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Found 213 results

  1. I've been thinking a lot recently about where the mortal realms are going from a design perspective and thought I'd slap some of those thoughts onto the internet to see if people disagree with me as vehemently as I'd expect. There's a lot of ground to cover here, I'm not talking specifically about fluff, or model design but more broadly in terms of the overall feel of Age of Sigmar as a distinct portion of the warhammer oeuvre so apologies if it goes all over the place and I turn off any one potentially still reading after I used the word 'oeuvre'. For the sake of this discussion I'm working on the assumption that GW obliterated the world that was and reforged it into the world that is in an attempt to both create a more distinct IP and build a higher fantasy, more bombastic world that is more appealing to a generation raised on MtG and WoW. I think a lot of people get the wrong idea about the IP side of things, seeing orcs change to orruks and assuming it's just about stopping other miniature companies making models with the same names, when to my mind it's more about creating a wholly distinct IP, and while 'Orruks' is a small brick in that wall it's a component none the less. Ignore for a moment that GW have never seemed keen on the relinquishing of control inherent in allowing the warhammer worlds to be filmed so that I can make a point here; No one ever needed to make a warhammer film because they can make a film about orcs and elves and dwarves and city guards and magic and it can stand on its own, or it can be the Hobbit or world of Warcraft or whatever else. Making Age Of Sigmar more unique makes it more marketable, perhaps not right now while it lacks the attachment and history of classic warhammer, but perhaps in the future when all the kinks have been ironed out. So, what has this got to do with anything and what am I actually driving at? When the end times concluded and AoS made its shakey entrance down Jervis Johnson's metaphorical birth canal a lot of people were incredibly angry about the destruction of the old world, and understandably so. GW sought to temper that by giving them an outlet to continue using their toys post-WHFB, while also giving themselves a bit of a break by virtue of not having to deal with the Hobson's choice of either having a wargame out with very few playable factions, or having to very quickly design and release a number of completely new factions and hope they met with approval. This lead to a bit of an awkward phase, the repercussions of which are still being felt, whereby gamers felt their favourite denizens of the old world were owed representation in the new one. At its inception AoS's fluff was obviously thin on the ground, and as a new universe was being built from the scorched earth up was predictably spartan. (Worth mentioning that I'm not actually a big fan of the gw books but struggle through them as I like the fluff as a whole and want to get a handle on what's going on). There were a lot of people that begrudgingly came over to age of Sigmar but complained about the still formative fluff bizarrely not having the richness, depth and familiarity of a 25+ year old universe based on their own world and other well worn tropes. So the fluff came, and it couldn't just be stormcast and khorne to eternity so old friends from the warhammer world were shoe-horned in and the scope started to broaden. From my perspective there is a very clear aesthetic divide between models designed for Age of Sigmar and those for the warhammer world. I'd suggest also that maybe a lot, if not all of the end times stuff was designed with the former in mind and released prior to the onset of AoS to ease people in to the change, although that's pure speculation. So here's where we're at presently. I really enjoy the freshness and scope of Age of Sigmar. I love the way that GW have taken elements of the warhammer races and exploded them into factions in their own right. I read that - for example - the megaboss was designed as a proof of concept for how orcs could be reworked for Age of Sigmar and I think what they've done with the ironjawz and sylvaneth and fyreslayers and so on is exceptional and feels very exciting, especially in respect of what could be to come. I'll just break off here to interject that we are now in the domain of the 'new GW', who listen to their fans and in some ways this worries me a little. I'm of the belief that Age Of Sigmar needs to play to its strengths to succeed in its world building. It needs to take advantage of the infinite nature and possibilities of the realms framework, the epic scale and the transmutable, chaotic foundation. My favourite, and the most evocative things are things like the Skaven infested city on the back of (and inside) an enormous worm, Argentine the zodiac serpent, the kharadron skyports and associated shark like creatures, these things are about as high as fantasy can get and just not feasible in a lot of more grounded worlds. The problem with GW listening is there's a growing clamour for more from the fluff, and while I'll eagerly concede that it needs expansion and greater depth, the received wisdom seems to be that the way to do this is by giving us the humans and cities and subterfuge of the old world. We've had city of secrets and firestorm recently, both of which have a feel.of the old world to them. City of Secrets was a good read, but to me it felt like an old world novel with a few bits tacked on to transport it to the mortal realms. Before that we had shadows over hammerhal, which again felt much less AoSy than Silver Tower and consequently was less interesting to me. It feels like this warhammerification of the mortal realms is the cheap way to build attachment and intrigue, when what would provide a stronger setting would be to build on what makes Sigmar... Sigmar. I think they would be better served seeing something like starwars as a guiding light than what they've done before. I'm not a writer, and as you can see I've already expended far too much energy thinking about this but there must be a better way to make the realms richer than falling back on what has gone before. Personally, and I know this is going to be hugely unpopular, I would like to see AoS stand on its own two feet, I was glad to see the compendium stuff being slowly detached and would ultimately be pleased to see anything pre-end times phased out in favour of a completely new and purpose built universe where everything felt like it belonged. The way things are going I'm more concerned that it is backsliding into a halfway house between the potential of the mortal realms and the (perhaps false) security of the warhammer world and I don't think this will give us a game with a cohesive feeling background. I've tried to make it as clear as possible in writing that all of the above is just my opinion and I'm expecting others to differ greatly but I just thought it may be of interest to get a different perspective than the norm. Next year I think will be massive for AoS and I'm very keen to see where it goes, and interested to hear what other people think about its potential and direction.
  2. Posting on behalf of Kirton games in Crediton Devon. This is there 2nd AOS tournament . First one was fantastic . Heres a link to the event on their facebook page where there are still tickets available. https://www.facebook.com/events/276814379481881/?acontext={"action_history"%3A"null"}
  3. First video of my new project around shadespire, comment are welcome
  4. Hey everyone! I have been an a very interesting conversation with some friends in the community of late and I wanted to bring it onto the forum here as I value all your opinions! It is my belief that the quality of the table, and to a lesser extent, the surroundings you game in, have a dramatic effect on the quality of the game you play and how much you enjoy yourself. Obviously the person you're playing, the reason you're playing, the armies you're playing etc etc all count as well but today I would like to focus on the Atmosphere we game in. I mean, I've played on a kitchen table using cups and bowls as terrain (yes and that's with people on this very forum!) and I've played in a room surrounded by shelves of minis and images on a custom made table with amazing terrain (one even had a little smoke machine of the spooky effects!) and I can say I 100% found the later to be far more immersive and allow for a great visual experience, which is a large part of the game and can take a standard game and turn it into an Epic one where your imagination links to your surrounding and takes the experience to a whole new level. This isn't to say I didn't enjoy playing with one person more than the other, but from at atmosphere perspective, who wouldn't take the mini smoke machine over a cup and bowl! What do you like most about the atmosphere you game in? What is the best atmosphere you have gamed in? What is the worst? What does a good atmosphere look like? Share some pics! When it comes to tables, terrain and your surroundings, what is most important to you as a hobbyist and gamer?
  5. Join us tonight as we discuss all you need to know about competing in a tournament. The tournament scene in Australia and around the world has really amped up with Age of Sigmar so now is a great time to get in the know! Want to see more? SUBSCRIBE and LIKE our channel to always be kept up to date with our latest content! Mentions: http://www.thatsnomoon.info/blog/aos-... https://www.facebook.com/groups/www.w... https://www.facebook.com/events/26746...
  6. Age of sigmar 1k

