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Found 39 results

  1. Okami

    Lets Chat: Flesh Eater Courts

    Hey Everyone You can see I have posted comments on Flesh Eater Courts a bit. However i realised there is real no Discussion on the allegiance as a whole. Unlike other allegiances like sylvaneth and stormcast etc, where they have a thread dedicate on talking about their rules. I'm coming from a Sylvaneth play style, I had so many artifacts, spells and many other options to take when playing in match play. Now moving into FEC after reading the book, there is no real "Meat" as i would say. Amazing Lore don't get me wrong, but with the lack of Choices in list building. Which I understand everyone who is a death player is getting frustrated with the lack of choice in taking artefacts, most factions are! However I feel the Generals Handbook 2.0 Will change that, with hopefully seeing each allegiance/army that has their own battletombe with no "Meat". Where i think we will see powerful artefacts for FEC especially something cool like SCE have with their rider heroes giving their beasts traits, Spells that can bring back slain models or buff them up somehow. Also giving Magic buffing and combat buffing treasures. That is for every faction BTW not just generic Death ones we have today. Especially with one of the most powerful artefacts being "nerfed" in the FAQ late last year. So lets get this conversation going where we share what we want to see FEC get, i understand it isn't the most popular faction, however they have their own TOMBE and most people don't see them working competitively as a lot of the command abilities is about summoning which costs match play points. But I feel different where I reckon i have wrote a few list with FEC in my mind that would actually be considered "Top Table" worthy. For example i'll share you my 2K list and my 2.5K list that I am building up for a few tournaments here in Australia. Also want to discuss how people use different units in the game and tactics that they use with models like Crypt Ghouls in Ghoul Patrol. 2K List: Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookVarghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 1980/2000 2.5K Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookAbhorrant Ghoul King on Zombie Dragon(400)Varghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)10 x Crypt Ghouls (100)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 2480/2500 There very similar lists, however I feel at the way the deadwatch works at 2.5K their quite powerful especially with the GK on ZD around in the hero phase and also having two Courtiers to bring back a whole back on a 5+ is quite powerful. So what is everyone recently running? Thinking about building? Conversions etc? Let's get this conversation going and see people just want to run mixed death. - Okami
  2. Thomas Lyons

    Holy Wars 2018 Coverage

    Heya friends! As many know, this past weekend was the Holy Wars 2018 narrative event in the Chicago-area. Holy Wars is the premier narrative hobby event in North America that miraculously balances the highest levels of hobby with the highest levels of competitive play. This year was certainly no different. I've posted some photos at the end of the page with stand out armies at this year's event. Photos of @Holy Hammer Hern's beautiful tables can be found in my Holy Wars 2017 posts from last here (found here, here, and here). Vince and I have done a lot of coverage thus far so I don't see a reason to repeat those details here. On the drive home from the event, Vince and I covered each of our games in a blow by blow coverage over the course of two videos. On Wednesday, we had Steve Herner (@Holy Hammer Hern), who is the creator and driver behind this event along with his club the Holy Hammers, on to Warhammer Weekly where we talked all things Holy Wars and his experiences as a ringer for the event. Finally, last night we @Rob Symes's Honest Wargamer show where we talked about the event and our experiences (Apologies to David Griffin for getting our score wrong on Rob's show; it was 14-6, not 20-0). The links to all of this coverage can be found below: https://www.twitch.tv/videos/234249072 While I didn't perform as well in the games as I would have liked, I was honored with the Hobby Hammerist Award for a second year in a row. I was super honored by it as there was such stiff competition at the event in the hobby categories. Thanks for such a great weekend everyone who attended and participated! Now enjoy a handful of the awesome looking armies that were present at the event!
  3. JamesT

    Competitive Wanderers(yep)

