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Found 146 results

  1. Let's chat : Khorne!

    Seems to be a lot of these, and these seem to be popular and a central location for general knowledge and chitchat about the titled topic. couldn't see one for bloodbound, may he mistaken. I know there is alot of other topics on bloodbound, but these seem to be a good starting place for new people, Some of the existing topics are hard to locate unless you know what you're looking for. So, let's chat!
  2. I've had Skarr part painted on my desk for ages so thought it was about time I pulled my finger out and got him finished. I'm not massivly happy with the silver edge highlighting if I'm honest, Skarr has ridged trim (like the Mighty Lord) that doesn't lend itself to edge highlighting in the same way as a Blood Warrior
  3. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  4. Bloodreavers

    © Groje

  5. Wow, I really didn't post anything for a while. Anyway, life has been quite busy and not much hobby has been done. I've built a battlemage and wanted to give him a sort of a steampunkish look, so tell me what you guys think. I know it's not halflings, but he's definitely going to be allied with my army. I've also got to test out Shadespire with my good friend Chuck Moore @Odiamh , and while I was skeptical at first, now I'm absolutely in love with the game. The rules seem a bit complex at first but once you play 1 or 2 games it becomes a very quick, fun and tactical game. Chuck decided to take the side of Stormcast, while I was playing Khorne. We played the best of three, with him taking the first victory, and me winning the other two. Last game was especially fun, as I killed all three stormcast with a single bloodreaver in the last phase. Check out the pics below! That's it for this update. I'll try to post more hobby and especially halflings as the time allows! Hope you like what I've got, Until next time!
  6. [Tactica] Blades of Khorne

