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Found 29 results

  1. Lukecostin

    Best wizard to ally in for BCR?

    Hi Guys, Just a quick question, which wizards are best to ally in for Beastclaw Raiders? In my head, I have either a Firebelly, a Butcher or a fungoid cave shaman. I worry the shaman might be a bit squishy compared to ogors so I think it might make an easy target. This will be in a 1000 pt list for now btw, want to mess around with some of the new endless spells Thanks, Luke
  2. So, I've heard some grumbling that the Beastclaw Raiders aren't exactly in the best of spots right now, is that right? Well, I'm here to 'fix' the issue, and when I say fix, I mean post up some concepts I've had to expand the Beastclaw Raiders faction and make it more playable. This isn't actually complete, mind you. It introduces a wizard for the faction, but it doesn't have a 'Lore of the Everwinter' for even more spells, nor does it have new battalion concepts. So have at, and maybe I'll work on it more (unlike my gargants faction...) New Units Everwinter Witch: Everwinter Witches are those women of the Beastclaw Raiders who have communed with the Everwinter itself, learning the deepest secrets of the accursed storm and also learning about magic. Theirs is a simplistic, shamanistic type of magic, reliant on the fickle and wild winds of the Everwinter and barely controlling it at the best of times, but their powers are undeniable. They can read the future by interpreting how dead leaves dance on the wind, or lend their own shrieking cry to drive the Everwinter harder. An Everwinter Witch is a female ogor on foot equipped with a stone knife and staff, both of which she uses in combat. She is a hero, a leader and a wizard. All attacks, be they shooting or melee, targeting her must contend with the winter winds, and suffer -1 To-Hit. Being a wizard, she can cast and unbind one spell a turn, and knows Mystic Shield and Arcane Bolt, in addition to her own innate spell. Her innate spell targets a friendly unit, and for the rest of the turn, when that unit charges, it rolls 3 dice and drops the lowest. If that charge is rerolled, all 3 dice are still rolled for that reroll. Everwinter Witch on Stonehorn: An Everwinter Witch is a figure of immense respect in a Beastclaw Raider tribe. While the Frostlord commands a tribe to the last Ogor, he would be a fool to ignore an Everwinter Witch, particularly one who has tamed a Stonehorn. An Everwinter Witch is a female ogor riding a Stonehorn equipped with a stone knife and a staff. She is a hero, leader, moster, behemoth, and wizard. The Stonehorn keeps its attacks and abilities, and the Everwinter Witch adds in her staff and knife attacks. In addition, the Everwinter Witch gives a free command point during your hero phase so long as your general is a Frostlord on Stonehorn. Being a wizard, the Everwinter Witch can cast and unbind one spell. She knows Mystic Shield, Arcane Bolt, and her own innate spell. Her innate spell lets a unit immediately retreat and lets that unit charge again later in the turn. Everwinter Witch on Thundertusk: An Everwinter Witch is connected to everything that the Beastclaw Raiders embody, particularly their creatures and animals. Riding atop a mighty Thundertusk, an Everwinter Witch can tap into the power over ice and cold that the Thundertusk has and use it for her own ends. An Everwinter Witch is a female ogor riding a Thundertusk equipped with a stone knife and a staff. She is a hero, leader, monster, behemoth, and wizard. The Thundertusk keeps its attacks and abilities, and the Everwinter Witch adds in her staff and knife attacks. Being a wizard, the Everwinter Witch can cast and unbind one spell. However, she gains +1 to her casting and unbinding for every other Thundertusk close by. She knows Mystic Shield, Arcane Bolt, and her own innate spell. Her innate spell targets an enemy unit and, upon a successful cast, deals d3 Mortal wounds to them, plus an addition d3 for every 10 models in that unit as hail comes down upon them. D3 if 5 models, 2d3 if 11, for example. Ogor Scouts: In the harsh Beastclaw Raider society, it is a right to ride a creature into battle, and that right must be earned. Ogor Scouts, young and untested, hope to prove their worth through battle and providing the rest of the tribe with food. Ogor Scouts are a battleline unit of tribal Ogors equipped with Spears. They can throw those spears for shooting, and use them in melee. Thrown spears gain extra range if the Ogor Scouts ran during movement. They have no other special abilities. Ogor Trackers: When a Beastclaw Ogor proves themselves worthy of a mount, a few choose otherwise. Oftentimes lonesome figures who are called by the wild, Ogor Trackers instead take upon themselves the path of the Hunter. Dedicating themselves to tracking both monsters and armies on the march, Ogor Trackers are part of the vanguard of a Beastclaw army and live the hardest life. Those who survive will become full-fledged Hunters. Ogor Trackers are a unit of tribal ogors equipped with Spears and a Club. They throw the Spears in shooting and attack with the Club in combat. Thrown spears gain extra range if the Ogor Trackers ran during movement. In addition, a unit of Ogor Trackers doesn’t need to be within 1 inch of each other to be in formation, instead being within 3 inches instead. They also have the ability to Track; allied units attacking an enemy unit that an Ogor Tracker is within 6 inches of can rerolled failed to-hit rolls on a charge attack. Great Yhetee: Though the Yhetee are the most loyal of the Beastclaw Raiders’ allies, that isn’t to say they are without mystery. Strange Yhetee driven off by the rest of the pack disappear into the Everwinter, assumed to be lost to the cold chiller than death. Some of them return, but changed into towering, howling behemoths that leap incredible distances. Such terrible monsters are fearsome to have as either enemies or allies, and few Beastclaw Raiders willing work with them. A Great Yhetee is a single model. It is a monster, but not a behemoth and has no Damage Grid. It is a much larger Yhetee covered in frost and ice, and attacks with its claws and teeth. In addition to the Yhetee’s Combat Debuff, 6-inch Pile-in Range and ‘Invigorated By The Blizzard, the Great Yhetee heals d3 wounds in a round that it killed an enemy model and has a universal -1 Bravery radius that affects even its allies. Kits: Everwinter Witch is 1 kit. Contains adaption pieces to let her sit upon a Stonehorn or Thundertusk. Ogor Scouts and Ogor Trackers are 1 kit that lets you build 3 of them. The Great Yhetee is 1 kit, but it’s just 1 model.
  3. FeelsDoggoMan

