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Found 117 results

  1. 20 dryads

    I finished second part of my 20-dryad strong unit. More images on: http://wellofeternitypl.blogspot.com/2017/01/warhammer-age-of-sigmar-order-dryads2.html
  2. Kurnoth Hunters

    I finished my first Kurnoth Hunters unit. more images: http://wellofeternitypl.blogspot.com/2017/01/age-of-sigmar-kurnoth-hunters.html
  3. Hi All! I have seen a lot of players missing out on great opportunities or being overly eager with their double, losing them the game. I have written an article on optimising the double turn, what are your thoughts on this topic? Also, this is my first tactical article and I would love some feedback :D.
  4. Pass of Hidden Hands (Edit)

    This is the same story posted earlier but I can not seem to edit mistakes I caught on subsequent proof readings. So here is an edited version with some grammer and readability improvements. Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night. As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight. "How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself. Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor, adorned with bones and sinister looking charms. Grandiosely segmented into gold trimmed plates forming a formidable aegis around each limb of Balhoth's towering figure. The suit of armor was crowned with a menacing skull masked helm the expression of which seemed to both embrace and mock the threat of death. For a moment Balhoth's pale, skull visaged helmet appeared to glow with an ethereal light which defied reason in so dark a place. In contrast to the ghostly countenance of his helmet The Lord Relictor's black armor plates seemed darker and reason was betrayed once more by Balhoth's appearance as tendrils of black mist appeared to leap chaotically around Balhoth's silhouette. A disturbing aura of death and night that licked hungrily at the darkness that enveloped the Stormcasts. The dark and deathly aspect Balthoth had been possessed by frightened Alarik. A feeling he had all but forgotten since his reforging. Alarik feared he was about to witness the betrayal of the Lord Relictor at the hands of some terrible gift of power and madness granted by Ulgu itself. Alarik squinted, focusing more intently on the Lord Relictor. Alarik hoped to will Balhoth into a less blasphemous form of existence. As equal measures of fear and anger grew in Alarik, his attempt to focus on Balhoth and center his thoughts seemed to work. To Alarik's surprise and relief the shadow tendrils and ghostly glow of Balhoth's mask began to disappear and Alarik immediately began to distrust his senses in this world. "What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me." "I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde." Balhoth continued grim but resolute."None have returned from this realm, it is unlikely our rescue mission will end in anything but death." Alarik frowned inside his helmet, glad the rigid facial features forged in the mask of the his helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it. "Pleasant thought Balhoth." Alarik returned." If I get frightened I will dream of the bloodied platues of Aqshy." Despite the forced levity in his words Alarik knew the chances of finding Halvir were slim but why had the God King created him if not to venture into such places and bring hope to those in opposition to the dark pantheon. He knew it was not a mission forged in the cold, calculating reason that so endeared his Lord Relictor to him, but a need to find his lost comrade that burned within Alarik. Some memory from a forgotten life, just out of reach that drove Alarik's desperate foray into Ulgu. Ulgu hid it's secrets as if sentient and maniacal, adding the fate of any who dared tread its paths to its many secrets. As Balhoth had so poignantly stated, those that had entered Ulgu had never returned from its insidious clutches, but his brother in war would not be left alone in this cursed place to die or worse. The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself. The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting. Rulk drooled and snorted in excitement , whispering to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious." Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow. Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing in the vines would decide the path of the Stormcasts without them knowing it. "It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands. "Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you." Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks." Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important." Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon. To Be Continued..... (I will update a narrative version of the battle report when I get a chance)
  5. Just as the title says, what do people think is generally stronger ~ faction-specific armies, backed up with the special artifacts, traits, and such, from the newer tomes, or taking a general army of the cream of the crop from across the breadth of one of the four Grand Alliances? I've (so far) gravitated towards Grand Alliances over faction specific forces with both Destruction and Order, but now with the new Chaos Battletome coming out, I can't decide whether I want to go faction-specific for my next 3k points, or to stick to my theme of pulling the best from each race.
  6. Age of Sigmar Community Champion Award 2016 - Nominations Introduction Back in June, @Ben ran an episode on the Bad Dice Podcast (episode 135, check it out here) on building a community, where he talked about the importance of building a community. The AoS scene has gone from strength to strength in 2016 and that community is such a vital part of our hobby. I, and the rest of the @TalesOfSigmar Podcast team, have really enjoyed being a part of it over the past 12 months so we wanted to go ahead with a little idea we had recently in an attempt to recognise all those fantastic people out there who do so much for the Age of Sigmar scene. With this in mind, until 23:59 on Christmas Eve you all have the opportunity to nominate someone who you feel has gone above and beyond that of the ordinary hobbyist and deserves some recognition. We have discussed a few starter suggestions which will be included in the following post. Nominations If you want to make a suggestion, reply to this thread in the following format. (If you need guidance on content, check out the nominations below. [Name(s)] [Reason(s) for Nomination] [Details] Voting From 00:01 on 25 Dec 2016 (subject to slight delay by the fact I may be asleep) until 23:59 on 31 Dec a new thread will be opened with a poll and everyone will have one week to vote for their favourite nomination. If we have too many nominations we'll conduct a bit of shortlisting and, after some discussion, put forward a select few through to poll. Following a week of voting the Age of Sigmar Community Champion Award 2016 will be awarded to the individual or team with the most votes. That’s right! Team! In the same way that your Command Groups in your units aren’t just formed by Champions, you have Musicians and Standard Bearers of all shapes and sizes to back them up with drums, horns, flags or other assorted totems. Don’t forget that your nominations can reflect the great work of a pairing or group. Summary In conclusion, this is an opportunity to share the Age of Sigmar love amongst those who have worked so hard over the past year to build the foundations of this latest iteration of the game we all know and love. For Sigmar! Dan, Adam and Chalmers - Tales of Sigmar Podcast
  7. Game Kastle Winter War 2017

