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Found 253 results

  1. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  2. Hi guys, A couple of days ago I shared some warscrolls that I had made for a few forgotten Dogs of War units that haven't rules in Age of Sigmar. Since then I have done a few more and also developed a website to hold them all - www.dogsofsigmar.com I'd love your feedback again, both on the site and on the warscrolls, and any suggestions for what scrolls to do next would be hugely appreciated. Thanks in advance!
  3. Spieler in Berlin

    Hi, falls sich Spieler aus Berlin und Umgebung im Forum befinden und Lust auf ein Spiel haben, sagt Bescheid ? If there are any Gamers located in Berlin, who are up for a game, Write me a pn! i'm collecting beastmen and high elfs and have a gamingtable. Greetings from Berlin
  4. Help with nurgle allegiances please

    So I am currently working in a rotbringers army. The battletome says you can take units from monsters of chaos as allies. However you can't take anything tzeench marked. Im looking to use a mutalith vortex beast which has recently gotten the tzeench keyword but is still in the monsters of chaos faction which nurgle can ally with. Would it be legal to take the mutalith in a nurgle army using ally points?
  5. Help with my 1000 point army

    Hello, I am currently looking to field an elite style 1000 point army. I am mainly looking at nurgle but thunderscorn are also a possibility. I really don't have time to paint tons of units so I definitely want to keep the model count as low as possible while still being effective and legal. Some ideas I have had are Lord of afflictions (general) Gutrot spume Chaos lord on manticore with mark of nurgle 1 unit pusgoyle blight lords 1 unit blightkings and 2 Gutrot Spume (General) Horticulous Slimux 3 Blightkings 1 Beast of nurgle Before I get eviscerated, let me say I have not played table top. I have collected and painted models for a while simply because I enjoy that. My friend and I plan to play very casually but enjoy the matched play setup. These armies are based on units that have seemingly cool abilities and good stat lines for me, and models that I enjoy. Any help is appreciated
  6. Hi Guys! I figured I would post some pics of my first Witch Elf I painted up as a test model. I absolutely loved painting this fig! The sculpt was awesome, super clean and dynamic posing! This is the first female model I have ever painted and would love to hear some feedback as this will be the army that I begin painting up this year for the tournament circuit. I plan on keeping everything to this standard as I have set a personal goal to win a best painted award at a GT sized event this year. I apologize for the low image quality the camera on my phone is total ******. -CB
  7. Players in Hamburg

    Hi, I have been looking for quite a while for players in Hamburg, there has to be some. I am not too interested in playing in the GW store. Anyway if you are interested in playing some games please let me know. Phil
  8. Dorset Doggers Invitational

    until
    The Dorset Doggers present the Annual Doggers invitational. Held in deepest Darkest Dorset, the ivitational is a unique event. 5 games of AOS, 2000 points. Pack includes Doggers houserules, changes to GH2017 battleplans, awards for painting and sports. As well as the coveted #stevejames and #villain awards BBQ Saturday evening. We are growing from last years club only, to include potentially 30 players. Event is going to be invite only so keep an eye on your inbox! The Dorset Doggers Invitational Tournament 2018.pdf
  9. Events UK: Dorset Doggers Invitational

    Event Title: Dorset Doggers Invitational Event Author: Paul Buckler Calendar: Events UK Event Date: 06/23/2018 08:30 AM to 06/24/2018 05:00 PM The Dorset Doggers present the Annual Doggers invitational. Held in deepest Darkest Dorset, the ivitational is a unique event. 5 games of AOS, 2000 points. Pack includes Doggers houserules, changes to GH2017 battleplans, awards for painting and sports. As well as the coveted #stevejames and #villain awards BBQ Saturday evening. We are growing from last years club only, to include potentially 30 players. Event is going to be invite only so keep an eye on your inbox! The Dorset Doggers Invitational Tournament 2018.pdf Dorset Doggers Invitational
  10. Hi guys, just quick question on taking marks of Chaos and keywords, because I'm pretty new to AoS. Is it possible to take a particular mark of chaos, say Tzeentch, for the Legion of Azgorh? Was looking at using the magma cannon etc. or other pieces. But wasnt quite sure whether they would have to be just general Chaos or not. Still a little shaky on how keywords work... Thank Andy
  11. Newbie here!

