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Found 520 results

  1. Here is the first mini of my project. It's not GW, actually it's just a toy farm animal but I think it sets the tone of this project quite well; this is not about gigantic hordes fighting high stakes battles for control of the realms. This is about skirmishes on the fringe of civilization, mutants raiding small farms, corrupted cattle, and all that "aesthetic of the pathetic" I keep hearing about!
  2. Even before the Realmgate collapsed, there was an air of defeat, an atmosphere of fear to this region. The bloody wars of yore left the valleys filled with bones and broken metal, blood washed away by the rains. Gigantic skeletons slowly turn to stone while moss and shrubs cover the ruins. Not many newcomers venture on the old road, and the sparse hamlets are half empty. There are tales of old magic of course, and creatures grim and faceless that dwell in dark places. Who knows what corrupted warlock, what ancient daemon crawled amidst cadavers after the slaughter, half mad with fright and hatred, and slithered into some cavern to bid his time? Who knows what might still be waiting, slowly spreading its malevolent will, proding for weak minds and lost souls? Anselme Gartilius, A scribe's voyage into the lost Baronies *** Well, I guess the warband is done! There are a lot of things that I'd want to do differently but given my current skill level, I feel I'd better get a few more projects under my belt rather than dragging this one out. I still have to paint the bases and I'll leave this sorry bunch be. I have a lot of ideas for this setting. The next step : I am going to get my hands on my brother's old (circa 2004) chaos warrior army, and bring it to aos. So my future includes a lot of rebasing, stripping and airbrushing. The idea is to paint all these OOP warriors as very rusty lost souls, survivors of ancient wars left wandering in this desolate mountainous region. More on that later, for the moment I'll leave you with some pictures. I tried to make some clean light box photos but I still need to progress on that front . As usual all comments are welcome!
  3. I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  4. I've started my very first blog covering my hobby progress. I hope you enjoy the blog as much as I am enjoying the hobby that makes it possible. The Wizard's Workshop is going to focus first on my Khorne Bloodbound force The Bonelords of Khorne. http://wizardsworkshop.wordpress.com It's pretty basic right now. There's still a lot of stuff that I want to add to the blog to make it look better, but there are already a few posts covering my hobby progress. The next few things I want to work on are additional graphics, a fluff section about the Bonelords, links to some of my favorite blogs, etc. I'll also be adding the actual blog posts here to make it easier for people to keep up to date. I'm going to be attaching the first blog post and following posts to this thread in their own posts. Wish me luck, and feel free to visit the blog proper in the mean time! ***** The Bonelords of Khorne are Born I've assembled the majority of my two Bloodbound starter sets for Age of Sigmar, and may I say that these are some of the best chaos models that Games Workshop has ever put out. The only starter models that even come close are the the 40k Chaos Chosen and Chaos Cultists that came with the Dark Vengeance set. For now, I'm just going to talk about the Blood Warriors. I'll be writing another article covering my thoughts on the Bloodreavers, and another on some of the other models later. The sculpting on the Khorne Blood Warrior models have all of the exaggerated depth of detail and sharp lines that I've come to expect from Games Workshop, and personally I find that to be one of my favorite parts of their model lines. One of the major failings that I've seen when working with miniatures from some other companies (especially younger companies) is their details are sculpted without enough depth to really stand out from the rest of the miniature. To be certain, most companies have very talented sculptors who understand the unique differences in small scale sculpting opposed to sculpting in larger scales, but Games Workshop has continued to do a great job of keeping an over-exaggerated style of sculpting in each of their new releases. This style of sculpting allows painting techniques like washes and drybrushing to really stand out in a paintjob. Warning: I'm going to go a bit off track for a second because I want to address something that is closely related to my thoughts on the Blood Warriors. As a hobby focused player I find the idea of duplicate models to be annoying. I feel strongly that each miniature in an army needs to be unique from the rest of the army in some way. One area of sculpting that Games Workshop has really improved on in the past few years is how active their miniatures' poses appear, but the changes they have introduced to make those improvements has caused some other issues. Namely, duplicate models, especially in units with larger than standard unit sizes. The single greatest change that has allowed for these kinds of poses has been the use of the single-pose plastic model. If you compare these new kits to the multi-pose models that have been GW's standard in the past, you can see how they've had to change how they have approached creating their newer models. Single-pose