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Found 24 results

  1. Hello, I am a long time 40k player and my local gaming group has been nagging me to join in some AoS fun. With the new Morathi and Musali models they have won me over. We are starting a tale of 4 warlord next month so I will slowly be introduced into the game over a few months. I will probably have some dumb questions and some 40k confusions but I am looking to get some pretty snake ladies on the field and throw some dice.
  2. Hey everyone, Posted a WiP version of this on the Daughters of Khaine thread, thought it'd get more responses in this forum. The rest of the model isn't done, I'm looking for thoughts and critique on the skin.
  3. Allegiance Cards: Daughters of Khaine

    Version 3.00.00


    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, Command Abilities, a spell card for Arcane Bolt and Mystic Shield, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  4. Progress

    Here's some pictures of my hobby progress this week! 5 Witch Aelves 2 Sisters of Slaughter 1 Death Hag Some of these models look a little "beat-up" as they have been stripped and repainted and repaired a number of times unfortunately. But they serve as a decent starting point for the new army
  5. Hair!

    Here's a few updated images of the colour scheme on the first Witch Aelf and on a second one too. Apologies for the phone photos I'm generally happy with the scheme. If it looks ok on these two it should look better on other models. These ladies have been test models for a number of colour schemes over the last 2 years and have stood-up to a lot of paint stripping. There are some flash issues here and there that I'll fix with the next few models too!
  6. Witch Aelf test

    Hi everyone. This is the beginning of my test colour scheme for my Daughters of Khaine army. It's using a bronze and purple on pale skin combination. It's still early stages so she might need some cleaning up. The whole mini was zenithal highlighted and then the skin was airbrushed with Vallejo Game Air Barbarian Flesh, then highlighted with Vallejo Model Air Skin tone. A 1:1 Druchii violet and medium mix was then washed into the recesses, followed by a 1:1 Caroburg Crimson and medium wash into the eyes and mouth. Finally the skin was dry brushed with Pallid Wych Flesh and a second glaze/shade of the eye sockets and then the skin is done. The armour and fabric is following WHTV's sister of silence bronze and purple method but the metalics are all Vallejo metal colors. I've only base coated the steel and the bronze needs cleaning up and a couple of highlights. The hair has me completely stumped though. I'm not sure why but the Khailebron hair (nihilahk oxide washed) appeals to me but I'm not sure.
  7. The Exiled Blood Cult returns

    Welcome to my hobby progress plog. For the next few months this will focus on my adventures building and painting my AOS armies and Terrain. The forces on my hobby bench at the moment are Mixed Order / Hammerhal City alliance. This is my Archmage from the Spire of Dawn set. Just bought from ebay last week. Daughters of Khaine This is just phase one. More to come this weekend with Morathi and another box of Witch Aelfs! Terrain Warscryer Citadel Mixed Chaos I have a Dark Oath Warqueen in the works The next few weeks will be dominated by Daughters of Khaine progress. Here begins my war on the legions of grey plastic, wish me luck!
  8. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  9. Altar of Sacrifice