    Painting BCR after a long break

    Hey everyone! I’ve recently gotten back into warhammer after a break of many years. Picked up the Beastclaw Raiders starter box and just finished my stone horn. Hoping to finish some Mournfang this week. Any thoughts or criticism is welcome.
  4. FeelsDoggoMan

    Mournfang loadout

    Hello, I’m building my mournfangs and was wondering if I could build two units of two, one Skalg with banner on back, pistol on hip, and Gargant And a second troop with horn on hip, and Gargant im having trouble understanding the rules and want to fit the banner and horn into a unit of two. Thanks a lot for the help!
  5. ManyGremlins

    Where to start with Beastclaws?

    Hey guys! wanting to start with BCR and not sure where to go after my start collecting box, so any guidance would be greatly appreciated.
  6. DraagDarkfire

    Beastclaw Raiders 2000pt New AoS player

    Hi everyone, I am an old WHFB player who decided to return to the hobby with AoS after a break of almost 2 years. I am a Beastmen player at heart but i cannot deny i have always been attracted to the BCR and their mounts; and given that they had their own Battletome i decided to go for it. I spent the past week reading online and found a lot of information about how the nerfs and their current state, however all material was quite old and was wondering whether anything changed. I have put together the list below and would like your feedback on it. 1x Huskard on Thundertusk - Pelt - General - Ever winter master - Blood vulture 1x Huskard on Thundertusk - Blood vulture 1x Butcher w cauldron 1x Butcher w cauldron 4x Mournfangs (full command) 2x Mournfangs (full command) 2x Mournfangs (full command) 3xYheetees 3xYheetee 2x Sabres 2x Sabres I would like to fit a skal in this list but am at a loss on what to take out. Any tips would be greatly appropriated
  7. I've been thinking (those who know me can tell you that that's a bad thing), and came up with this Beastclaw Raiders army list. I added the tag 'controversial' to this thread, so you know what to expect: 2000 Points Leaders Icebrow Hunter - General, Massive Bulk, Ice Mammoth Skull Plate Icebrow Hunter Frostlord on Stonehorn - Blade of All Frost Units Frost Sabres - 10 Frost Sabres - 10 Frost Sabres - 10 Frost Sabres - 8 Thundertusk Beastriders Battalions Skal Tell me your thoughts. Criticism welcome (and expected).
  8. Gday guys! Long time lurker, first time poster. My fiancé and I are starting a path to glory campaign. My eldest daughter decided to have a crack as well and we are logging it all down as a narrative. We've had the first round so far (3 games, one engagement each) we hope you guys enjoy! The path to glory has begun... (TLDR skip to the bottom for the results) The free people's of Wilhelm Von Deuterich faced off against the very forrest its self... our campaign story is set in the realm of life. Wilhelm (free guild general) has consulted an aged seer who has told him of a great alter deep within the forrest, there he may find the answer to his wife's strange illness. (Alters of the gods battle). Wilhelm marshals his forces (10 freeguild crossbowmen with hardened veteran ability) and together with his warrior priest and faithful in tow (10 flagellants) they set off into the woods. Strange whispers and wild forrest creatures made their trek difficult. The crazed mutterings and insane ramblings of the flagellants were a constant nuisance. After 14 days march the party made their way into a large clearing. There they beheld a dilapidated church to Sigmar, fortified with a tower and 4 strange alters, which were spread out at the very edges of the clearing. Wilhelm and his men had started to make for the church, and the closest alter, that of Resilience, when a thundering crash was heard from the other side of the clearing... a great oak, Amorpha Evergrowth, (tree woman ancient) towered into the air... letting out an other worldly roar, fearsome tree spirits (10 Dryads) tore their way into the clearing! Amorpha and her daughters charged across the field, eager to feed the earth with the warm blooded bodies of their foes! Wilhelm and his men ran for all they were worth. The priest and flagellants making for the church, Wilhelm and his crossbowmen for the alter. The The Treewoman motioned her staff toward the interlopers, tendrils shot from it, tearing the flagellants apart and moistening the earth with their blood! Wilhelm reached the alter... a strange and twisted thicket surrounded it. On its green and slime encrusted surface rested a sheet of parchment, with no time to read it Wilhelm snatched it on the fly as he and his men