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Found 28 results

  1. Efengie Campaign Book 1

    I have officially completed the first Efengie Campaign Book! This is the culmination of about six months of running themed Age of Sigmar events at my FLGS. It came about because I was creating battleplans for the monthly Age of Sigmar Game Day (like a tournament, but more casual) at my FLGS. In order to establish a narrative and give the events fun story-oriented stakes, I decided I would write a fluff piece after each event to describe what happened, and slowly flesh out the ongoing story of our not-quite-campaign. Efengie was the old tongue-in-cheek setting for my local store's Warhammer Fantasy campaigns, which we ran on a regular basis for roughly 10 years before Age of Sigmar was released. The store owner drew the original map (I drew this one myself) based on the layout of the store, which resulted in us having locations like Fort Snack, and Mount Cola. The Port City of Bludor was literally a blue door that was adjacent to a particularly flood prone area of the back storage area. Some, like the Trade City of Register or the cities of North Couch and South Couch didn't make the cut because they were a little too silly. I have given that setting a makeover to find it a home in Ghyran. This book includes five battleplans built on the framework of Warhammer World's Clash of Empires. It includes two new Time of War rules representing the Vale of Efengie as well as the Gates of Eucebium, a ring of ancient Realmgates erected by the Wanderers. It has plenty of fluff and photography from the events to round it out, and also includes a Map Campaign for use with the General's Handbook map campaign rules. Enjoy!
  2. Hey everyone, this might be old news if you have already seen it (if you follow me on Twitter, or frequent the 'Blogs' area on here), but as someone who commented on my blog post pointed out, there are many users who only frequent the forums and so I wanted to share a little project I have been working on. Hinterlands: Skirmish Campaigns in the Mortal Realms I love skirmish gaming. My fondest gaming experiences all sit with Necromunda which I am still an avid player and collector of all these years later. While I never got to play Mordheim, getting into Age of Sigmar has left me wanting to do some Skirmish gaming in the setting. So with that in mind I have put together the first draft of my gaming supplement, which is available to download from the link below. Here are some screenshots of what to expect: As you can hopefully see, I have put lots and lots of work into this to make it look like the real deal. Like many of you I dream of being able to do this for a living (maybe one day! :D) Two Types of Skirmish Campaign In this supplement you will find not one, but two campaign systems outlined. The first (titled 'The Hinterlands Campaign') is akin to Mordheim or Frostgrave. Players can create a Warband of a dozen models and battle it out for treasure, gaining skills and experience but also running the risk of injury and death on the way. The rules for the Hinterlands Campaign are 4 pages long. Just like the core rules. This is not meant to be Mordheim transplanted into AoS, but a skirmish system that embraces everything I love about Age of Sigmar. You'll find Battletraits, Artefacts, and Time of War rules all have a place in the system. This part of the book has by far been the most popular so far - and I think it really shows that Skirmish gaming in AoS could take off big time! On top of that, the book also introduces a second way to play; the Realm Master Campaign. The Realm Master Campaign is an additional 2 pages of rules (plus a custom battleplan to set your imagination off) and details how to run an RPG set in the Mortal Realms. It is akin to D&D or Warhammer Fantasy Roleplay, but is a simple system set firmly in Age of Sigmar at the same time. It is a bit bare bones at the moment - but I plan to really add some depth to this side of gaming too with my next update. Future Updates This is very much the first draft, (well actually the very first draft was posted on here in June. You may remember this thread:) I have big plans on what to improve and include moving forward. Firstly there will be rules tweaks based on all the amazing feedback I have received so far. The first update to the rules is planned for January. If