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Found 424 results

  1. Hi, I was told to look into the General's Handbook (https://www.games-workshop.com/resources/PDF/AoS_Errata/Warhammer_aos_generals_handbook_en.pdf) Where it says the following: Although I'm not sure if this would be the same case when using "Great Destroyer" as command trait.Where it says Now my question is, if my unit is within 8" of a hero, but not the general, do I need a 5+ or do I need a 6? Also, how can it be 6+? (On a roll of a 6 or more) Thank you
  2. Tzeentch be praised!! Welcome to my Tzeentch AoS PLOG. To start with, a little background. I'm based in Manchester in the UK and I've been on these forums for a few months now, mainly as a lurker but also an occasional poster. I've recently moved house and have been itching to get back into painting - all of my stuff has been packed up for a couple of months now. The birth of my son last year really impacted the amount of time I had to paint; but I suppose that's what comes with fatherhood. I've decided to start this PLOG to give me an additional incentive to find time to paint - I'm a painter first with my hobby, and a gamer second. I've been to numerous Throne of Skulls tournaments held at Warhammer World, where my armies have been nominated for best painted twice and I've won the coveted award once. I'm a perfectionist, and I've been known to strip a model and start again just because I've not been able to get a blend right. Anyway, enough of that rubbish. My favourite Chaos god has always been Tzeentch; the magic, the mystery, and the fact that even in the face of losing game after game I know that it's all part of Tzeentchs' plan. I've had Silver Tower since it was released - I love all of the models in that box and really wanted those to form the basis of my AoS force. I want my force to be striking, and draw the eye - basically, I'm aiming to paint an award winning force again. I've decided to start by painting the Gaunt Summoners (I have both the one on foot and on disc) and the familiars to get a feel for an overall colour scheme. From these, I'm starting with the familiars - basically because if I ****** them up I have replicas from the box. So without further ado, here's a completed Blot, and a WIP of Slop. Bases will be completed at a later date, once we have a better idea of how the realm of metal looks. C&C is always welcome.
  3. Here in the Mitten (Michigan) there aren't a ton of people playing Age of Sigmar. I have been wracking my brain on what is a good way to approach this challenge. We have 3 gaming stores within less then 30 minutes of each other. I have started a group page on FaceBook, what am I missing? Demo games? My best friend is taking a second look at AOS as we both started playing when it first came out and had balance issues and need fine tuning. I am hoping he gives it a second chance as the game is so much better now.
  4. It's been a while since I revisited this army, but the release of the Tzeentch battletome has inspired me into adding more units. I liked the mention in the fluff that Tzaangor will brand chaos monsters like Cockatrice and Jabberslythe with their own marks (shame you can't do that in the game) So to get me started: a Tzeentch Magister with his head swapped for a Tzaangor (the severed head that comes with the Darkoath Chieftain) The hunched posture and the claw-feet work well with the new head (even if he does look a bit like a weedy Tzaangor or a dismounted Shaman). But it adds a bit more magic to the warband! All change!
  5. Last summer I returned to the hobby after a 15 year hiatus. Before that I collected Dwarfs and Dark Elves, had an combined army of Ogres with my dad and had just started on a Skaven force when I lost interest/went to university. Since last summer I've been painting things left over and i'm still not done with the backlog. But I've decided to do the one army that has always been on my list but I never started on.... A Slaanesh army. The heroes are just fantastic and with the daemons the faction became gritty. The arrogance and bravoure but without it looking misplaced is what I liked in the models and something I would like this army to show. My inspiration to get started on this theme was an old episode of QI: Greeks. In this episode the weird story gets told of why you should run to the hills if you saw a Spartan doing his hair, makeup and applying perfume. Spartan Warriors did this before a battle to the death because they wanted to be sure to look their best in death. Further building on the similarities, and differences, between the Slaanesh Lore and Spartan history I have a backstory in mind that inspired me to start. But you will have to discover that for yourself through the blurbs with the models/units I post. (also the made to order deamonettes came at a perfect moment as I don't really like the new models ) So i'm using this plog and the realmwars campaign thread and site to keep me going. So all C&C is welcome and all questions will be answered. First up the Slaanesh Lord on Foot.