    Hi there guys! Recently a friend of mine told me that Fantasy was dead. Because GW wanted to launch a new game. So I feel kind of sad because I really loved my High Elves. But then I started reading about the game and started to seem trully nice to me. So I want to start a new army here I'm open to all suggestions but: -I'm not very good at painting. In fact my elves looked awnfull... Something easy would be nice -I'm not a fan of the new space/land marines. -As I don't have a great amount of money to spend. I would like a list more or least cloose. -That list should be able to win games. With this I meant something like the tier list in Hearstone a t2 army is ok. I don't mind don't having the OP army but an army who can win without having luck and my rival doing a trully poor game... My first idea with these point was an undeath army. Easy to paint and for what I remember easy to play and if you learn how to play them you can win a few armies. Would you gimme your thoughs on the subject? Thanks for everything guys! P.D: When I talk with this guy he discourage me of playing Death until the new release. And told me to wait because he thinks this summer GW will release a new army made of elves. Wich I love.
  12. Clan Pestilens: Matchups

    Todays post is all about matchups, and how Pestilens fares in them. Now because of the nature of the army, matchups are more important than I would like to be honest, so it helps to know them. These are based primarily off experience, I haven't faced all the armies (popular ones at least) in the game so some of these will be experience and some will be educated comparisons. I'll grade them in advantage, major and minor. Blades of Khorne - Minor Advantage to Blades of Khorne A combat based army, and a good one. Ordinarily Pestilens will blenderize anything that fancies itself a combat favoring army but these guys are a little different. They have a massive range of options, we have 6 models all up. The build paths open to them let them be MORE than a combat army, something Pestilens can't actually do. Essentially it boils down to who hits who first. This is one the few matchups were Plagueclaws are actually good due to the favoribility of Bloodletter Bombs and Bloodreaver Hordes. Overall you want to be the one who gets the first charge off and make sure your units have the Furnace prayer that lets them fight one dead, you'll need it. Disciples of Tzeentch - Major Advantage to Disciples of Tzeentch Lol don't even get me started, the weakness of Clan Pestilens is no ability to deal with long range and movement shenanigans. Run up, charge to get closer to objectives and pray you can last longer than they can throw spells. Skyfires are the devil, Horrors are just annoying and the Gaunt Summoner will quite literally light you on fire and roast marshmellows on the corpse. The best strategy when facing Tzeentch with Pestilens is to either avoid it or whine about balance in chat groups. Take an Arch Warlock with a Balewind and try play them at their own game, but ultimately this one is a little skewed. Sylvaneth - Minor Advantage to Clan Pestilens This one used to feel on par with Disciples of Tzeentch until playing them a bit more, and of course the meta no longer favoring Kurnoth with bows. The trick is to take the field before they take the field, by any means necessary. Run in the first movement phase, charge anything within reach if you went second, do anything you can to get in their face. They put wildwoods in front of you? ****** em, run straight through it. Charge through it ideally. If you think the Dangerous Terrain effect is something to be afraid of, you are a coward or too considerate of your rat's lives, and neither of these traits are found in good Pestilens players. Get on top of 2 or so objectives and refuse to leave like a disenfranchised family member on Christmas, and god willing victory shall be yours. In a perfect world they'll run lots of Revenants over dryads and you drown them in dice, asking your opponent with a smug smile if he'd like to use Martial Memories to reroll one of the failed 30 saves. Kharadron Overlords - Neutral This is a weird one. Kharadron Overlords are dwarves, but only in the sense that they're short. They aren't slow, they aren't sturdy and their beards are a solid source of iron intake. Kharadron are like life, they come at you hard and fast. This is sometimes a good thing, sometimes terrible. So basically, what it comes down to is if the Overlord player invested in weight of shots (good for you) or they invested in high damage weapons like Drill Cannons (You're screwed). With weight of shots