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    Hi guys, my store is running an event in january and we're really excited about bringing it to the bay area! We're still working on an event pack to make it easy on our players, but I can start posting the event info and answering questions. What is the Game Kastle Winter War? The Winter War is a 2 day, 5 game, 2000 point Age of Sigmar Grand Tournament hosted by Game Kastle Mountain View, which will be held annually at the beginning of January. We here at Game Kastle are committed to bringing our gaming communities the highest quality events, and as such we are proud to present you with our first official independent ITC GT. Come spend a weekend immersing yourself in a fantastical themed event complete with special scenery rules, scenario and fantastic prizes for every participant. The first place player will take home a Shattered Dominion Realm of Battle table, and 3 pieces of terrain that have been painted in the Winter War theme. More information on prizes, army composition, scenarios, and more will be coming shortly when we release the full players packet. But most of all come and enjoy the excitement of playing your favorite game in an event we hope will have a ton of fun at! Building up this community has been a lot of fun, and we want to provide all our players with a special weekend! Dates: 1/7/16 - 1/8/16 Location:Game Kastle Mountain View 550 Showers Dr Mountain View CA, 94040 Entry: $50 to cover the entire weekend entry, you can buy your tickets and register online here, https://www.bestcoastpairings.com/eventlanding/wintarwars17 Schedule: SATURDAY 1/7 9:00 registration 10-12:30 Round 1 - Blood and Glory 12:30-1:30 LUNCH 1:30-4:00 Round 2 - Gift from the Heavens 4:00-4:30 break 4:30-7:00 Round 3 - Three Places of Power SATURDAY 1/8 (there will be a flea market in the morning) 1:00-3:30 Round 4 - Take and Hold 3:30-4:00 break 4:00-6:30 Round 5 - The Winter War (for details check the event packet coming soon) 7:00 Awards
  8. I was able to find a bit of time on Christmas Eve to finish off this model. Glad its finally off the painting table and ready for some battles. The metals were quite challenging. When I've been submitting modes to the Google+ PMP community I have had a lot of feedback about improving the contrast in my golds, so I made an effort to try and do it here. I used GW Retributer Armor as a base that I shaded with Agrax Earthshade. I also used Nuln Oil in the deeper recesses as well. Once it all dried I then went over all the raised areas with Liberator Armor, which is quite bright silvery metal paint. I mixed in a little bit of silver to do a first highlight and then used a Silver Sharpie pen to edge highlight all the sharp corners and edges.
  9. The Warshrine!