    Hi guys, a while ago I decided to make up a tactica and due to the recent GH2017 release I think it's the right time to think about this. Especially since I'm still very happy to see more Khorne players joining the game as they really offer a great devilish, gladiator or barbarian design many Fantasy genre fans seem to like. Since the start of the write up I decided to cut down the tactica in multiple posts and will try to give a weekly update until we've got pretty much everything covered. Which in turn will likely mean another update once GH2018 hits the shelves. First and foremost the Khorne unit choices will be covered here. Meaning Sorcerers and Allies will not discussed initially but might be added later down the road for players who really want to have these pieces covered. The topic itself will consist out of 8 steps to succes: 1. Changes 2. Allegiance 3. Battalions 4. Getting the most out of your Units 5. Getting the most out of your Battle Rounds 6. Army List preparation 7. Game preparation 8. Following the competative metagame As several reviews can also be found on the internet in regards to Blades of Khorne the topic will be much more focused in terms of how to use these units well instead of compairing them to each other within the book. If you are looking for a review I did one myself before (note under GH2016) and a mate of mine, Josh, also made one himself which covers a lot of units into detail. The reason as to why I will not redo the review here is because in many cases the lists in Age of Sigmar isn't the prime key to constant succes, playing (a list) the right way is. Changes (as per GH2017 and Errata) Another Generals Handbook means another update! But this time just a smaller coverage overall as it will limit itself to the direct changes and the consequences in a more specific way. I feel a lot of stuff is written on the great synergy and “competitive choices” in general while applied unit use or “tactica” is usually much less covered. So this too will be a mix of covering changes but also giving some tips to remain successful with your Khorne army. It's important to start out with the changes though as it means that just having the Blades of Khorne book does mean your working with outdated information. To me knowing what choices you have to work with is the first step to succes. Changes to Khorne Rules First things first, this post covers the larger rules changes to Blades of Khorne from the general Rules Errata and Chaos Errata: http://www.tga.community/forums/topic/6134-lets-chat-khorne/?do=findComment&comment=132256 In (very) short it boiled down to three very relevant things: 1. Blood Tithe points can only be used at the start of the Hero phase 2. Rage of Khorne’s additional attack now isn’t stackable 3. Most pile-in effects have now been clarified to be available when an enemy model is within 3” of the model Artefacts and other abilities have been effected however I’d recommend checking the full post for those details as they differ per entry. One very noteworthy Artefact is The Crimson Crown which thanks to the errata now works at 6 or more, meaning hit effects do apply for it and this makes Bloodletters in particular extremely nasty. It’s worth to mention that Blood Tithe points in general have become less of a supporting factor as before and due to the increase of larger unit sizes the amount of opposing units will usually also be slightly less as before as there is a reward to running for example 30 in one unit as opposed to 3 times 10. Nonetheless the Blood Tithe system is still rewarding and as before focussing on effect 1, 2 and 3 is often more ideal than focussing on the rest. Changes to Khorne Battalions These changes for me personally boiled down to still very much considering the use of Murderhost, Brass Stampede and Gore Pilgrims from the book and Bloodmarked Warband from Everchosen. Other Battalions to me have become less interesting even while some of them (specifically for Khorne Daemons) have not been increased with an additional 100 points. The reason as to why multiple Battalions have become less interesting is because they directly compete with (support) unit costs now. For example quite some Battalions now range from 140 points to 180, this means that in many cases you could have ran an additional unit of Skullcrushers or Wrathmongers instead, which does mean you obtain survivability and access to more Blood Tithe points. Then the Battalions costed 200 points or more to me are just not in contention with the use of say another two Slaughterpriests, two Khorgoraths or even a full Bloodreaver or Marauder unit. Changes to Khorne Units As we are an army very much focused on infantry in general the biggest positive changes we received actually came in the form of running our units at the sizes we’d ideally run them at anyway. The following specific units where effected in a positive way: Wrath of Khorne Bloodthirster (-30) Bloodthirster of Unfettered Rage (-40) Bloodthirster of Insensate Rage (-20) Skullcannons (-20) 30 Bloodletters (-30) Skarr Bloodwrath (-40) 3 Mighty Skullcrushers (-20) 30 Blood Warriors (-80) 40 Bloodreavers (-40) Khorgoraths (-20) Slaughterbrute of Khorne (-20) Chaos Lord on Manticore (-50) Chaos Warshrine (-20) Chaos Knights (-40) Chaos Chosen (-20) 30 Chaos Warriors (-60) Chaos Marauder Horsemen (-10 and -60 for 30) 40 Chaos Marauders (-40) Chaos Spawn (-10) 3 Varanguard (-60) This is a large list which in general is great for us as it allows us to really create new armies, the side effect of this off course is that in order to have a competitive army it’s likely your army will have to change as well. The best parts of this is that Bloodthirster Generals (or with an Artefact) have all become legit good choices. We don’t have a lot of Flying units so this change is very welcome. In addition we see Skarr as a legit choice and running Skullcrushers, Bloodletters, Bloodreavers or Khorgoraths has never been as great. The other changes are nice as well but Blood Warriors as a block of 520 points in one place are still difficult to defend from a tactical level at 2000 points. Over 2000 though a lot of the minor positive changes also contribute to a more well balanced army. The changes in general have been very positive to Blades of Khorne but also Slaves to Darkness. In that same vein the change to Chaos Knights has made them a legit fast choice for us. Marauders are still a very durable horde unit and Marauder Horsemen continue to provide a ranged support with Khorne mark. In addition a Chaos Lord on Manticore can also be a very cool visual centerpiece. Then some units are also increased in cost which are: Valkia the Bloody (+20) Aspiring Deathbringer with Goreaxe and Skullhammer (+20) 5 Skullreapers (+40) I personally think that despite these changes all these units can still be defended as a good choice, however I do feel (largely due to the GH2016 mindset most of us are still in) that in order to take these you will have to take some of the discounted pieces first. I personally don’t expect to run Valkia or the Aspiring Deathbringer but Skullreapers still can have a function if you can find the points for them and feel like running them. The stiffest competition for them now for me are Khorgoraths (as a support Hero replacement) and Wrathmongers or Mighty Skullcrushers (as a smaller shock unit). Khorne GH2017 Costs Knowing your own army is the first step to succes, this is the changes or basically knowing your own basics. If your a veteran to the game these costs become seconadry to talking about units, judging their output versus other pieces in the game but general understanding why X makes a lot of appearances and Y doesn't. Daemons (Keyword Daemon; Khorne) Bloodbound (Keyword Bloodbound; Mortal; Khorne) Slaves to Darkness (Keyword Slaves to Darkness; Mortal; Khorne) Everchosen (Keyword Everchosen; Mortal; Khorne) Forgeworld (Keywords mixed) FAQ Links Lastly change is constant so here are some of the linkts from the Age of Sigmar Downloads page. Age of Sigmar Rules (August 2017) Chaos Rules (August 2017) Forgeworld Matched Play Points (September 2017) [Under construction]
  7. Mortal Khorne list advice

    Here is a list I am thinking about. I have everything except the Chaos Knights, which I definitely want to include at least one box (10) of. I also have the blood stoker but he never does much for me so I've swapped for Valkia. I really don't want to include any other Khorne demons because I don't like the models but open to other stuff, big monsters, allies etc. Is this a really weak list? Missing something really important? Please let me know! I haven't played any 2000 point games yet but I want to as soon as I get enough models painted. Allegiance: KhorneLeadersBloodsecrator (120)Mighty Lord Of Khorne (140)Valkia The Bloody (140)Slaughterpriest with Hackblade and Wrathhammer (100)Slaughterpriest with Hackblade and Wrathhammer (100)Daemon Prince of Khorne (160)Battleline10 x Blood Warriors (200)- Goreaxes5 x Blood Warriors (100)- Goreaxes20 x Bloodreavers (140)- Reaver Blades3 x Mighty Skullcrushers (140)- Ensorcelled Axes- Khorne Bloodbound Battleline (Lord of Khorne on Juggernaut General)5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness BattlelineBattalionsGore Pilgrims (180)Reinforcement Points (0)Total: 2000 / 2000Allies: 0 / 400
  8. Villanous updates

