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Found 44 results

  1. Payce

    Let's chat: Daughters of Khaine

    Aloha! With GHB2 on the horizon and Daughters of Khaine having been confirmed to have allegiance abilities, it suggests they aren't getting any love anytime soon, or that they likely won't be involved in the new Aelves release whenever that is. So let's instead try to look at what we have, and see where we can go with it. I have a metric ducktonne of various DoK-models from my old Dark Elves that I look to put to use, and with this book, it might just be the reason we need to pick up our old girls. Unit by unit, we're still pretty limited, though we're ahrdly worse off than for example the Ironjawz. Let's look at what we currently have; Cauldron of Blood: Offers Bloodshield and a very strong command ability, but suffers from having to choose between combat prowess and Witchbrew. A decent buff machine at a very reasonable price, and very powerful in that it has monster stats but not the monster keyword. Death Hags: Extremely cost-efficient, and offers the possibility of creating large areas of increased bravery for units with banners. The potentian for multiple Witchbrews allows your cauldrons to take the sword option. One of your very few sources of mortal wounds with her prayers. Witch Aelves: Your bread and butter. Units of 30 of these have a buffer for casualties before combat, and the amount of potential buffs and rerolls make the sheer amount of saves you're able to force intimidating. Look out for a points decrease in GHB2 if skirmish values are anything to go by, Bloodwrack Shrine/Medusae: You give up a bit of speed for 8 extra wounds when you take the shrine compared to the singular Medusae. At only 20 points extra (currently), the added survivability and damage potential (through crew and Aura of Agony) of the shrine is a no-brainer unless you really need the extra few inches in the early game. Another source of mortal wounds. Sisters of Slaughter: Significantly more expensive than the Witches, but perform a largely different role. With their added defence and mortal wound retaliation, these girls are perfect elite hunters to go up against enemy heavy infantry. Doomfire Warlocks: Your primary and most reliable source of mortal wounds, and the best objective claimer you have. They don't get a banner, however, and is very susceptible to battleshock. Bloodwrack Sisterhood (battallion): It's cheap, and it offers a potential Kunnin Rukk effect... but it's also extremely situational, and sadly only allows a single Death Hag to be taken, making it far less valuable as a one-drop. The plus side is that it affects all your units, as DoK is not an MSU army and you rarely use more than six units. Worth it, but far from mandatory. Potential allies: Executioners are an obvious choice, adding armour and reliable mortal wounds to the army, as well as the lore connection between them and the Witches in the old world. An Archmage offers an added layer of protection, similar to Death's current allegiance ability. Shadow Warriors offers a ranged threat, as well as an option for screens and early charges to allow your girls safer passage. A Celestial Hurricanum provides target saturation for the Cauldron and Shrine, as well as a potential ranged threat and buffs to the girls. A Durthu is just flat out a monster, that demands attention and will keep a lot of damage off your girls. Strenghts: Fast, massive numbers, solid bravery, can output insane amounts of damage, large models without monster keyword. Weaknesses: Dies fast and easy, damage output considerably lowered when losing buffs, no significant ranged threat, lack of mortal wounds, bad combat heroes. Overall verdict: DoK are currently in a really bad state, and until we see the new rules, they're not even remotely competitive. With certain points adjustments, however, and allegiance abilities that cover some of the weaknesses, rather than enhance the strengths, I think they can be an interesting choice for a mid-tier army, giving some much needed love back to the druchii. I for one am massively excited to see where they end up, and if they are viable enough to invest time in re-basing and re-building my old models into a coherent new AoS force. So, what would we like to see for the DoK? Which abilities, which units getting points adjusted? Discuss.
  2. Hi everyone! Been in the hobby off and on (mostly off) for 23 years. My Dark Elves started around 2005 with a box of spears, then when the plastic corsairs came out, a couple of boxes of them and some cold ones. Collected a load more again in 2009 ish, but again, they've remained unassembled or grey. Always meant to start afresh with the launch of AoS, but yet again, life took over. Well, it's time to start again. Order Serpentis, 1k to start with, using models I already own (a few more than I can use pictured): Will be using the dragon (a High Elf conversion pre the Dark Elf launch dragon), a hydra (new to replace the ancient metal one!) 2x5 Dreadknights and I can choose between the chariot, sorceress and assassins to begin with. Theme: Blue skinned, though going to make this more grey with the unpainted models. Purple plate armour, silver chain mail, glossy black, bits of gold, and blue green style sea dragon cloaks. Unsure of colour for the hydra or dragon (black, but thinking of the highlight). The snow bases will be redone, now I have some actual snow stuff to use! First model, to ease me in, was selected by my 7 year old son. I hoped he'd pick the sorceress, but selected another assassin: Think he liked the claw! Aiming to have a good chunk ready by the end of March, playing the first proper matched game on 23rd with a mate who is also returning to the hobby! Hope to have most done by then... We'll see. Any more pics wanted, any questions, please ask!
  3. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  4. So in order to avoid me spamming the malign portents tale of ?? With all my project photos I have instead decided to make a topic to share my painstaking tribal themed daughters of khaine conversions with you all! These are trying to be designed with both being a fun army project and also a first forray into AoS28 with some of them, trying to capture character and a bit of a dark edge in the girls (painting is gonna make all the difference I think) Anyway without further ado here are the girls so far!!
  5. A few questions arose in a recent game- 1. Does the Phoenix’s attuned to magic ability stack? The wording seems to suggest it does (“if a wizard” rather than “if any wizards”) 2. Does the wrathmonger’s crimson haze stack for each model in the unit that’s within 3”? Again, wording seems to suggest it does. 3. For the daughters of khaine spell mind razor, (or other abilities such as banshee screams) do bonuses (both positive and negative) that affect bravery affect the extra damage of the spell? Obviously extra bravery from 10+ models doesn’t apply as that specifies it’s in the battleshock phase, but would darkling coven banners count for example? 4. I’ve asked here before but didn’t get any replies at all- for a flamespyre Phoenix’s wake of fire ability, does the model have to completely move over the target unit, or can they just be clipped to activate the effect? Thanks!
  6. Sooo spent practically my entire day today working on Morathi. Building her and then beginning to paint her! She's certainly shaping up nicely looking forward to seeing her when she's done. I'm a bit unsure on the pink scales but well they'll do! Unless I can find a better colour to add my second drybrush coat with. Drybrushing them wasn't too bad and makes it a faster process!
  7. Hoseman