    I've been planning this Warshrine since last Christmas, so I've finally decided to try and get it finished. Originally I had planned to put it in my SCGT 2016 army, but I never managed to get it complete due to personal reasons and so it was left sitting on the painting table. Now that I am working on the Nurgle army I have decided to use it this time as part of my Budget of Sigmar Two Army. However I'd also like it to fit in to the Slaanesh army as well. I have tried to combine the two different basing schemes and also use lots of purple and green. I have reversed the colour scheme from my Maggoth Lord so I have the green tongue and the purple skin rather than the green with a purple tongue. This should tie it in, but still keep it subtly different. The black teeth and claws will also keep it tied in. I can then magnetise the wizards to go on top of the Shrine. Plan is to get the rest of the gold finished tonight, although I can see it taking a while as there is a lot of it to paint!
  10. Stag Do!

    Ive had these Sisters kicking around for ages, and even though I haven't played my Wanderers for a while I spent a bit of time this weekend getting the mounts completed so i can get them off my painting table and into the 'completed' draw. As always with the Wanderers they were done fast, with a little bit of sponging and freehand to add some quick simple textures to elevate them slightly. I think I have one or two riders already completed, so I just have three left to do.
  11. Newly returned High Elf (or whatever the 4-5 Highborn factions are). I last seriously played in 4th-5th edition when in college. I painted a small 500 point or so force and played a single game in 8th edition. Reading up on Age of Sigmar pushed me to dig the elves (and Goblins) out to do some painting. I'm trying to decide on what unit I'll paint next. Thus far, I have painted: 10 x Spearmen 30 x Archers 21 x Swordmasters (made sense in 8th, I realize it doesn't now) 1 x Mage 2 x Repeater Bolt Throwers 1 x Eagle My current project is a second unit of 10 x Spearmen to qualify for my second Core unit. My local game store appears to play mostly 1,000 point matched play. Some units I have on the shelf: 20 x Phoenix Guard 20 x White Lions 2 x White Lion Chariors 1 x Chariot 15ish x Silver Helms 10 x Dragon Princes Prince/Mage on Dragon Kit Phoenix Kit Various Princes (Mounted, on foot) Various Mages (mostly on foot) Separately, I have a small Orc and Goblin force. I'm starting with two units of 20 x Moonclan w/ spears. Looking for suggestions on the next unit(s). I've got: Moonclan Archers 6 x Stone Trolls 10-15 Squig Herders 20-30 Squigs 5ish Squig Hoppers Giant 30ish Savage Orcs Start Collecting: Ironjawz 30ish older metal Black Orcs 30ish older plastic Orcs Last question. Anyone have any tips on converting a few BFSP models into netters? Alternatively, anyone have any advice on where to pick up a small (4-6) number of netters for prices under eBay? Thanks in advance!
  12. Floating Islands!

    Since I finished the Oak of Ages I decided I wanted two more large pieces to go on the table top. Inspired by this piece of art from the Realmgate Wars book I decided to try and create my own freestanding islands with waterfalls. I've been playing around with realistic water a lot so I think it will work well for the waterfall, however its the constructional elements that will sell these pieces and whether or not I can successfully hide the supports. I started out with three basic components - some 15mm think MDF which I want to use to support the base. Thinking about it now I should have routed out the pool, but instead I am going to build that up with cork bark. It will give the pieces some height and may even work as a bit of a line of sight blocker which could be interesting. The top will be plywood with blue foam underneath so it is lightweight. The trick here will be not making the top section too heavy, so some artistic license will be needed. To join the two pieces together I have used 3mm perspex, glued together and then bent to create brackets which I have screwed to the two wooden pieces. Each island is about 45-50cm high, so they are pretty sizeable. In the drawings the water pools off the edges of the islands, but I think to make it work I will have to have more of a pool at the top for he water to flow from. This will make the building easier. I ordered two aquarium ornaments to go on the top. Both needed cutting down to fit the space. I then glued them down using mitrebond. I'm now at a stage where I have filled all the gaps to make the pools watertight and I am going to sand the first one and add the details for the underside. Hopefully painting will not take too long.
  13. Taking your guys feedback on board I have decided to go 2k for a big battle event 3 games 1 Day Will Have a chat with you guys about house rules base to base and other such question James
  14. AOS 2000Pts Lincolnshire

