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Found 554 results

  1. Let´s Talk Skyre

    Hi Guys just got my copy of the GH 2017, I am trying to get my head arround the what a very competitive Skyre Army could look like and therefore I thought It would be a good idea to talk it with the community to see which new combos we can have now!
  2. Pestilens Thread, tactics, builds, advice

    I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  3. Jabberslythe

    Flesh painted Jabberslythe to go with my Skaven force.
  4. Jabberslythe

    Flesh painted Jabberslythe to go with my Skaven force.
  5. Last summer I returned to the hobby after a 15 year hiatus. Before that I collected Dwarfs and Dark Elves, had an combined army of Ogres with my dad and had just started on a Skaven force when I lost interest/went to university. Since last summer I've been painting things left over and i'm still not done with the backlog. But I've decided to do the one army that has always been on my list but I never started on.... A Slaanesh army. The heroes are just fantastic and with the daemons the faction became gritty. The arrogance and bravoure but without it looking misplaced is what I liked in the models and something I would like this army to show. My inspiration to get started on this theme was an old episode of QI: Greeks. In this episode the weird story gets told of why you should run to the hills if you saw a Spartan doing his hair, makeup and applying perfume. Spartan Warriors did this before a battle to the death because they wanted to be sure to look their best in death. Further building on the similarities, and differences, between the Slaanesh Lore and Spartan history I have a backstory in mind that inspired me to start. But you will have to discover that for yourself through the blurbs with the models/units I post. (also the made to order deamonettes came at a perfect moment as I don't really like the new models ) So i'm using this plog and the realmwars campaign thread and site to keep me going. So all C&C is welcome and all questions will be answered. First up the Slaanesh Lord on Foot.
  6. I’ve bitten off a way bigger project than I can chew and am working on a large force of Tzeentch models, between Slaves to Darkness, Daemons and Arcanites. While I work on assembly (which takes me forever thanks to being a perfectionist with mold lines, gaps, subassemblies and separate basing on some models), I’m practicing my paint schemes with some models off of eBay. So far that’s meant this Kairic Acolyte- I’d love C&C from anyone working on a similar army, or in general, as I puzzle outhoe to replicate the GW studio scheme (which coincidentally fits my favorite fluff from the Battletome, the mutation-obsessed Cult of the Transient Form). People on the AoS subreddit night have already seen this; I have a short list of problem areas I know how to do differently and some things I’m still working on: 1. The cloth: I need to do a recess shade after the initial layer of Celestra Grey instead of layering up to Ulthuan Grey and thinking I can clean up an all-over wash. 2. The skin: this is Rakarth Flesh, all-over Reikland Fleshshade, Flayed One Flesh layer. For the next one, I think I’ll get better, less stark results by layering up to Flayed One first, washing with thinned Reikland and then layering Flayed One again and Pallid Wych Flesh for highlights, but I’m totally open to feedback and suggestions. For full units (and at least one of my three remaining eBay practice models) i want to mix in darker skin tones as well. 3. The gold. It’s too bright on the mask; the shield is shaded but not layered yet. I start with Retributor Armor and Reikland Fleshshade (washed at the same time as the skin) but a layer of Liberator Gold is too bright and silvery. I’m going to try a layer of Auric Armor Gold, leaving Liberator for highlights and Stormhost Silver for fine points, though I’m a little worried that might look too much like the Stormcast color scheme... 4. The visible mutations, in this case the mask and feet. I’m a little annoyed that the multipart Acolytes don’t have bird feet and from what I can tell the masks don’t seem melded into their faces like on this guy but rather just seated on top, with flesh visible around the eyes on some, but I’ll figure out how I want to make it work. This is just a wash of Carroburg Crimson, which left some unfortunate tide marks and uneven finish on the applied areas. 5. Finally, and his is just personal preference, the gems. I’m not really sold on the gemstone paints, and this model (and the Tzeentch range!) has enough uneven shapes, like the “eyes” on the belt and dagger hilt, to make the gem paints physically difficult to apply. And the metallic finish makes it that much more difficult to paint a pupil on the “eye” gems and have it be legible. I’m going to try the old school approach on future models and see where that gets me.
  7. Flavour of the month is Nurgle, so here's some plaguebearers I painted on commission. I was keen to avoid the usual green palette, I liked the weird guy in Pan's Labrynth and so went for a pale skin tone - it also shows up the blood and other stuff.
  8. Hey there guys, With 2018 just around the corner, a new AoS storyline about to begin with Malign Portents and hopefully some sweet Campaign Weekends being run at Warhammer World I thought I would begin a new project that I've been thinking about for a while - a Clan Moulder army. I have a good sized Skaven army from the World that was that needs to be updated for Age of Sigmar but I thought I would focus on a single clan for my new army, one I had never touched before. The main thing I want from this new army is to make it look like a horrifying mass of flesh and fur when arrayed on the table, and to me the current Rat Ogre models just don't fit that vibe - so as my first unit I have begun converting the Stormfiend models into normal Rat Ogres with, I hope, some success! Let me know what you thing and I'll hopefully be back with some more soon!
  9. Let's Discuss the Firestorm Campaign.