    Aelf union for competitive

    Hi all. With the new Idoneth I have renewed my love to elfs so I'm finishing my wanderers/wood elves army and starting an idoneth one. So as I have SCE and some Kharadron I like usually to make mixed order lists as I usually play without allegiance abilitys. So with this in mind I would like to make an aelf competitive army, if it's possible for 1k and 2k points... I dont usually go competitive but I will try to make the best with the things I have (sylvaneth, Wood elves/wanderers (dragons included) and idoneth deepkin). The idoneth army is better to go by his own or with allys because of their own rules... but they could fix on a mixed aelf army too I think we can make some very good aelf power!! Anyone else giving Aelfs love?
  8. Greetings, I sell the following army lot on ebay: - 6 x 10 Witch elves (I provide round bases for 30) - 2 x Daughters of Khaine Blood Coven - 2 x 5 Doomfire Warlocks (I provide oval bases for them) - 2 x Dice packs https://www.ebay.es/itm/273130979232
  9. grenndal

    My heartrenders

    I am pretty new to AoS but been in 40k for a while. I wanted to share my recent work with you guys. I know it is pretty bad but it is what I can do with my old man eyes and these hams at the end of my arms. It took me forever to just add the eyes I don't know how you guys can do it. Hope you like them.
  10. elfhead

    Melusai (work in progress)

  11. Hanskrampf

    Allegiance Cards: Daughters of Khaine

    Version 3.00.00

    46 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, Command Abilities, a spell card for Arcane Bolt and Mystic Shield, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  12. Thiagoma

    Help with Khirenai

    Greetings! I am starting an army of DoK and so far i got: 1 Magnetized Cauldron/Shrine 30 Witch Aelves (will get more soon) 5 Blood Sisters 5 Doomfire Warlocks 2 boxes of Khirenai (to be assembled) My Question is how should i build the Khirenai? Hearthrenders seen like the better choice, since they would join the fight and shoot right away without needing a 9 on the charge. Unless i am missing something i dont see much of a point on Liefetakers with the exception of fullfilling requirements for Cauldron Guard. Am i wrong?
  13. Theduke

    Snake Pit

    Greetings! As you can probably guess, Im going to be painting up some Daughters of Khaine. I waited to see the Idoneth release and while cool, they dont quite match up to the DoK figs in my opinion. Im going to go with the Temple Nest to start with and go from there. Im planning on painting up marble bases for them. Im a firm believer that bases can either make or break a well painted fig. Im debating which color marble to paint. Ive got a really cool one ive used in the past and with green being the primary color for the snake part of the Blood sisters/stalker I think it will contrast well. Im going to substitute the blue/grey colors for a deeper red.
  14. ThalmorRepresentative

    Hagg-Nar Sect 2000 (DoK)