    until
    Imps Gaming's First AOS Event of 2017 IMPS GAMING Lincolnshire 2,000pts Battlehost Tickets £10 (£15 on the Day) available at http://shop.imps-gaming.com/t/tournaments Battlehost Rules Artifacts and command traits as per Official Tomes and handbook our page : https://www.facebook.com/ImpsGaming/ the event : https://www.facebook.com/events/883794348390841/ Contact us Impsgaming@gmail.com 01522 535103 Our Location: 15, Crofton Close Lincoln LincolnShire LN3 4NT we have on site parking
  15. Hi all! My name is Doug and I manage a page called 2+Tough. We have loads of cool hobby content and videos. If you like what you see, be sure to connect with us on facebook, youtube and head over to the blog for some awesome articles! No ads, just good content Facebook: Youtube: Blog:
  16. The Branchwych

    I managed yo get this girl painted up quickly for a game I had against some Iron Jaws. I don't normally base my models before painting them, but because the base and the Branchwych have a similar paint style I did them both together, speeding up the paint time. I base coated her with very wet paint so I could wet blend all the browns, gave her a couple of dry brush layers (i need a new dry brush i discovered!) then washed her with various washes. There is no real formula here - I just use very colour I have, keeping the darker ones in the recesses. I then picked out some raised areas with paid which flesh before glazing it back. The rest of the details were picked out and given a quick highlight and when done I added the foliage and glazed the runes with green to give a bit of a glow effect. I then did the usual foliage trick. From start to finish I think the model took just over 2 hours which was pretty solid.
  17. After Blood and Glory last weekend I came home pumped up for some new and exciting Hobby challenges. The first thing I decided to do was create my very own Oak of Ages to be the centrepiece of a new set of Sylvaneth terrain. I've purchased a Grassy Plains 2 FAT mat and I realised I didn't have any 'green' terrain to go with it. So I started raiding the terrain bin.... A while ago I'd bought a big piece of Aquarium terrain to make a realm gate with, and I knew that my son had collected some twigs and sticks recently that were drying on the porch outside the house. With these as a basis I started gluing things together. I had an old 6" base from my free wood elf wood from 8th edition which was the perfect size for a base so I mitre bonded the tree stump down. I then Dremmelled some bits off half a realm gate to make it roughly fit the gap that was in the wooden piece. I added some random playbark to hide some of the gaps and then started applying cheap air dry clay to add texture. To make it look like bark I used a piece of playbark to texture it and push it into the gaps. This was much faster than using a sculpting tool. When the clay was dry I went over it all with watered down PVA as the clay doesn't always stick as well as you would like. The next job was to stick on some big sticks to the stump to start making the canopy. I just mitre bonded them in place, trying to find places that had gaps and grooves tap they fitted in to. Once these dried I used a pack of Woodland scenics tree armatures to make all the smaller branches. I just went round the tree drilling small holes in and pushing in the tree armatures. Once dry these need twisting and shaping. Even after this they don't look too realistic at this point, but hopefully foliage will help cover this up... I then attacked the whole thing with spray cans. I just sprayed it in bursts with all sorts of browns, greys and whites and then dry brushed areas. I'm going to come back to add more detail later so I wasn't too worried about how this all looked. I just wanted it all blended together and all the air clay covered up. The only thing I tried to do was make sure that the realm gate part was lighter than the rest of the tree. All of my Sylvaneth have a lot of foliage and plants on them, so this was always going to be a very green, summery looking tree. I couldn't use my usual stuff though (Woodland Scenics fine foliage) as it is £17.00 a pack, and I'd need quite a bit for the tree, making it prohibitively expensive. Instead I ordered some wire wool. To start with I piled it on, but after some Twitter feed back from @Bishmeister and @Painted by G