    I think Wanderers are slightly under-appreciated, and hear me out: Yes, they are extremely fragile. But as a shooty-alpha strike they can ruin people. Here's a list concept I've been playing around with: Allegiance: WanderersLeadersNomad Prince (80)- General- Trait: Stalker of the Hidden Paths - Artefact: Starcaster Longbow Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Battleline30 x Eternal Guard (210)- Wanderers Battleline30 x Glade Guard (360)30 x Glade Guard (360)30 x Glade Guard (360)Units1 x Gryph-Hound (40)- Allies10 x Skinks (60)- Meteoric Javelins & Star Bucklers- AlliesTotal: 1970 / 2000Allies: 100 / 400Wounds: 163 I would deploy them turtled up on one side hugging a board edge (keeping one model from each unit within 6" of the Nomad Prince), and in my first turn I would strike. This is an alpha-strike list pure and simple. Everything teleports up aggressively to be in range of the enemy. Eternal guard go in front of the units so that I have the possibility to fade away next turn. But here's the breakdown of averages: Everyone congo-lines to get one model from each unit within 8" of the Nomad Prince when they arrive from Realm Wanderers Each Wayfinder does their once-per-game 3d6 shots. That's 15d6 shots that are 3/3/-1/1 and reroll 1s. 27 wounds at -1 on average. 1.5 wounds with no rend from Hawks The 90 Glade Guard then also pop their once-per-game -3 shots. So 90 shots at 3/4/-3/1 and reroll 1s as well. 32.5 wounds at -3 on average. That's enough on average to wipe out several units. Kill 50-60% of the unit and let the rest battleshock off. Can try and snipe heroes, warmachines, etc. But even if they managed to completely bubblewrap the heroes, it will still wipe out the front line in one volley. There's an option I'm weighing for the list: Lose Wanderers allegiance and go Living City Allegiance from Firestorm. This lets me take generic order traits(cool), but it also means, crucially, that I can hold everything in reserve and deep strike them on. So I can be completely immune to Gaunt Summoner, Helstorm/Ordinator, etc, and get my first strike guaranteed. But I lose long-game flexibility of continued redeployment... Thoughts? Am I totally over-reacting, or is 32 -3 wounds and 27 -1 wounds alot for an alpha strike?
  4. So I think its about time we get one of these threads started for Newest army to AoS. I want to build a good all arounder with the main body, a battalion, being Disciples of Tzeentch. From what i have seen is so far Daemons have great battalions, solid battle line with pink horrors, and great heroes. Arcanites have freaking Tzaangors which are amazing in all their forms, ok battalions, and the heroes are pretty solid. So how about we work together and bring some Change to the mortal realms
  5. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  6. I've been tinkering with the idea of using Censer Bearers in my lists (I never really have due to finecast model / no real place in the army) and I think I've figured out how to make good use of them. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Blistrevous the Living Cyst Plague Furnace (200) - Artefact: Vexler's Shroud Plague Furnace (200) - Artefact: Liber Bubonicus Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline Battalions Congregation of Filth (140) Plaguesmog Congregation (160) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 176 Nothing super fancy or complicated on display here. This army sacrifices a few bodies for being a 3 drop list, which is important as having the power to decide who moves first is super important when playing pestilens. The Verminlord is the general, an obvious choice as he is the only model in the battletome with a command ability. He takes The Living Cist to enhance his mobility and combat ability slightly as the other artifacts aren't very useful, and his trait lets him pray like a priest. All around a solid if forgettable loudout. One of the furnaces takes Liber Bubonicus for extra prayer power., and this is the furnace part of the Congrgation of Filth, so he'll be deep in a nest of rats at all times. The most interesting choice here is the Furnace part of the Plaguesmog Congregation. He already recieves -1 to hit in the shooting phase beacuse of his batallion, and the Vexler's Shroud enhances that to -2. This should keep him nice and healthy at the front of my army. Eight groups in total of plague monks mean eight groups using their Book of Woes to shoot a mortal wound at the enemy once per game. Sounds neglible right? Imagine on average about 6 of those mortal wounds hit everything in a 13 inch bubble. You just halved on average all their character's health and chunked a section of troops off each unit, guaranteeing a battleshock test all BEFORE they get hit by the monk avalanche, tasty. The censer bearers are here for one reason, their enhanced Nocious Fumes from the batallion (instead of 4+ chance to deal 1 mortal wound to all enemies within 3" it's not a 2+ chance to deal d3 mortals, nice) and their ability to swing over the top of a line of plague monks. Coupled with the -1 chance to hit them with shooting they should do respecatably. I will be testing the list next week and will follow up with a report of the battle and any changes I plan to make (for there will always be ways to improve a list).
  7. The Angry Hobbit