    It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts. I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out. The prototype Arcanite is this Tzaangor: For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through. So, do you think it works?
  9. Khorne Bloodbound

    Khorne Blood Warriors

    © BasetheRuin

  10. I've started my very first blog covering my hobby progress. I hope you enjoy the blog as much as I am enjoying the hobby that makes it possible. The Wizard's Workshop is going to focus first on my Khorne Bloodbound force The Bonelords of Khorne. http://wizardsworkshop.wordpress.com It's pretty basic right now. There's still a lot of stuff that I want to add to the blog to make it look better, but there are already a few posts covering my hobby progress. The next few things I want to work on are additional graphics, a fluff section about the Bonelords, links to some of my favorite blogs, etc. I'll also be adding the actual blog posts here to make it easier for people to keep up to date. I'm going to be attaching the first blog post and following posts to this thread in their own posts. Wish me luck, and feel free to visit the blog proper in the mean time! ***** The Bonelords of Khorne are Born I've assembled the majority of my two Bloodbound starter sets for Age of Sigmar, and may I say that these are some of the best chaos models that Games Workshop has ever put out. The only starter models that even come close are the the 40k Chaos Chosen and Chaos Cultists that came with the Dark Vengeance set. For now, I'm just going to talk about the Blood Warriors. I'll be writing another article covering my thoughts on the Bloodreavers, and another on some of the other models later. The sculpting on the Khorne Blood Warrior models have all of the exaggerated depth of detail and sharp lines that I've come to expect from Games Workshop, and personally I find that to be one of my favorite parts of their model lines. One of the major failings that I've seen when working with miniatures from some other companies (especially younger companies) is their details are sculpted without enough depth to really stand out from the rest of the miniature. To be certain, most companies have very talented sculptors who understand the unique differences in small scale sculpting opposed to sculpting in larger scales, but Games Workshop has continued to do a great job of keeping an over-exaggerated style of sculpting in each of their new releases. This style of sculpting allows painting techniques like washes and drybrushing to really stand out in a paintjob. Warning: I'm going to go a bit off track for a second because I want to address something that is closely related to my thoughts on the Blood Warriors. As a hobby focused player I find the idea of duplicate models to be annoying. I feel strongly that each miniature in an army needs to be unique from the rest of the army in some way. One area of sculpting that Games Workshop has really improved on in the past few years is how active their miniatures' poses appear, but the changes they have introduced to make those improvements has caused some other issues. Namely, duplicate models, especially in units with larger than standard unit sizes. The single greatest change that has allowed for these kinds of poses has been the use of the single-pose plastic model. If you compare these new kits to the multi-pose models that have been GW's standard in the past, you can see how they've had to change how they have approached creating their newer models. Single-pose models allow sculptors a degree of freedom that multi-pose models do not. Of course, in order to achieve this freedom they have had to largely abandon the flexibility that the multi-pose models allow players. Multi-pose models allow for far more poses to reduce the chances of duplicates because each part can be placed in a different position. The poses given to the Blood Warrior models are wonderfully dynamic and visually interesting. Each one feels like it's in the middle of combat getting ready to take it's next skull, and where would be a better place to find the devotees of Khorne than in the depth of a pitched battle? Games Workshop's choice to give players single-pose models in their starters has allowed them to produce some very dynamic looking miniatures, but it definitely presents an issue with duplicate models when units made up of minis from multiple starter kits are used. This is certainly nothing new for Games Workshop's starter boxes It took me a long time to decide on a color scheme for the whole warband, and I figured that the Blood Warriors. I'm really tired of painting red as I play Word Bearers for my 40k army, so I didn't want to another mostly red army. I finally settled on a dark bone color for the main color of my Bloodbound. Now, I can't completely paint a Khorne army without some kind of red to honor the god of slaughter and blood, so I'm using red as a spot color for the Khorne symbols. I'm still not sure what color I want to paint their skin. I've thought of painting the skin as lighter tones with hints of blue and purple to contrast against the warm tone of the armor, but I've also been thinking of doing darker skin tones to contrast with the lighter colors of the bone colored armor. I'm also playing around with the idea of painting all of the skin with Blood for the Blood God or Tamia Clear Red so it looks like they are all covered in fresh blood. What to do, what to do. Here's what the beginning of the color scheme looks like on the Lord of Khorne on foot and the Bloodsecrator. I need to work on the lighting in my photo setup, it's a little too dark. I'll add a picture of the Blood Warriors as they currently stand when I fix the lighting. I also grabbed a box of the non-push fit Blood Warriors to see what that kit is like. In short, it's pretty amazing. There are tons of extra bits and some really great sculpts in this box. I'll be assembling these guys with twin Goreaxes and the leader with a Goreglaive rather than the Goreaxe and Gorefist. I'll be able to say more after I've assembled them, so keep an eye out for a post about them. Automatically Appended Next Post: The Conversions Begin After assembling the two Bloodbound starters I was left with an extra Mighty Lord of Khorne, Bloodstoker, and Bloodsecrator. At first I thought about painting them up and selling them off on Ebay. Then I found this lovely article from The Vanus Temple, Age of Sigmar Converted Khorne Models. I highly recommend looking it over, there's a bunch of great articles on all kinds of hobby subjects. The gentleman who runs the website is currently managing a GW store in his area so he's not able to post as much as he did, but his archive is worth digging through. With the inspiration his conversions gave me I was able to have a ton of fun converting my own extras along the same lines. Of course I had to do a little bit of my own thing, but I'm very happy with the results. I kept the same weapons and just switched them from the original Bloodstoker model to the Bloodsecrator. I removed the shoulder armor and loincloth from the cluster of skulls that went over his chest. I used one of the heads from the Wrathmonger kit (another amazing kit that I need to review soon). I used this one because the skin on the lower part of his face has been flayed away to show bare muscle and bone. I has to use some Greenstuff to fill in a gap under his chin, but in the end I think he looks just different enough from both of the original models to stand out on the field. I'm just as pleased with the progress on this conversion even though he's not quite done yet. To be honest he's been a bigger challenge as I had do more extensive surgery to get the parts to fit correctly. Ultimately, I switched out the head of the original Bloodsecrator axe for another axe from the Wrathmonger kit. I wanted this guy to appear just as terrifying as the original model, but show that Khorne's blessing take many forms. Getting the head to fit correctly required me to pin the head so that it rested well above the shoulders. This left a large gap between the chin and the rest of the body. I added a double chin under the helmet and started some basic stringy hair going down the back of his head. I'm going to be adding some more to cover up the areas I cut away the original hair. I honestly wish I had thought this through a bit more and left the original hair, ah well that's the joy of experimentation. (insert picture of the Bloodsecrator Portal of Blood) I also removed the extra bangles from the banner itself to give it a different visual profile. I need to figure out what to add to the banner to Khorne it up some more. For the extra Mighty Lord of Khorne this other article from the one and only Morbak, Arch-Warlord Bogdan Blottrinker has given me some wonderful inspiration for what to do. I have yet to start working on this conversion, but I'll be sure to post up progress as I make it.
  11. Skullreapers