  6. I currently run an all Clan Pestilens list, and this is a thread to write down tactics, strategies and spread the dirt.
  7. Hi all I'm a slow painter but these days I found a club where I can paint at least once a week and I finally made a few progress on various mini waiting for a long time. First, my Blood Warriors from the Storm of Sigmar box. As an eternal Slaanesh follower, I converted them a bit to become Slaaneshi enslavers :
  8. Just read that we are getting an updated Khorne book! Blades of Khorne out in April which should add some goodies to my Khorne army. I am glad in a way that the older battletomes are getting updated so as to keep up with the newer stuff. I hope GW takes a good luck at the Death alliance next.
  9. Just assembled this unit of Pink Horrors. I have been running back and forth in my head which might be better Tar pit unit to use. The thought process would be to use the Pinks to their full potential, Meaning 140 Points for the 10 man unit, 100 points for 20 Blue Horrors and 80 for 20 Brimestones for a total of 320 for the whole shebang. Getting this nasty little buggers out of there would take many turns. Now these guys aren't the most offensive of weapons but they can get in the way. Then their is my unit of 30 Tzaangors at 540 Points. Multi wound models that can fight very well and with a Shaman can even come back. Is the Daemons a better value?
  10. So I have been giving a lot of thought to the guts of my Disciples of Tzeentch army. I am going to start by using Tzaangors for this. Unit of 30- 540 points. Tzaangor Shaman-120 points. 1- Twistbray with Shield Thinking about giving him a great blade. 1- Icon bearer 1- Brayhorn with Shield 6- Muntants paired savage blades. 12- Great blades 9- Savage blade/ Arcanite shield. Would you change anything on this make up?
  11. Finally picked up my general for my army. There was never a question on the Lord of Change for me as I intend to run a very wizard heavy army. Will most likely give him the Rod of Sorcery. Can't wait to get him together. Kinda intimidated by the painting of him but I am up for it.
  12. This is one of the Pink Horrors from Hero Quest Silver tower. I have been painting these miniatures from this game as sort of prototypes for my main Tzeentch army. What do you think of it?
  13. Greetings all. First time blogger here. Been doing minis since the 70's. Then last year was very exited about AOS. I am a servant of Chaos and the gods I pray to are Khorne, and Tzeentch. I also have a good start on a Slave to Darkness army that will all have the Mark of Tzeentch. Currently I am building a very heavy Tzaangor list and here is my first pic. Going to be sharing my thoughts on this army construction all the way to 2000 points.