    Events Oxfordshire

    Hey guys are the any sites that are posting events in the Oxfordshire area?
  8. until
    Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf
  9. Event Title: AngelCore 2017, LONDON. Tickets now available! 23/32 Sold Event Author: Skyel Calendar: Events UK Event Date: 11/25/2017 12:00 AM to 11/26/2017 12:00 AM Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf AngelCore 2017, LONDON. Tickets now available! 23/32 Sold
  10. Deathmaster Snikch

    Skaven Strength in numbers

    Hey Just wanted to see if I'd missed something. Big Skaven player but unfortunately a mono Pestilens or Skryre list is never gonna be my style even with allies, which is cool, I'll still be looking to play mixed Skaven I did see however that Pestilens and Skryre allegiance Skaven now get +2 bravery for every 10 models instead of +1 which is really fluffy and fits them really well lore wise. Considering we've lost the banner I think it's also necessary for battleshock reasons but my understanding is this is only for Skryre and Pestilens not all Skaven? So clanrats, Stormvermin, Nightrunners etc Anyone know something I don't as it would make sense and without it we're not really viable as an army anymore. Surprised it's not something they've addressed. The biggest push for AoS seems to be stormfiends and I don't really like them which is why I'd never do Skryre and the rest of the army is in need of an update models wise. All metal and quite dated (I've converted my own Jezzails and acolytes) Side note while I think it's cool the book has shaken things up im extremely disappointed in the legacy characters and their warscrolls being completely removed. I really wanted to do a Clan Mors verminus themed army next after the total war trailer and wanted to use Queek. Such a shame
  11. Baron_Bathory

    Is kunnin ruk + huskard spam dead?

    Hey guys! So it looks like kunnin ruk is now 160 points from the previous 60, savage arrows are 120/10 with no horde discount, also we can only take a unit of 30 instead of 40. Thundertusks basically lost their half wounds rule except against multiple wound hits, and were upped 20 points. Is this list in the crapper competitively? What do you guys think is gonna take it's place as the top destro list?
  12. Thor