I teased it all out a lot more so that I ended up with a much more natural look. I then used an entire can go green spray paint to undercoat the wire wool. Before feedback: After Feedback: When that was dry I went out into the garage, got a big mixing bowl and started making a bowl of tree flock, pretty much exhausting my clump foliage stocks! I used quite big clumps and a variety of sizes and textures. I then went round the tree a bit at a time covering it with spray glue and tipping the clump foliage on. Once the whole tree was covered I gave it a good shake, turned it upside down and went over any patches that I had missed. Once I was happy I then sprinkled over some fine turf mix as well to even up the coverage and fill in any small gaps. Once this dried a bit I mixed water and PVA together and poured it into a spray bottle and generously coated the whole tree. This should make it fairly durable. I'll also add some matt varnish as well as I want to eliminate any shine from any PVA glue that has ended up on the tree itself.
  18. Event Title: Game Kastle Winter War 2017 Event Author: hellalugosi Calendar: Events USA Event Date: 01/07/2017 12:00 AM to 01/08/2017 12:00 AM Hi guys, my store is running an event in january and we're really excited about bringing it to the bay area! We're still working on an event pack to make it easy on our players, but I can start posting the event info and answering questions. What is the Game Kastle Winter War? The Winter War is a 2 day, 5 game, 2000 point Age of Sigmar Grand Tournament hosted by Game Kastle Mountain View, which will be held annually at the beginning of January. We here at Game Kastle are committed to bringing our gaming communities the highest quality events, and as such we are proud to present you with our first official independent ITC GT. Come spend a weekend immersing yourself in a fantastical themed event complete with special scenery rules, scenario and fantastic prizes for every participant. The first place player will take home a Shattered Dominion Realm of Battle table, and 3 pieces of terrain that have been painted in the Winter War theme. More information on prizes, army composition, scenarios, and more will be coming shortly when we release the full players packet. But most of all come and enjoy the excitement of playing your favorite game in an event we hope will have a ton of fun at! Building up this community has been a lot of fun, and we want to provide all our players with a special weekend! Dates: 1/7/16 - 1/8/16 Location:Game Kastle Mountain View 550 Showers Dr Mountain View CA, 94040 Entry: $50 to cover the entire weekend entry, you can buy your tickets and register online here, https://www.bestcoastpairings.com/eventlanding/wintarwars17 Schedule: SATURDAY 1/7 9:00 registration 10-12:30 Round 1 - Blood and Glory 12:30-1:30 LUNCH 1:30-4:00 Round 2 - Gift from the Heavens 4:00-4:30 break 4:30-7:00 Round 3 - Three Places of Power SATURDAY 1/8 (there will be a flea market in the morning) 1:00-3:30 Round 4 - Take and Hold 3:30-4:00 break 4:00-6:30 Round 5 - The Winter War (for details check the event packet coming soon) 7:00 Awards Game Kastle Winter War 2017
  19. For the Budget of Sigmar 2 painting challenge I need to do a character and a unit. The unit is going to be my three beasts of nurgle, which are converted and undercoated now. For the character I have my Plague Lord, which was an older model that I have rebased to fit in with the theme of the army. Its converted from the excellent Nurgle Lord kit and the Nurgle Herald kit from the Demon range.
  20. Branchwych

    First hero for my Sylvaneth army - Branchwych More images on my blog: https://wellofeternitypl.blogspot.com/2016/11/branchwych.html
  21. Event Title: Ghal Maraz Event Author: torrim1 Calendar: Events Australia Event Date: 04/01/2017 09:00 AM to 04/02/2017 05:30 PM Do you believe yourself worthy of Sigmar's Hammer? Ghal Maraz is 2000 point matched play event coming to you in April at House of War in Melbourne. Please read the attached players pack for details. GhalMarazPlayersPack2017.pdf Ghal Maraz
  22. Ghal Maraz

    until
    Do you believe yourself worthy of Sigmar's Hammer? Ghal Maraz is 2000 point matched play event coming to you in April at House of War in Melbourne. Please read the attached players pack for details. GhalMarazPlayersPack2017.pdf
  23. Nagash Detail