you get to playtest some more and find anything odd/broken/clunky let me know! (So far I plan to amend the Hero Wound Cap from a flat 3 to half rounded up, I have a simpler cover system almost identical to original AoS cover rules but allowing for Scatter Terrain coming, and I want to add a Warband roster sheet to record your Warband as it grows). I also have big plans for the Realm Master Campaign side, with lots of RPG rules for visiting Duardin Forge Cities, Sylvaneth Deepwood Groves, exploring ruins from the Age of Myth and much much more! Lastly, I am putting together a hobby section that will showcase example Warbands to inspire people to start playing. Let me know if there is anything else you would like to see. I would love to know your feedback and thoughts on the rules contained. And if you want to use them, please do! This is what they are here for! Here's the download link: Hinterlands: Skirmish Campaigns in the Mortal Realms - by Sam James <- Download Link Enjoy! (PS. Thanks for already making this TGA's number 1 downloaded file! :D)
  3. Greetings everyone, I have something to share with you all today which is very special to me as I have put a lot of work into this. I present my gaming supplement for Age of Sigmar titled: Hinterlands: Skirmish Campaigns in the Mortal Realms - Version 1 Here are some screenshots of what to expect: This is a supplement to play narrative skirmish games in Age of Sigmar, and I've tried to make it look like the real deal. Enclosed you will find not one, but two campaign systems outlined. The first (titled 'The Hinterlands Campaign') is akin to Mordheim or Frostgrave. Players can create a Warband of a dozen models and battle it out for treasure, gaining skills and experience but also running the risk of injury and death on the way. The rules for the Hinterlands Campaign are 4 pages long. Just like the core rules. This is not meant to be Mordheim transplanted into AoS, but a skirmish system that embraces everything I love about Age of Sigmar. You'll find Battletraits, Artefacts, and Time of War rules all have a place in the system. On top of that, the book also introduces a second way to play; the Realm Master Campaign. The Realm Master Campaign is an additional 2 pages of rules (plus a custom battleplan to set your imagination off) and details how to run an RPG set in the Mortal Realms. It is akin to D&D or Warhammer Fantasy Roleplay, but is a simple system set firmly in Age of Sigmar at the same time. I would love to know your feedback and thoughts on the rules contained. And if you want to use them, please do! This is what they are here for! I plan to work on this book further by adding in a hobby section with example Warbands and also a Warband Roster to help manage your games. If you have any more ideas please let me know. Here's the download link: Hinterlands: Skirmish Campaigns in the Mortal Realms - by Sam James <- Download Link Enjoy!
  4. Over the years, my wife tried Warhammer Fantasy and found it unappealing. But with the change to AoS she wanted to give it another try so we could play games together. We played a small demo, just to get her acquainted with the rules and assess if she would enjoy playing more. And she did! So now we are planning a long, slow burn action RPG AoS narrative campaign for us to play. The plan is for her to start with a single hero; a brave young woman bent on saving her village that is trapped in a realm filled with daemons and undead and chaos. As she hunts for additional help, she'll find other heroes and brave individuals willing to follow her. By the end, she'll be commanding a whole force that will fight through hordes of chaos to get back to and defend her village--with the goal of using magic to move the village to a safer place. I'll share rules that I build for this campaign on this post. We plan to do it slowly as we'd like to paint the models we use and build as much scenery as we can stomach for the campaign. Neither of us are great painters, but I think we'll enjoy the campaign more if we put down models that aren't just bare grey plastic. So I'll also post pictures of parts of the campaign as they happen. I'll be ordering her hero soon, but it may be weeks or a month until we are able to start. Until then I'll start brainstorming ideas and sessions. Would love to hear from people that have also done this kind of action-RPG AoS campaign!