    until
    https://www.facebook.com/events/122798838418750/ This will be wargame stores first Age of Sigmar tournament so we are starting off small. A 1000 point tournament with a £5 entry fee. What you will need. Each participant will need: 1. A 1000 point pitched battle army using the vanguard army selection from the generals handbook 2017. 2.Dice 3.Tape measure 4.All of the appropriate rules and errata for your army. 5. Two army lists, one to be submitted at registration. 6. Your £5 entry fee Armies don't need to be painted for this event. House rules The following house rules will be in place for the event: 1. Measurements will be base to base, not model to model. 2. You must use the most up to date(most recent release) warscroll for your units, so check warhammer community if your not sure. 3. Any publications that release on the day of the event will not be used, this is the only exception to rule 2. 4. Any rules queries settled by a judge on the day will be final. Schedule 10.00 regestration 10.30 - 12.00 game 1 12.00 - 12.30 break 12.30 - 14.00 Game 2 14.00 - 14.30 break 14.30 - 16.00 game 3 16.30 Prizes Each game will last 1 and a half hours. A ten minute warning will be announced 10 minutes before each game is scheduled to end. If it appears a game will not finish in the alloted time, when the warning is announced, ensure both players have the same number of turns and end it there. Each game will use a modified mission from the generals handbook 2017, and played on a 4 x 4 table. Food is not provided so I suggest bringing some. Drinks and snacks are available for purchase in store. How to win After each game you will score points for your result, and also record the amount of points you destroy of your opponents army (kill points). Major win - 20 Minor loss - 13 Draw - 10 Minor loss - 7 Major loss - 0 The winner will be who scores the most points, if we have a tie this will then be ranked by kill points. Fully painted armies will receive an additional 250 victory points. Prizes will be based on the number of people who attend.
  7. Events UK: Age of sigmar 1k

