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Found 495 results

  1. I originally posted this in the Chaos sub forum, but this should really be posted for everyone who may want it. I created a template that I've used for making Disciples of Tzeentch stat cards. Though you can make slight modifications and make these for any faction in AoS. I plan on getting my set printed up on large form playing cards through a company. If you have any questions please let me know. And if you make anything for an army, please share it and help the community out. Here is an example from my completed set. https://drive.google.com/open?id=0B0ehT5GfQE28d0VoNF9oZTMzOUU
  2. Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia... It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter. Slambo!
  3. After years of playing the goodies, then the not quite so bad Tomb Kings I've started off a Khorne (maybe to develop into a chaos army). Here's my starter box... I'm not happy with the snow flock... I was going fore pure snow but I suspect a rebasing is in order!
  4. Hi I'm a new player only played 3 games but I have a question about warscroll battalions from battletomes and if you can use them out of allegiance. For example I want to take gore pilgrims and dark feast from blades of khorne but I also want to take skaven. If I use the generic chaos allegience because everything wouldn't khorne, can i still use the battalions out of the battletome? Also I wouldn't be able to take khorne related traits/artefacts I take either? Thanks for the help!
  5. Darkoath Chieftain painted using the Warhammer Community, Paint Splatter for the Darkoath Chieftain. ( https://www.warhammer-community.com/2016/10/31/paint-splatter-darkoath-chieftain/ ) The base is one of the Shattered Dominion scenic bases. Basecoated in Mechanicus Standard Grey, washed with straight Drakenhoof Nightshade (blue wash) and drybrushed with Tyrant Skull. The skull was painted using the bone guide from the paint splatter.
  6. Hello, I want to make a new skaven 2k list now that I have Sayl on the way. This army is 1960 points right now, but I'm uncertain what I should add or replace. I did consider using a Verminlord Warbringer instead of the deceiver and take 40 Clanrats instead of 30, but I'm uncertain if it would add as much value as the deceiver does. Allegiance: Chaos Heroes Skaven Warlord (100) - Warpforged Blade Tretch Craventail (100) - General Verminlord Deceiver (320) - Artefact : Crown of Conquest Sayl The Faithless (160) Units 30 x Clanrats (180) -Rusty Spear 10 x Clanrats (60) -Rusty Blade 10 x Clanrats (60) -Rusty Blade 3 x Warpfire Thrower Weapon Team (180) 3 x Stormfiends (300) -Warpfire Projectors 30 x Stormvermin (420) -Halberd Battalions Verminus Clawpack (80) Total: 1960/ 2000 Heroes: 4/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4
  7. The Pale Librarian It had felt like months of jumping through hoops and doing endless tasks, solving riddles and puzzles throughout the vast structure, but finally Orestes had made it to the promised chamber inside the library. The door was old, worn, and seemed inexplicably... unrecognisable? No, it was more like the door was painted onto the wall, and when he had first seen it when he had apprenticed here, he had dismissed it on all other occasions. It laid relatively deep in the archives of the structure, within old, unsorted stacks of books, scrolls, and dust. He approached, his eyes locked on the unremarkable portal as if in fear that to look away, to let his attention stray, would be to once again walk past and forget it was there. After so long, he couldn't allow it. It had a simple metal handle, of a brassy metal. As his hand grasped it, he was surprised by how warm it felt, so very un-metal, as if it had instantly become an extension of himself. With a small nod, he turned it, and swung the door inwards. It made little noise as it whispered across. It made even less sound as it closed itself behind him. this chamber was the same old stonework and dust as the rest of the library and it's many small nooks. What was different was the air. It was warm, but so very dry. As if a great fire burned on every wall. But it was dark, and despite torches on multiple sconces it seemed as if only a long table in the center was lit. Orestes approached, apprehensive but so very alive. Finally the riddle was at the close! Knowledge had always driven him, and a personal burning desire to have it for himself. His satisfaction fled when he realised on the other end of the table from where he stood were two figures. Two very small figures. One stood on the table, and knelt to lift the other onto the surface. The one left behind flailed it's legs comically as the first pulled. They wore full robes, complete with hoods, of a rich orange fabric, that seemed to shimmer into purple when it moved. As the pair settled onto the tabletop, they froze, and turned to look at him. One's hood held total darkness, whilst the other's had a bright eye staring out at him from the center, with a bizarre pupil shaped like the number 8. They stared and he stared back. This continued for a little while. And then they giggled. "Lookie lookie! Bones! One of the scuttling, servile, serious servants of Sigmar!" The one with the eye began, turning from Orestes to his partner. "I dare say you're correct! Say, bogglingly bookish boy, would you like a song?" The other looked at him from beneath the hood. Even without eyes, he could feel