made for the tower. Meanwhile the dryads screamed as they threw themselves at the church, the Priest chanted litanies to Sigmar, prayers for safety and protection... the dryads killed yet more flagellants. Try as they might none could wound the blasted spirits, their thick bark turning away even the most determined blows, as the forrest spirits themselves reaped a heavy toll on the stalwart defenders. Amorpha attempted to join the battle herself but a strange energy kept her at bay... the sickening sweet scent of rot and decay was thick in the air, almost repelling the powerful forrest spirit. She drew on her magic and shielded her daughters as they fought. From atop the tower Willhelm directed his men to fire on the dryads. He himself felled one with is pistol. The stricken priest and flagellants were in dire need of aid. Hefting his mighty Warhammer, Willhelm dove from atop the tower, landing on the roof of the church, he set of at a sprint, making for an overhang, where the dryads were gathered below, determined to throw himself into the swirling melee, his commanding voice boomed and he ordered the battle priest to make his way to the safety of the tower. Amorpha found it difficult in the miasma of rot, her magic faltered and her daughters were without her shield. She screamed in anguish as the Brutish human lord fell amongst them, swinging his enormous weapons in deadly arcs. He reeked of contagion and her daughters withered and fell, everywhere his hammer struck. When only 4 of her daughters remained she bade them flee, as the ground opened up and took their boughs back to safety. Willhelm had purchased a reprieve for he and his men. He had exerted himself and a wet, hacking cough over took him. The flagellants tended to their wounded as Willhelm made his way inside the church. The twang and snap of crossbow bolts could be heard. Launching their deadly payload they gouged deep into ancient wood as the veterans attempted to keep the great beastly oak at bay. Amorpha slowly made her way back into the woods, occasionally turning to tear the men from the battlements of the tower with her tendril staff. She had failed in her task, to keep intruders away from the alters and while only one was plundered, Amorpha could not help but feel, with deepening dread, that this was not the last she would see of the interlopers. As per the rules of the scenario, we ended with a draw. No one was wiped out by turn 6 and neither of us held 3 alters. It was a hard fight and the only thing that kept my men from dying in droves was the fact they hid in the church and wouldn't come out! My general reaped a heavy toll on the dryads and took 4 of them down himself, using his two handed hammer, together with the casualties they had from the flagellants that round they failed their battle shock and all ran. The treelord ancient tried to charge the church 3 times and failed each time, the final charge requiring a 3... Emma (my fiancé) rolled a 2! By which point the dryads were wiped out and Emma decided to try for a draw, instead of risking her tree lord. The last two turns consisted of her shooting and arcane bolting my crossbowmen, whittling them down and them returning fire and wounding her with their bolts. All in all a really fun game! We both got a glory point and a roll on our respective tables. My general got the inspiring presence special rule and Emma's dryads got the deadly special rule. Both of which were very apt, with the toll the dryads took on the flagellants (killing 6 of them) and Willhelm heroically diving in and killing 4 dryads by himself and turning the tide.
  9. First of all thank you for reading this!! So I picked up some units back before GHB17 and just started to assemble them now I have: 2 x 2 Mournfang Pack (320) 1 x 3 Icefall Yhetees (120) Frostlord on Stonehorn (460) Total: 900/1000 This was my original list before the point changes. After GHB17 this leaves me with 100 spare points. This change along with the nerf to Stonehorn (Stone Skeleton being applied after each individual wound) Makes me think I need some changes. ONE important thing is that I have not assembled my Frostlord on Stonehorn. With the pieces I have I can assemble either a Frostlord or Huskard on either Stonehorn or Thundertusk. I was thinking maybe assembling a Huskard and adding in another Mournfang which would total 980 points. Two main questions: 1. What do you guys think is stronger with the new changes Stonehorn or Thundertusk??? 2. What other destruction/ogre units would be a good addition to fill up my extra points here? Thank you so much guys I really appreciate anything you can do for me
  10. jake3991