    It looks like I’m not the only one to have thought of building a temple to Morathi, @Richelieuis going a more traditional route than me but I’m still within the sphere of Grecian influence. When I saw the recent video I thought I’d just knock up something quick. Weeks later I’m still not done but slowly getting there. I’m going for a more rural sacrificial altar, something to represent a damned piece of terrain in the rules. I want maximum playability too so I’ve kept everything flat. The whole thing is cast in plaster with the texture added in with a sculpting tool. I felt that the rune needed to be prominent so I placed it right I’m the centre. The three smaller altars will flank the central one, giving at least the impression that models can gain cover. It total I’ll have six of these altars. I’d toyed with the idea of having the whole thing mirror the old Dark Elf pantheon mandala but that’s a little to excessive. the next things I have to do is weather everything, get the three additional altars sculpted and mount them on a base. I’ll be adding foliage and such. Hopefully another week or two will see me finished.
  10. The idea for this project arose shortly after the Daughters of Khaine teaser video was published. There had already been some discussion around the Greek influences evident in the Malign Portents Shadow Queen video and the new teaser reinforced those thoughts. I tried to think of different ways I would paint the new models, but my mind was suddenly consumed by the image of a Greek temple. My initial thought was to do a faithful, 28mm scale representation of a historical Greek temple. I quickly did the math, however and came to the conclusion that such a building would consume nearly 1/4 of a 6'X4' battlefield, so that was clearly out of the question as I wanted a functional piece of terrain. I got to doodling (I am by no means an artist, so please be gentle) and sketched this basic design: After thinking through the basic dimensions, the next step was to find the columns. After doing some research I headed to the local crafts store and bought these: They are designed to support tiers on a wedding cake, but they are durable plastic, fairly inexpensive and perfect scale. That's all for now! This weekend I'll be hitting the hardware store for some high density foam insulation for parts of the structure, and a piece of MDF for the base. Then on to the art supply store for some foam board for the roof. Morathi is an unforgiving Queen and she'll accept no excuses if I have not completed her temple by the time she returns to the mortal realms.
  11. The Solanaceae Coven AAYYYYYYYYYEEEEEEEEEEEEEEEE. They're here! They're finally here! Being a Dark Elf-player since Storm of Chaos, I've waited long and patiently for the day when I would drop everything in my hands to pick back up my old army in Age of Sigmar, and now, with the reveal of Daughters of Khaine, that day is come. I've already played a bit of Darkling Covens as allies to my Stormcast to sate the worst of it, but finally, we have a full release with a stand-alone battletome. So to sate the worst of the itch while waiting for the full release, I dove into my old stuff and dug out everything I had from ye olden days of Warhammer Fantasy battles; a lot of stuff still on sprue (two Cauldrons, two Medusae, ten Warlocks, ten Sister of Slaughter), and a bunch of old pewter Witches, in addition to my Death Hag and Witch unit from the latest version of the army. Said Witches that, literally less than an hour after the video was posted on Youtube, found themselves in a somewhat soluble bath. Over the last couple of days, they've been paintstripped, cleaned, rebased and painstakingly restored from all manners of battle damage from wear and tear (broken knives, large patches of superglue on pieces that have had transportation accidents over the years, heads fallen off). For their painting, I've decided to go a bit closer to the "classic" Druchii colour scheme of purple and silver. I also want to find suitable colours that make them properly match each other even with the addition of the snake-bodies and wings that will be included in the army soon, which made me think to nature's own palette, specifically that of the deadly nightshade. The various tones of purple and yellow is perfect for the cloth and leather, the berries will suitably work with their black boots and hair, the green for the snake-like bodies, to mirror the Gonyosoma oxycephalum. Until the release of the book, I'll have my hands full painting up everything I already have in stock, which should bring me to a solid starting platform for the new units. I'll try and get a few tutorials and similar articles in here as I go along, sharing updates as they (albeit, most likely rather slowly) happen. For now, here's my current status - the first ten Witches, sprayed Mechanicus Standard Grey for their primer, with three layers of Rakart Flesh thinned out with Lahmian Medium to give them a solid foundation for their flesh. I look forward to continuing this journey in anticipation of the book - watch this space!
  12. Hi Guys! I figured I would post some pics of my first Witch Elf I painted up as a test model. I absolutely loved painting this fig! The sculpt was awesome, super clean and dynamic posing! This is the first female model I have ever painted and would love to hear some feedback as this will be the army that I begin painting up this year for the tournament circuit. I plan on keeping everything to this standard as I have set a personal goal to win a best painted award at a GT sized event this year. I apologize for the low image quality the camera on my phone is total ******. -CB
  13. Darkling Covens Allies for DoK