the creatures gaze bore into him, through him, around him. He knew this was a test, part of the challenge, the mystery. He made sure to speak clearly. "A song would do me well, but I am done with words." He recited, trying not to make it seem like he was reading it out from the scroll in his head. The pair giggled again, and in unison, lowered their hoods. He wasn't quite prepared for what came next. The one with the eye had a head shaped like a crescent moon. The skin was pale, hairless, and seemed to crawl with veins under the surface that shifted like worms. There were no features but a mouth. On the tip of the moon was a bright brass bell, which tinkled as he wiggled the moon back and forth, side to side. Rolling around inside Orestes realised was the eyeball which had watched him earlier, staring out from within the confines of the bell. The creature named Bones had no eyes at all. No skin. It seemed to morph straight from skin to bone, a wretched human skull shrunk to childlike proportions. The teeth were a constant grin, a grimace of white. The being raised it's arms and out protruded two near skeletal hands, barely covered in a tight, dusty skin. The fingers were long, too long, and as his brain attempted to process this they began to rap, one after the other in a repetitive staccato upon the hollow skull of it's head. He tapped, whilst the other jingled and jangled, bouncing back and forth in it's robes as Bones bored through him from it's orbits. Orestes waited. He didn't feel like there was anything he could do. This insane, childish music filled the room, bouncing from the stone back to his ears and becoming as oppressive as the darkness he noticed when he had first entered. He knew without trying that he could not speak, could not move, could not stop watching the dancing of the one figure, and the statuesque stillness of the other, fingers tapping. The song continued. Orestes felt rigid, his muscles demanding he move, that he fidget in some way or another. But his brain controlled him, and it needed to know the answer. All the answers. That is what mattered, all that ever mattered. As he forced through this bizarre, comical, nightmarish situation, he felt another presence enter the room, enter his body, his mind. He hadn't noticed the darkness deepen, until only the table was lit by an unknown source. There was no way the torches could cast such a light. All at once, he felt the presence, saw the darkness, and heard the silence. The two had stopped, and from the dark he saw bespectacled eyes watching him, the light playing from the glass. "Very good boy. You did well, I have watched you, they have watched you. You are ready, I know this, I have seen it." The voice was a rasp, as if over pointed teeth. Stepping forward, the figure revealed itself as one of the senior archivists, a wizened, clean shaven man with a bald head and small glasses upon his nose. "You will join us, you will work with us, help us. We will bring a change to this world, through knowledge and the strength it brings." "Yes... I must know!" All at once Orestes felt the mental tension snap, his emotions pour forth. "You will." The old man answered calmly. Orestes smiled, or began to, but stopped suddenly as he saw, glowing in the semi-darkness of the Archivist's pale face, a third eye open horizontally. It blazed with a knowledge, a power, a hatred Orestes knew was within him but with such strength. All at once it was gone as the old man turned and stepped into the darkness. Bones turned with him and hopped from the table, and the last, that with the jingly-bell, waggled a finger at Orestes. It told him to follow. ---------------------- Hi all! Thought I should probably start a new modelling thread for this as a place to show off future non-destruction project. So kicking it off we ahve my first test model for my upcoming Disciples of Tzeentch. It wasn't something I was planning to use in a list but it's a fun model and much nicer in person than pictures, and also a steal off eBay. Meet the Pale Librarian, my magister: Very much wip, but the skin is finished. I am pretty pleased since it was about 3 hours total in GW today painting, and for me that is fast. The photos are in my very quickly whipped up lightbox with light failing and a phone camera, but the legs are noticeably different from the skin. I highlighted that with Slaanesh Grey and Slaanesh grey/Pallid Wych, whereas the other flesh is Rakarth/Pallid, then Pallid. The armour is a bit different from the usual Tzeentch scheme, and is Incubi Darkness, recess washed Drakenhof Nightshade, then highlighted where the light hits with Kabalite Green. I thin I will make a mix between the two to blend it in a bit smoother but so far I am happy with the effect. Still need to do the leg armour. I will blend up to Sybarite, which will mostly be thin lines along the plates to indicate light and give that metal reflective look. See @Changer's brilliant work for what I am attempting. I also want to make that NMM look on the sword but with metallics, so light and dark sections making it look shiny. You know, Eldar power sword-ey. I'll use the guide in White Dwarf a couple months back for what they did on the Visarch. The armour will get a dark bronze trim. All in all, very happy, and great fun. Really must say to everyone whenever you're in a rut, change it up! I needed a greenskin break! C&C welcome, enjoy the fluff, and @Mohojoe because you wanted to know when I posted Tzeentch.
