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Found 78 results

  1. I've started building a small warband based around a knight questor and his retinue of followers,minstrels, squires and scribes. I wanted him to have an old school heraldic knight look, as if he's been away from his storm host for many many years and has taken to the questing life completely. I'm hoping to run a small AOS skirmish campaign in the vein of INQ28 or inquisimunda using either the regiment of renown rules or the hinterlands rules. Let me know what you think and i'll post more as it goes.
  2. Hello TGA Community. . I want to introduce you all to a new project here at The Grand Alliance community. This idea was brought to me by @Bruticus and after some discussion we felt that The Grand Alliance community would be an excellent home for this project. Inq28 meets Age of Sigmar Inq28 explores the lesser known aspects of the Warhammer 40,000 universe and has been a huge success, inspiring Blanchitsu articles, numerous blogs and countless incredible miniatures. Inq28 has become a term that describes not just a particular game but a whole approach to the hobby: an approach that puts creativity and imagination first. AoS28 is an attempt to bring that same approach to the Nine Realms. The Age of Sigmar has the potential for all sorts of stories, and just because we mainly see the epic, cinematic god-battles in the Games Workshop books doesn’t mean there aren’t other stories just out of frame, or just off the beaten path. That’s not to say your warband can’t include a few heroes, just that not every hero has to have a duel with Archaon. What makes a model AoS28? Conversions - The Age of Sigmar range contains loads of great miniatures but you’ll probably want to convert them in order to personalise them. This could be a kitbash or a complete resculpt. The important thing is to make the model yours. Character is essential - you don’t have to write a full background story, but you’ll have to think about your character’s personality, they aren’t just pieces on a gaming board: what are their motivations? How have they survived the Chaos apocalypse? What do they think about the return of Sigmar? What secrets do they have? Extra grimdark - Age of Sigmar has a distinctive, vibrant style, but there is a lot of darkness that is waiting to be explored. You think 40k has a monopoly on grimdark? The Nine Realms were conquered by Chaos, we are only just beginning to learn about the horrors that were unleashed. What rules can I use? We’ll be supporting the Hinterlands rules for AoS28, however your warband could be designed with games of Silver Tower, Mordheim, Realm of Chaos, Frostgrave or countless others in mind - or not for gaming with at all. The focus should be to make models you think are cool, rather than being constrained by points costs or restrictions. How do I join in? You’ll need to make a warband - probably between 2 and 8 models - led by a hero. The warband can be based on the theme below, or can be anything else you want to make. Start a blog on www.tga.community and add the tag ‘aos28’. Use the hashtag #aos28 on instagram and twitter. Or if you have a blog already, let people know where to find it by posting your updates in the AoS28 thread on tga.community or by emailing aos28@exprofundis.com If you don’t want to make a miniature or two, you could join in by writing stories or making art. What comes next? Over the next few months we’ll be showcasing all the best AoS28 models and warbands from any participating blog, as well as our own warbands. We’ll track what everyone is doing with Work in Progress photos and then final photographs in a few months. There is no real deadline, because AoS28 is an ongoing thing. But we will roll out a new theme every few months, along with a wrap up of everything so far. In addition there will be a new edition of Hinterlands dealing with AoS28 specifically, posts about background stories and ideas and possibly even gaming events at Warhammer World. I need some ideas Without many background or art books to draw inspiration from it might seem more difficult to come up with Age of Sigmar concepts than it is with Warhammer 40k. Age of Sigmar is often regarded as high fantasy, and you may feel that things need to fit this style in order to be suitable, but really you have a free reign to do whatever you can imagine: with infinite realms there are very few limits to what is acceptable. Like Warhammer 40k, Age of Sigmar has room for all sorts of stories of all sorts of genres. You are free to make whatever you want to make, but if you are stuck there is a theme you could try: AoS28: Witch Hunters The gates of Azyrheim are open and the Stormcast are unleashed on the Nine Realms. Cities and fortresses, thought lost forever are rediscovered. Lines of communication are rebuilt. And along with the Stormcast there are also other emissaries of Sigmar’s new world order. These Witch Hunters are tasked with rooting out corruption within the so-called Free Cities and the lost tribes, where mortals claim they have managed to resist the apocalypse. They seek the truth of these claims, and hunt the deceivers, betrayers and abominations. Some travel in disguise and infiltrate the Free Cities, rooting out the corruption where it may otherwise go unnoticed. Some arrive at the city gates at the head of a punitive force, demanding tribute in Sigmar’s name. There are stories of tribes that claim to have escaped the taint of Chaos being put to the sword during these witch hunts. And there are stories of Sigmar’s agents themselves falling