    Lizards of the Storm

    Hello there internet. i've brewed a Stormcast list aimed for a tournament using the new Generals handbook. Most of the list is salvage from my old list which did fairly well in the meta against skyfires etc. The biggest change to the list is the Allies, which is.. well Skinks. as many as i could fit in. I'd like to hear your thoughts on the list. if there is any glaring mistakes or weaknesses. and in general your thoughts. Open to all Comments. you can be as Honest as you'd like. Allegiance: Stormcast EternalsLeadersLord-Celestant On Stardrake (560)- General- Celestine Hammer- Trait: Staunch Defender - Artefact: Mirrorshield - Stardrake Trait: Keen-clawedLord-Castellant (100)Lord-Relictor (80)- Prayer: Lightning ChariotBattleline40 x Skinks (200)- Boltspitters & Star Bucklers40 x Skinks (200)- Boltspitters & Star Bucklers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammers- 1x GrandhammersUnits2 x Tempestors (220)2 x Tempestors (220)Total: 2000/2000 The most obvious weakness is magic. Dracothian guard and Stardrake will melt away to mortal wounds caused by it. . Otherwise it should have great staying power. and mobility.
  13. Hi to all! With the new GH17 what is your opinion about power lever between grand alliances cherry picking army and subfactions with their own artefacts and CT?
  14. I just got back from Adepticon and what a weekend it was! While I went to ACON not expecting to play in the GT, I ended up being cajoled into playing in the GT and did surprisingly well. I surprisingly found myself sitting on Table 2 in Game 5 and ended finishing 10th overall after losing in that final game to the individual who finished 1st. I’ve had a lot of people ask questions about my list, so I figured I would do a blog about it and then follow that up with a couple battle reports from my games. I’ve long been tinkering with Nurgle Mortal lists looking for that magic formula. For competitive play, there is an entire suite of capabilities you want to have access to (high mobility, durability, chaff, etc) and Nurgle has to work really hard for some of those (i.e. Mobility). I finally settled on a list that had most of these capabilities, but since I didn’t plan on playing in the GT at ACON, I didn’t finish painting up the models for my optimal version of this list. So, I slightly modified my ideal list with what you see below: 140 Harbinger (Cunning Deciver Trait, Chaos Talisman) 120 Mounted Chaos Sorcerer (Crown of Conquest) 540 28 Chaos Warriors 60 10 Marauders 60 10 Marauders 60 10 Marauders 180 5 Blightkings 180 5 Blightkings 140 Plaguetouched Warband 240 Belakor 160 Sayl 120 Reinforcement Points (Options Below) 10 Plaguebearers (100) 10 Chaos Furies (120) This list looks ridiculously mundane at first glance. Even when it drops on the table, most will look at it and go, “…ok?” Dan Heelan very confusingly looked over at me at the start of Round 5 from Table 1 this weekend and asked how I got there with this list. I take this as a compliment and proof of how very deceptive this list is on paper to how it performs in the game. Strategy The list is a 3 drop inverted alpha strike list that involves flying the 28 Chaos Warriors up, stretching them out 1" apart (with a tail leading back to your line), and charging the enemy's units on the line on turn 1 (with only needing a 5 on the charge from the +1 charge on the chaos warriors against anything on the line). The rest of the list does a variety of supporting functions. Most of the heroes stay in the backfield spread out to zone the back edge from setups. While I rarely ended up doing a full zoning spread, the following image gives you an idea of what that might have looked like after turn 1 (with still another unit of Blightkings omitted from this deployment): Regarding Individual Unit Functions: Be'lakor serves as the safety for anything that flies over the front line, dealing with anything that needs rend (6 attacks, 3+/3+/-2/2 dmg), tanking any huge beasties I don't want on that front line (4+, ignores rend, can be mystic shielded with reroll 1's from Oracular visions), and can summon into their backfield when he is near the front line to steal objectives. His spell is counterintuitive to the list but luckily he has other spells to cast. The Marauders are largely present for taking objectives and zoning out areas of the board to prevent people coming on from table edges or being able to be summoned. The Blightkings provide the extra punch against soft units where bodies were needed to be cleared off objectives in the enemy territory. I hadn't planned on taking 2 units originally but it ended up being the exact number I needed in many of my matchups. Synergy The synergy is rather straight forward once you get started. Chaos Warriors get buffed up with Daemonic Power from the Sorc (reroll 1s to hit, wounds, and saves) and battleshock immunity from the Crown of Conquest, Mystic Shield from Be'lekor, a 5++ ward from the Harbinger (who is ideally safe in your back line). This ultra buffed anvil unit then gets thrown forward with Sayl to establish the front line and grind down anything it touches. The real magic of this combo comes from two things. First, the Warriors are -2 to hit in melee that entire first combat turn (-1 from plague touched, -1 from cunning deceiver). Even the best units will struggle to put significant wounds on a 3+ (reroll 1s), 5++, 5++ (against mortal wounds only) unit when they have a -2 to hit that unit. Secondly, and more importantly, when you deploy in multiples of 7 with this battalion, every time the enemy rolls a 6+ to wound that unit in the Combat phase, the attacking enemy unit takes a mortal wound back. Now, since this is triggering on their wound roll of 6+, I can still negate the actual damage with all the Warrior's defenses while still kicking back mortal wounds as the enemy grinds on the Chaos Warriors. This is doubly (or even triply) effective against Tomb Kings, Pestilens, and Destruction Battle Brew/Wild Fury who are bringing their own bonuses to wound, since it causes the mortal wounds to trigger more frequently (as my 4th opponent so painfully discovered with his double Stonehorns). Once you have the front line locked, if they don't have movement shenanigans, you can pull models from anywhere in the line and break coherency (as long as you aren't going to pile in at all). There were points where I had a single chaos warrior back in back field (to receive buffs), with the next closest Chaos warrior in his unit 24 inches away grinding on the remains of their front line. If I ever needed to reform, I could cast Sayl fly on the back warrior and retreat the unit with an 18" fly move back into coherency. Matchups The matchups I was most concerned about were coming against a Kunnin Rukk or the Beastclaw Thundertusk/Stonehorn mix, each for different reasons. The Kunnin Rukk could potentially overwhelm the warriors with hundreds and hundreds of attacks, while threatening or killing any of my support units with bad positioning. The Beastclaw mix on the other hand could potentially just shatter the front line with overwhelming power and pick off support units with Snowballs. I didn’t have a chance to play either of these lists coming into ACON, especially since I was still finalizing this Friday night at 11:30 PM. Despite proverbially building this plane in the air, it performed remarkably well. My matchups were Kunnin Rukk, Bloodbound, Phoenix Temple, Beastclaw mixed-Destruction, and the winning Tzeentch 18 Skyfire/Loc/Kairos list (on a table where almost all the terrain gave +1 to hit). I didn't see any SCE or Sylvaneth in my matches, although I would have changed tactics accordingly and bubble-wrapped/zoned with the Warriors as well. Nico helped me think about some of these matchups before hand, which helped tremendously in piloting my list. To that I am greatly appreciative. Final Thoughts on the List Immediately after I finished the final game on Table 2 with Kaleb (who won the event), Kaleb interrupted my congratulations and informed me that my list was the hardest list he's played all weekend (I believe including the other AOS events he was in) and not just harder, but at least twice as hard as anything else he had faced. All of his other opponents he had tabled with an hour or more to spare. In our game, I led the points (he was in fact shut out) until the bottom of our very last turn. The structure of the scenario definitely raises some design questions but that is a post for another time. The reality is that this list differs quite a bit from most of the other popular lists in the game currently. Instead of having easily recognized power centers (most lists have 2-3), the power base of the list is diffuse. This lack of obvious power bases (besides the front line) can often confuse opponents as to what is the best unit to attack and force them to play their list in a way that they’ve never had to, which will often also cause people to make mistakes. In fact, many opponents will have no idea what they are looking at when you drop it until you fly the Chaos Warriors forward in their flying "T" formation and even then most will think they can just slam against the warriors and break the line. This confusion on target priority and tactics is one of the strongest assets of this list; I'm not sure how well it will fair if it becomes a well-known quantity down the road. I'm doing a video about this list later this week with MC1Gamer based on the one trial "game" we played. Here's a glimpse of that game during my turn at the top of 1: In the posts that follow, I’ll go over each of my five matchups and a brief battle report of each game.
  15. Bozly