  8. Hi everyone, I'm selling 5 mighty skullcrushers in the sprues (and their 5 bases) - £30 Soul Grinder for £25 1 Khogorath - £15 1 chimera - £15 1 cockatrice - £15 If you want all of them I'll sell it for £90 and I assume postage costs. PM me if you interested.
  9. So for starters, this isn't really a tactics topic, there are a few of those running around elsewhere. Here I'd like to discuss what we as a community would like to see for the future of the varanguard and the everchosen as a whole. Let's be honest, it's hard to justify brining these guys when points are an issue. So how do we improve them? Costing less points is the obvious choice but I'd like to explore the concept of the circles of the varanguard. The 8 circles have always caught my fancy as an interesting concept. Specialists for the forces of chaos. Doing jobs that the rank and file can't. Basically along the lines of our modern special forces, only chaosy. Now how can we represent that on the battlefield? Let's start with what each one's specialty or description. 1st Circle: Archaon's bodyguards, his personal foot(daemon horse?) soldiers. 2nd Circle: Terror troops 3rd Circle: Infiltrators. 4th Circle: Raiders and pillagers. 5th Circle: Assassins/Executioners/Hunters. 6th Circle: Siege breakers. Destroyers of obstacles. 7th Circle: Cannibals? Gain strength from their enemies? 8th Circle: Leaves nothing but dust. So the varanguard (to my knowledge) are deployed across every realm doing various things for Archaon. Now big A can't be everywhere at once so who takes charge of the varanguard when he isn't around? Since no ranks or titles seem to be present and some chaos lord is certainly not going to order them about I feel that one of them would take command. Likely whomever had the most experience from the group (my guess). What that means in the game is basically some form of lesser hero who could lead them I feel should be present. I personally like the idea of each circle having it's own master (exemplifying its traits) who answers only to Archaon too but that's pushing past the envelope of the fiction that we have available as reference. Here's my example ideas for the rules for the circles (this is keeping them at their current 120pts per model): 1st: When friendly chaos units within 12" of a 1st circle unit take a battleshock test roll 2 dice and take the lowest. 1st circle units may never have their bravery negatively modified in any way. - This is more them as the unshakable foundation of the varanguard. They literally ooze confidence and boost morale around them. 2nd: When enemy units within 12" of a second circle unit take battleshock tests, roll 2 dice and take the highest. Enemy units within 3" of 2nd circle units must add 1 to the result of any battleshock tests. ie: 1 becomes a 2. These guys are the opposite of 1st circle. The enemy is assailed by their darkest fears made manifest. 3rd: Instead of deploying 3rd circle units normally you may set them up in hiding. Units in hiding may set up anywhere on the board more than 6" away from enemy models during the movement phase. This counts as their move for that turn. In the turn that they arrive all attacks made against 3rd circle units in the shooting phase are made with a -2 modifier. Hidden blade and all that. You'll never know when or where they'll strike. 4th: After deployment but before the 1st turn you may make a move action. You may not run as a part of this move. If a 4th circle unit wipes out an enemy unit you may make a charge roll at the end of the combat phase. (wording here is a bit iffy) If the charge is successful the 4th circle unit may make a single attack with one of it's melee weapons. Raiders and outriders are how I imagine them. 5th: Select d3 enemy heroes or monsters to be the quarry of the 5th circle units in your army. 5th circle units may add one to their attacks characteristics and re-roll to hit and wound rolls when making attacks against their quarry. Pick things that scare you and send these guys at it. 6th: When a 6th circle unit makes a charge move every unit without the everchosen keyword within 1" suffers d3 mortal wounds or d6 mortal wounds if the 6th circle unit has 3 or more models. Enemy units may never benefit from cover against attacks made by 6th circle units. 7th: Whenever a unit is destroyed within 3" of a 7th circle unit it heals d3 wounds and may add 1 to their attacks characteristic up to a maximum of 3 additional attacks. 8th: I actually am not sure what to do with these guys. I'm not a rules writer by any means just my ideas.