  5. Event Title: Rise of Empires: Border Wars - Narrative Event (Margate) Aug 19-20th Event Author: HobbyHammer Calendar: Events UK Event Date: 08/19/2017 08:30 AM to 08/20/2017 06:00 PM HobbyHammer is pleased to present this AoS event down in the South East of England by the sandy beach of Margate on the 19th and 20th August 2017. Welcome to the next instalment of The Rise of Empires series! We really wanted to bring you a 2 day full event as soon as possible, tickets will go on sale closer to the time but be prepared for a full 2 day immersive story telling event! Who is ready to defend their territories and expand their empires? Rise of Empires: Border Wars - Narrative Event (Margate) Aug 19-20th
  6. Pass of Hidden Hands

    Here is the latest entry leading up to our first game. The Pass of Hidden Hands Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep, uncaring darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor. Grandiosely segmented into gold trimmed plates forming around each limb of Balhoth's towering figure. The suit of armor crowned with a menacing skull masked helm. For and moment Balhoth's pale, skull visaged helmet appeared to glow with a ghostly light which defied reason in so dark a place. The Lord Relictor's black armor plates seemed to come to life, licking at the air in ethereal, black tendrils. Disturbed by the dark and deathly aura around Balthoth Alarik squinted,focusing more intently on the Lord Relictor, hoping to reason the sight out of existence. Doing so seemd to work and caused the shadow tendrils and ghostly glow of Balhoth's mask to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued."None have returned from this realm, it is unlikely our rescue mission will end well." Alarik frowned inside his helmet, glad the rigid facial features forged in his the mask fo the helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth. If I get frightened I will dream of the bloodied platues of Aqshy." The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excited as whispered to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing the the vines would decide the path of the Stormcasts without them know it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  7. Inspired by the excellent discussion @Kamose about narrative and matched play I decided to share my experiences with a narrative (but with matched play rules) campaign I'm running with a couple of friends. Also as i'm writing this up I would like to thank everybody on this forum that helped me design this campaign by giving feedback or just sharing their experiences. The total campaign can be found below. Honshu is a recently discovered island filled with untold riches and ripe for the plunder. Four greedy and ambitious pirate captains set sail but only one will succeed. One brave slayer pirate captain is looking for a glorious death or, failing that, riches. Supported by his former clan he sets sail to Honshu. From the Ogre Kingdoms comes a former Maneater who has always dreamt of becoming a Pirate King. With the discovery of Honshu, the promise of treasure is finally big enough to form his own Ogre crew. A Dark Elf Black Ark Fleetmaster is looking to make his name by plundering, raiding and razing every place of name or value. The island Honshu will be the first stepping stone to get a position in the court of Malekith. A particularly sneaky Skaven Warlock has convinced a warlord to embark on the pirate life. While the warlord thinks he is after the riches of Honshu, the warlock will be going after the relics of the Old Ones. And if the Warlord finds out... well it's the nature of a rat to abandon a sinking ship. The first campaign day saw all players decide where to make landfall. As ever welcoming host I managed to roll a 1 so I had no choice in the matter. On the north end of the island the dwarfs grabbed the initiative and decided to claim 4. Bamburgh Castle and the mine for the ability to bring an extra war machine. The Ogres had to make 6. Bone castle their temporary home, gaining the benefit of 3. shimmer-glass spire buffing their magic. On the South East end the Dark Elves (me) made landfall first. While my captain and most of the crew were busy on a supply run a small contingent was left behind to protect the ship. However late at night the always sneaky Skaven arrived. The Skaven Warlord had sent a small group of rats to steal the supplies of the Elves. While the Dark Elves were busy 'inspecting' the inside of various bars the sneaky Skaven managed to get the cargo of the ship. They decided to stick together and run quick-quick through the left flank. They had three pieces of essential cargo with them. If they managed to carry them out of town they would seize the initiative and seriously hamper the Dark Elf Captain. But on the third turn the Dark Elves emerged but would it prove to be in time. While the Rats raced down the left flank, the Elves moved to intercept them. When the forces clashed the Skaven resistance seemed futile as the first three rats died but the survivors were holding on. And then the Executioner strode into the fray. But the unexpected happened. One lowly Skaven Clanrat sensed his chance for glory and treasure. He managed to single handedly kill the Executioner, two corsairs and a Shade. Furthermore he tied up the last corsairs while the rest of the Skaven managed to get away. The Skaven won a minor victory meaning they could decide where to hole up. The Skaven Captain decided to skulk around the southern edge away from all the action in typical Skaven fashion. Next up: the sadistic Dark Elves managed to capture a dwarf maiden to sacrifice. Of course the Dwarfs could not suffer this indignation and sailed forth to save her. But will they be in time? I will write up the next battle later today. I hope you enjoyed this as much as I had playing this game. The fact that the result directly effects the campaign was very exiting. And I would have gotten away with it, if it wasn't for that pesky clanrat.