they can't actually kill enough rats for it to matter before they're on the recieving end of a plague monk charge, and oddly despite those boats being in the sky we can still smack them back down. Surround the boat and they can't deploy it's contents, which is even better. However with the Drill Cannons and so on we lose our Plague Furnaces on turn 2, Corruptor turn 3, and the game shortly after. Their weakness is the terrible range of pretty much all shooting that isn;t on a Thunderer or Ironclad, ours is they actually have guns. Play the objectives and bait them into range. Flesh Eater Courts - Major Advantage to Clan Pestilens This one is fun. They have no shooting, and they want to be in close combat. Naysayers would say "but Aiden, they can bring back their troops and we can't!". To that i say, ever seen Ghouls put out 40 wounds + several mortal wounds before saves are made? Probably not. Yeah Ghouls can regnerate lost troops, but only when a nearby Courtier does it for them. A wee, little Courtier with a weak save and fewer wounds. Slash him down to size with prayer spam. Flesh Eater Courts are an infantry spam buff army, just like Clan Pestilens, we just happen to be WAY better at it than they are. Butcher what they throw at you and take the field, if their characters get wise deal with them by throwing a Plague Furnace their way. Ironjaws - Minor Advantage to Clan Pestilens Ironjaws are a semi-elite army that don't put out massive damage but make up for it by being relatively tricky to kill. This is the matchup where discretion is the better part of valor for Pestilens. Try and go around them to get to objectives, don't hesitate to retreat if it means snaking behind them to get where you need to go. Multiwound infantry means no half measures, if you engage them engage them with all possible force and sweep them aside. Time spent fighting them is time wasted and that's what they want. Use prayers to make sure your monks can easily wound and trigger dice roll of 6 or more effects, don't waste time trying to d3 mortal wounds them to death it takes way too long. Bonesplitterz - Major Advantage to Bonesplitterz Interestingly this is an easy game really if they don't take Kunnun Rukk. Jokes on you however, they pretty much always do. Theyre surprisinly resilient and tying them up in combat doesn't stop them shooting you. And dear god will they shoot you, again and again and again. It's like facing the easier to batch paint version of Free Peoples. Try and kill the leaders to stop the batallions workind and take a Plaguesmog with Vexlers Shroud on the Furnace so it's -2 to hit. Thats basically all the counterplay there is here. Stormcast Eternals - Minor Advantage to Pestilens The boys in gold, a very diverse force with a lot of options. If we assess Stormcast at their base weaknesses, which is having to deal with weight of numbers and mortal wounds, we have a clear and easy advantage. If they play Vanguard and keep running away and shooting us it's a bit harder. If they play Aetherstrike it's an uphill footslog through the shittiest parts of Chernobyl. Play the game to the objectives, take the table to prevent Borne by the Storm and Lightning Chariot and do your best to retain your high numbers. Fireslayers - Major Advantage to Fireslayers If they're smart and take a bucketload of Vulkites you'll drown in them. If you can get around that or maybe pepper them with Plagueclaws it will be ok and you'll pull an objective victory. Magmadroths are terrible, 20 plague monks will wipe one out easily. They can't get their axes into range (unless under runic effect) without coming into charge range so bear that in mind. They're hard to shift, and they'll outlast you ten times out of ten. Avoid getting bogged down and charge the less defensive stuff like Auric Bezerkers and Hearthguard, and for the love of god stay away from the Grimrath Bezerker. Seraphon - Minor Advantage to Seraphon Our mortal foes, the artist formerly known as Lizardmen. Their strengths are defense against rend, their weakness is mortal wounds, so you might think, where is their advantage. Lords of Space and TIme. They can retreat across the table without it even being a retreat, dump a line of Saurus Guard in our way, and abuse long range magic which we can;t really unbind, as well as unbinding any few attempts we make at casting. Also the Verminlord is a Chaos Daemon which they specifically do well against. Comment what more you'd like to see, fellow Pestilens player.
  13. Looking Back: 2017 Masters

    The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  14. Warhammer Skirmish Expansion "Update"