  10. New to AoS, and making my preliminary list, have already had some advice on it, but more never hurts. Plan is to use archaon´s command ability to trigger the command abilities of every other hero unit, this way buffing the ****** out of my bloodreavers. While enemies are tied up with my reavers, cavalry flanks, and varanguard taking on big enemies and hero units. Lemme know what you think! AllieganceMortals of Khorne - 1980ptsLeaderArchaon, The Everchosen [320pts]GeneralAspiring Deathbringer [80pts]Goreaxe & SkullhammerBloodsecrator [120pts]Lord of Khorne on Juggernaut [140pts]BattlelineBloodreavers [60pts]10x Bloodreavers, Hornblowers, Icon Bearers, Meatripper AxeBloodreavers [60pts]10x Bloodreavers, Hornblowers, Icon Bearers, Meatripper AxeBloodreavers [60pts]10x Bloodreavers, Hornblowers, Icon Bearers, Meatripper AxeBloodreavers [60pts]10x Bloodreavers, Hornblowers, Icon Bearers, Meatripper AxeOtherMighty Skullcrushers [320pts]Bloodglaive, Hornblowers, 6x Mighty Skullcrushers, Standard BearersMighty Skullcrushers [160pts]Bloodglaive, Hornblowers, 3x Mighty Skullcrushers, Standard BearersMighty Skullcrushers [160pts]Bloodglaive, Hornblowers, 3x Mighty Skullcrushers, Standard BearersVaranguard [360pts]3 Varanguard, Enscrolled WeaponsBattalionBattalion: Brass Stampede [80pts]
  11. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will. His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will. His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it. A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all. The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task. The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames. The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him. There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed. This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again. We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here. Played 2. Won 2. Paul
  12. Hi All, I had meant to get this set up before starting this project but never seemed to have the time, i've got around 1k painted so far though so i'm starting it earlier than i usual though as i always seem to get these plogs set up after the entire army is finished. This plog is for my current project, The Wolfs of Ghur. It's one of many unfinished projects I have from 8th ed and with the release of the Bloodbound it seemed to fit the army far better than it every did WOC. The theme is basically a tribe of barbarians living in the mountains of Ghur, they were once devotees of Ulric but with the coming of Chaos into the mortal realms they were tricked into following the Blood Wolf AKA Khorne, though there actual understanding of Chaos and Khorne himself is very limited, they are actually under the impression that they are on the "right" side. There's quite a long peice of fluff below that I wrote for them for anyone interested in that part of the hobby. Start of the Age of Chaos... War. It was something that Arf Ulricson had never thought to see in his life time. For time unremembered his people had lived a peaceful existence in the shadow of the looming Mount Fauschlang. His father had once told him a story of battle with the ferocious Greenskins that littered the plains of Ghur, but it had been a lifetime since they ventured this far north and braved the Everwinter. His people had lived uneventful lives, hunting the wild beasts of the mount and quietly giving praise to Ulric, ruler of winter, the wolf God. Now war had come and the wolf clan would put their skills as hunters and beast masters to a new purpose, helping their God’s ancient ally, Sigmar. It was said that Ulric and Sigmar had been warrior kin in some long, now all but forgotten pantheon of Gods and whilst the worship of Ulric had seemingly been reduced to their single clan, Sigmar had a great following throughout every realm and was said even to work among the people still. Arf had never in his lifetime heard the voice of his god Ulric but he was confident in this, Ulric would have his people aid Sigmar in this war against the usurper Gods. Centuries Pass... Betrayal. Even now, after days had passed Rein Ulricson seethed with anger. He sat in his hut deep in contemplation, going over and over what he had been unable to comprehend how his people had been so utterly betrayed. The Clan had made war against the chaos followers for as long as anyone still living could remember it was said there had once been a time of peace where his clan were mighty hunters and made great sport of the beasts of the mountains praising Ulric, but those days had gone with the summons of Sigmar. He had stirred the Wolf Clan to war in his name as the “ally” of the White Wolf. They had fought at the last stand of the Wolf Gate, in the very of the shadows cast by Mount Fauschlang . Their resolve determined not to allow the Warbands of men that had faltered and turned to the Chaos Gods to reach the portal that would lead them directly Sigmar’s realm, Azyr. They waited for help to come from, for the Wolf Gate’s gaping maw to poor forth the armies of the heavens to crush the oncoming horde. They waited and they bled. They bled and died until the snow