    5 Skullreapers, converted with Wrathmonger heads and a Bloodsecrator head.
  12. Khorne Blood Bound Heroes

    Aspiring Deathbringer and Slaughterpriest.
  13. Bloodreavers

    6 Bloodreavers - monopose models.
  14. Khorne Bloodbound Skirmish Warband

    70 Renown Khorne Bloodbound Warband.
  15. On a Path to Glory

    Greetings fellow generals! I'm 27 years old, danish but currently living in Malmö, Sweden. I used to play Warhammer fantasy back in 5th and 6th edition i think (99-03?ish). When I got a little older (15-16yrs) I stopped completely and I didn't touch a mini for the next 10 years. But then on a spring day in 2015 - I don't know exactly why - call of chaos perhaps?? - I felt the need to start a new army. This was only a couple of months prior to the release of Age of Sigmar. To my pleasure - I would read about the glory of Archaon and the End Times. But now a new era was upon us... Age of Sigmar was of course a perfect opportunity for me to re-enter the hobby and start once again from scratch. Now I've spent the last two years on building my Khorne army which now is around 1200 points painted. It's been a bumpy road - I definitely underestimated the amount of work a nicely painted army requires - but this last year I've really found a good rhythm with my painting. Now my army is really starting to take form and I'm going to show it of soon here on TGA. I'm a faithful viewer/listener of Warhammer Weekly - which really helped my a lot in my battle against the grey You'll hear more from me in the future I salute you all Blood for the Blood God! Skulls for the Skull Throne!
  16. An army of Wrathmongers?