    Event Title: Age of sigmar 1k Event Author: Malduran Calendar: Events UK Event Date: 12/02/2017 10:00 AM to 12/02/2017 05:00 PM https://www.facebook.com/events/122798838418750/ The Forge, Brimstage Rd, Birkenhead, Wirral CH63 6HD This will be wargame stores first Age of Sigmar tournament so we are starting off small. A 1000 point tournament with a £5 entry fee. What you will need. Each participant will need: 1. A 1000 point pitched battle army using the vanguard army selection from the generals handbook 2017. 2.Dice 3.Tape measure 4.All of the appropriate rules and errata for your army. 5. Two army lists, one to be submitted at registration. 6. Your £5 entry fee Armies don't need to be painted for this event. House rules The following house rules will be in place for the event: 1. Measurements will be base to base, not model to model. 2. You must use the most up to date(most recent release) warscroll for your units, so check warhammer community if your not sure. 3. Any publications that release on the day of the event will not be used, this is the only exception to rule 2. 4. Any rules queries settled by a judge on the day will be final. Schedule 10.00 regestration 10.30 - 12.00 game 1 12.00 - 12.30 break 12.30 - 14.00 Game 2 14.00 - 14.30 break 14.30 - 16.00 game 3 16.30 Prizes Each game will last 1 and a half hours. A ten minute warning will be announced 10 minutes before each game is scheduled to end. If it appears a game will not finish in the alloted time, when the warning is announced, ensure both players have the same number of turns and end it there. Each game will use a modified mission from the generals handbook 2017, and played on a 4 x 4 table. Food is not provided so I suggest bringing some. Drinks and snacks are available for purchase in store. How to win After each game you will score points for your result, and also record the amount of points you destroy of your opponents army (kill points). Major win - 20 Minor loss - 13 Draw - 10 Minor loss - 7 Major loss - 0 The winner will be who scores the most points, if we have a tie this will then be ranked by kill points. Fully painted armies will receive an additional 250 victory points. Prizes will be based on the number of people who attend. Age of sigmar 1k
  8. Delaware River Rampage at PAX Unplugged

    until
    Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/
  9. Event Title: Delaware River Rampage at PAX Unplugged Event Author: IronjawzBrian Calendar: Events USA Event Date: 11/18/2017 11:00 AM to 11/18/2017 12:00 AM Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/ Delaware River Rampage at PAX Unplugged
  10. Realm Wars Wednesbury

    until
    Hello Everyone, WS10 Gaming are pleased to announce our 2nd Age of Sigmar event, called Realm Wars Wednesbury. This event will be held over the weekend of the 27/28th January 2018 and will be a 28 player, 2000 points, matched play, singles event held in wednesbury, west midlands. We have a facebook event page for the event set up which can be found here https://www.facebook.com/events/471243693262177/?ref=br_rs The rules pack for this event will follow soon, please comment if you wish to attend.
  11. Event Title: Realm Wars Wednesbury Event Author: Cap Calendar: Events UK Event Date: 01/27/2018 09:30 AM to 01/28/2018 06:00 PM Hello Everyone, WS10 Gaming are pleased to announce our 2nd Age of Sigmar event, called Realm Wars Wednesbury. This event will be held over the weekend of the 27/28th January 2018 and will be a 28 player, 2000 points, matched play, singles event held in wednesbury, west midlands. We have a facebook event page for the event set up which can be found here https://www.facebook.com/events/471243693262177/?ref=br_rs The rules pack for this event will follow soon, please comment if you wish to attend. Realm Wars Wednesbury
  12. Tonight We talk news and whats on before getting into how to best prepare yourself for a tournament or grand tournament. Got a GT coming up? Then have a listen! Like what you see/hear? Then LIKE and SUBSCRIBE to get updates the moment we go live or release new content! Help support the community!
  13. This week Paul and Ryan discussed the solid Freeguild list Paul has put forward for the comp. We also complained about some of the SCE minis and just had a good old fashioned chin wag for a while.
  14. Today, our bro Tom from Warhammer Weekly responds to the call and meets Paul Conti's challenge with a list of his own! What is his army choice? How will it beat his opponents? Can he win? Watch and find out!
  15. Holy Wars IV