littered ground ran red. Sigmar, the so called God King had turned his back on them, on all the Realms. Their blood had been good enough to flow alongside him but not to be saved by his might even as they fought to keep his kingdom from intrusion. Rein had no choice, he had had to surrender, with fully three quarters of his warriors dead or dying, outnumbered one hundred to one even the mighty Warriors of the Wolf, as they had become known, stood no chance. To surrender was not the way of the wolf, but as the headsmen he had a duty to protect his clan and ensure the survival of his pack. Truth be told even in surrendering he had expected little mercy, but the Warbands they fought carried banners of feather and wing rather than the skull totems the blood warriors branded, and that meant there was a chance, no matter how slim his clan may live to see another moon. Even from the bird worshippers Rein had not expected to be treated as they were, his warriors confined but unharmed whilst he himself was presented to their chieftain as a Clan leader of regard rather than as a mere captive. He had been taken aback to witness the chieftain for the first time, a giant of man resplendent in a cloak of pure white feathers, the snow seemed to fall around him as if somehow repelled from touching his form. Brilliant sapphire eyes stared out from his lean features capturing the gaze of all in attendance.There was something avian in his movements, smooth and graceful but not quite normal for a mortal man. Those eyes reminded Rein of an experience he had had many years ago during the proving ceremony that marked him as the next Ulricson, leader of the clan. As part of the ritual ceremony he was to imbibe the smoke of the Lupus flower, a rare plant known only to grow at the very highest peak of Mount Fauschlang, somehow sprouting among the heavy snowfall. The flowers fumes were said to allow you to speak with Ulric himself and receive his wisdom to guide the clan through the Everwinter. He himself had not heard Ulric, but had seen the White Wolf. He had looked down from the snow covered peaks and seen its majectic form stalking through the mountains valleys after some unseen prey. Then abruptly it stopped and looked up directly towards Rein. It had let out a ghostly howl that Rein may have taken as a warnin, though he could not fathom of what, and started bounding up the mountain slopes. As it ran the snow fall got heavier and heavier. Then the snow that came down started to turn red as it mixed with tears of blood falling from the heavens. By the time the wolf had reached its immaculate white coat had turned a blood red and it stared directly into his eyes piercing his very soul before it lunged to rip out his throat. He had awoken in terror and confusion, but never had he confided this terrible vision to anyone as it was forbidden to share what Ulric had deigned to show his Ulircson. Now as he stared into the eyes of the Bird gods Chieftain he felt that same penetration of his very being and in the same form of vision was shown the history of a long forgotten in a realm unknown beyond his fathom. He saw the “God King” Sigmar, but not as a God , just a man, no not “just” a man but a devout mortal follower of Ulric. Sigmar had been but one of many chieftains but called on the power of the Wolf God to unite all the clans in his name in a bid to secure mans place in the Realm, or at least that is the purpose he had feigned. Once he had brought all the kingdoms of men under his rule he still sought for more. He usurped the power of Ulric and took his place on the ancient pantheon, leaving Ulric's noble followers little more than a shield for his foes to break on whilst the rest of his realm prospered. He had been no brother to Ulric as Rein had been brought up to believe in his clans long years of war; he had used the White Wolf to gain his own power and then left mighty Ulric to be forgotten, much as he had forgotten Rein’s clan in his haste to cower in Azyr. Rein had been left reeling. A myriad of questions and emotions about to explode from his skull as he digested the history of a world in a matter of moments. He was forced to regain control quickly as the great Chieftain had not kept Rein and his people alive simply to unveil this betrayal as a final insult before death; he had meant this as an offer for salvation. An aspect of his God remained alive, Kharnath, the Bloodwolf, Wolf-Father was among the pantheon of new gods that had come to challenge Sigmar now as he basked in the adoration of his stolen followers. With this knowledge imparted and the Wolf Gate evidently cut off from Azyr and the betrayer god, the great chieftain of the bird God and his warriors left the shadow of the mountain and the Wolf Clan without further conflict or compassion. As Rein sat brooding alone, staring into the fire, he knew what must be done. His clan would grow to be great again, they would tame the beats of the mountain and hone their blades in the name of the Bloodwolf. Biding their time until once again the Wolf Gate opens and the betrayer makes his false claim of the realms. They would be waiting for him, teeth and claw...