  14. As time has gone on local gamers come up with funny comments and thoughts. One day I was at my local game store and referred to myself as the Sixth Lord of Chaos. How can I make this claim without a firm foot in the Chaos Aliance. So the starting point for my journey is going to be a Murderfist Clan. The list is full of hammers and anvils. Let me know your thoughts on the list, and I will keep you up to date on the build, painting, and playing. Here we go... Allegiance: Khorne MortalLeadersAspiring Deathbringer (80)- Bloodaxe and Wrath HammerBloodsecrator (120)Slaughterpriest (100)- Bloodbathed AxeSkullgrinder (80)Valkia The Bloody (120)Battleline10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist3 x Mighty Skullcrushers (160)- Axes3 x Mighty Skullcrushers (160)- AxesUnits5 x Skullreapers (140)- Goreslick Blades5 x Wrathmongers (180)1 x Chaos Warshrine (200)- Mark of Chaos: KhorneBattalionsRed Headsmen (60)Total: 2000/2000
  15. Hello, I'm quite new into AoS (around 2 weeks into the game) and I'm trying to get ready for a local tournament in the beginning of next month. Today I played against a friend of mine (we played domination from SCGT v1.0 document) with the following setup: Name Unit Size Points Scyla Anfingrimm 1 100 SlaughterPriest With Hackblade and Wrath-Hammer 1 100 Bloodsecrator 1 120 Bloodstoker 1 80 Mighty Lorde of Khorne 1 140 Skarr Bloodwrath 1 120 Blood Warriors 15 300 Blood Warriors 10 200 Bloodreavers 20 120 Bloodreavers 10 60 Mighty Skullcrushers 6 320 Mighty Skullcrushers 3 160 Wrathmongers 5 180 He was playing with Order (I can't publish his list though) I felt that I had a great start, by scoring in both sides of the table by using my Skullcrushers, but then I think I've also made a lot of mistakes trying to be greedy and score as early as possible, that cost me all the 9 skullcrushers by turn 2. By the end of turn 4 my army was gone and he was able to catchup and win 12 - 10. I had a thought about this, mostly I feel that I didn't use the Skullcrushers at their best - that's because I didn't had the chance to use the Murderous Charge and his army had lots of shooting, which mine lacks dramatically, except for the SlaughterPriest prayer for mortal wounds on a roll of 4+ (which never happened, I guess that was because I didn't even attack with it, if I had slain an enemy it would have dropped it to 3+) What I think I've used well was Skarr, I've managed to use it in the middle of a big unit and get 15 attacks instead of the original 5, then he died and because my friend killed more than 8 models, it came back to life (at this point a question came out, do I need to allocate points to make it come back to the game?) and using Scyla ability to pile in 6" was great because I've manage to move 8", charge towards one unit and then piled in 6" into another unit (which later also turned out to be a mistake on me, as I left my area without enough units to score) So, I've been thinking the rest of the afternoon and doing some research, something I overlooked was battalions, and given the models I have and trying to not break the bank (even more than I've done for this month) I've came up with the following, which I would like your opinion on what I should change, this is because I suspect that at the tournament there will be people bringing tougher armies. The following is the list I would like advice on, please: Bloodbound Warband 120 Total Points Abilities: - Bloodrain: If at least 3 units from a Bloodbound Warband are within 3" of an enemy unit at the start of your hero phase. KHORNE units in your army do not need to take battleshock tests. - Frenzied Charge: When units in a Bloodbound Warband make attacks in any turn that they charged, add 1 to the attacks of all melee weapons 2000 Name Leader Unit Size Units Points per Unit Points Aspiring Deathbringer Yes 1 1 80 80 Total Leaders Bloodsecrator Yes 1 1 80 80 6 Blood Warriors No 5 3 100 300 Bloodreavers No 10 1 60 60 Skullreapers No 5 1 140 140 Bloodstorm 140 Abilities: - Coalescent Fury: If a hit roll for a model from Bloodstorm is 6 or more, you can immediately make an additional hit roll for the model against the same target. - Storm of Gore: You don't need to take battleshock tests for KHORNE units that are within 8" of a model from Bloodstorm. In addition, subtract 1 from the hit rolls of any attacks made against Bloodstorm in the shooting phase. Wrathmongers No 5 3 180 540 SlaughterPriest With Hackblade and Wrath-Hammer Yes 1 1 100 100 Scyla Anfingrimm Yes 1 1 100 100 Mighty Lorde of Khorne Yes 1 1 140 140 Bloodsecrator Yes 1 1 80 80 Bloodreavers No 20 2 60 120 Skarr Bloodwrath Yes_ 1 0 120 0 (change it for another priest or bloodsecrator) Mighty Skullcrushers No 3 0 160 0 Thank you for your time, David
  16. PATH TO SLAMBO So with news of the new Slambo sculpt coming out, me and a couple of my fellow club mates have been looking forward to combining the release with our newfound love of the hinterlands skirmish ruleset. I was going to try and make some content for a campaign revolving around each player's warband being led by a different slambo, who would not only be the only named model in their warband, but would fight against other slambos in a highlander-esque conflict using the hinterlands ruleset. Thinking about custom command traits and battleplans, anyone have any ideas? I'll be using this post as a masterpost and will update it as I make content and art!