  8. Part 1: Prologue Thunder rumbled and echoed over the distant ragged mountain peaks that surrounded Wortbad. One of the moons pierced the heavy black clouds that rolled and writhed over them and silver light picked out the tops of tangled dead trees. The woods that filled most of the land between the Evernight Peaks and the village were dark and foreboding, even in daylight, at night they were full of terrors. Horrific things prowled the winding paths between gnarled and clawing branches. Spirits of the restless dead, flesh eating creatures, ghouls, ghasts, wolves, bats, vampires and worse. ~ ~ ~ The chill Autumn wind scoured Sorrow Fen and whipped the long coats and tattered robes of the Nachtjägers. Professor Fangmorder pulled his broad brimmed hat firmly down on his head and squinted with his one good eye through a small brass spyglass. After a few minutes of studying the boarded-up doors and windows of Wortbad and noting the numerous crude wards, made of string, twigs, bones and dried flowers hung from door and window frames, he closed the spyglass with a click. He turned to Grimming and nodded sombrely. “It is as ve feared. The willage is deserted again and looks wery much like it vas overrun by Deadwalkers recently.” he said with a heavy Harrowmark accent. Grimmig took a long breath, as if to ready himself. The Shaman-Priest hefted his grandhammer and said “Den dere is da Holy vork of Sigmork to be done!” with fury in his eyes. ~ ~ ~ Godfather Viktor and I are about to start a five game campaign for the Halloween season. In the past we have always aimed to play a themed game to celebrate Halloween but for lots of reasons they have never happened. This year we decided to play a mini campaign over a few weeks to make sure the seasonal game takes place, even if we can't play on the 31st of October itself!
  9. until
    HobbyHammer is pleased to present this AoS event down in the South East of England by the sandy beach of Margate on the 19th and 20th August 2017. Welcome to the next instalment of The Rise of Empires series! We really wanted to bring you a 2 day full event as soon as possible, tickets will go on sale closer to the time but be prepared for a full 2 day immersive story telling event! Who is ready to defend their territories and expand their empires?
  10. I have tried a fair few of the campaign book battleplans and found so many are great fun. Interested to know how many others have tried them out and which have been the most fun to play for you? and of course which ones didn't work as well.. How did you build your army lists to theme to the battleplan?
  11. ~ Chapter One ~ Athos looked upon the field of battle. Around him, his forces made ready for first-contact with the enemy. Across the broken landscape, dotted with withered trees, long drained of life by the recent incursion of Nurgle’s corruption, were gathered a multitude of orruks. Bonesplitterz, these particular brutes named themselves, though Athos cared little what names they chose for themselves. He cared not the name of his enemy – only their death concerned him. War-horns blared to life from within the rudimentary formations of the orruks, dozens all at once. The horde started to chant and roar broken-speech challenges to their opponents, taunting them to action. Throughout their midst, Athos could see the shapes of hulking warlords barking orders at the smaller brethren that surrounded them. There were others as well – sorcerers – judging by their dress; all feathers and special ornaments of bone and wood that the orruks reserved only for their shamans. They’ll prove a more difficult challenge, Athos thought. A far greater one than all the rest of their ilk combined. The Stormcast were the greatest warriors of Sigmar’s hosts, each and every one of their kind a warrior of unparalleled skill, stamina, and strength…but strength of arms could only do so much against a foe who wielded the chaotic power of raw magic, the ability to rip chunks of Earth from the ground, or else twist the fabric of nature to their destructive will. “The orruks are out in number this morning.” It was Calanius, the Lord-Relictor of their force. He had come to stand beside Athos to survey the enemy before battle was joined. In his right hand, the Relictor carried his prized banner, decorated with gothic depictions of a Stormcast soul’s returning to