models allow sculptors a degree of freedom that multi-pose models do not. Of course, in order to achieve this freedom they have had to largely abandon the flexibility that the multi-pose models allow players. Multi-pose models allow for far more poses to reduce the chances of duplicates because each part can be placed in a different position. The poses given to the Blood Warrior models are wonderfully dynamic and visually interesting. Each one feels like it's in the middle of combat getting ready to take it's next skull, and where would be a better place to find the devotees of Khorne than in the depth of a pitched battle? Games Workshop's choice to give players single-pose models in their starters has allowed them to produce some very dynamic looking miniatures, but it definitely presents an issue with duplicate models when units made up of minis from multiple starter kits are used. This is certainly nothing new for Games Workshop's starter boxes It took me a long time to decide on a color scheme for the whole warband, and I figured that the Blood Warriors. I'm really tired of painting red as I play Word Bearers for my 40k army, so I didn't want to another mostly red army. I finally settled on a dark bone color for the main color of my Bloodbound. Now, I can't completely paint a Khorne army without some kind of red to honor the god of slaughter and blood, so I'm using red as a spot color for the Khorne symbols. I'm still not sure what color I want to paint their skin. I've thought of painting the skin as lighter tones with hints of blue and purple to contrast against the warm tone of the armor, but I've also been thinking of doing darker skin tones to contrast with the lighter colors of the bone colored armor. I'm also playing around with the idea of painting all of the skin with Blood for the Blood God or Tamia Clear Red so it looks like they are all covered in fresh blood. What to do, what to do. Here's what the beginning of the color scheme looks like on the Lord of Khorne on foot and the Bloodsecrator. I need to work on the lighting in my photo setup, it's a little too dark. I'll add a picture of the Blood Warriors as they currently stand when I fix the lighting. I also grabbed a box of the non-push fit Blood Warriors to see what that kit is like. In short, it's pretty amazing. There are tons of extra bits and some really great sculpts in this box. I'll be assembling these guys with twin Goreaxes and the leader with a Goreglaive rather than the Goreaxe and Gorefist. I'll be able to say more after I've assembled them, so keep an eye out for a post about them. Automatically Appended Next Post: The Conversions Begin After assembling the two Bloodbound starters I was left with an extra Mighty Lord of Khorne, Bloodstoker, and Bloodsecrator. At first I thought about painting them up and selling them off on Ebay. Then I found this lovely article from The Vanus Temple, Age of Sigmar Converted Khorne Models. I highly recommend looking it over, there's a bunch of great articles on all kinds of hobby subjects. The gentleman who runs the website is currently managing a GW store in his area so he's not able to post as much as he did, but his archive is worth digging through. With the inspiration his conversions gave me I was able to have a ton of fun converting my own extras along the same lines. Of course I had to do a little bit of my own thing, but I'm very happy with the results. I kept the same weapons and just switched them from the original Bloodstoker model to the Bloodsecrator. I removed the shoulder armor and loincloth from the cluster of skulls that went over his chest. I used one of the heads from the Wrathmonger kit (another amazing kit that I need to review soon). I used this one because the skin on the lower part of his face has been flayed away to show bare muscle and bone. I has to use some Greenstuff to fill in a gap under his chin, but in the end I think he looks just different enough from both of the original models to stand out on the field. I'm just as pleased with the progress on this conversion even though he's not quite done yet. To be honest he's been a bigger challenge as I had do more extensive surgery to get the parts to fit correctly. Ultimately, I switched out the head of the original Bloodsecrator axe for another axe from the Wrathmonger kit. I wanted this guy to appear just as terrifying as the original model, but show that Khorne's blessing take many forms. Getting the head to fit correctly required me to pin the head so that it rested well above the shoulders. This left a large gap between the chin and the rest of the body. I added a double chin under the helmet and started some basic stringy hair going down the back of his head. I'm going to be adding some more to cover up the areas I cut away the original hair. I honestly wish I had thought this through a bit more and left the original hair, ah well that's the joy of experimentation. (insert picture of the Bloodsecrator Portal of Blood) I also removed the extra bangles from the banner itself to give it a different visual profile. I need to figure out what to add to the banner to Khorne it up some more. For the extra Mighty Lord of Khorne this other article from the one and only Morbak, Arch-Warlord Bogdan Blottrinker has given me some wonderful inspiration for what to do. I have yet to start working on this conversion, but I'll be sure to post up progress as I make it.