foul of the taint of Chaos and instead spreading the very corruption they profess to seek out. The Shadowblades of the Seven Severed Fingers Cabal use assassins that travel through the Chaos wastes unnoticed, cloaked in the hides of daemons. They fight the horror of Chaos with horror of their own, and are able to strike fear into the blackest of hearts. The Bitterlight Guild of Azyrheim use blinding, excoriating magic to interrogate those they suspect of corruption, stripping away lies and flesh until only truth remains. Their agents are said to be pure and incorruptable by some, and perverse sadists by others. The childlike Oracle of Shyish can taste the taint of Chaos in the blood of men and women. Under the watchful eye of her immobile, silent Stormcast guardian, thousands of pilgrims bring her offerings in a hope to prove their purity. The Knight-Venator Calliostro, tasked with finding tribes that had resisted the hordes of the Blood God, instead came across a Slaughterpriest who claimed to have been cured of the madness of Khorne when he pierced his own skull. The pair formed an unlikely alliance, but so far have been unable to replicate the accidental trepanation, despite the accuracy of the Venator’s arrows and an unending tide of test subjects. The aquatic Duaradin fortress of Deepthunder has held out against the apocalypse since time immemorial. Under near constant attack, the citizens seal themselves in their hold and flood the city using ingenious mechanical walls and pumps, drowning any invaders. But emmissaries sent to the fortress noticed with some alarm that the barnacles that can be found all across Deepthunder can also be found on the skin of the sallow-eyed, secretive Duaradin that live there. Eager to establish new alliances in the wake of Sigmar’s return, the crippled Vampire diplomat Malapraktor set out in his iron carriage, a ruinous steam-powered contraption. The vampire’s diligence in finding those whose blood is tainted by Chaos is perhaps unsurpassed by any other, but his manner of creating converts to his cause is more forceful than most. The Shaii’ik tribe lived unseen by the scrying eyes of Tzeentch, worshipping a frail, masterless daemon. The entity granted them all invisibility from Chaos so long as they protected it in kind. When ambassadors from Azyrheim encountered the tribe the sight of the withered daemon sickened them, and they burned it. After some deliberation, they burned the tribe too. How to use this thread? This thread is going to become the home for the AoS28 project. Feel free to make use of the various TGA sections such as Painting and Modelling forums to show others what you are painting, or your own thread in the Narrative forums to talk about your warbands back story. You can also start your own blog and post photos in the gallery section but be sure to post links and updates in here to keep a central archive. You can easily find and share this thread and with the url - TGA.community/AoS28
  3. First : I don't know if these kind of topic are allowed but i'm curious I didn't see anything KS related. So if it's not appropriate, please remove. There is currently a Kickstarter campaign running, it's called HATE and based on Adrian Smith work. I think it could interest people here, because it's full of great miniatures for Chaos and they have a special "AOS28" vibe : If you are interested, everything is here : https://www.kickstarter.com/projects/cmon/hate/description Thank you for reading Slagash
  4. The Denizens of the Grand Oubliette Deep within the mist shrouded valleys of Ulgu, down beneath the ground lies the Labyrinthine tunnels of the grand Oubliette. The twisting tunnels are made from mirror like obsidian. Illusions and phantasms plague those unlucky enough to be caught in it depths. To the denizens of the winding passages the concerns of ideology and morality are left behind for more pressing concerns of survival. +++++++++++++++ Hello all, I have been out of the hobby of a while but when I did play I mainly played smaller narrative games like Mordhiem and Kill team. I love the way you can grow a warband and advance characters through play. Mostly I loved converting models and making them my own. So when I found INQ28 and later AOS28 I knew this was something I wanted to try. But where to start? I was thinking and looking through what Mini’s I have at hand, money being a bit tight at the moment. I tried to think about what life would be like for the common denizens of the realms. AOS is a grand sweeping setting that tells the tales of grand heroes and gods. I want to concentrate on the over end of the scale. At first I had the concept of an old free guild knight and his retinue who never achieved the success that he felt he was deserving of. With the coming of the Stormcast he is trying to prove his worth. I may still do this but it’s not how I want to start. I have seen many fantastic blogs and post about Chaos and humans be they Stromcast or free guild. The elves models I’ve seen really have that Grimdark feel and the death faction seems like a slam dunk for this. I don’t see any Destruction, Profundis’s excellent Orruk Backbreaker being the exception. So I thought I would start here. I wanted to dispel the cartoony look of them and concentrate on creating something that could be terrifying if you or I were to meet it in a back ally. I started with something that was fairly standard. Taking some goblin heads and putting them on to Skaven bodies to give that no nonsense warrior look. (sorry about the picture quality) Gob test 1 Gob test 2
  5. AoS28 Finished Warbands

