've got.