    Adepticon 2018 rules for doubles

    My friend and I are currently wanting to enter into doubles tournaments especially for adepticon. We found the 2016 rules but so much has changed we dont want to build a list and start training around something out dated. I was wondering if anyone knew how to get ahold of the rules. or had recent double's rules.
  16. Fellow Megabosses! I really did not think this would happen. But it did. I won our local league. I just had my final game and I thought it might be good to share this in a single topic. Both semi-final and final were against Tzeentch, and I must say I expected to be kicked out each time. I was not. It was a 1k point touney, and I want to share my list, which is, of course, not a big secret. Also, I figured, it is most important to know what to do with the models you field. Allegiance: DestructionHeroesOrruk Megaboss (140)- Artefact: Battle BrewOrruk Warchanter (80)- Artefact: Talisman of ProtectionBattleline10 x Orruk Brutes (360)- General- 2x Gore Choppas- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline10 x Orruk Ardboys (180)- 5x Choppa or Smasha & Shields- 5x Big Choppas- Ironjawz BattlelineBattalionsIronfist (60)Total: 1000/2000 General strategy: The big boss in the Brutes casts Inspiring PResence every HEro Phase on his unit so the enemy does not force BS tests on the unit. The Warchanter buffs either the Ardboyz or the Big Brute unit (situational). The Ardboyz bind a unit while the big truck unit takes out most dangerous foes. The Megaboss with Battle Brew stays close to the five Brutes. Together they take out heroes or whatever is needed. In the final game we played three places of Power. We ended with a TIE, but luckily I had annihilated his whole army except the heroes, so I won. There were two situations in which he got super lucky: 1. His Tzaangor shaman on disc faced three Brutes and he survived with one wound. He was able to put him on a place of power because of the damn wound. 2. One Unit of Tzaangors was crushed by my Brutes, but ONE Tzaangor did not run away! Because of this I was not able to charge his Ogroid Thaumaturge with the Brutes. Overall, I am a bit proud. Of course, local events are dependent on the local Meta and cannot be compared to international tourneys. Nonetheless, MEgabosses, we are da best. We can crush em all. Thank you for reading. Oh, some pictures.
  17. I love skaven for having some of the coolest models and being the most range-focused chaos army (despite desperately needing some repacked kits and a comprehensive battletome). I kinda just wish that people weren't so obsessed with competitiveness. And this applies across the board, not just to skaven. Some people actively look to find exploitable loop holes and build broken lists just to win. It means people overlook some super cool models with really fun rules. I for example love lots of artillery and weapon teams (love those poisoned wind mortars) but I highly doubt my planned list would be even remotely competitive. Yet it would be fun to play against people with a similar non-competitive mindset. Stormfiends are a good example. I haven't glued mine together yet but I can clearly see that 3 warpfire projectors is clearly the best competitive option. But it just seems boring to me to use that cheesy spam option which will likely get nerfed soon anyway. Let alone the lack of modelling variety! You would also have 3 identically posed models. Nope. I'm going to have a mixture of one of those with a rattling canon (even though statistically they kind of suck) and melee option because it's more fun and looks vastly better. It's just a shame when AoS has some particularly beautiful models begging to be used. There are even whole factions that aren't very popular based purely on their lack of competitive power. It's almost worrying how cheap I just bought the blades of khorne battletome for on ebay and yet the models and fluff are amazing for them. I am also getting super into the fluff, books and lore. They all add a far more exciting potential of how the game could be played. I dunno i guess I'm just gonna build my list the way I wish I could field it. I will take "variety, fluff and fun" over "competitive and boring" any day. And then I can dream of my skaven laying siege to a heavily fortified castle ?. Maybe doing heavy ranged damage to pave the way for a heavily armored khorne army to come knocking.
  18. Manxs