  13. Evening all, So with the exciting release of Skirmish I'm making a bespoke Warband to battle through the campaign. I thought I would track their progress and painting in this thread. The plan is to battle them through the Shadespire campaign, and then refine the list around 50pts for future matched play. Dependent on my painting speed this week I will be playing against stormcast for the start of the campaign. Just to start it off here is the group coming together, My intial list is; Lord of Plagues, 3 Marauders, 1 Plague Bearer. 25pts. The picture is missing the third marauder. Will hopefully get some colour on them tomorrow! Any suggestions or thoughts what I could add next? I'm worried about speed so have some hounds/knights lined up though I really would like to get my hand on one BlightKing too!
  14. Hi all, Sorry if this has already been discussed. Red Headsmen battalion? All the fluff a side. Is it worth running? Has anyone else played it with any decent success. I also wanted to know if the blood warriors get the 'alter if skulls' ability straight away.. or does the skullgrinder actually have to slay a hero/monster to kick it all off?? Thanks.
  15. Last weekend, I took a selection of my chaos forces for a round-robin tournament of games. Here's an overview, the links go to the full reports. Half the players were new to Age of Sigmar, so to keep it fun, the 1000pt lists were written as deliberately soft (although tell that to the guy who brought the Mourngul!), and we skipped Allegiance traits and extra abilities/items. I took a selection of what I fancied: Tzaangor for punch, Chaos Warriors for securing objectives, Gor to overwhelm objectives, and a Chimera to spit out mortal wounds. Ogroid Thaumaturge - General Beastlord - Man-render Great Axe 20 x Gors - Two Gor-Blades 10 x Tzaangors - Pair of Savage Blades (4), Savage Greatblade (3), Savage Blade & Arcanite Shield (3) 10 x Chaos Warriors - Hand Weapon & Shield - Mark of Chaos: Tzeentch Behemoths Chimera Game 1: Take And Hold vs Nurgle Rotbringers http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs.html In the first battle, I take on Tzeentch's arch-enemy, Nurgle: Bolad Rotspawned, two units of Putrid Blightkings and a Chaos Lord on Manticore who just loves chomping on big monsters like the Chimera. Game 2: Blood And Glory vs Stormcast Eternals http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_25.html Half the points in this army were spend on Dracoth cavalry - Fulminators and Concussors (the models used were Dragon Ogres - there was a lightning theme going on) and they tended to bulldoze through anything they hit. I had to play this one for the objectives, because I wasn't optimistic about a straight fight. Game 3: Escalation vs Ironjawz http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_26.html I'm playing my own Ironjawz army in this one - I'd just finished painting one and I loaned it out for the weekend (it did pretty well - maybe I picked the wrong army). Ironjawz seem to do well in Escalation since their battleline units, which come on first, are a lot better than mine. Game 4: Border War vs Stormcast Eternals http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_27.html More Stormcast! This army was essentially the Starter Box one (so at least there was only one Dracoth to face. I had the advantage of massively outnumbering the golden guys, so I could flood all of the objectives. Game 5: Gifts From The Heavens vs Nighthaunt http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_28.html Yikes. An entire army of Nighthaunt, let by the 'orrible Mourngul. In model terms, they are only a third the side of my army, so if I can just knock off a couple, I should make it difficult for them to hold objectives (although I have no idea how to stop that damn Mourngul)... All in all, a fun weekend. Some wins, some loses, and a good run-out for my troops. The Ogroid impressed me particularly, and I'd love to try a 20-strong Tzaangor unit.
  16. Last summer I returned to the hobby after a 15 year hiatus. Before that I collected Dwarfs and Dark Elves, had an combined army of Ogres with my dad and had just started on a Skaven force when I lost interest/went to university. Since last summer I've been painting things left over and i'm still not done with the backlog. But I've decided to do the one army that has always been on my list but I never started on.... A Slaanesh army. The heroes are just fantastic and with the daemons the faction became gritty. The arrogance and bravoure but without it looking misplaced is what I liked in the models and something I would like this army to show. My inspiration to get started on this theme was an old episode of QI: Greeks. In this episode the weird story gets told of why you should run to the hills if you saw a Spartan doing his hair, makeup and applying perfume. Spartan Warriors did this before a battle to the death because they wanted to be sure to look their best in death. Further building on the similarities, and differences, between the Slaanesh Lore and Spartan history I have a backstory in mind that inspired me to start. But you will have to discover that for yourself through the blurbs with the models/units I post. (also the made to order deamonettes came at a perfect moment as I don't really like the new models ) So i'm using this plog and the realmwars campaign thread and site to keep me going. So all C&C is welcome and all questions will be answered. First up the Slaanesh Lord on Foot.