  5. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  6. Dear Man-things. I have a question about the Doomwheels "Rolling Doom" ability: Rolling Doom: When a Doomwheel moves in the movement phase it can move within 3" of enemy models and even roll over them! The first model a Doomwheel moves over each turn is likely to be ground to paste; that model’s unit suffers D3 mortal wounds as the Doomwheel rolls over it. A Doomwheel may still not finish its move within 3" of an enemy in the movement phase, and if it is already within 3" of an enemy it can only retreat or remain stationary. I have highlighted the part that is giving me trouble the part that is giving me trouble. here are my questions Question #1: Dose this meen that a Doomwheel can not make a pile in? (Raw would say yes but that seems absurd as it would make its attacks profile defensive only) Question #2: Dose a retreating Doomwheel trigger the D3 mortal wounds if it rolls over an enemy model? (I think that it dose and as that seems like the whole point of the thing but I could understand if people disagree and would like to get a consensus.) Your thoughts are much much appreciated. Cheers, Ratty
  7. Tzeentch be praised!! Welcome to my Tzeentch AoS PLOG. To start with, a little background. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. I've recently moved house and have been itching to get back into painting - all of my stuff has been packed up for a couple of months now. The birth of my son last year really impacted the amount of time I had to paint; but I suppose that's what comes with fatherhood. I've decided to start this PLOG to give me an additional incentive to find time to paint - I'm a painter first with my hobby, and a gamer second. I've been to numerous Throne of Skulls tournaments held at Warhammer World, where my armies have been nominated for best painted twice and I've won the coveted award once. I'm a perfectionist, and I've been known to strip a model and start again just because I've not been able to get a blend right. Anyway, enough of that rubbish. My favourite Chaos god has always been Tzeentch; the magic, the mystery, and the fact that even in the face of losing game after game I know that it's all part of Tzeentchs' plan. I've had Silver Tower since it was released - I love all of the models in that box and really wanted those to form the basis of my AoS force. I want my force to be striking, and draw the eye - basically, I'm aiming to paint an award winning force again. I've decided to start by painting the Gaunt Summoners (I have both the one on foot and on disc) and the familiars to get a feel for an overall colour scheme. From these, I'm starting with the familiars - basically because if I ****** them up I have replicas from the box. So without further ado, here's a completed Blot, and a WIP of Slop. Bases will be completed at a later date, once we have a better idea of how the realm of metal looks. C&C is always welcome.