    I'm the world's least competitive player but I've been thinking of upping my game and my thoughts have turned to unusual army builds that might have an unexpected competitive edge. It seems to me from what I've read/seen/heard that Wrathmongers can be absolutely devastating, but that competitive players have learned how to deal with them (shoot, avoid) and they're no longer seen as a must-have unit. When people take them it now seems to be in small numbers to buff other units, with no expectation that they will have a major impact in and of themselves. But what about an army composed almost entirely of Wrathmongers? Wouldn't that be a devastating force? Yes, they would die fairly easily and many of them might not even make it into combat, but the ones that do could generate a huge amount of self-inflicted damage against the opposing army. I'm thinking mutually-assured destruction. I imagine you'd need to have a few cheap battleline units hanging back to claim objectives, plus a Might Lord and a Bloodstoker to help them get into combat, and the obligatory Bloodsecrator. Could this work?
  17. Hello there, very simple question but the answer is maybe not that easy. Yesterday i played with an Exalted Deathbringer, he was not my general, and I gave him the mark of the destroyer (the object which allow him to double his attacks) My exalted was in combat, within 12 inches of my general, which allows him to have +2 attack + My unit of wrathmonger was within 3 inches (funny combo ) My question is how many attacks do I have? (5 + 2 + 1) x 2 = 16 (5 x 2) + 2 + 1 = 13 The difference is not so big, but it can be important in a game. Thank you for your help!
  18. I would really appreciate some feedback and thoughts on the following list. I am just starting out, have played a coupleof games with slight variations of this list and was wondering if you have any suggestions for making it better. Maybe a bit cheesy (but at this point i am not much of a match for my regular opponents).. a second secrator? Dark fest blood secrator blood stoker mighty lord of khorne scyla slaughterpriest 3x 20 bloodreavers (-1 rend ones) 3 mighty skullcrushers 5 wrathmongers 1 korgorath My findings: enough targets for my opponent to shoot at (my local gaming group consists of a lot of shooting) and they tend to focus on the skullcrushers or my mighty lord (which i think is fine, because then more reavers make it into combat). Other times they focus on the reavers, which results in me having some ok characters left. Still not sure on the reavers, 3x20 or 1x20 and the rest in 10 man squads. scyla is so much fun to play! He normally lasts the game and can dish out a lot of damage, especially when wounded. And the 6" pile in is awesome. wrathmongers... are fun, great models My problem;: in most games my reavers tend to get shot into oblivion. In my most recent game i only had a unit of 20 left after turn 1... and also lost my skullcrushers (my opponent had the first turn and shot them all down). And without the opportunity to get my banner down... do you have any suggestions to make this list stronger? I must say that i really like the bloodreaver models and once they get into combat... awesome. tips on artifacts? Recently gave my lord reroll to wound and hit with the extra khorne command ability and artefact.
  19. Hello yall, I went and bought my first Bloodbound minis on a whim (found the Easy to Build Bloodreavers at 6€!). Now I'm looking for alternative color schemes to try out on these 5 models: I want to try the Bonearmor look that I saw here by uselesswizard. Looks gorgeous! Also want to try an Iron Horde look that I saw here by Stealth_Hobo. Also very pretty. Any other schemes other then the classic Brass + Red that is the standard for Khorne? Ty in advance - Munch
  20. Khorne Army - Where next?

    I am looking to add a couple more units to my army so any advice on what I should buy next to increase the overall performance of the army listed below is much appreciated. This is my current collection which I use to select my army list on the day (Usually a 1500 point game): Hero's: Mighty Lord of Khorne, Aspiring Deathbringer, Exhaulted Deathbringer, SlaughterPriests x2, Skullgrinder, Demon Prince, Bloodstoker, Bloodsecretor Battleline: Units: 15 Blood Warriors, 20 Bloodreavers, 10 Bloodletters Units: 5 Skullreapers, 1 Khorgorath, 3 Bloodcrushers, 1 skullcannon A couple of ideas Iv'e been playing with; A new SlaughterPriest (For the Gore Pilgrims), 5 More Skullreapers (Allows for another battalion, the name escapes me) or maybe a large centre piece hero - possibly a Bloodthirster or even Archaon!
  21. My Yellow Bloodbound