    Hi all! My girlfriend is looking to get into Warhammer with a Daughters of Khaine army. We bought the box set for them, but we're holding off on buying more till the army release comes out (soon hopefully, it would seem!) In the mean time I wanted your guy's suggestions on what we should include as allies from Darkling Covens. For 200 points I think a sorceress and some darkshards would be good. For 400 I figure just add some executioners. What do you guys think?
  14. So in order to avoid me spamming the malign portents tale of ?? With all my project photos I have instead decided to make a topic to share my painstaking tribal themed daughters of khaine conversions with you all! These are trying to be designed with both being a fun army project and also a first forray into AoS28 with some of them, trying to capture character and a bit of a dark edge in the girls (painting is gonna make all the difference I think) Anyway without further ado here are the girls so far!!
  15. After a failed attempt to seriously get into AoS a while ago which was totally overrun by the release of 40k 8th edition, I'm back into the AoS train! And this time I've actually bought an army as a proof I'm here to stay : I'm going to do an army either usable as Hosts of Slaanesh or as Daughters of Khaine, thanks to the similarities between the models and a liberal use of greenstuff and magnets! The fluff idea behind them is a bit twisted, they'll basically be the remains of a dark elf Cult of Slaanesh from the old world that supposedly turned to Khaine when Malekith rose, but still the cult remained beneath the surface and, when the End of Times came and Morathi revealed her true allegiance again, they returned to the Dark Prince in search of power. However, in the Mortal Realms, with Slaanesh gone, and the cult of Khaine divided, they turned to a new master, Malal, the Renegade god, who promised them the power they had lost. Because of this they're the Divided Host, followers of three powers but not entirely of none, which fits perfectly the Invaders trait of the Hosts of Slaanesh. I've already posted my lists in both the Let's Chat threads of the Daughters of Khaine and Hosts of Slaanesh, but also wanted to have a thread to post the AoS version of the models (you can check my thread at the Bolter and Chainsword for 40k-related things, daemons are usable in both systems after all), and that's why I'm posting here. I've already finished a Cauldron of Blood/ Chariot of Slaanesh. The chariot version can either be used as a Herald on Exalted Seeker Chariot: Or as a non-Exalted Chariot by removing the seekers and extra armour on the sides, which are magnetised: And then there's the Cauldron of Blood version, which exchanges the lash for a chalice and adds... well, a cauldron of blood, as you could expect: It's all done based on the Cauldron of Blood box, which is a truly amazing kit and I couldn't recommend it more. I've basically turned the staircase outwards, the rack that should hold the frontal wheels upwards with two steeds of slaanesh chained to them and the armour plates that normally are beneath the stairs I've put on the sides with another two steeds, this ones with daemonettes riding them. The steeds are all done with a press mold of the classic Juan Diaz sculpts and retconned a bit with greenstuff to differentiate them and fix the many errors that a press mold leaves. As for the witches/ daemonettes and the hag/ herald, I've carved off the nose and the "tiara" they have so that their faces are like the old daemonettes, converted the boots into clawed feet and changed a knife to be held sideways, mimicking the shape that a daemonette claw would have. Also the Herald has a magnetised arm that can either be used with a Flensing Whip or a Witchbrew, and maybe I'll make a Deathsword option later on if I need to. What I'm debating right now is about how to paint them, though I more or less have a scheme thought: I still need to try a more human-like skin tone, though I like the one I did here a lot, so will probably end up with it anyways. My main doubt right now is with the hair, should I paint it white, black, black with white points? Any opinion would be appreciated! Other things I'm contemplating are the colour of the eyes, I'm tore between glowing green and pure black; and will try different tattoo patterns later on to see how they look. Also take into consideration that the one on the left is mostly finished, but the right one isn't. Anyways, hope you like it and comments and constructive criticism are always welcome, hope to update with more models soon!
  16. Let's chat: Daughters of Khaine