    until
    The Holy Hammers are proud to announce the Holy Wars IV, a Warhammer Age of Sigmar Narrative Event. Our mission is to provide our attendees with an outstanding and fun experience, playing 5 games of Age of Sigmar on amazing boards with fun detailed terrain. Why Come to Holy Wars IV? Compete against great opponents with well painted armies. Play on fantastic themed gaming boards with themed terrain. Each board is unique and represent an army or realm in the Age of Sigmar. Updated terrain rules for Holy Wars IV will add dramatic strategy possibilities! A Fantastic Gaming Venue – The hall has the room for gaming and plenty to do when you’re not rolling dice! Rooms are $94 and there is a pool and hot tub for relaxation and free breakfast on Saturday and Sunday. Charity – The Holy Wars IV will be supporting Hesed House a national model for ending homelessness – one person, one family at a time. It is the culmination of nearly three decades of strategic evolution from a formerly acceptable model of “eats and sheets” to a Comprehensive Homeless Resource Center – a campus of centralized highly skilled professionals collaborating to provide the tools necessary to help individuals and families break free of the shackles binding them to homelessness by holding a raffle for hobby/gaming prizes. Open gaming Friday and Saturday nights! Find out more info at www.holywarsgt.com
  16. Events USA: Holy Wars IV

    Event Title: Holy Wars IV Event Author: Holy Hammer Hern Calendar: Events USA Event Date: 02/23/2018 12:00 AM to 02/25/2018 12:00 AM The Holy Hammers are proud to announce the Holy Wars IV, a Warhammer Age of Sigmar Narrative Event. Our mission is to provide our attendees with an outstanding and fun experience, playing 5 games of Age of Sigmar on amazing boards with fun detailed terrain. Why Come to Holy Wars IV? Compete against great opponents with well painted armies. Play on fantastic themed gaming boards with themed terrain. Each board is unique and represent an army or realm in the Age of Sigmar. Updated terrain rules for Holy Wars IV will add dramatic strategy possibilities! A Fantastic Gaming Venue – The hall has the room for gaming and plenty to do when you’re not rolling dice! Rooms are $94 and there is a pool and hot tub for relaxation and free breakfast on Saturday and Sunday. Charity – The Holy Wars IV will be supporting Hesed House a national model for ending homelessness – one person, one family at a time. It is the culmination of nearly three decades of strategic evolution from a formerly acceptable model of “eats and sheets” to a Comprehensive Homeless Resource Center – a campus of centralized highly skilled professionals collaborating to provide the tools necessary to help individuals and families break free of the shackles binding them to homelessness by holding a raffle for hobby/gaming prizes. Open gaming Friday and Saturday nights! Find out more info at www.holywarsgt.com Holy Wars IV
  17. General's War #7

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    On behalf of the Adeptus Mechanicus Club and my own I am happy to invite you to the 7th edition of the Age of Sigmar General's War tournament in Warshaw Poland. Tournament will take place on October 28, 2017, at the seat of the Adeptus Mechanicus Warsaw Club, Al.Krakowska 110/114. Full details can be found on Battlemania.pl or contact me under unclekyoshi@gmail.com.
  18. Events Poland: General's War #7

    Event Title: General's War #7 Event Author: Jan "Kyoshi" Mejor Calendar: Events Poland Event Date: 10/28/2017 09:30 AM to 10/28/2017 07:00 PM On behalf of the Adeptus Mechanicus Club and my own I am happy to invite you to the 7th edition of the Age of Sigmar General's War tournament in Warshaw Poland. Tournament will take place on October 28, 2017, at the seat of the Adeptus Mechanicus Warsaw Club, Al.Krakowska 110/114. Full details can be found on Battlemania.pl or contact me under unclekyoshi@gmail.com. General's War #7
  19. Events UK: The BOBO Christmas Party