    So I've always had a bit of a soft spot for Khornate Chaos Warriors as they always had some really badass looking models but I'd always managed to resist buying into them, until now. With the arrival of Silver Tower came the perfect excuse to pickup one of the meanest looking dudes of recent times... Slaughterpriest with Hackblade and Wrath-hammer I've always shied away from blood effects but as I've decided not to use a traditional red colour scheme on this model it seemed like the perfect opportunity to have a go at some. This model is still work in progress and I'd love to hear any feedback or suggestions regarding the paintjob/colour choices. I still need to highlight the skin and I intend to add a load more BLOOD FOR THE BLOOD GOD splattered around but just wanted to get everything else right before I do so. I'm a little worried there might be a bit too much of the greenyblue on the model or maybe it's too bright a blue, (I could make it darker). I'm considering some freehand on the cloth (maybe just a line or some Skaveny triangle pattern) but I'm not sure. I wanted the brass to be kinda a realistic looking pale and greeny looking. I could add some Nihilakh Oxide or just a bit more black to it, but again I'm not sure. I am pretty excited about Bloodbound at the moment, I do have the other Slaughterpriest from the WHQ Mighty Heros expansion and I also have the AoS starter set models so I'd may do a small army in the same colourscheme. Thanks for looking.
  22. _____Snaeper's Mini-Blog and Forum_____ For Khorne! Chaos! And the good of the forum! So I think I've made enough threads in this section to warrant me making a mega-thread to keep my stuff contained. For those of you that don't know, I play both mortal and daemon flavors of Khorne, as well as some Slaves to Darkness with a few other generic Chaos Monsters and Daemons mixed in! I have a sizable collection at this point and plan to continue to expand the model count mostly because my friends/game group field other armies and/or have interest in doing so. I also just happen to like Khorne flavored stuff as well as the generic Chaos range. I plan on using this thread to ask questions, play with theoryhammer, mathhammer and practicalhammer, as well as discuss tactics and results of games that I play with my army. I'm also open to those of you who might have more limited ranges to post lists that you're interested in so that I might try them out for you and let you know how they run against a certain army. Mind you, my roommates/friends are not always able or willing to drop everything to play a game! Presently, my model collection includes: Bold = Assembled and Primed, Italics = Unassembled, Color/Bold = Painted or in the process of painting. Khorne Bloodbound: Mighty Lord of Khorne Skullgrinder Aspiring Deathbringer w/Goreaxe and Skullhammer Aspiring Deathbringer w/Blood Axe and Wrathhammer (Not currently assembled, going to convert a Goreaxe/Skullhammer model I have) Exalted Deathbringer w/Impaling Spear Exalted Deathbringer w/Ruinous Axe and Skullgouger Skullgrinder 2x Slaughterpriests w/Bloodbathed Axes Bloodsecrator Bloodstoker Skarr Bloodwrath 3x Mighty Skullcrushers 15x Blood Warriors 20x Bloodreavers w/Meatripper Axes 20x Bloodreavers w/Reaver Blades 5x Wrathmongers 5x Skullreapers with Daemonblades 1x Khorgorath Khorne Daemons: Blood Throne Skullcannon 30x Bloodletters 6x Bloodcrushers Bloodmaster, Herald Skulltaker Skarbrand Daemons of Chaos: Daemon Prince Soulgrinder Be'lakor Monsters of Chaos: 10x Warhounds Chimera Slaves to Darkness: Exalted Hero of Chaos Sorcerer Lord 12x Warriors w/Weapons and Shields 5x Knights Gorebeast Chariot Chaos Warshrine Other: Tzeentch Magister I do plan on further expanding the models, and will detail my reasons and plans when I do.
  23. Khorne Bloodbound Aspiring Deathbringer in Red Headsman colour scheme variation
  24. [Review] Blades of Khorne