their God-King's embrace. “They’ll die all the same, few or many, it matters not,” Athos replied. “It’s their sorcerers that worry me. I count a dozen at least, though there’s almost surely more of them skulking about.” “We’ll handle it,” Calanius told him matter of factly. “We always do.” We do, Athos merely thought, because we cannot die. If we fail, we’ll merely come back again. That is our gift, and in other ways, our curse. Though not all resented the immortality bestowed upon the Stormcast by their God, some were…less enthusiastic. Athos had had a family once, a loving wife and daughter, though he could remember little of them now. Their faces were blurry images in his mind's eye, and their voices were muffled echoes. Athos wondered how much longer it would be before those lingering thoughts faded as well. How much longer would it be before he forgot them entirely? He wondered if he would ever see them again. A lifetime ago, death had offered the promise of reunion, no matter what came, but now… “The orruks are moving, Lord-Castellant." Calanius's voice, calling him back to the present. “We should begin," the Lord-Relictor then told him as Athos returned to the present. He saw the orruks then, a seething tide of green flesh and bone-weapons, and all of it pouring directly towards the forward lines of the Stormcast formations. Athos clenched one steel gauntlet around the hilt of the warhammer he carried. He pulled the weapon loose from the bonds on his back and raised it high for all around him to see. The weapon's steel-head glinted with the sunlight of the new morning. “Aye,” Athos spoke. “By Sigmar’s grace, let us bring swift death to these foul beasts.” **** A cold intelligence watched the storm of battle rage. Over a burning fire, the Gaunt-Summoner, One of the Nine, chanted eldritch words of power. The words of his God. His prayers were answered, and foul power poured from the flames. His minions danced and flayed their limbs about the ritual, chanting in a variety of alien tongues. Their devotion, their energy, their very life-force, gave power to the ritual. From far away, the Gaunt-Summonder heard the warhorns of the orruks, and he knew the time had come. From within his robing he produced an old book, wrapped in the skin of flayed man. As his elongated fingers opened it, the cries of a thousand damned souls screamed from within its pages. He cackled, knowing each of the voice's many names. In his freehand, the Seventh of the Nine raised a dagger, its twin-faces etched with ancient runes chiseled by the talon of Tzeentch itself. The wailing of the damned grew louder. The Gaunt-Summoner hissed through multiple rows of fanged teeth, and then he plunged the dagger down, directly into the pages of the book. The world shuddered. It was begun. The starting locations for the Stormcast and Bonesplitterz forces. Meanwhile, the Gaunt-Summoner and his cult perform an unholy ritual, unbeknownst to either force. The Stormcast forces advance, splitting their forces into three prongs. Priority switches to the savage orruks, who gleefully bellow as they surge forward. The orruks rush forward and charge headlong into their hated foes. After a fierce round of combat, the smaller unit of Liberators are wiped out to a man by the Bonesplitterz boar riders. All across the front, bodies begin to pile. In the heavens above, the sky trembles. Just as it appears the Stormcast will be overrun, the surrounding woods break, and a swarm of Sylvaneth pour forth from the shadows of Ghyran's foliage - directly into the already engaged Bonesplitterz!
  12. Forward The hand of Father Nurgle had been cleaved, but the foul taint of his touch lingered yet. Ghyran was saved, though at what cost? The Realm of Life bore the scars of Chaos’ corruption – scars that might never truly heal. The first stage of the Realmgate Wars were concluded, and righteous Order had claimed victory. Now, the forces of Sigmar and his allies seek to restore the lands taken back from the foul minions of Chaos. Across the Mortal Realms march the mighty Stormcast Eternal. Champions of their God-King, they bring wrath and fury to their foe – they bring swift death. Upon the Mortal Realm of Ghyran, one such force of Sigmar’s mightiest champions marshal themselves for war, moving against yet another threat. Victory is assured. The Stormcast shall never falter.