    Trying to Pick An Army!

    So I used to play Fantasy and I have recently returned to gaming to find Age Of Sigmar in full swing at my local store. I have an awesome tomb kings army but would love to start a new army from the destruction grand alliance! I plan on doing tournaments/competitive play, I've done a ton of research and settled on two ideas. Most of the info I was able to find online seemed to be pre-generals handbook 2017 which seemed to have changed quite a bit as far as points costs, so I'm not sure if the lists I've cooked up are still a good idea for a tournament list. Both lists are written for 2000 points, let me know what you think! Any input is great! Also what is the feeling on destruction? How does it tend to do? I List 1: Mixed Destruction This one has got some awesome monsters and a solid blocking force of gross with some basic battlelines to grab objectives and the like. The grot unit with the fanatics is definitely no joke but my major concern here is depth, if I lost one of the monsters to early it could be all over. It definitely revolves around the 3 monsters and I'm not so sure that after the 2017 points increase this still makes sense. Frostlord on stonehorn-460 Huskard on thudertusk (x2)-760 Moonclan Grots, mob of 60-360 Savage Oruuks, 10-120 Savage Oruuks, 10-120 Grot Fanatics, 6-200 List 2: Ironjawz I really like this one but I am concerned with lack of mobility and I'm not so sure how this would do against a kurnoth hunter heavy list or the flesh eater courts I played against the other night. Megaboss on Maw-Krusha-460 Warchanter-80 Warchanter-80 Shaman-120 Ardboys, 10-180 Ardboys, 10-180 Brutes, 10-360 Brutes, 10- 360 Gore gruntas, 3-140
  11. Infeston

    Stonehorn still viable?