    Hi guys, since I hope we all have the Blades of Khorne book now I decided to do a review! This review is allready shorter as I initially planned but still a massive heap of text, so be certain to grab yourself a nice cup of coffee or skip it altogether. Narrative Play I can highly recommend Blades of Khorne to any Khorne fan, even to 40K players. It feels really good to have all the minions of Khorne largely represented into one book, those being Khorne Bloodbound and Khorne Daemons. While it would have been awesome to see Khorne Mortals included into this book aswell I think we all can see the hints GW is leaving us in terms of that. I really like about the cover of the book is that it gives us a great striking blood red Bloodletter, with some great Khorne models in the background, such as the Mighty Khorne Lord, Khorgorath and even a Bloodthirster. As a fan of Khorne since my start in the game this book holds a special place in my heart. The artwork and lore is also really again made for the Khorne fans, fans that do not have to restrict themselves to the Bloodbound look at this point and can really blend as they please while getting rewarded by it! I personally love the fact that his struggle with Slaanesh is mentioned, one of the reasons as to why I like it so much is once again because it harkens back to the great days of where the Slaves to Darkness WFB/40K/RPG was used as the Chaotic bible for Khorne and Slaanesh. For the Slaanesh fans I can only hope that he will eventually make his return to the Age of Sigmar aswell. What I like the most arguably is that the lore tone set by this book is different from Khorne Bloodbound, a book that for me personally focused too much on illogical lore or lore that was very clearly made up for a younger audience. I understand that an axe of Khorne is made to kill, I really don't need to read 101 times that it's ideal for loppin' heads. Because of this improved lore in general the narative for me personally is spot on. It's explained into detail how the armies of Khorne collect and are out for pure destruction and not only fanaticial skull collectors. Which to me again is a large improvement. The designs (exclusively) available for Narrative Play also really match what I hoped Blades of Khorne would offer us. All of the Reward Tables are very cool and interact very well with the Blood Tithe point system, while many of the Artefacts or Command Traits do not. Keep in mind that Narrative Play really is there to allow you to do whatever you want in terms of designs, there is no good or bad, just a personal style and a really deep pool of choices. Blades of Khorne has a ton of fun and powerful combinations, keep in mind that the best way to use them is to level them with your opponents game intends. Matched Play All options that are there for Matched Play are also available to Narrative Play however I think it's fair to say that Matched Play usually refers to the competative side of things. So from this point on the review will continue to focus on that aspect of the game. Allegiance Where the Khorne Allegiance previously was only seen in specialized Allegiances such as Khorne Bloodbound Allegiance or Khorne Daemon Allegiance the Khorne Allegiance by itself is now a real thing and generates some awesome Battle Traits, Command Traits, Artefacts of Power (and Daemonic Gifts, who are also Artefacts of Power) and Blood Blessings. !! All these mentioned in the Blades of Khorne Book are only available to armies who have chosen the Khorne Allegiance. An army that has the Khorne Allegiance can also have the specialized Allegiance such as Khorne Bloodbound or Khorne Daemon. !! In order to have the Khorne Allegiance you must have Khorne starting units or units who can recieve the Khorne keyword during set up and Khorne Battalions. Khorne Allegiance still allows for non-starting unit to be of any Keyword. !! Khorne Bloodbound Battalions are also Khorne Battalions but not all Khorne Battalions are Khorne Bloodbound Battalions! !! Khorne Bloodbound or Khorne Daemon Allegiance requires all your units to be Khorne and respectively Bloodbound or Daemon. Battle Traits (Blood for the Bloodgod! and Blood Tithe points) The ammount of flavour and power this gives the Khorne army is truely awesome. I expect to often use 1,2,3,4 and if the game allows it 7. !! Blood Tithe points can be expended at any point in either player’s hero phase, but only once per phase. From my perspective the biggest gain we have from the Battle Trait is that we can now use a ton of Command Abilities quite easily which significantly improves the worth of many of our cheaper Bloodbound Heros. As a fan of the Gorechosen set (less about the game) I'm very happy that GW granted these Heroes a competative functional role as many of their Command Abilities are actually quite good, their profile frames just don't scream 'this model wants to be your General'. Command Traits (Bloodbound, Daemon and Mortal) A lot of the Command Traits have great purpose! Again I think there is a lot to be said for many of them. I really like how most of them make our Generals amazing in melee combat and a true force to be feared. !! Command Traits are not Command Abilities, it's easy to confuse them, I know I almost did in the past Artefacts of Power (Murderous Artefatcs, Banners of Khorne, Trophies of War, Daemonic Weapons, Daemonic Adornments) As always an amazing selection, much more as I'd hoped for. Using which is a matter of personal preforance, I know I'm a huge fan of Gorecleaver, Banner of Rage, Mark of the Destroyer, Behemoth's Bane and The Crimson Crown. You could say they are my favourites within each of the Artefacts of Power lists. !! All these are Artefacts of Power and each Hero can only have one Artefact of Power but you can have multiple heroes with the same (one) Artefact of Power. Blood Blessings of Khorne Like the way the Blood Tithe points works well for cheaper Heroes the Slaughterpriest are now truely worthy to consider. Especially with the Gore Pilgrims as a Battalion for your army. !! Currently Prayers are not worded the same way as Spells but there are House-rules who do have it worded that they work in the same way. I do have to say that there is one big thing I'm missing for these Blood Blessings and that's the option to somehow Summon... I personally don't miss it but it does still feel strange that you'd need a Chaos Wizard to Summon Khorne Daemons. We have the technical option to use 8 Blood Tithe points for that but in general that doesn't feel like the type of design that's useful for competative play. Warscrolls