    Aloha! With GHB2 on the horizon and Daughters of Khaine having been confirmed to have allegiance abilities, it suggests they aren't getting any love anytime soon, or that they likely won't be involved in the new Aelves release whenever that is. So let's instead try to look at what we have, and see where we can go with it. I have a metric ducktonne of various DoK-models from my old Dark Elves that I look to put to use, and with this book, it might just be the reason we need to pick up our old girls. Unit by unit, we're still pretty limited, though we're ahrdly worse off than for example the Ironjawz. Let's look at what we currently have; Cauldron of Blood: Offers Bloodshield and a very strong command ability, but suffers from having to choose between combat prowess and Witchbrew. A decent buff machine at a very reasonable price, and very powerful in that it has monster stats but not the monster keyword. Death Hags: Extremely cost-efficient, and offers the possibility of creating large areas of increased bravery for units with banners. The potentian for multiple Witchbrews allows your cauldrons to take the sword option. One of your very few sources of mortal wounds with her prayers. Witch Aelves: Your bread and butter. Units of 30 of these have a buffer for casualties before combat, and the amount of potential buffs and rerolls make the sheer amount of saves you're able to force intimidating. Look out for a points decrease in GHB2 if skirmish values are anything to go by, Bloodwrack Shrine/Medusae: You give up a bit of speed for 8 extra wounds when you take the shrine compared to the singular Medusae. At only 20 points extra (currently), the added survivability and damage potential (through crew and Aura of Agony) of the shrine is a no-brainer unless you really need the extra few inches in the early game. Another source of mortal wounds. Sisters of Slaughter: Significantly more expensive than the Witches, but perform a largely different role. With their added defence and mortal wound retaliation, these girls are perfect elite hunters to go up against enemy heavy infantry. Doomfire Warlocks: Your primary and most reliable source of mortal wounds, and the best objective claimer you have. They don't get a banner, however, and is very susceptible to battleshock. Bloodwrack Sisterhood (battallion): It's cheap, and it offers a potential Kunnin Rukk effect... but it's also extremely situational, and sadly only allows a single Death Hag to be taken, making it far less valuable as a one-drop. The plus side is that it affects all your units, as DoK is not an MSU army and you rarely use more than six units. Worth it, but far from mandatory. Potential allies: Executioners are an obvious choice, adding armour and reliable mortal wounds to the army, as well as the lore connection between them and the Witches in the old world. An Archmage offers an added layer of protection, similar to Death's current allegiance ability. Shadow Warriors offers a ranged threat, as well as an option for screens and early charges to allow your girls safer passage. A Celestial Hurricanum provides target saturation for the Cauldron and Shrine, as well as a potential ranged threat and buffs to the girls. A Durthu is just flat out a monster, that demands attention and will keep a lot of damage off your girls. Strenghts: Fast, massive numbers, solid bravery, can output insane amounts of damage, large models without monster keyword. Weaknesses: Dies fast and easy, damage output considerably lowered when losing buffs, no significant ranged threat, lack of mortal wounds, bad combat heroes. Overall verdict: DoK are currently in a really bad state, and until we see the new rules, they're not even remotely competitive. With certain points adjustments, however, and allegiance abilities that cover some of the weaknesses, rather than enhance the strengths, I think they can be an interesting choice for a mid-tier army, giving some much needed love back to the druchii. I for one am massively excited to see where they end up, and if they are viable enough to invest time in re-basing and re-building my old models into a coherent new AoS force. So, what would we like to see for the DoK? Which abilities, which units getting points adjusted? Discuss.
  17. cauldron.jpg