  13. Efengie Campaign Book 1

    Version 1.0.1

    10 downloads

    The first book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework. It also includes 2 Time of War rules for battling in the Vale of Efengie and at the Gates of Eucebium. But that's not all, each battleplan includes a fluff piece storying the event at which it was originally run, and there's even a map campaign for use with the General's Handbook map campaign rules!
  14. Hi everybody, Thanks for checking this campaign out and feel free to use and edit it as you see fit. I'm looking for some feedback on this campaign as I worry that when somebody gets in the lead he might be hard to overtake. Backstory: A friend and me introduced two friends to the hobby and got them excited enough to try a campaign. As a result we play them with some houserules to keep things simple but we might drop some of them during the campaign. Every campaign turn the armies grow a little to help the new players keep up. I always wanted to replay the old Lustria campaign so I tried to convert it to AoS. We play Ogres, Skaven, Dark Elves & Dwarfs but the armies are interchangeable. The campaign has a nice pirate theme because that fitted the models perfectly. The set up is to play two one vs one games followed by a massive multiplayer battle every turn. In the one vs one games it is possible to claim territories which reward relics (VP's) and small advantages. The multiplayer games allow the captains to gang up on the player in the lead to restore balance and because multiplayer games are fun Would be grateful for any and all tips, tricks and feedback regarding map campaigns in general and my campaign specific. ps. I excluded the scenario's at the moment because I have not completed the last scenario's. Hope to add them tomorrow Pirates and Plunder basic set up v1.2.pdf
  15. Version 1.0.0

    500 downloads

    Hinterlands: Skirmish Campaigns in the Mortal Realms by Sam James Version 1 - 25th October 2016 This PDF document is an unofficial supplement to Age of Sigmar by Sam James. It covers Skirmish Campaign play with two distinct modes; the Hinterlands Campaign (similar to Mordheim or Frostgrave) and the Realm Master Campaign (similar to WHFRP or D&D). In keeping with the design tone of Age of Sigmar, the rules are short and elegant. Both game modes take up no more than 6 pages combined but offer full campaign systems. Please use and enjoy, but do not take my work and present it as your own please Future plans for this document are to include a hobby section as well as roster sheets to record your warband. - bottle (Sam James).
  16. Finally, I have begun play testing this campaign system, and so far so good. There are enough tactical choices in choosing which territory to attack, that the 'Empire building' game feels exciting, and each individual battle is enriched because of it. The initial choice of capital cities is very much led by which 'spoils' you will gain from owning that city (in the General's Handbook some of the spoils are way more powerful than others), but as the campaign grows, the tactical choices open up, so that you find yourself wanting to block your opponent's territory, or complete a secret mission. made a few minor amendments to this update, which are highlighted in red: Better definition of who is the ATTACKER and the DEFENDER, more variation in the outcome of the battle depending on major/minor victory, and restricting SPOILS bonuses to only one at a time. Also allowing capital city to be UP TO 3 EPs, if desired. Right of Conquest 1.3.pdf
  17. So, here is the final draft for the 'Right of Conquest' map campaign. The play testing has been going well. The campaign feels balanced and tactical. The latest revision adds a number of new actions which can be carried out during the resource phase, and tones down the numbers of troops that can be raised in a season. The wording of the 'battle phase' paragraph has been tidied up, hopefully to make it all a bit clearer. Enjoy, and thanks for the positive feedback. Right of Conquest 1.4.pdf
  18. Version 1.1

    12 downloads

    This campaign is free to use by anyone. I'll keep the campaign up to date here. Any feedback or comments are appreciated.