One of the quick leaks that came out is that the Warscroll changes where kept to a minimum. If you havn't picked up Blades of Khorne and put your Khorne Bloodbound book next to it it's very important to be aware of the many changes that are going on! I decided to review and mention the changes together. Many of the Battalions seem really good and it's truely up to anyone to see and use as they please. I don't feel the book contains any bad Battalions. Some are a bit more difficult to include as others but overall speaking there is nothing sticking out as a competative must-have. I think the advantage of having a lot of good Battalions just helps out. What is kind of important to note here is that 7 former Khorne Bloodbound Battalions changed to Khorne Battalions. For several of the larger Battalions (such as Goretide) this does matter. While the wording isn't extremely clear be aware that Battalions, even if they are completely comprimised of Daemon or Bloodbound models, do not suddenly gain the Daemon or Bloodbound Keyword. !! There are still 2 Khorne Bloodbound Battalions left, those are Goreblade Warband and Bloodstorm (for non-Matched play we also have Redblade Vanguard). All other former Khorne Bloodbound Battalions are now Khorne Battalions. In my opinion all Units seem equally interesting also. The most intresting part Khorne armies have to offer in my opinion is that they do reward Multiple Small Units with the Blood Tithe point system but at the same time due to how Slaughterpriests, Bloodcrushers and Skullcrushers are improved also still offer a lot of options to go for Fewer Big Units. The choice is really there for anyone to combine and match what kind of army they visually like. There is very little that would stop making it work. The only rule of tumb I have is that certain Heroes work better with the MSU approach while others work better with the FBU approach. Wording and Keyword Changes Without going too deep into the way these will affect rules a lot of the wording on several models is changed. What I and many others hope is that we will see how this affects the army as a whole. The whole list of changes: Skarbrand - Total Carnage clarification example added Bloodcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswell - Summon Bloodcrushers has become easier to do and allows you to summon 3 or 6 Bloodbound - BLOODBOUND Keyword is granted to all models formerly found in the Bloodbound Battletome Mighty Lord of Khorne - Collar of Khorne has been rewritten and now only allows for one unbinding - Gorelord has been rewritten and now doesn't require the model to be the general Bloodsecrator - Rage of Khorne has been rewritten (nothing states that it cannot stack) Lord of Khorne on Juggernaut - Blood Stampede has been rewritten and now doesn't require the model to be the general Exalted Deathrbinger (both) - Brutal Command has been rewritten and now doesn't require the model to be the general Aspiring Deathrbinger (both) - Slaughter Incarnate has been rewritten and now doesn't require the model to be the general Bloodstoker - Whipped to Fury has been rewritten (nothing states it cannot stack) Bloodreavers - Have been re-costed - Have gained a 6+ Armour save Mighty Skullcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswel Scyla Anfingrimm - Has lost MONSTER Keyword Khorgoraths - Have been re-costed - Now deal 2 damage with Claws and Fangs Battalions - Blood Host of Khorne changed from being a Daemons of Khorne Battalion to being a Khorne Battalion - Bloodbound Warhorde changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Bloodbound Warband changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Brass Stampede changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Dark Feast changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Red Headsmen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Skulltake changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - The Gorechosen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion Overall speaking all the models in Khorne have drastically improved and in a few cases this has gone in combination with a small cost increase, those being Bloodreavers and Khorgoraths. The overall advantages gained here is that there still is nothing written about the ´not stacking of abilities´ seen on the Bloodsecrator or Bloodstoker. All Mortal Bloodbound Command Abilities have also lost the requirement that forces them to be a general in order to use it. Because of how easy it is to obtain 1 Blood Tithe point and use it for a (non-general) Command Ability the tactical and competative gain is massive. I'm looking very much forward to test out all the changes soon! I hope that this review was helpful to: 1. Specifically mention some reminders on the drastical effects of the Khorne Allegiance 2. Cover all the changes and see how the vast mayority of them has made the Khorne army significantly better as before Happy gaming! Links Games Workshop rules Age of Sigmar rules PDF GW FAQ Grand Alliance Chaos PDF !! Q: How many spells can a Mighty Lord of Khorne attempt to unbind in one turn? A (per Blades of Khorne): One. GW FAQ Generals Handbook PDF Blades of Khorne cost sheet Warriors of Chaos PDF Slaughterbtue of Khorne PDF House rules Adepticon House-rules PDF SCGT House-rules PDF (source for the idea that same name abilities wouldn't stack and that Prayers work as Spells) Last but not least, feel free to share any handy information in regards to Khorne armies in this topic. Cheers, Killax
  25. Hi guys, So started AoS recently and have a vast pre AoS chaos army. As from my other thread about nurgle i want to make a mono khorne 2000pts list, what i got ao far is basically a gore pilgrams and brass stampede formation. Any ideas on what to add with the left over points? Is it worth sticking to bloodbound? Or will any khorne do with blood letters and or slave units? Is it wort putting some reavers in? Skullreapers or wrath mongers? Any heroes that will make a differance? List so far. Allegiance: Khorne bloodboundLeadersBloodsecrator (120)Bloodstoker (80)Slaughterpriest (100)- Bloodbathed AxeSlaughterpriest (100)- Hackblade and Wrath HammerLord Of Khorne On Juggernaut (140)- GeneralBattleline10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound Battleline3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound Battleline3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound BattlelineBattalionsGore Pilgrims (80)Brass Stampede (80)Total: 1580/2000 Any coments and suggestions would be apreciated.
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