    Anyone participated in this? I play a Tzeentch list and there are a lot of fun shenanigans to be had here. On the downside, bringing a Lord of Change in the Magebane Dungeons? Don't do it.
  10. Let's Chat:The Varanguard

    So for starters, this isn't really a tactics topic, there are a few of those running around elsewhere. Here I'd like to discuss what we as a community would like to see for the future of the varanguard and the everchosen as a whole. Let's be honest, it's hard to justify brining these guys when points are an issue. So how do we improve them? Costing less points is the obvious choice but I'd like to explore the concept of the circles of the varanguard. The 8 circles have always caught my fancy as an interesting concept. Specialists for the forces of chaos. Doing jobs that the rank and file can't. Basically along the lines of our modern special forces, only chaosy. Now how can we represent that on the battlefield? Let's start with what each one's specialty or description. 1st Circle: Archaon's bodyguards, his personal foot(daemon horse?) soldiers. 2nd Circle: Terror troops 3rd Circle: Infiltrators. 4th Circle: Raiders and pillagers. 5th Circle: Assassins/Executioners/Hunters. 6th Circle: Siege breakers. Destroyers of obstacles. 7th Circle: Cannibals? Gain strength from their enemies? 8th Circle: Leaves nothing but dust. So the varanguard (to my knowledge) are deployed across every realm doing various things for Archaon. Now big A can't be everywhere at once so who takes charge of the varanguard when he isn't around? Since no ranks or titles seem to be present and some chaos lord is certainly not going to order them about I feel that one of them would take command. Likely whomever had the most experience from the group (my guess). What that means in the game is basically some form of lesser hero who could lead them I feel should be present. I personally like the idea of each circle having it's own master (exemplifying its traits) who answers only to Archaon too but that's pushing past the envelope of the fiction that we have available as reference. Here's my example ideas for the rules for the circles (this is keeping them at their current 120pts per model): 1st: When friendly chaos units within 12" of a 1st circle unit take a battleshock test roll 2 dice and take the lowest. 1st circle units may never have their bravery negatively modified in any way. - This is more them as the unshakable foundation of the varanguard. They literally ooze confidence and boost morale around them. 2nd: When enemy units within 12" of a second circle unit take battleshock tests, roll 2 dice and take the highest. Enemy units within 3" of 2nd circle units must add 1 to the result of any battleshock tests. ie: 1 becomes a 2. These guys are the opposite of 1st circle. The enemy is assailed by their darkest fears made manifest. 3rd: Instead of deploying 3rd circle units normally you may set them up in hiding. Units in hiding may set up anywhere on the board more than 6" away from enemy models during the movement phase. This counts as their move for that turn. In the turn that they arrive all attacks made against 3rd circle units in the shooting phase are made with a -2 modifier. Hidden blade and all that. You'll never know when or where they'll strike. 4th: After deployment but before the 1st turn you may make a move action. You may not run as a part of this move. If a 4th circle unit wipes out an enemy unit you may make a charge roll at the end of the combat phase. (wording here is a bit iffy) If the charge is successful the 4th circle unit may make a single attack with one of it's melee weapons. Raiders and outriders are how I imagine them. 5th: Select d3 enemy heroes or monsters to be the quarry of the 5th circle units in your army. 5th circle units may add one to their attacks characteristics and re-roll to hit and wound rolls when making attacks against their quarry. Pick things that scare you and send these guys at it. 6th: When a 6th circle unit makes a charge move every unit without the everchosen keyword within 1" suffers d3 mortal wounds or d6 mortal wounds if the 6th circle unit has 3 or more models. Enemy units may never benefit from cover against attacks made by 6th circle units. 7th: Whenever a unit is destroyed within 3" of a 7th circle unit it heals d3 wounds and may add 1 to their attacks characteristic up to a maximum of 3 additional attacks. 8th: I actually am not sure what to do with these guys. I'm not a rules writer by any means just my ideas.
  11. Hi all, I've started writing my own custom rules for some of the AoS miniatures I own that don't have anything for WHQ yet. Starting off with some of the basics for Skaven. I'd love to hear your feedback! EDITED https://drive.google.com/drive/folders/0Bx8gylc9SlsBc1pNS0M5bDZTZEU?usp=sharing
  12. Hey there, I'm after some feedback on this army list for my Skaven. It's the first one I've written and is based on what I have access to currently. Points: 2000pts Allegiance: Chaos General: Skaven Warlord on Brood Horror Leaders Skaven Warlord on Brood Horror - 220 - Also Behemoth Warlock Engineer - 100 Battleline Clanrats (40) - 200pts - Spears Clanrats (40) - 200pts - Spears Clanrats (40) - 200pts - Spears Other Stormvermin (40) - 500pts - Clanshields Stormfiends (3) - 300pts - Grinderfists - 2x Shock Gauntlets Warpfire Thrower - 70pts Warpfire Thrower - 70pts Warpfire Thrower - 70pts Warpfire Thrower - 70pts I'm up for suggestions on what to substitute if some aspects seem weak or sub-optimal. I usually want to make lists that are both fun to play whilst able to hold up to other players that run competitive lists. Thanks for reading!
  13. 2000 point Chaos list (is it legal)