    Hi TGA Community, I'm new to AoS and am looking to begin with a few friends. I'm looking to start the Daughters of Khaine and the Idoneth Deepkin sometime in the near future (Yeah I'm the elf dude lol). I'm just building a 2000 list to work toward and gradually build, so any input would be appreciated! Sect: Hagg-Nar Battalion: Hagg-Nar Cauldron Guard 1x Slaughter Queen on Cauldron: Command: Devoted Disciples Artefact: Thousand and One Dark Blessings Prayer: Sacrament of Blood 1x Hag Queen on Cauldron: Artefact: Iron Circlet Prayer: Catechism of Murder Battleline: 30x Witch Aelves w/ Paired Knives 10x Witch Aelves w/ Pair Knives 30x Sisters of Slaughter w/ Barbed Whips and Bladed Bucklers Others: 10x Blood Sisters 10x Khinerai Lifetakers 10x Khinerai Lifetakers I think the plan is to surprise the enemy with a more durable build. I have taken two Cauldrons (which might be an over-investment, not sure) to anchor either flank and hopefully effect the center as well. Hagg Nar boosts this effect with +1 to saves. I am not sure about how good the fanatical faith save becomes, does the +1 roll for Blood Shield apply to fanatical faith? The Thousand and One Dark Blessings makes the Slaughter Queen even more of a tank. The Hag Queen can also buff with Catechisms of Murder, which I'm also thinking about taking Crimson Rejuvenation, but I figured that I would want CoM more. 30 Witches and 30 Sisters of Slaughter to charge in and cut through infantry, one in the center, and one nearby on the flank. 10 aelf Witch Squad is meant for rearguard duty and objective guarding. Blood Sisters are meant to anchor and put pressure on a particular flank. The Khinerai are meant to be in reserve from turn one, then come down behind enemy lines and clean up any vulnerable ranged units. When they complete their task, the Khinerai will charge into any combats or weakened units (hopefully from the rear) and help finish them off. That's how I'm planning it for the most part! Would appreciate any advice!
  15. Uprising

    Only Order

    Hello everyone, and welcome. Brief Intro: Lately, I have been putting the hobby(playing war-games for 10 years) on the back burner due to multiple changes in my life (moving, new job, losing 50 lbs), but I kept buying models, battletomes and paint in the 8 month hiatus. I always enjoyed painting and assembly (actually playing varies), but do not have the time like I did in High school/college for the hobby. So, I made some hard choices and sold about 14 armies/projects/other games and kept my favorite. Surprisingly, My 3 out of 6 favorite armies are order(stormcast are simply tagging along). In this thread you will be seeing SCE, Slyvaneth, Daughters, Seraphon, maybe Deepkin, and other projects. Each army will be planned, have phases, tutorials, and story. Battle reports are possible but later down the road. This thread is a way to stay focus, and motivate, and give back to the community. I will be doing a status updated every Friday (I will post also when models/lore/battle reports are finish). In order for preventing burnout, I work best when I have a main project, and a smaller side project for variety/break. This thread may update into a blog at one point (depends if this works). So let it begin.
  16. zedatkinszed

    Morathi High Oracle complete

    She was done mainly by airbrushing. Her skin is Vallejo Model Air Skin Tone over Vallejo Game Air Barbarian flesh, washed with Reikland Fleshshade, then a thinned burst of VMA Skin tone followed by a thinned (and targtted) wash of Druchii violet. Her golden pieces are are Vallejo Metalics Copper and Gold. Based with Copper, highlighted with a 50:50 mix, then a final edge highlight (with airbrush) of Gold. These paints are an absolute dream. Stop using GW metalics and get these. Her boots and gloves are a mix of Vallejo model wash grey, nuln oil, abaddon black and incubi darkness. Her hair is the same mix but with more green (so that when she becomes the Shadow Queen the hair and snakes resemble one another). The fabric is Screamer Pink on the outside and Khorne Red on the inside. Both washed with Nuln Oil, Druchii Violet and highlighted with the original colour and edhge highlighted with Wazzdaka red and Slannesh Grey respectively. The Slaanesh grey was the tough bit. It needed significant clean-up and a targetted wash. I learned my lesson here - use a bigger brush! Her hair and cloth were the only bits not airbrush based and honestly I regret not doing that. It was becuase messed up the order in which I painted by starting with the metalics and then the skin - which is how I would hand brush (inside-out and all that) - but I should Have started with hair and cloth, then the metalics, then the skin.
  17. grenndal

    Mixed witch unit

    Sorry noob question here: can you have a witch unit of 10 with five of the have dagger and shield and five have the two daggers? Also if you give one a banner/instrument does it lose a weapon? I am coming from 40k and I know they are not the same game and I haven't seen in the rules about this.
  18. zedatkinszed

    Morathi

    Here's some pictures of Morathi. This was a nice model to work with for teh most part. Her head was difficult though and I messed-up her eye make-up a bit - you can really only see the errors on camera though. Her colour scheme is an evolution of the Witch Aelves's on which I've made some further progress: I'm still undecided as regards which Temple I'll go with but the scheme is versatile enough to fit in with either the Khailebron or Draichi Ganeth temples.
  19. Hello, I am a long time 40k player and my local gaming group has been nagging me to join in some AoS fun. With the new Morathi and Musali models they have won me over. We are starting a tale of 4 warlord next month so I will slowly be introduced into the game over a few months. I will probably have some dumb questions and some 40k confusions but I am looking to get some pretty snake ladies on the field and throw some dice.
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