    Hi everyone, I just want to discuss if the Stonehorn is still viable after the new changes or if it has become utter trash. I also wanted to talk about your thought on the points cost for the Stonehorn. Are they now overcoasted or still reasonibly priced? I have to say I am still a bit salty about the changes but I still want to talk about the changes to find out if I am just overreacting or if these changes were reasonable and not just an unnecessary nerf. For me it would also be very interesting if anyone has ever fielded or battled a Stonehorn after the changes and could tell if it still makes sense to bring a Stonehorn to the table or if it's now all about Thundertusks. On the other hand it also doesn't make sense for me fluffwise that a giant Stonehorn with a stone skeleton can be pierced and totally annihilated by some soldiers with little knifes. I think the playstyle now doesn't fit the Stonehorns fluff at all. Sorry if I am ranting. But I played Ogors for a long time (not because they were used in some unfair lists, but because I love Ogors and have collected them since Ogre Kingdoms 6th Edition) and I feel they have lost a lot of their uniqueness just for balance reasons.
  12. NOTE:This isn't meant to pick on anyone (i can't pick on anyone because I haven't even bought my first army) and is not meant to be a counter argument against Horde Players rejoice thread.This is just something interesting I found while looking for my first army.Feel free to correct me if I make"anymistakes" Earlier this day while debating should I choose beastclaws or flesh eaters for my first army, I found an article called "massive regiments horde players rejoice" and (no offense to the creator of the thread, he just said what was going to be in the new handbook).It was bombarded with people (again, no offense) saying that this is the end and hordes are OP now.With my limited knowledge of AOS and economics i would like to disprove that: 1. This isn't a videogame: In video games, OP strategies are a HUGE problem, because people can get away with them.It isn't the same in wargaming. Except for tournaments, nobody has to up with those douchebags. Also I am willing to bargain there isn't a lot of people with INSANLY OVERPEWUUUUVERD lists because of casual nature of AOS (again I have no experience but I think I got that one right). 2.THE COST (dramatic music): I heard GW minatures are a bit expansive (cough cough) but almost every horde army (except for probably flesh eaters because of their awesome start collecting box and the fact that they get 20 ghouls for 20 pounds and skeletons get 10 guys for 15 pounds) is insane.Let's take deathrattle: the backbone of their army are skeletons.I saw many complaints about 40 man skeletons being OP for their bonuses.10 skeletons are 80 points, so 40 skeletons are (correct me if I'm wrong) 320 points.on GW website, skeletons are 10 pounds for 10 guys.So in order to make a 40 man unit you need 60 pounds!Being only 320 points you would need at least two of them, so thats 120 pounds!For what?640 points of skeletons that require a lot of paints and are not interesting to paint.For 120 pounds, I can afford (need 15 pounds but some hero will pay for that) Icewind Assault box, that comes with around 1500 points of interesting to paint OGRES ON MAMMOTHS.Not only that,you can also try a lot of different weapons and configurations.I think I many would go with Icewind Assault. So I think that now i can make an argument that for 2k deathrattle army, you would need 300+ pounds, not including bottles of agrax earthshade and ushabti bone. I didn't make this argument to make all death players seem like rich douchebags, I just wanted to say that it seems pretty funny how people make this into such a big deal.I just wanted to say that If you ever lose in a tournament because some guy with 120 skeletons and n'gash destroyed you, just remember what kind of money he spend on them. Also that is a pretty big IF because I don't understand how somebody can be mentally stable after painting 120 skeletons for just ONE army.
  13. Hey guys currently I am stuck beetwen BCR and FEC. Both look AWESOME and fun to paint, andi was wondering which is better right now. (also could you give a picture of an of them (in comparison to a hand))
  14. Hey guys currently I am stuck beetwen BCR and FEC. Both look AWESOME and fun to paint, andi was wondering which is better right now. (also could you give a picture of an of them (in comparison to a hand))
  15. Hey guys currently I am stuck beetwen BCR and FEC. Both look AWESOME and fun to paint, andi was wondering which is better right now. (also could you give a picture of an of them (in comparison to a hand))
  16. Gaz Taylor

    Pink Ogor Army for Sale

    Having a clear out due to moving house and want to start a new army once moved, so I want to sell my Pink Ogor army. It includes.. 2 x Frostlords on Stonehorns 1 x Huskard on Thundertusk 18 x Ogors with extra hand weapons and full command. All painted to tabletop standard and it's quite a fun army to play with. It will include a storage box to store the models. See pictures below for what the models look like. I would like £200 and can arrange drop off/pick up to save on postage costs (especially at Warhammer World! ). Note - this will be UK only.
  17. shadowgra

    2k mixed ogor

    hello, i'm recently interested in ogors, not only because i have an unpainted stonehorn (frostlord), but also because i really like ogres in general and in particular gutbusters. so i am trying to make a competitive list (or that can at least compete with good lists, even if it doesn't win). then i was thinking about: Leaders Frostlord on Stonehorn, general, bellowing tyrant, Battlebrew (460) Butcher, stump blades and cauldron (140) Butcher, stump blades and cauldron (140) Battleline 3 ogors (120) 2*6 ogors (480) Units 6 Mournfangs, big weapons, command group (600) mournfangs are a great target for bellowing tyrant and +1 from the butchers, that also help the list against magic heavy lists. 6 mournfang can do really tons of damage while still being more mobile than ironguts. butchers can still do quite a bit of damage, coupled with stonehorn and mournfangs the mortal damage output is really good. 15 bulls can dish out tons of damage on units with low armor and tank kinda well. i know, low model count, but hey what can u do when u play ogors... thanks for reading!
  18. Anaticula

    Beastclaw starter advice?