    Hey folks, I've obviously been radio silent on this blog and on this project for awhile. The long and the short of the project is that Vince and I have around 35 pages written and we were in the testing phase when I put a pause on the project. Two things essentially brought the project to grounding halt. The first was the realization that the underlying mechanics of the established Skirmish system kept essentially getting in the way. The base warband composition rules lended itself to spamming Unit Champions. This was coupled with the fact that some units were simply not balanced with this game in mind (i.e. Pink Horrors, Knight Azyros, etc.). This, coupled with the fairly flat progression and easy access to your larger Grand Alliance (which often created diversely homogeneous warbands, i.e. One Pink Horror Champion, One Blight King Champion, etc.) cause all kinds of developmental and balance hurtles. Ultimately, I was finding that our design was fighting against the underlying mechanics of the core game and it was a losing battle. The second was me finally taking the time to read through the updated Path to Glory rules and book and realizing that what we were designing fit as part of the Path to Glory system much better than the Skirmish system. Much of our design for this expansion was ported over from Vince and I's prior Mordheim AOS project from Fall 2015, right after AOS launched. For anyone that is familiar with our Mordheim project, if you've read the updated Path to Glory rules, you'll notice that GW's Path to Glory warband composition bears a striking resemblance to our own warband composition rules from Mordheim (namely a hero leader and 4 "unit" choices, where additional heroes or more heroes take up one or more of these four choices). Accordingly, I guess it shouldn't be surprising that our rules from Mordheim seems to port so seamlessly over to GW's Path to Glory system given how the design intent between the two is so similar. This, I think, is good news for the next steps. My hope is for us tighten what we have created and make it a free community Path to Glory expansion for exploring the ruins of Shadespire with your forces. In the mean time, I'll be posting snippets of what we did complete for Skirmish, for those that are still playing Skirmish and want some fun content. These rules and tables are not complete, but they should be mostly usable. The first of these Skirmish tables is a rewards chart for exploring the Scrimshaw Mines region of Shadespire. 2d6 Roll Scrimshaw Mines 2 Secret Tunnel Network: It was long rumored that Shadespire was underpinned by a massive series of tunnels. You find an entrance into part of those legendary tunnels. During your next engagement, you may hold any number of units in reserve. During your hero phase on turn 2 and every turn after that, you may attempt to have those units sneak up into the battlefield. Roll a dice for each model you want to come up that turn, if you roll a 1, that warrior is lost and does not participate in this battle, but is otherwise uninjured. If you roll a 2+, you may place that warrior anywhere on the battlefield at least 9” away from all enemies. This warrior may not move or run this turn, but may otherwise act normally. 3 Abandoned Ur-gold Stash: Gain a Fyreslayer mercenary, regardless of allegiance. Leaves after the first permanent injury. 4 Vein of Shade-ore: You find a vein of the precious shade ore. The refinement process to produce shade glass is lost, but the raw material is still highly valued for all manner of arcane rituals. You gain 1d3 additional renown. 5 Wiped Out Dispossessed Camp: You find the remnants of a Duardin camp. It is clear there was a fight hear but there are no bodies. Their equipment and stores look surprisingly untouched. Roll a dice: ● 1-2: Ale Store: You find a full store of dwarven ale, enough to last for months. Your warriors may imbibe the hearty brew before battle to gain +1 bravery. ● 3-4: Magical Artifact ● 5: Ancestor Shield: Increase the armor save of the warrior by 1 to a maximum of 3+, save against mortal wounds on a 6+) ● 6: Great Rune Weapon: As per the Dwarf Lord warscroll (3A, 3+ to Hit, 3+ to wound, -2 rend, 3D, may not use a shield or other close combat attacks when this weapon is used). 6 Mining Tools: You find well worn but still useful tools for mining. The next time your scenario is played in the Scrimshaw Mines, you may choose both your deployment area and what player has the first turn. 7 Bottomless Pit: weird huh? 8 Sheltered Oasis: You find a peaceful and secure oasis hidden in the caves. Shelter from the blistering sands and roving warbands of shadespire. You may replace 1d3 injury rolls with a roll of 45 on the table. 9 Derelict Slave Tenements: You find abandoned slave tenements from the miners that worked tirelessly to pull the shade ore from the depths of the mine. They were allowed to keep little of value, but many hid the precious gems that were of less value to the Katophranes. You receive 1d3 additional renown. 10 Undying Laborers: You find a section of the mine being worked by eternal undying laborers. Skeletons set to a task millennia ago that have never stopped or rested from their only reason for existence. Their mining has revealed little of true value other than massive piles of rocks, but they have built up at least one cart of precious metals. You receive 1d3+1 additional renown. If you are a Death alliance warband, you may also add 1d3 skeleton warriors to your warband. 11 Skaven Nest: You find a nest of skaven clan rats, burrowing into the city. You can attempt to barter with them for information on the mines. Roll a dice, on a 1-3, they reject your offer and drive you from the mines as they swarm en masse. On a 4-6, they are willing to trade information with you and allow you passage through their tunnels. If they do, you may choose your deployment area in the next scenario as well as who goes first. 12 Forbidden Laboratory: Deep within the shadows and twisting tunnels of the mines, you find an old laboratory where someone was attempting to recreate the secret of Shade Glass. There is no sign of what became of the arcanist, but the research and everything else in the lab remains curiously intact. You may choose to steal the research. If you do, roll a dice. On a 2+, you gain 1d6 additional renown. On the roll of a 1, you have incurred the wrath of Nagash and you must roll once on the Mental Injury table for each hero in your warband. Enjoy and keep rolling those dice!
  15. A Forest Of Stone