  8. Last summer I returned to the hobby after a 15 year hiatus. Before that I collected Dwarfs and Dark Elves, had an combined army of Ogres with my dad and had just started on a Skaven force when I lost interest/went to university. Since last summer I've been painting things left over and i'm still not done with the backlog. But I've decided to do the one army that has always been on my list but I never started on.... A Slaanesh army. The heroes are just fantastic and with the daemons the faction became gritty. The arrogance and bravoure but without it looking misplaced is what I liked in the models and something I would like this army to show. My inspiration to get started on this theme was an old episode of QI: Greeks. In this episode the weird story gets told of why you should run to the hills if you saw a Spartan doing his hair, makeup and applying perfume. Spartan Warriors did this before a battle to the death because they wanted to be sure to look their best in death. Further building on the similarities, and differences, between the Slaanesh Lore and Spartan history I have a backstory in mind that inspired me to start. But you will have to discover that for yourself through the blurbs with the models/units I post. (also the made to order deamonettes came at a perfect moment as I don't really like the new models ) So i'm using this plog and the realmwars campaign thread and site to keep me going. So all C&C is welcome and all questions will be answered. First up the Slaanesh Lord on Foot.
  9. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  10. 5 Skullreapers, converted with Wrathmonger heads and a Bloodsecrator head.
  11. Aspiring Deathbringer and Slaughterpriest.
  12. 6 Bloodreavers - monopose models.
  13. 70 Renown Khorne Bloodbound Warband.
  14. Greetings fellow generals! I'm 27 years old, danish but currently living in Malmö, Sweden. I used to play Warhammer fantasy back in 5th and 6th edition i think (99-03?ish). When I got a little older (15-16yrs) I stopped completely and I didn't touch a mini for the next 10 years. But then on a spring day in 2015 - I don't know exactly why - call of chaos perhaps?? - I felt the need to start a new army. This was only a couple of months prior to the release of Age of Sigmar. To my pleasure - I would read about the glory of Archaon and the End Times. But now a new era was upon us... Age of Sigmar was of course a perfect opportunity for me to re-enter the hobby and start once again from scratch. Now I've spent the last two years on building my Khorne army which now is around 1200 points painted. It's been a bumpy road - I definitely underestimated the amount of work a nicely painted army requires - but this last year I've really found a good rhythm with my painting. Now my army is really starting to take form and I'm going to show it of soon here on TGA. I'm a faithful viewer/listener of Warhammer Weekly - which really helped my a lot in my battle against the grey You'll hear more from me in the future I salute you all Blood for the Blood God! Skulls for the Skull Throne!
  15. So it has been a while since I've looked at the game. I had been planning to do a Troll army before that and thinking of reviving the project for AOS28. So I was looking around at these Troggoths that exist in AOS and was wondering are Chaos Trolls no longer a thing? I see all the other troll types under Destruction but except for the old Compendium Warscrolls that have Throgg and Chaos Trolls I haven't seen them noted anywhere else.
  16. After years of playing the goodies, then the not quite so bad Tomb Kings I've started off a Khorne (maybe to develop into a chaos army). Here's my starter box... I'm not happy with the snow flock... I was going fore pure snow but I suspect a rebasing is in order!
  17. In the shadows of broken peaks, grim beings lie in wait, Carrion eaters, madmen, freaks, creeping beneath the gate - excerpt from "Songs and tales of the Mountains" by Armont de Carnesec So I've been slowly but surely working on my warband. I wanted to wait until everything was perfect but I think it's a good time to take a step back and show what I have so far, all very WIP of course. Most models are at 90%, I have some detail work to do one some of them, maybe go over the whole band to make sure they look coherent, and of course painting the bases. The Necromant I don't have a good name for this guy yet, he is the leader of my warband and a sorcerer devoted to the minor chaos god Moldek. The rest of the warband is the various followers he managed to gather around him, driven mad by his god. The Shell-daemon This guy is a demon of Moldek, hidden inside a shell, trapping anything he can inside it. I still have a bit of work on the tentacles and skin. The Deserter I just started base coating this one, he used to be a proud warrior until something on a battlefield broke him and he ran, and the parasitic influence of Moldek took hold of him as he hid deep in the forest. I am also working on some terrain, a Garden of Morr kit and some rocks. I want to have pine trees, but the bottle brush ones I bought look really cheap. I'm currently trying to cover one in flock, not sure if it's gonna work or not... Here is a shot of the full warband in its current state :
  18. © hmb

  19. I'm the world's least competitive player but I've been thinking of upping my game and my thoughts have turned to unusual army builds that might have an unexpected competitive edge. It seems to me from what I've read/seen/heard that Wrathmongers can be absolutely devastating, but that competitive players have learned how to deal with them (shoot, avoid) and they're no longer seen as a must-have unit. When people take them it now seems to be in small numbers to buff other units, with no expectation that they will have a major impact in and of themselves. But what about an army composed almost entirely of Wrathmongers? Wouldn't that be a devastating force? Yes, they would die fairly easily and many of them might not even make it into combat, but the ones that do could generate a huge amount of self-inflicted damage against the opposing army. I'm thinking mutually-assured destruction. I imagine you'd need to have a few cheap battleline units hanging back to claim objectives, plus a Might Lord and a Bloodstoker to help them get into combat, and the obligatory Bloodsecrator. Could this work?