  17. Hello there, Having played Daemons for 3 years on the 40k side of things has filled my shelves with all kinds of units that I can now, with 40k being on a downtime, try out in this wonderful AoS game. Problem being, I find it difficult to write a list from them, as I feel everything I try lacks focus. So, care to share your wisdom? Whatäs the best 2000 points you can get out of these? If this gets me hooked, I'll probably start painting up some AoS specific Tzeentchy things... What I have painted: Khorne BT of Insensate Rage DP of Khorne Herald on Juggernaut Herald on foot 30 Flesh Hounds Tzeentch Kairos Fateweaver LoC DP of Tzeentch Blue Scribes 3 Heralds on Disc 3 Heralds on foot 30 Pink Horrors 20 Blue Horrors 20 Brimstone Horrors 3 Flamers 27 Screamers Burning Chariot Nurgle DP of Nurgle 2 Heralds on Foot 15 Nurglings 12 Plague Drones Slaanesh DP of Slaanesh Masque Herald of foot 20 Daemonettes 5 Seekers Undivided Be'lakor 5 Furies
  18. Just making a thread where people can predict the rest of the years releases, and suggest the units they expect to come with them. Personally, with us being nearly halfway through the year, I think we can expect to see three more decent AOS releases. Based on rumours and my own speculation, plus the little teases we've had so far, I think these would be: - Nurgle (Daemons, Mortals and new stuff) - Deathrattle (Expanded faction) - Dark Aelves Nurgle The Nurgle equivalent of Blades of Khorne/Disciples of Tzeentch, this would include a new Battletome as well as a big release of new units. This would also coincide with a lot of 40K Nurgle stuff as well. It would collect Nurgle Daemons, Rotbringers as well as the new stuff. My prediction for units to be released would be: Great Unclean One/Bolathrax kit. Bolathrax was heavily featured in the Ghyran campaign so I expect him to be the named GUO variant. The GUO would have a few weapon options as well, sword/flail etc. Nurgle Marauders kit. The Bloodreavers/Kairic Acolytes equivalent. Probably tougher than the other gods Marauders, what with this being Nurgle and all. I imagine them to be almost zombies, like the state between Mortal and Zombie. Or a new Zombie kit would also work. Nurgle Warriors kit. The Blood Warriors/Tzaangors equivalent. Again, pushing the toughness motif to separate them from the other gods. Pestigors would be an amazing option. Nurgle Mage. Nurgle Hero. Nurgle Cavalry. These would be smaller versions of the Maggoth riders, or something similar. Perhaps even giant slugs. This, combined with the current Nurgle stuff, would make an awesome Nurgle release I think. Deathrattle This would go a long way to pleasing many Death players and it it coincides with the Shadespire release, it would be a great way to further the faction. We know there will at least be a new Skeleton kit coming out, so I think there is good odds this gets released. What I expect for this release is: Arkhan to gain the Deathrattle keyword and be included in the Battletome. This makes too much sense not to happen. Sepulchral Guard. Obviously these have been seen. I think they're going to be an Elite infantry unit, better than the average Skeletons. Maybe even 2 wounds a piece. Ranged Units. Skelton Archers would be a welcome boon to this faction. A new Bone Giant unit. Less Egyptian vibe and more a literal Skeletal Giant. Some form of catapult/chariot/other warmachine. A Skeleton Mage. This would really amount to only a small release, but it would sell like crazy to the starving Death players. Dark Aelves With rumours persisting that Dark Aelves are getting a release, and it will be a Chthulu inspired release at that, I believe we will see a Scourge Privateers Battletome. This would infuse the current range of Privateers models, but add even more seafairing units. Pirate inspired light infantry. Similar to Harelquins, these would be dynamic and agile units, capering around wielding cutlasses and the like. Musketeers. Shooting units with Flintlock pistols and other old school armaments. Hero unit. Mage unit. Cavalry. These would be sea monster/Chthonic creatures. A large monster/centrepiece unit. Perhaps a squid like creature. This would be fairly unique, and offer great customisation. So yeah, thats my predictions for the year. Three more Battletomes with new Models.