    Hey guys just had a legality question for matched games. Just would like to check my current 2000 point Chaos army is in fact legal. 5 x chaos warriors 5 x chaos warriors 5 x chaos warriors 40 x plague monks 1 x verminlord 1 x plague priest 3 x stormfiends 3 x warplock jezzails 1 x archwarlock 2 x warp grinder team 20 x stormvermin 1 x Skaven warlord let me know what you think. cheers
  14. Hey all, Haven't posted a WIP here before so be kind! Bit background before I dive in... I've been wargaming for most of my life, the heydey of which was 5-10 or so years ago where I, along with my mates from Pigmar, hit the tournament scene for Warhammer. While I never had much success on the tabletop I occasionally turned heads with my pig themed empire army, and always had great fun traipsing around the country, meeting people and playing warhammer! Since the advent of AoS I have moved away from warhammer and dug into Blood Bowl and Necromunda a lot but this is all about to change! I really want to get into AoS, and to get back out into the tournament scene. To this end I will need an army which I can take to tournaments, which means switching to round bases! While I love my empire army I an reluctant to re-base these a) because there are a shed load of models to work on and b) because I love the way it looks all ranked up, which needs square bases. My Khorne daemons however I have no such qualms about, hence this plog and the (hopefully) not too slow march to a round based army in time for the London GT in May next year... Enough waffle, time for models! Obviously in re-basing the army I have the opportunity to change the bases and to this end I have done a few quick scheme tests, which should hopefully be attached to this rambling post! There are three options; 1 - Brown earth, green water and grass flock - this is how I base pretty much everything so has the benefit that if I ever get round to making a board then the daemons will match 2 - Agrellan Earth with tufty stuff - Love this stuff and have used it a lot recently 3 - Grey earth / stones, pools of blood and snow flock - this is how the army was originally and I think it kinda works against the cooler reds on the models What do people think? Like any option in particular or has anyone got an alternative option I could try out?
  15. Sigvald's Decadent Host - Slaanesh Army

    During the capture of Slaanesh, exhausted, it made one final attempt to secure it's future by reincarnating it's greatest champion... Sigvald The Magnificent is reborn in the Mortal Realms, several years aged, and bearing the scars from the time of his death. He quickly recruits followers, raises an army, and begins his search for Slaanesh so that the god may restore his former beauty and power. Sigvald vows to destroy the pretenders who are attempting to replace the god of excess as one of the great 4 chaos gods. Shrine to Sigvald's former glory from the old world, before his unfortunate incidentL Extra Motivation https://www.youtube.com/watch?v=wOxcAMEBSmM Keeper of Secrets: Sigvald and his lieutenants: Sigvald with his Mirror-Bearer Chosen: The rest of the army so far:
  16. This has been growing a while, so this OP's a bit picture heavy. Will add to the thread as I get more done, but I'm distracted with my newer Chaos stuff so it may be a while... The army so far: GUO (2 more to do!): Beast of Nurgle (2 more to do!): Herald of Nurgle (oldschool Chaos Toilet): Plaguebearers (another 10 to go for this unit, then another unit of 20 of the 1992 version): Nurglings (another 9 bases worth to do): Rotbringer Sorceror: Putrid Blightkings (oldschool champions of Nurgle):
  17. The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports https://medium.com/@growthdecay/the-stakes-are-high-battle-is-imminent-month-1-part-2-433f2db7a4f5
  18. Hey there! The first part of our AoS narrative campaign is now up, and can be found at https://medium.com/@growthdecay/treeumph-treechery-month-1-part-1-a9aa9fe672a7 We hope you enjoy our battle reports, fluff and discussion on the game as we go through a Path to Glory campaign as new Sylvaneth and Nurgle players!
  19. Lord of Chaos Reaperblade