  20. Hi pals, here's my first entry for this blog. For this "event" I want to show you one my favourite model: SLAMBO. He embody all I love about Chaos Warriors. Hope you may like it. I kept a simple colour scheme, for this and all other chaos model of my army. Armours are deep black with no decorations, and the second color is an oxidized brass used only in some detail.
  21. So I was taking a look at Skaarac, and trying to think of a list where he's viable. At 500 points, he's extremely expensive, so it seems unlikely, but maybe possible. Preliminary thoughts: Run a Skulltake battalion and make him your General. Khorgoraths are Monsters, so they can benefit from Skaarac's command ability. You can run units of more than 1 Khorgorath, so I'm thinking running 2 units of 3 of them. They get 8 attacks each with the battalion, 6" move, and can run and charge in the same turn. If you add 2 Bloodstokers, your Khorgoraths will get +6" to their movement because they run and charge. So thats going to average you a 22" move/charge. Thoughts?
  22. So I was taking a look at Skaarac, and trying to think of a list where he's viable. At 500 points, he's extremely expensive, so it seems unlikely, but maybe possible. Preliminary thoughts: Run a Skulltake battalion and make him your General. Khorgoraths are Monsters, so they can benefit from Skaarac's command ability. You can run units of more than 1 Khorgorath, so I'm thinking running 2 units of 3 of them. They get 8 attacks each with the battalion, 6" move, and can run and charge in the same turn. If you add 2 Bloodstokers, your Khorgoraths will get +6" to their movement because they run and charge. So thats going to average you a 22" move/charge. Thoughts?
  23. I am making a Galrauch conversion from a Black dragon, some LOC heads and Cockatrice wings. I got lucky and ordered all theee for $20, but on average the parts minus the cockatrice will run you about $11, which will leave you with a healthy wing budget. Check out what I have so far.
  24. Hi. I'm trying to get a competitive list of chaos based on khorne bloodbound going and I'm wondering about which battalions to choose. My idea atm is to get Skarbrand for kill potential and badassness, 2x warp lightning cannons to get some ranged damage and the Goretide battalion. The list would look like this: Leaders Skarbrand 400 Mighty Lord of Khorne 140 Bloodsecrator 120 Bloodsecrator 120 Exalted Deathbringer with Spear 80 Battleline Blood Warriors x5 100 Blood Warriors x5 100 Blood Warriors x5 100 Blood Reavers x10 70 Artillery Warp Lightning Cannon 180 Warp Lightning Cannon 180 Other Skullreapers x5 140 Skullreapers x5 140 Warscroll Battalion Slaughterborn 80 Goretide 40 The idea behind it is that the list is mobile thanks to Goretide, as everything except Skarbrand and Cannons can move for d6 in hero phase. Also everything from Slaughterborn can charge in hp while they are within 12" of the general. So the army should be quick to spill some blood. I also took reavers to have some bodies for scoring points or screening. What are your thoughts?