    So, I've been mainly playing Ironjawz, and I got an offer to pick up the Icewind Assault Box for cheap. Now I've got it here and, despite it needs to be put together (which will probably take ages), I want to play it. My questions to you: Do you have any general advice for a new beastclaw player? Is the box alone viable or does it need expansion for semi competitive play? Are there any ways I should or should not put some of the models together? Should I stay pure beastclaw or rather play them mixed with grots (considering competitiveness)? Anything else? Thanks.
  19. Oldmanlee

    Beast claw tips

    Hi all I'm thinking of starting a beast claw army and had a few question 1 are they fun to play against ? 2 are there any good tactic threads for them ?
  20. I am planning a pure Beastclaw raiders force, or Beastclaw with Ogre Bulls and a butcher in. Either, it will be slightly more fluffy than an optimal mixed destruction list! I have found a cool paint scheme for the icey bases, namely a gulliman blue glaze over a white basecoat, then drybrushed white. I am also relatively settled on painting the stonehorns/mournfang cavalry a light grey, drybrushed up to white. However, I want to paint the ogre's frozen ice blue also, to look similar to the white walkers from game of thrones, however my test model turned out awful. I tried spraying white, glazing gulliman blue, with a little coleia greenshade, then drybrushed white. Am I better off painting really light blue? Or painting light grey with a blue wash perhaps? Any help would be greatly appreciated!
  21. Hey folks and folkettes. I'm having some trouble magnetizing the riders for my beastclaw raider's. I'm not sure which arms are compatible with the shawl thing and the best locations to put the magnets themselves. And additionally, with the reigns and the handle things that hold the reigns. Does anybody have a resource for magnetizing the stonehorn and thundertusk? I can't seem to find one.
  22. Gaz Taylor

    Huskard on Thundertusk

    This is a picture of my Huskard riding a Thundertusk. This is a great unit to play with but you really do need to remember it's a support unit and not a big monster to go and fight things! Model was assembled and painted while watching the GW Warlords event and is a very simple scheme of Pink, Orange, and Blue (I think it was Warlock Purple, Blazing Orange and Caledor Sky - some of these colours aren't available but should be similar to the current citadel colours). The model was then painted with Army Painter Dark Tone to add the shade and detail as well as varnish it.
  23. Gaz Taylor

    Frostlord on Stonehorn

    This is a picture of my Frostlord riding a Stonehorn. I love these guys as they cause so much destruction and can take quite a beating! Model was assembled and painted while watching the GW Warlords event and is a very simple scheme of Pink, Orange, and Blue (I think it was Warlock Purple, Blazing Orange and Caledor Sky - some of these colours aren't available but should be similar to the current citadel colours). The model was then painted with Army Painter Dark Tone to add the shade and detail as well as varnish it.
  24. Hello! For my first project of 2017, I picked up Icewind Assault and a Mournfang Pack box to round it off. If I use all the models, I have exactly 2k in this configuration (below) My question to the experienced: Is this a viable list? What am I missing? I'm not the world's most competitive player but I don't want to model my big centerpieces incorrectly, if this is a configuration I won't be running very often. LeadersFrostlord on Stonehorn (460)- GeneralHuskard on Thundertusk (340)Icebrow Hunter (160)UnitsFrost Sabres x 2 (60)Frost Sabres x 2 (60)Icefall Yhetees x 3 (120)Mournfang Pack x 4 (400)Mournfang Pack x 4 (400)Total: 2000/2000
  25. Hi there guy, thinking about starting a new army Beast Claw raiders. Think the fluff is really cool and low model count means its easy to transport . The aim is to make a semi competitive list that can be used at club and tourney but is still fun for me and my opponent. So here goes Frost lord on Stone-horn 460 General Ever winters Master, The pelt of Charngar Huskard on Thunder Tusk 340 Blood Vulture, Elixir of the Frostwyrm Icebrow Humter 160 2 x 2 Mournfangpack 400 1 x 3 Icefall Yhettees 120 1 x Thundertusk Beast Rider 320 Harpoon Launcher, Chain Trap 2 x 2 Frost Sabre's 120 Skarl (Battalion) 60 Total points 1980 So what do you guys think ?
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