    Hi all, I have a question regarding the ability of the Lord of Chaos "reaperblade": the description says that once per battle I can declare the Lord of Chaos unleashes the deamon inside the blade so he makes only one attack but inflicts 2D6 dmg. Do I apply the rule to the profile attacks or also to any other attack the Lord would gain thanks to other units/hero rules (e.g. a Bloodsecrator giving +1 attack)?
  20. The Wendol

    Welcome All Thought I'd start with a brief background about me and Warhammer/AoS: First taste of Warhammer Fantasy was around 1999 Always been a HUGE fan of the lore and the novels Chaos has always been my favourite army (mortal armies in particular) I have collected the books, novels and special characters for years - love the old chaos champions! Never been involved in the scene, never owned , assembled, converted or painted an army (yes I am absolute theory boy) Decided this year to build an army (FINALLY) & get involved in the scene along with my missus - managed to rope into it (Seraphon player) So in this blog I will be documenting my journey to own a full army and hopefully go to some tournaments. The Army As mentioned, I have always been a follower of chaos, mainly Undivided but also Slaanesh, Tzeentch, Khorne and Nurgle (in that order, never been keen on the pus boys). So with that I plan to start a Slaves To Darkness army. I am going to theme it similarly to the Wendol in the "13th Warrior" film based on the "Eaters Of The Dead" book by Michael Crichton (granted its no Jurassic Park and definitely not the best film or book made, but it is one of my favourite films). Basically the Wendol are cannibal savages in the Norse lands who live in caves, wear bear furs and ride to battle on horses. The plan is to have the whole army mounted (obviously I am not creating a all conquering tournament force) and every model will be converted. This will be a SLOW process but hopefully will be entertaining and informative and through this blog my skill will grow from the advice of you more experienced folk. I have never done any conversions or modeling before but am a fashion designer and did art a lot at school and college so hopefully that will land me in good stead. As mentioned previously, I will be creating this army at the same time as my missus is building a Seraphon army. We have purchased the Skirmish book and Path To Glory book so we will be growing our warbands whilst playing these with the aim to have a 2000 point force each at some point.
  21. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  22. Apologies in advance if this seems a silly question but if I have a deathrunner as my general with the crown of conquest equipped do I get to make 2 rolls per turn to get another command ability as the deathrunner has a illusionary twin. This twin technically gets all of artefacts and command traits as stated in the attached screenshot. A second question that also comes from this FAQ is can a deathrunner use inspiring presence twice a turn. Once for the "real" model on the board and once for its "illusionary" model.
  23. Possessed

  24. Help with my 2k Slaves to Darkness

    Hey all, Looking for advice for my 2k slaves to darkness list. Planning to join a local tourney next month so I wanna get some advice and criticism on my list before then. Allegiance: Slaves To Darkness Leaders Chaos Lord On Manticore (250) - General - Command Trait : Lord of Terror - Blade & Lance - Artefact : Helm of the Oppressor - Mark of Chaos : Slaanesh Chaos Lord On Daemonic Mount (140) - Mark of Chaos : Khorne Chaos Sorcerer Lord (160) - Runestaff - Steed Sayl The Faithless (120) Bloodsecrator (120) - Banner of Khorne : Banner of Rage - Allies Units 10 x Chaos Knights (320) -Chaos Glaives - Mark of Chaos : Khorne 10 x Chaos Marauder Horsemen (180) -Javelin & Shield - Damned Icon - Mark of Chaos : Khorne 10 x Chaos Marauder Horsemen (180) -Javelin & Shield - Damned Icon - Mark of Chaos : Khorne 30 x Chaos Warriors (480) -Greatblade - Mark of Chaos : Khorne 1 x Chaos Spawn (50) Reinforcement Points (0) Total: 2000 /2000 Allies: 120 / 400 Leaders: 5/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4 What do you guys think? The choices for the Lord on Manticore basically make enemies around him have -4 bravery. Chaos Warrior w/ Greatblade Sayl bomb + MoK w/ Bloodsecrator. I made the Lord on Manticore general to make sure the bomb goes off smoothly but am considering giving it to the Lord on Daemonic Mount to buff the Chaos Knight charge. Marauder Horsemen will be for chaff and objective taking. Thanks in advance!
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