    Please post your finished AoS28 warbands here!
  6. As the title says, I was just thinking that it would be really cool if we invented some scenarios (narrative, matched, open), games (something like Gorechosen, shadespire) and warhammer quests (like those ones in WhiteDwarf) Mu main idea is a bit like Gorechosen, you get loads of Tzeentch sorcerers (preferably mortal) + any other WIZARDS, and you put them in an arena, maybe invent custom rules and stuff maybe something like necromunda/mordhiem on a 3d board let me know if you have any ideas... S133arcanite
  7. As the title says, I was just thinking that it would be really cool if we invented some scenarios (narrative, matched, open), games (something like Gorechosen, shadespire) and warhammer quests (like those ones in WhiteDwarf) Mu main idea is a bit like Gorechosen, you get loads of Tzeentch sorcerers (preferably mortal) + any other WIZARDS, and you put them in an arena, maybe invent custom rules and stuff maybe something like necromunda/mordhiem on a 3d board let me know if you have any ideas... S133arcanite
  8. As the title says, I was just thinking that it would be really cool if we invented some scenarios (narrative, matched, open), games (something like Gorechosen, shadespire) and warhammer quests (like those ones in WhiteDwarf) Mu main idea is a bit like Gorechosen, you get loads of Tzeentch sorcerers (preferably mortal) + any other WIZARDS, and you put them in an arena, maybe invent custom rules and stuff maybe something like necromunda/mordhiem on a 3d board let me know if you have any ideas... S133arcanite
  9. In advance of a club campaign, I have finally started building some Stormcast! The Redwolf Covenant are a chamber of disparate units, brought together under the Redwolf to continue their unceasing war against chaos. They are therefore slightly less homogenous than standard Stormcast. If I'm honest, the fluff lags behind the modelling! Anyway, here are my first two units of Liberators, and my first two heroes - a Lord Relictor, and a...nother hero. I haven't decided what he'll count as yet. If anyone is interested in buying any of the Khornate parts of Thunder and Blood off me, send me a PM
  10. Ahistorian's AoS28

    I've started tinkering with AoS28 around the edges of my Inquisitor projects, just to get away from the lasers for a while. This thread is a little project log. First up, a group of seven marsh-dwelling Plague Hunters, stalking Nurgle's abominations with fire and steel to keep their people safe. Little do they realise how ineffective a mask is against the favours of Grandfather Nurgle... This next group is a classic set of D&D adventurers, this time from a desert Realm. They too are masked to avoid the contagion of Chaos - a Priest of Ghyr, a Realmgate mage, a knight and a ranger. My Shadespire Stormcast, both a conversion pic and a rather blurry end result. Finally for today, a Witch Hunter and some of the vengeance-seekers he has gathered to his cause.
  11. A Forest Of Stone