    1000pt skaven army

    I am looking to build a 1000pt Skaven Army that is competitive and able to keep up with objectives. I have a full pestlens list at 1000pts Allegiance: Pestilens Leaders Plague Furnace (220) Plague Priest with Plague Censer (80) Verminlord Corruptor (240) Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Woe-stave - Pestilens Battleline War Machines Plagueclaw (180) Battalions Congregation of Filth (60) Total: 980/1000 My other list is built from the rippsnik's raiders from the spire of dawn Allegiance: Chaos Leaders Skaven Warlord (100) - General - Warpforged Blade - Trait: Lord of War - Artefact: Crown of Conquest Packmaster (60) - Shock-Prod Warlock Engineer (100) - Artefact: Crown of Conquest Battleline 30 x Clanrats (180) - Rusty Spear 10 x Clanrats (60) - Rusty Spear Units 2 x Rat Ogors (120) 1 x Warpfire Thrower Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) War Machines Warp Lightning Cannon (180) Battalions Ripsnikk's Raiders (80) Total: 1000/1000 What do i take and what shall i change any advice helps thank you...
  19. Voltaire26

    Competitive Khorne Army (2000pt)

    Allegiance: Khorne **Leaders** Slaughterpriest (100) - Bloodbathed Axe - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Bloodbathed Axe - Artefact: Chaos Talisman - Blood Blessing: Resanguination Bloodsecrator (120) Bloodthirster Of Insensate Rage (280) - General - Artefact: A'rgath the King of Blades Bloodthirster Of Insensate Rage (280) - Artefact: A'rgath the King of Blades Skulltaker (100) **Battleline/Other** 20 x Bloodreavers (140) - Reaver Blades 10 x Bloodreavers (70) - Reaver Blades 10 x Flesh Hounds (200) 10 x Flesh Hounds (200) 30 x Bloodletters (300) **Battalions** Gore Pilgrims (80) Murderhost (20) Total: 1990/2000 Still not what I think of this overall. Will be testing it before the months end, just wanted to get the feedback of this community!
  20. Hey guys So I know using Flesh Eater Courts really limits you in terms of options and power, but I enjoy the theme and look of a specific allegiance. The more games I play, the more jealous I am of other factions abilities to dish out rend/mortal wounds. I get that the ghoul patrol is powerful in objective based games, as are crypt horrors, but I find the army lacks punch without a dude on a dragon and a terrorgheist, both of which can be very fragile vs shooting, especially on a double turn. So, do we need to run the terrorgheist? Do we need to run a dude on dragon? Or is weight of attacks enough?
  21. Greetings. The group I am playing with is really competitive. I play Sylvaneth myself but with them beeing one of the most popular armies (here) I am starting to look at some other army to play competitive with. I was looking at the Kharadron Overlords but I don't really think that their playstyle will suit me with all that shooting. So I turned to the army with models that was my first love. The Seraphon, and as I understand it they are an allround army. If I want to play competitive but not cheese (like loose your friends cheese). What should I bring to the table? Thank you for looing
  22. I've been finishing up this 1000 point list I threw together with models I had so I could play with some friends: Keeper of Secrets 280 -Lord of War, Chaos Runeblade 20 Daemonettes 240 20 Daemonettes 240 5 Seekers 120 5 Seekers 120 1000/1000 I'm getting ready to build into 2000 points since that seems to be closer to the standard everyone here plays at. I didn't give a lot of thought to how good the initial list would be but going forward I don't want more competitive players to feel like I'm wasting their time with an army that can't put up a decent fight. So I'm thinking the best thing might be to try and go full beard as it were with the 2000 point version. Not planning to try and win the South Coast GT or anything but I figure it can't hurt to build a very strong list and tone that down as needed rather than try to pretty up an innately weaker list. I've done some reading prior to this post and I have at least some understanding of what some of the strong options are for other armies(Snakes, Hunters, dropping a Realmgate on people, etc.) but I'm less clear on where the Chaos offerings fall in that spectrum, people seem more divided about the value of those units(A Sorcerer on a Manticore is versatile and great/pillow fisted unplayable trash etc.). In short I want to dredge the Grand Alliance swamp for filth to slap all over my army, the more horrific the better. Any commentary would be helpful. If what I'm after isn't exactly possible given the initial list it would still be great to get more information on the valuable offerings/modules for future reference. Thanks!
  23. RsRabin