    Event Title: The BOBO Christmas Party Event Author: Anyone seen Grimnir? Calendar: Events UK Event Date: 12/03/2017 12:00 AM to 12/03/2017 12:00 AM A one day, three game event, held at Imps gaming centre (Lincoln) 2/3 December. 2000 Pts Age of Sigmar GHB2 More intimate than our summer event. Maximum 40 places. Food included. A festive bonanza with all the fun of Bravery One, bring your Mrs for a bit of Christmas Shopping Spot Prizes My journey game tracker Christmas Food Check out our summer event below for an idea of what to expect: https://vimeopro.com/user8897516/bravery-one To book your ticket on this limited space event, paypal £15 to Qualityassured@hotmail.co.uk The BOBO Christmas Party
  20. TWO KINGS GAMING, 716-276-8371

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    Two Kings Gaming added an event. 16 hrs · Our Age of Sigmar Fall Tournament is just around the corner! Compete against other Age of Sigmar players in this three round tournament for the chance to win store credit prizes. $15 entry. Registration starts today! Tournament Rules: -2000pts. Battlehost. -3 Rounds. 2.5hr each. Once time is up you may finish the phase you are in. -Pre-determined General’s Handbook 2017 Pitched Battle Scenarios. -Winners will be determined by W/L ratio. A tally of total “destroyed unit” points will be kept for tie-breaker purposes (E.g. Destroying a 200pt unit will grant 200 destroyed unit points). -The Triumph Table will be used. -Command Traits and Artefacts of Power must be chosen and on your army list before the tournament begins. These items cannot be changed between matches as they are a part of your list. Choose wisely! ** All players must bring their own dice, tape measure, miniatures, rules reference material, and two copies of their army list. *** Store credit prize pool is determined by number of players in the tournament. OCT21 Interested Age of Sigmar Tournament Sat 11 AM · Two Kings Gaming · Buffalo You like Two Kings Gaming
  21. Event Title: TWO KINGS GAMING, 716-276-8371 Event Author: ReynakZhen Calendar: Events USA Event Date: 10/21/2017 11:00 AM to 10/21/2017 08:00 PM Two Kings Gaming added an event. 16 hrs · Our Age of Sigmar Fall Tournament is just around the corner! Compete against other Age of Sigmar players in this three round tournament for the chance to win store credit prizes. $15 entry. Registration starts today! Tournament Rules: -2000pts. Battlehost. -3 Rounds. 2.5hr each. Once time is up you may finish the phase you are in. -Pre-determined General’s Handbook 2017 Pitched Battle Scenarios. -Winners will be determined by W/L ratio. A tally of total “destroyed unit” points will be kept for tie-breaker purposes (E.g. Destroying a 200pt unit will grant 200 destroyed unit points). -The Triumph Table will be used. -Command Traits and Artefacts of Power must be chosen and on your army list before the tournament begins. These items cannot be changed between matches as they are a part of your list. Choose wisely! ** All players must bring their own dice, tape measure, miniatures, rules reference material, and two copies of their army list. *** Store credit prize pool is determined by number of players in the tournament. OCT21 Interested Age of Sigmar Tournament Sat 11 AM · Two Kings Gaming · Buffalo You like Two Kings Gaming TWO KINGS GAMING, 716-276-8371
  22. The BOBO Christmas Party

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    A 5 game two day event. More intimate than our summer event, it will be a full christmas party from start to finish. 5 games of GHB2 with music, presents and a visit from Santa!!! A festive bonanza with all the fun of Bravery One. Check out our summer event below for an idea of what to expect: https://vimeopro.com/user8897516/bravery-one To book your ticket on this limited space event, paypal £15 to Qualityassured@hotmail.co.uk
  23. Rat Tank - Some Assembly Requirend

    Let's start with what they call a "money shot" I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. Giving me something a little like this. Honestly, this was one of the more fiddly bits on this model. once dry, I attached it to the chassis. I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black. I started to add various embellishments from various Skaven sprues to the main body of the tank. I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. and started to patch up and add detail to the wheel and attached powersource. The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel. before I undercoated the whole thing. After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. so I got to work all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit. most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. the studs were then picked out in copper and silver. The chap at the back was painted in the yellow of clan Skurvy. and now I need to find a base long enough for this thing. it can fit on a 120mm base if you don't mind the front and the back going over. the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. Start to finish, it took me around 5 days to complete. Let me know what you think, I believe the warscroll for the rat tank is still in the downloads.
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