  19. Hi All! So, I'm trying to revitalize a group of players that I used to play with back in the days of WHFB. When AoS dropped, I was about the only one in my group that was excited about it. We played a game or two before the advent of the battle plans, and after that things sort of fell apart for our little group. I've decided to block out some time from my calendar and begin planning a campaign in the hopes of getting people to give the game another go. I won't lie, for some of these guys there was a fair amount of rage involved when they quit. So, this may be a doomed endeavor. Anyway, for those of you who have been a part of building the AoS community, what was key for you in bringing old players back? And, for those of you who left the game, and are coming back around to give AoS another go, what made you think the game was worth another look? I'd personally like to do this without points, and use the Open and Narrative rules for my little campaign. Should I drop that in favor of matched play? I know points and balance were big issues for these guys. But my favorite part of AoS is that it's better at making compelling stories for your games with the use of battleplans and time of war rules. But I suspect these don't work as well in Matched Play, though to be honest, I haven't been able to test it out myself. Anyway, I'm open to any and all thoughts on what makes a successful campaign, as I've never run one before.
  20. Season of War - Hamilton

    Make your mark on the Mortal Realms! Join us as we celebrate the start of the first Warhammer: Age of Sigmar Global Campaign. Bring an army and choose your alliance. We will play two rounds using battleplans from the campaign. Come play for the first game (11:00 am), second game (2:30 pm) or both. Scores will count towards a local league as well as the Global Campaign, with prizes up for grabs. You can also check out the General's Handbook, which includes official points values for all your units. Demo games available! Next hosted events in Hamilton are: 27th August, 17th September, 15th October. The campaign will continue next month. More details to follow! Contact TronhammerNZ@gmail.com 021952974 @TronhammerNZ
  21. Season of War - Hamilton

    The Campaign in Ghyran continues! Bring an army and choose your alliance. We will play two rounds using battleplans from the campaign. Come play for the first game (11:00 am), second game (2:30 pm) or both. Scores will count towards a local league as well as the Global Campaign, with official prize support from Games Workshop up for grabs. Bring all your models and preview the new General's Handbook! We can do some list building on the day. Demo games available! The campaign will continue next month. More details to follow! Manage Event Report Event Download Event View Topic
  22. Event Title: Season of War - Hamilton Event Author: Tronhammer NZ Calendar: Events New Zealand Event Date: 08/20/2016 12:00 AM The Campaign in Ghyran continues! Bring an army and choose your alliance. We will play two rounds using battleplans from the campaign. Come play for the first game (11:00 am), second game (2:30 pm) or both. Scores will count towards a local league as well as the Global Campaign, with official prize support from Games Workshop up for grabs. Bring all your models and preview the new General's Handbook! We can do some list building on the day. Demo games available! The campaign will continue next month. More details to follow! Manage Event Report Event Download Event View Topic Season of War - Hamilton
  23. Event Title: Season of War - Hamilton Event Author: Tronhammer NZ Calendar: Events New Zealand Event Date: 07/23/2016 12:00 AM Make your mark on the Mortal Realms! Join us as we celebrate the start of the first Warhammer: Age of Sigmar Global Campaign. Bring an army and choose your alliance. We will play two rounds using battleplans from the campaign. Come play for the first game (11:00 am), second game (2:30 pm) or both. Scores will count towards a local league as well as the Global Campaign, with prizes up for grabs. You can also check out the General's Handbook, which includes official points values for all your units. Demo games available! Next hosted events in Hamilton are: 27th August, 17th September, 15th October. The campaign will continue next month. More details to follow! Contact TronhammerNZ@gmail.com 021952974 @TronhammerNZ Season of War - Hamilton
  24. So I was in my local GW this weekend, and manager was talking to me about an upcoming official GW campaign coming up later this month or early next month. He's yet to see all the details, but he believes it will be based in the Realm of Life (linked in to latest General's Handbook and Sylvaneth release?). All results will need to be registered with your local GW though the games don't have to be played there. Results will shape where the fluff continues. He got me super pumped for it at any rate.