    Photo with slightly better light.
  18. Hi guys, Hoping for some pointers, if you'd be so kind? I've got the core my force down and I've been led more by models I like than thoughts of competition. However, since I got Azyr I've been messing with list after list thinking about how to build my force into a full 2000 points and maybe even take it out for a spin at some events. I have Witch Aelves and a cauldron that are definitely the 'thematic heart' of my list. But, what do I add? I've got a few different ideas and some notion of the pros and cons, but I'd value a little appraisal. 1: Witches and Warlocks Cauldron, Death Hag 20 Witch Aelves, 20 Witch Aelves, 20 Witch Aelves Bloodwrack Sisterhood 2 Bloodwrack Medusae, 15 Doomfire Warlocks. Pros: more groups of witches have better chances of getting that 6 and making the formation worthwhile. Cons: No shooting, 20 witches means when 1 dies they lose their bonus for having 20+, holding objectives? Defending, surviving. 2: Double Cauldrons Cauldron, Cauldron, Death Hag 20 Witch Aelves, 20 Witch Aelves, 20 Witch Aelves Bloodwrack Sisterhood 2 Bloodwrack Medusae, 5 Doomfire Warlocks, 10 Sisters of Slaughter Pros: *same as above +Second cauldron improves chances of Witch Aelves surviving long enough to make it into combat, second chance at that 5+ ward. Cons: *same as above -> No shooting, 20 witches means when 1 dies they lose their bonus for having 20+, holding objectives? Defending? 3: Blood and Wood Cauldron, Glade Lord on Forest Dragon, Spellweaver 10 Dreadspears, 20 Glade Guard, 8 Glade Riders 10 Doomfire Warlocks, 30 Witch Aelves Pros: Mobile, can shoot, has a more obvious back-line for holding ground, Glade Lord as trouble shooter, Spellweaver resurrecting Glade Guard could give them a little more staying power, Glade Riders to harass, draw attention away from Witches. Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. Still a glass hammer. 4: Blood and Thunder Cauldron, Lord-Cellestant, Knight-Vexillor 10 Dreadspears, 5 Liberators, 5 Liberators War Hydra 15 Doomfire Warlocks, 30 Witch Aelves Pros: Toughest list I've drafted (wounds and saves). Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. 5: Hello Dark Elves my old friend... Cauldron of Blood, Mistweaver Saih, Sorceress 10 Dreadspears, 10 Dreadspears, 10 Dreadspears War Hydra 1 Bloodwrack Medusae, 15 Doomfire Warlocks, Witch Aelves Pros: Plenty of magic, a definite balance of offense and defense. Cons: Not taking advantage of any big buff. Just minor synergies between a unit a hero. Notes: So, I'm big on Witch Aelves, a Cauldron and Doomfire Warlocks. I haven't played that many games really, certainly not competitively, I imagine any of these lists would get absolutely nuked by whatever teleporting, rapid-firing, mortal wound farting monstrosities are currently ruling the meta out there. So I'm not that bothered if it's rubbish compared to them. As I built these lists I was making up fluff and imagining the painting etc. I could enjoy building any of them. I like the Exiled Blood Cult formation - but I'm not keen on using a 'Dark Elf' warscroll (haven't they been... "archived" now?) I think Cauldron of Blood is enough of a buff for the Witch Aelves, without going all in on the Bloodwrack Sisterhood. The Bloodwrack Sisterhood is a pain in the butt. It's a clunky points jigsaw and (IMHO) its bonus works against the warscrolls. That is to say, the warscroll rewards you for BIG groups of witch aelves, formation rewards you for LOTS of groups of Witch Aelves and if you try and reach for both those prizes you got 90-120 Witch Aelves to cram around your 1 'battallion unit' cauldron. Not to mention that's basically your whole army there, in one giant bubble, which can't be everywhere at once. Does any one of these lists at all strike you as markedly better or worse than the others? Do you have any hints or tips I could benefit from (besides bin them all and buy the new Raptors with heavy bolters Sigmar's-Stormy-Strike-Lightning-Comet-Celestial-CrossbowsTM)?
  19. Area Saves

    Guys, I hope you can help me out, I have a question that is really bugging me! If a model (such as the cauldron of blood) grants an area shield to other models and a unit benefits from this rule, with some of its models in range of the shield and some outside, if that unit gets shot, how do you decide on whether models within that unit get the save? For example I have a unit of 20 Witch Aelves, 10 within range of the shield and 10 not, I then suffer 10 wounds during the shooting phase. Do I get to choose which models within the unit get wounded first therefore potentially they all get saves? Or do none of them get saves?