  17. Greetings. I am currently building an Sylvaneth army. In the future I am planning on going to tournaments with them when I have learned how to play them. This project will be slow paced and I really enjoy painting them so that will take some time to paint them all. Meanwhile I want a fighty army that I can play now as I learn more about the game itself. And I am looking at Ironjawz and Khorne bloodbound. Both armies have some pro's and con's. Ironjawz + Hardback battletome + Great models + Low model count + Seems easy enough to play + Good fluff - Few unit options - Quite expensive $$$ Khorne Bloodbound + Hardback battletome + Great models + Good army bundles + Fun synergies + Good variety of units + Cheaper $$$ - Lots of bodies (will take longer to paint) - Don't know anything about the fluff (except that they like to kill stuff) I dont know how competitive they are. But Ironjaws are quite popular in Sweden, Bloodbound are rarely seen in my area. And I have a good idea of how I would like to build and paint both armies. So I am in quite a pickle here! What du you think? Any good advice? Thank you for looking and feel free to leave a comment below
  18. Hi All, I'm trying to get my Slaves to Darkness to become viable after several crushing defeats. It seems one of the best ways to do this will be to give them all the Mark of Tzeentch and take the Tzeentch allegiance for the rules, command traits and artefacts. In regards to models I own, I have: 2x Start Collecting Slaves to Darkness 16x Warriors of Chaos (40 in total) 2x Soul Grinders 30x Pink Horros 3x Herald on Disc 3x Burning Chariot 10x Tzaangors 1x Archaon on horse 10x Chaos Chosen I really want to use Archaon (on horse) with the aim of using fate dice to get a double 6 to wound roll on the Slayer of Kings. I'd like to take a Herald on Disc as general with the Nexus of Fate (I think that's the correct Command Ability - to roll a dice each turn to potentially swap a fate dice for a 1 or 6) to improve the chances of this. Does anyone have any idea what sort of list I could put together to get the best use of this at 1000 (or 1500) points? I'm happy to buy some Chaos Marauders for cheaper battleline units, or some Blue/Brimstone horrors for splitting or cheaper units. If Tzaangors are the way to go then I could consider this, but I'd like to stay as close to Slaves to Darkness as I can. Thanks in advance!
  19. I am making a Galrauch conversion from a Black dragon, some LOC heads and Cockatrice wings. I got lucky and ordered all theee for $20, but on average the parts minus the cockatrice will run you about $11, which will leave you with a healthy wing budget. Check out what I have so far.
  20. So I know previously there was discussion on here about this battalion being illegal and I agree that it seemed that way. It seemed even more that way with the FAQ stating that compendium battalions that have units that no longer exist cannot be used. Recently at the GW grand tournament though there was a bullgor stampede. Does this mean we misinterpreted the FAQ and instead of losing access to battalions where the units got a name change it only means ones where the units no longer have points or anything? I am curious to see where you all stand on this.