    1k mixed death advice

    Hey folks, been playing AoS for a little while, though mostly other factions. I have a 1k tournament coming up, and I'm like people's thoughts and concerns on my list. Royal Warsphinx, general, RotN, Tomb Blade Vampire lord on Abyssal Terror 6x Necropolis Knights 10x zombie 10x zombie My thoughts are in a 1k game I want to make the support removing pieces of the other players worthless by having no soft targets. It's a really high amount of defense which I don't see many lists being able to crack, with the recursion of the knights and the healing of the tomb blade and spells from vamp. Let me know your thoughts! Thanks
  24. gearfrea

    1K stormcast eternal army list

    Hi all, First time posting here. Me and my friends play 1k games mostly and we are all a bit competitive. I wanted to build a 1K army list for stormcast eternals that would do well against scaven, chaos, orcs and sylvaneth. So far I have come up with: 1x Lord Celestant on Dracoth: Artefact - Phoenix Stone 1x Lord Celestant on foot [GENERAL]: Command Trait - Staunch Defender, Artefact - Fang of Dracothion 1x Lord Castellant: Artefact - Fang of Dracothion, Mystic Light - Shriving Light 2x 5 man Judicator Units OR 1x Vanguard Raptors with Longstrike Crossbows + 1x Vanguard Raptors with Hurricane Crossbows 1x 10 man Liberator Unit with Hammer and Shield 1x Gryphound Total: 980 points without Vanguard units/1000 points with Vanguard units GAMEPLAN: So I was thinking of setting the lord celestant and castellant to be with the liberator unit which aims to be a tarpit that can do decent damage as well. They get +1 to save rolls because of command trait 'staunch defender' and another +1 because of 'warding lantern' from lord castellant. This should give the judicators a 2+ armor save re-rolling 1's. Furthermore they can heal 1 wound because of 'warding lantern' on a 7+ made a 5+ because of the +2 from abilities. Lastly the celestant gives them a +1 to all hit roles through their command ability giving them a respectable 3+ to hit and to wound. Then will have the judicators camp objectives on the flanks whilst taking pot shots whittling down enemy numbers. Alternatively I was thinking of taking the vanguard units. I will keep the snipers on a flank to take care of bigger more intimidating units and will keep the hurricane crossbowman behind the main unit of liberators to whittle down infantry. Finally (if taking vanguard units) I will have the Lord Celestant on Dracoth go to opposite flank (relatively unsupported) and threaten key enemy units/objectives. Alternatively it could go with the liberators if i took the judicators and put 1 of each of this unit on each flank. MY QUESTIONS: Is this list competitive? Does this seem like a viable gameplan? Is it better to take the vanguard units or the judicator units? Thanks for reading!
  25. Looks like we have a new game based in AoS setting coming, and its targeted for competitive play! This is a new game, set in the Mortal Realms during the Age of Sigmar. It has been designed specifically for competitive, organised play, to support our growing community of gamers out there. For the moment, pretty much all we have in terms of detail is the cryptic video above, but you’ll be hearing much more about this new game, and seeing some of the new miniatures, very soon… It's all semi - hidden at the end of this article: https://www.warhammer-community.com/2017/03/15/a-new-race-descends-on-the-mortal-realms/ Colour me interested...
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