    Starting a thread to keep progress with my AoS/Hinterlands warband anecdote hopefully keep neck motivated to finish. The fluff i had in mind is as follows; The leader is a venerable glade lord and skilled hunter who travelled with a great army to the realm of shadow. His army got destroyed wiped in a mighty battle and he himself dies only to awake in a great forest. Driven mad by isolation he comes to the self realisation he has been reforged by Sigmar in order to defend this beautiful but seemingly rarely inhabited forest of the touch of chaos. He binds the creatures of the forest, wolf and hawk alike, to his will hunting down groups of chaos warriors and mercenaries and putting them to the sword. Except the creatures of the forest are not bound to him through the spirit of the forest but through his shared bloodlust for he is not reforged by Sigmar but touched by the same Soul Blight as the vampire that he thought had slew him. He wanders not in a grand forest hunting chaos, that is all in his troubled mind, in reality he haunts the ruins of an old cathedral in a barren wasteland where he fell, preying on travellers and pilgrims and feasting on their mortal souls aided in the slaughter by great carrion beasts. so in attempt to follow that kind of vibe I'm aiming to crest something's more like a macabre wood elf warband than one with a classic undead feel.
  16. Last night marked the last show of the year for Brynley and Ryan. Join them as they do a cast like none done before, a special edition with one hell of a bomb shell for next year! review the year gone, go over news and events and generally talk ****** and thanks all of you who make this possible, our viewers and friends! Vote for AusHammer! https://www.surveymonkey.com/r/HBJDDQM Gav Thorpe: https://twitter.com/GavThorpeCreate https://www.blacklibrary.com/authors/gav-thorpe Irresistible Force: https://www.facebook.com/irresistibleforce.gaming/ Warrior Lodge: https://www.facebook.com/www.warriorlodge.com.au/ Doom & Darkness: https://www.facebook.com/Doomanddarkness/ https://www.youtube.com/user/michaelbeven1 Paul Conti: https://www.youtube.com/channel/UC_oEqG92hAmSV8uP7wPr1yA https://twitter.com/PMCMathHammer MC1Gamer: https://www.youtube.com/user/mc1csmo Heralds of War: http://heraldsofwar.com/ https://www.facebook.com/Heraldsofwar/
  17. Old battalions

    Hey guys, so, there are warscroll battalions with points still in the Azyr app that is not available in the ghb2k17. Are these still legal in events? Here are a couple rules that point to “Yes”. just wanted to sure! Thanks guys!
  18. Whilst I am hopeful for 2018 I am getting a sense from community members over here is the USA that the lack of releases for Matched Play AoS will lead to a drop in players and more people straying from the game. Have you felt this in your community? Are you feeling this? I wanted to get a broader outlook on this situation some feel where we have not had a Battletome release since April and is this causing a slowdown in players? Look forward to hearing others thoughts on this.
  19. Tzangor Shaman

    Earlier on I posted an image of the original Skyfire model I painted. I have finished the Shaman to go with them now as well. This was a super cool model to paint. Came together really quickly and I was really happy with it. I cut a few corners to speed up the painting so areas like the robes are just the undercoat with no touch ups, just a few edge highlights, and there are a lot of areas that are deliberately not painted (under the disc, underside of the robes etc. As this is a relatively quick gaming army I am trying not to get caught up on all the details, but I still want it to look neat and tidy. One of the things I did was to paint the disc in sections this time which was an awful lot faster and easier than trying to paint them once they were all glued together. I enjoyed using one of the Shattered Dominion Hero bases for it as well as I have a few still lying around. I am most pleased with the feathers on this guy. I think they came out really well and hopefully it can be utilised on the Lord of Change which is up next...
  20. Fanatics - set up rule