  21. Hi!!! Recently i discussed about if the chaos units of slaves to darkness broke the allegiances of the gods (nurgle, tzeentch, slaanesh, khorne). "Mark of Chaos: If you wish, when setting up this unit, you can pick one of the following keywords to assign to it for the duration of the battle: Khorne, Tzeentch, Nurgle or Slaanesh." Its illegal, for example this 1000 point list: Allegiance: ChaosLeadersRotbringers Sorcerer (100)Lord of Plagues (100)- Artefact: Chaos TalismanMorbidex Twiceborn (260)- GeneralBattleline10 x Chaos Warriors (180)- Greatblade- Mark of Chaos: Nurgle5 x Putrid Blightkings (180)- Mortal Nurgle Battleline5 x Putrid Blightkings (180)- Mortal Nurgle BattlelineUnitsTotal: 1000/1000 Is this list illegal? because the chaos warriors get marked at deployment, and not before? I cant run my fatesworn warband under the tzeentch book army? ;(
  22. Hi All, I had meant to get this set up before starting this project but never seemed to have the time, i've got around 1k painted so far though so i'm starting it earlier than i usual though as i always seem to get these plogs set up after the entire army is finished. This plog is for my current project, The Wolfs of Ghur. It's one of many unfinished projects I have from 8th ed and with the release of the Bloodbound it seemed to fit the army far better than it every did WOC. The theme is basically a tribe of barbarians living in the mountains of Ghur, they were once devotees of Ulric but with the coming of Chaos into the mortal realms they were tricked into following the Blood Wolf AKA Khorne, though there actual understanding of Chaos and Khorne himself is very limited, they are actually under the impression that they are on the "right" side. There's quite a long peice of fluff below that I wrote for them for anyone interested in that part of the hobby. Start of the Age of Chaos... War. It was something that Arf Ulricson had never thought to see in his life time. For time unremembered his people had lived a peaceful existence in the shadow of the looming Mount Fauschlang. His father had once told him a story of battle with the ferocious Greenskins that littered the plains of Ghur, but it had been a lifetime since they ventured this far north and braved the Everwinter. His people had lived uneventful lives, hunting the wild beasts of the mount and quietly giving praise to Ulric, ruler of winter, the wolf God. Now war had come and the wolf clan would put their skills as hunters and beast masters to a new purpose, helping their God’s ancient ally, Sigmar. It was said that Ulric and Sigmar had been warrior kin in some long, now all but forgotten pantheon of Gods and whilst the worship of Ulric had seemingly been reduced to their single clan, Sigmar had a great following throughout every realm and was said even to work among the people still. Arf had never in his lifetime heard the voice of his god Ulric but he was confident in this, Ulric would have his people aid Sigmar in this war against the usurper Gods. Centuries Pass... Betrayal. Even now, after days had passed Rein Ulricson seethed with anger. He sat in his hut deep in contemplation, going over and over what he had been unable to comprehend how his people had been so utterly betrayed. The Clan had made war against the chaos followers for as long as anyone still living could remember it was said there had once been a time of peace where his clan were mighty hunters and made great sport of the beasts of the mountains praising Ulric, but those days had gone with the summons of Sigmar. He had stirred the Wolf Clan to war in his name as the “ally” of the White Wolf. They had fought at the last stand of the Wolf Gate, in the very of the shadows cast by Mount Fauschlang . Their resolve determined not to allow the Warbands of men that had faltered and turned to the Chaos Gods to reach the portal that would lead them directly Sigmar’s realm, Azyr. They waited for help to come from, for the Wolf Gate’s gaping maw to poor forth the armies of the heavens to crush the oncoming horde. They waited and they bled. They bled and died until the snow littered ground ran red. Sigmar, the so called God King had turned his back on them, on all the Realms. Their blood had been good enough to flow alongside him but not to be saved by his might even as they fought to keep his kingdom from intrusion. Rein had no choice, he had had to surrender, with fully three quarters of his warriors dead or dying, outnumbered one hundred to one even the mighty Warriors of the Wolf, as they had become known, stood no chance. To surrender was not the way of the wolf, but as the headsmen he had a duty to protect his clan and ensure the survival of his pack. Truth be told even in surrendering he had expected little mercy, but the Warbands they fought carried banners of feather and wing rather than the skull totems the blood warriors branded, and that meant there was a chance, no matter how slim his