    Christmas present for my brother :3
  24. Hey everyone. I have a variety of AOS armies for sale - price negotiable. I'm throwing some general pictures up here of each - because there are so many, I will provide specific pictures of each lot on a case by case basis as individuals make inquirers. I will also continue to update this list as new stuff is finished, and as older lots are sold/traded. Please PM me with offers, and do not ask for starting prices. I prefer anyone interested send a message with an offer included, so that we can work from there. Thanks ~ Currently for sale - Ironjawz 2.5 K Points - Masterfully painted. Nurgle Daemons - 960 pts - some models professionally finished, some done to a good table-top standard. Nurgle Rotbringers - 1920 pts - Half masterfully painted - half painted to an above tabletop standard. Skaven Pestilens - 940 PTS - Tabletop Quality, Plague Furnace Above Tabletop Quality. Khorne Army - (About) 1700 pts - Painted to a professional level. Destruction Army - Over 2,000 pts - Painted to a professional level.
  25. FaceHammer GT 2016: 23/24/25 September 2016 We are proud to announce the first ever FaceHammer GT! The event will be held in the Element Games NWGC on the 24th and 25th of September 2016. It will be a 5 game of Age of Sigmar tournament using the General's Handbook rules 2,000pts. There will be awards for best painted armies as well as gaming including a single miniature painting competition with winners announced on the Saturday night. We will be holding seminars on tactics and painting all as part of the ticket price. Tickets will go on sale July 4th through the Element Games website. Element will be providing prize support and also offering some exclusive discounts! We hope you all join us! TOURNAMENT PACK: Version 1.1 of the event pack is available here. Version 1.0 of the FAQ is available here. BUYING A TICKET: Tickets will cost £35 per person. Tickets will go on sale at 13:00 on Monday 4th of July. We have allocated 90 spaces for the event and expect them to sell out pretty quickly. Tickets can only be purchased through the Element Games website/store by visiting this link: FaceHammer Tickets Using the banner/link above or on our FaceHammer page would be ideal as it allows us to put more of the ticket cost back into the event for more prizes! If you are paying for someone else as well, make sure all names of entrants are included in the shopping notes at checkout on the Element Games website. DATES: FaceHammer GT 2016 will be held on Saturday 24th and Sunday 25th of September. The venue will be open on Friday as well until late, we hope to be organising more stuff to do as part of the event (more to follow on this). VENUE: Element Games NWGC Hallam Business Centre Hallam Street Stockport SK2 6PT AWARDS: 1st, 2nd and 3rd Place Gaming 1st, 2nd and 3rd Place Painting/Army Best Sports Best Player in Each Grand Alliance (more awards to follow, possibly terrain, coolest army etc) LIST SUBMISSION: We are still deciding if lists need to be submitted pre event or on the day! Links etc Click here for the YouTube video announcement! FaceHammer website Entrants List: Adam Hazelwood Adam Sinclair Adrian McWalter Andy Bryan Andy Talbot Balal Zafar Ben Curry Ben Diesel Ben Johnson Ben Price Ben Smith Bryan Hatchett Carl Smith Chris Snell Chris Tomlin Dan Mitchell Daniel Ford Darran Palmer Dave Roberts Dave Sweeting Gary Hennessey Henry Edwards Ian OBrien Ian Spink Jack Armstrong Jake Corteen James Boots James Box James Chalmers James Perrin Jay Finnegan Joe Purcell Jon Green Jon Latham Josh Meads Justin Oxman Keith Ball Kieran Harper Luke Mchugh Luke Whitehead Marc Wilson Mark Caseley Martin Morrin Mathew Oswald-Haggett Matthew Arnold Matthew Clarke Matthew Lyons Michael Browning Mike Thomas Nathan Foster Nigel Chorlton Pano Kyprianidis Patrick O'Sullivan Paul Buckler Paul Haley Paul Whitehead Pete Bradley Pete Scholey Phil Dobson Ricky Mee Rob Perrin Robert Crouchley Ronnie Dodd Russ Ward Sam Davies Scott Creed Steve Wren Stewart Callander Tom Fildes Tom Hewitt Tony Moore