    Starting a thread to keep progress with my AoS/Hinterlands warband anecdote hopefully keep neck motivated to finish. The fluff i had in mind is as follows; The leader is a venerable glade lord and skilled hunter who travelled with a great army to the realm of shadow. His army got destroyed wiped in a mighty battle and he himself dies only to awake in a great forest. Driven mad by isolation he comes to the self realisation he has been reforged by Sigmar in order to defend this beautiful but seemingly rarely inhabited forest of the touch of chaos. He binds the creatures of the forest, wolf and hawk alike, to his will hunting down groups of chaos warriors and mercenaries and putting them to the sword. Except the creatures of the forest are not bound to him through the spirit of the forest but through his shared bloodlust for he is not reforged by Sigmar but touched by the same Soul Blight as the vampire that he thought had slew him. He wanders not in a grand forest hunting chaos, that is all in his troubled mind, in reality he haunts the ruins of an old cathedral in a barren wasteland where he fell, preying on travellers and pilgrims and feasting on their mortal souls aided in the slaughter by great carrion beasts. so in attempt to follow that kind of vibe I'm aiming to crest something's more like a macabre wood elf warband than one with a classic undead feel.
  12. Hoggor

    Hoggors are the most infected creature in a battlefield, they pulled out of perverse mind and corrupted flesh of Nurgle, the Lord of Pestilence. Eating corpses and carcasses these disgraced creatures have a particular assignment during the battles, contaminating air with all sort of deadly flatulence produced by pestilent guts closed in a metal pot nailed to their abnormal bodies. They kill enemies, eat enemies, digest enemies, ****** enemies: this is their simple circle of an hideous life.
  13. The Bloat (front)

    His brothers in arms simply call him "The Bloat". He used to have a name, but nobody uses it now that he's dead, his belly swollen with rot and Nurglings. Some suspect that he's actually just a meatbag full of the vile little creatures and that when he 'dies' again, they'll come pouring out. Whatever it is that keeps him walking, it's rendered him formidable enough that nobody has yet been able to test that theory.
  14. The Bloat (right)

  15. The Bloat (left)

    I glued a Blight King belly to the front of a Black Ork and just green-stuffed until it worked. Also, I'm inordinately proud of his gross rolls flopping over his scabbard.
  16. The Shepherds of Rot

    From leftish to rightish we have Leish the Drover and his two grotesque hounds Flybait and Mange, the champion Illrik the Alchemist, and Squagg the Krabulent. The halberd guy doesn't have a name yet, and neither do the plaguebearer or the rats.
  17. Hi all I'm a slow painter but these days I found a club where I can paint at least once a week and I finally made a few progress on various mini waiting for a long time. First, my Blood Warriors from the Storm of Sigmar box. As an eternal Slaanesh follower, I converted them a bit to become Slaaneshi enslavers :
  18. Hello everyone, I'm sure we all have a favorites folder full of inspiration for dark fantasy miniatures, I know I've been scouring the internet for dark art and hobbyist blogs, and I thought it would be cool to share and discuss Porst anything that inspires you, whether it's a short story, a kitbashing blog, a bosch painting or some vacation pictures! As long as you feel it adds to the myriad of dark recesses one could find in the vast universe of Age of Sigmar... I'll start off with my latest find, although a lot of you probably already know it : Gardens of Hecate is a croatian hobbyist's blog, tremendously inspiring, wonderfully dark stuff with strong influences from John Blanche and Ian Miller, eastern folk tales, oldhammer and others. Every post is awesome and full of creativity, makes you think "why didn't I think of that?" So now... Show me what you got!
  19. The cursed sheep

    Here is the first mini of my project. It's not GW, actually it's just a toy farm animal but I think it sets the tone of this project quite well; this is not about gigantic hordes fighting high stakes battles for control of the realms. This is about skirmishes on the fringe of civilization, mutants raiding small farms, corrupted cattle, and all that "aesthetic of the pathetic" I keep hearing about!
  20. Fully painted!