    I am a noob an i have a question about fanatics. Rules says: "Release the Fanatics!: Instead of setting up this unit normally, you can place it to one side and say that it is set up in hiding. If you do so, secretly note down one of your units of Moonclan Grots with at least five models for this unit to hide in." "one of your units of Moonclan Grots" means: 1. Only units of grots wchich belongs to Moonclan Grots army (Unit has a name Grots, not Moonclan Grots) - then you can hide fanatics only within grots. 2. Only units which have keyword Moonclan and keyword Grot (keyword Grot not Grots) - then you can hide fanatics within grots, squig hooppers and squig helders 3. Any unit of army Moonclan Grots - then you can hide it within grots, squig hooppers, squig helders and cave squigs. "at least five models" points that 1 is not an answer - "A unit of Grots has 10 or more models." In rule there is no 'keyword' mention so i think is not 2.
  21. AngelCore Feedback Forum

    Hi all, With AngelCore 2017 out of the way we would like to collect feedback from players / others about what could be improved and what you would like to see more of next time. Please also include what you liked, so that we can make sure we keep delivering. We had a blast running the event. Thanks to everyone who came and made it brilliant. Once again, thanks to our hosts & sponsors http://www.expleisure.com/ and https://www.magicmadhouse.co.uk/ Matt & Kieron
  22. Dark Elf Sorceress

    This was model that I painted for my old High elf diorama. The sorceress was a protagonist in the middle. I enjoyed painting a female model, and I spent a lot of time working on the pale flesh tones. The sculpt is pretty good so I was a able to put quite a lot of care into the face. It was possible to put quite a lot of work into the eyes and mouth. I kept the flesh tones and the whole overall model a very pale pallete. The hair was brought up to a very pale purple, and I used a lot of purple into the gold as washes to keep the colours balanced.I also used Palyd Wych Flesh, both as the main highlight colour for the hair and as the main colour for the robes. If I was to redo the models composition again I'd definitely consider a different colour for the blood pool as I think that the red is too strong and vibrant and isn't balanced anywhere else in the model.
  23. Events USA: Da Boyz GT

    Event Title: Da Boyz GT Event Author: gjnoronh Calendar: Events USA Event Date: 11/17/2017 07:00 AM to 11/19/2017 04:00 PM We are excited to announce registration is now open for the 2017 Da Boyz Grand Tournament and Gaming Weekend. Da Boyz will be held on the weekend of November 17th-19th at the RIT Inn and Conference Center in Rochester New York. This three-day gaming extravaganza features multiple gaming systems and formats. This year we will be hosting multiple events in the Warhammer 40K, Age of Sigmar, WFB 8th Edition, Blood Bowl, and the 9th Age systems. We will host a Friday Blood and Plunder demonstration event as well. We are working to add additional systems as well. We were the first US GT to offer Age of Sigmar and the event has grown by leaps and bounds each year. Please note players will be able to provide a table's worth of scenery to compete for our Best Table contest. If you would like to compete in this contest please email us to let us know. Registration and information on specific events are available at www.daboyzgt.com Venue Information: We are now located at the RIT Inn and Conference center in Rochester NY. A full service hotel with on site restaurants, and bar the Inn is located within a few miles of a wide range of eating and shopping options. Please register under the Da Boyz block. Please note the RIT Inn is NOT at the RIT college campus please be smart when programming your GPS! https://www.rit.edu/ritinn/ Questions – contact us at: daboyzrocgt@gmail.com Important note on Email: In the subject line please indicate if you are writing about 40K/9th Age/AoS etc and Singles/Doubles and then your question/concern. In past years we had over 200 army lists and a similar number of questions sent to a shared email address. It wasn’t easy to keep track of it all. Help us out by titling carefully! Facebook https://www.facebook.com/pages/Da-Boyz-Gt/106293642839491?fref=ts Twitter hashtag #DaBoyzGT @Khornelord
  24. AoS 1 day 2k Lincoln UK

    First battle in the Mortal Realms down at Imps Gaming in Lincoln UK for 2018 1 day 3 games 2,000 pts Rules pack to follow
  25. Events UK: AoS 1 day 2k Lincoln UK

    Event Title: AoS 1 day 2k Lincoln UK Event Author: ImpsMaster Calendar: Events UK Event Date: 02/11/2017 12:00 AM First battle in the Mortal Realms down at Imps Gaming in Lincoln UK for 2018 1 day 3 games 2,000 pts Rules pack to follow AoS 1 day 2k Lincoln UK
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