clan may live to see another moon. Even from the bird worshippers Rein had not expected to be treated as they were, his warriors confined but unharmed whilst he himself was presented to their chieftain as a Clan leader of regard rather than as a mere captive. He had been taken aback to witness the chieftain for the first time, a giant of man resplendent in a cloak of pure white feathers, the snow seemed to fall around him as if somehow repelled from touching his form. Brilliant sapphire eyes stared out from his lean features capturing the gaze of all in attendance.There was something avian in his movements, smooth and graceful but not quite normal for a mortal man. Those eyes reminded Rein of an experience he had had many years ago during the proving ceremony that marked him as the next Ulricson, leader of the clan. As part of the ritual ceremony he was to imbibe the smoke of the Lupus flower, a rare plant known only to grow at the very highest peak of Mount Fauschlang, somehow sprouting among the heavy snowfall. The flowers fumes were said to allow you to speak with Ulric himself and receive his wisdom to guide the clan through the Everwinter. He himself had not heard Ulric, but had seen the White Wolf. He had looked down from the snow covered peaks and seen its majectic form stalking through the mountains valleys after some unseen prey. Then abruptly it stopped and looked up directly towards Rein. It had let out a ghostly howl that Rein may have taken as a warnin, though he could not fathom of what, and started bounding up the mountain slopes. As it ran the snow fall got heavier and heavier. Then the snow that came down started to turn red as it mixed with tears of blood falling from the heavens. By the time the wolf had reached its immaculate white coat had turned a blood red and it stared directly into his eyes piercing his very soul before it lunged to rip out his throat. He had awoken in terror and confusion, but never had he confided this terrible vision to anyone as it was forbidden to share what Ulric had deigned to show his Ulircson. Now as he stared into the eyes of the Bird gods Chieftain he felt that same penetration of his very being and in the same form of vision was shown the history of a long forgotten in a realm unknown beyond his fathom. He saw the “God King” Sigmar, but not as a God , just a man, no not “just” a man but a devout mortal follower of Ulric. Sigmar had been but one of many chieftains but called on the power of the Wolf God to unite all the clans in his name in a bid to secure mans place in the Realm, or at least that is the purpose he had feigned. Once he had brought all the kingdoms of men under his rule he still sought for more. He usurped the power of Ulric and took his place on the ancient pantheon, leaving Ulric's noble followers little more than a shield for his foes to break on whilst the rest of his realm prospered. He had been no brother to Ulric as Rein had been brought up to believe in his clans long years of war; he had used the White Wolf to gain his own power and then left mighty Ulric to be forgotten, much as he had forgotten Rein’s clan in his haste to cower in Azyr. Rein had been left reeling. A myriad of questions and emotions about to explode from his skull as he digested the history of a world in a matter of moments. He was forced to regain control quickly as the great Chieftain had not kept Rein and his people alive simply to unveil this betrayal as a final insult before death; he had meant this as an offer for salvation. An aspect of his God remained alive, Kharnath, the Bloodwolf, Wolf-Father was among the pantheon of new gods that had come to challenge Sigmar now as he basked in the adoration of his stolen followers. With this knowledge imparted and the Wolf Gate evidently cut off from Azyr and the betrayer god, the great chieftain of the bird God and his warriors left the shadow of the mountain and the Wolf Clan without further conflict or compassion. As Rein sat brooding alone, staring into the fire, he knew what must be done. His clan would grow to be great again, they would tame the beats of the mountain and hone their blades in the name of the Bloodwolf. Biding their time until once again the Wolf Gate opens and the betrayer makes his false claim of the realms. They would be waiting for him, teeth and claw...
  23. I just dusted of my fantasy chaos units and Was thinking... Can the Slaves to darkness hold There own? Or do you need other chaos units to make them competitive? If so...tip on good synergies? I would like to make a StD only army, buy at the same time want something that wont lose every game. How do you play your StD for 1000p and 1500p? Share your wizdom!!! Im open to mixing with demons If thats a competitive way o play
  24. This is my first time attempting the black Daemon if flesh!
  25. My Wrathmongers (super bloody) and bloodthirster. The thirster is my first stab at the black Daemon flesh.