    Even before the Realmgate collapsed, there was an air of defeat, an atmosphere of fear to this region. The bloody wars of yore left the valleys filled with bones and broken metal, blood washed away by the rains. Gigantic skeletons slowly turn to stone while moss and shrubs cover the ruins. Not many newcomers venture on the old road, and the sparse hamlets are half empty. There are tales of old magic of course, and creatures grim and faceless that dwell in dark places. Who knows what corrupted warlock, what ancient daemon crawled amidst cadavers after the slaughter, half mad with fright and hatred, and slithered into some cavern to bid his time? Who knows what might still be waiting, slowly spreading its malevolent will, proding for weak minds and lost souls? Anselme Gartilius, A scribe's voyage into the lost Baronies *** Well, I guess the warband is done! There are a lot of things that I'd want to do differently but given my current skill level, I feel I'd better get a few more projects under my belt rather than dragging this one out. I still have to paint the bases and I'll leave this sorry bunch be. I have a lot of ideas for this setting. The next step : I am going to get my hands on my brother's old (circa 2004) chaos warrior army, and bring it to aos. So my future includes a lot of rebasing, stripping and airbrushing. The idea is to paint all these OOP warriors as very rusty lost souls, survivors of ancient wars left wandering in this desolate mountainous region. More on that later, for the moment I'll leave you with some pictures. I tried to make some clean light box photos but I still need to progress on that front . As usual all comments are welcome!
  21. Moldek's Scavengers

    In the shadows of broken peaks, grim beings lie in wait, Carrion eaters, madmen, freaks, creeping beneath the gate - excerpt from "Songs and tales of the Mountains" by Armont de Carnesec So I've been slowly but surely working on my warband. I wanted to wait until everything was perfect but I think it's a good time to take a step back and show what I have so far, all very WIP of course. Most models are at 90%, I have some detail work to do one some of them, maybe go over the whole band to make sure they look coherent, and of course painting the bases. The Necromant I don't have a good name for this guy yet, he is the leader of my warband and a sorcerer devoted to the minor chaos god Moldek. The rest of the warband is the various followers he managed to gather around him, driven mad by his god. The Shell-daemon This guy is a demon of Moldek, hidden inside a shell, trapping anything he can inside it. I still have a bit of work on the tentacles and skin. The Deserter I just started base coating this one, he used to be a proud warrior until something on a battlefield broke him and he ran, and the parasitic influence of Moldek took hold of him as he hid deep in the forest. I am also working on some terrain, a Garden of Morr kit and some rocks. I want to have pine trees, but the bottle brush ones I bought look really cheap. I'm currently trying to cover one in flock, not sure if it's gonna work or not... Here is a shot of the full warband in its current state :
  22. The Carnival of Excess Hey everyone here's the start of my first army for age of sigmar. I plan to do a highly converted army based around the theme of a carnival of chaos. Using a mix of dark eldar parts, harlequins and general deamon parts, i'll be making an army of mad jesters and creatures. Below is my first character, Onna my herald of slaanesh
  23. The stalker

    As the path crossed a small clearing, Harek stopped and turned to look behind him. The forest was quiet. Just the dripping tune of a hidden creek down in the depth of the valley, and up in the peaks, the wind howling. Yet he felt watched. Maybe the darkness was getting to him. Barely any light passed through the thick canopy of the giant pines. was something moving behind that tree? Just a bark-snail leeching off a rotten stump... with slightly unsteady hands he made the sign of the traveller's blessing, as much to calm himself as to ward off any evil spirits. The village should only be a few hours away now. Soon he'd be by a hot fire with a cold ale, and forget about that bloody Pale Eyes grove. He adjusted his pack and began walking again. Silence returned in the small clearing. A shape slithered from old roots, bleak limbs briefly gleaming in the weak light, and disappeared again in the shadows along the path. Pale eyes faded in the dark. ***** Stalkers like this one are the half-mad slaves of Moldek, the Fear-God. A lifetime ago they caved in to absolute terror, maybe running from cruel marauders, stuck down a dark cliff with a broken leg, or simply devoured by their inner demons. Moldek called to them, led them to a hiding place, a burrow, damp and dark. He let them cower while he whispered inside their minds, his snails climbing over their huddled bodies. They haunt the darkest reaches of the forest in small packs or alone, looking for carrion or easy prey to feed off of. Sometimes they'll venture into farms or hamlets at night, to take a child or slaughter some cattle. In their dark caves, they whisper in a grotesque shadow of their former language, tormented by unseen terrors, while the leech-snails come to feed.
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