  19. So I've always had a bit of a soft spot for Khornate Chaos Warriors as they always had some really badass looking models but I'd always managed to resist buying into them, until now. With the arrival of Silver Tower came the perfect excuse to pickup one of the meanest looking dudes of recent times... Slaughterpriest with Hackblade and Wrath-hammer I've always shied away from blood effects but as I've decided not to use a traditional red colour scheme on this model it seemed like the perfect opportunity to have a go at some. This model is still work in progress and I'd love to hear any feedback or suggestions regarding the paintjob/colour choices. I still need to highlight the skin and I intend to add a load more BLOOD FOR THE BLOOD GOD splattered around but just wanted to get everything else right before I do so. I'm a little worried there might be a bit too much of the greenyblue on the model or maybe it's too bright a blue, (I could make it darker). I'm considering some freehand on the cloth (maybe just a line or some Skaveny triangle pattern) but I'm not sure. I wanted the brass to be kinda a realistic looking pale and greeny looking. I could add some Nihilakh Oxide or just a bit more black to it, but again I'm not sure. I am pretty excited about Bloodbound at the moment, I do have the other Slaughterpriest from the WHQ Mighty Heros expansion and I also have the AoS starter set models so I'd may do a small army in the same colourscheme. Thanks for looking.
  20. Hello, I've recently been pulled back to Warhammer after a long hiatus and went halves on the AOS starter back with me bro! he went Stormcast I went Chaos. Painting was the pull but now I fancy some battles too, not sure on a build yet, thinking a solid front line but not too points costly and then throwing in some mages and artifacts, looking to build a 1k for now then grow to a 2k and bigger, going to look at possibly a death army in the near future just starting back go taking it slow for now, guitar is already an expensive hobby haha looking for advise on where to go next.
  21. With a slow grow league underway at my FLGS I decided to expanded on my current chaos devotion to the patron of pestilence. I will do my best to share my journey with a Nurgle based force while getting a larger input from the world wide community to help me be a "more better" painter/hobbier/gamer. Hopefully achieving the impossible and having a fully painted army simutaneously. without further ado here's my first completed model ... A BlightKing, the model that truly swayed me to Nurgle.
  22. Hey guys, I'm looking for some advice on my Nurgle/Pestilens List. I currently only have a pestilens start collecting box, so I'm just at the beginning stage of my dive into this army. Here's what I'm thinking Leaders/Heroes The Glottkin (480) Epidemius (180) Plague Furnace (220) Units 10 x Plaguebearers of Nurgle (100) 10 x Plaguebearers of Nurgle (100) 10 x Plaguebearers of Nurgle (100) 20 x Plague Monks (140) 20 x Plague Monks (140) War Machines Plagueclaw (180) Plagueclaw (180) Plagueclaw (180) 2000/2000 This is what I've been thinking but would really like some opinions on this. The Glottkin being our general here, his command ability should make our Plague Monks nice and nasty with the extra attacks as well as the +1 to wounds of the unit with Fleshy Abundance. Although this can only target one unit at a time, so I'm wondering if I should just go one big unit of Plague Monks? (30 or 40). Epidemius for Nurgles Tallyman, the models slain effects speak for itself. The plague furnace really only effects the Monks themselves. This is where I am torn. Is it even worth it? Would be fun to rush in and attack with, but maybe there is a smarter option? Bring in a unit of Plaguedrones instead? Plaguebearers although slow as hell I need for battleline. Although once in combat should be great fun, nice and meaty. Plagueclaws to shoot holes in units, give as much range as possible. Any thoughts, criticisms etc are welcomed! Really want to make a fun, but strong army list. I feel like I need Plaguedrones in there but I can't figure out what to drop for them!! Thanks for looking guys.
  23. Time for another character for my chaos army. This one nicely blurs the line between sorcerer and beastman,,, The Ogroid Thaumaturge! Mainstay of The Silver Tower and Tzeentch Arcanites (he wouldn't look bad as the magic support in a Warherd army either...) I was quite happy with the wet blending on his skin, although I could quite happily never have to paint another one of his eldritch sigils. I'm not sure how I feel about his 'looking over the shoulder' pose. It's nice to have a different sculpt to 'looking straight ahead', but there doesn't seem to be a single, best angle to view him from (hence all the photos), and I think he works best in three-dimensions. He's off to command a mixed Chaos force in a five-game tournament this weekend, so I hope his sigils are fully-charged!
  24. The Carnival of Excess Hey everyone here's the start of my first army for age of sigmar. I plan to do a highly converted army based around the theme of a carnival of chaos. Using a mix of dark eldar parts, harlequins and general deamon parts, i'll be making an army of mad jesters and creatures. Below is my first character, Onna my herald of slaanesh