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Found 173 results

  1. I originally posted this in the Chaos sub forum, but this should really be posted for everyone who may want it. I created a template that I've used for making Disciples of Tzeentch stat cards. Though you can make slight modifications and make these for any faction in AoS. I plan on getting my set printed up on large form playing cards through a company. If you have any questions please let me know. And if you make anything for an army, please share it and help the community out. Here is an example from my completed set. https://drive.google.com/open?id=0B0ehT5GfQE28d0VoNF9oZTMzOUU
  2. Version 1.0.0

    9 downloads

    This is something I've been kicking around for a while. many years ago, White Dwarf published a Clan Skryre based army list with a few conversions, things like augmented rat ogres and special rules for Skryre forces. The most interesting (in my opinion) was the Skaven Rat Tank. It had a backstory, a conversion guide, and most importantly a set of rules. Which I have attempted to recreate the rules for with this warscroll. I would love your thoughts and constructive feedback on it, as this is essentially version 1.0. I know occasionally these conversions pop up on ebay, but I'm working on one using the current plastic kits.
  3. Event Title: FaceHammer Grand Tournament 2 Event Author: Terry Pike Calendar: Events UK Event Date: 09/30/2017 12:00 AM to 10/01/2017 12:00 AM Full details will be added a later date. We just wanted to get the event in the calendar so people know when it will be! Expect the format, prizes & extras to be similar to last year! Tickets are on sale! Click here for ticket sales! Entrants List Aaron Bailey Adam Hazelwood Adam Petford Adam Ryland Adam Sinclair Ady McWalter Alex Bruce Alex Harrison Andy Bryan Andy Burton Andy Talbot Balal Zafar Ben Diesel Benjamin Savva Bex Ward Bryan Hatchett Chris Green Chris Mills Chris tomlin Christopher Appleford Cochrane Colin Craig Carlton Craig Moore Craig Namvar Dan Broxholme Dan Ford Dan Heelan Dan Mitchell Daniel Hadert Darran Palmer Dean McLaughlin Ed Ball Gary Hennesy Gaz Ravenscroft Graham Shirley Ian Gilmore Ian Spink Jack Armstrong James Boots James Box James Brown James Chalmers James Eveleigh Joe Purcell John Dale Joshua Richards Keith Ball Kieran Harper Laurie Huggett-Wilde Lee Kay Luke Mchugh Luke Smith Luke Whitehead Marc Wilson Marcus Crawley Mark Busby Mark Caseley Matt Ansell Matt Lyons Matt Robertson Matthew Croad Matthew Robinson Matthew Tullock Michael Browning Mike Thomas Mike Wilson Nathan Hoole Neil Peckett Nicky Martin Nigel Chorlton Owyn Abram Pano K Patrick O'Sullivan Paul Buckler Paul Haley Paul Whitehead Pete Bradley Peter Scholey Ric Ellis Richard Hudspith Ricky Mee Rob Boyce Robert Crouchley Robert Ellis Robert Sedgeman Russ Ward Sam Davies Sam Watson Shaun Lang Stewart Callander Stu West Thomas Kemp Toby Jennings Tom Hewitt Tom Wall Tony Moore Wayne Kemp Will Philpott William Morriss FaceHammer Grand Tournament 2
  4. Something I've been working for a little over a fortnight now should help greatly, easy to print and use I included all the compendium units I could find and I'll be able to easily add more in future! Click here to use the AoS Skirmish roster creator! NOTE: Please hit "File" then "Make A Copy" to allow you to save your own version that isn't edited by others at the same time! Here's a screenshot of it too it allows you to select your grand alliance then type in the warscroll name to generate your renown cost hope its useful to you all!
  5. Hi everyone, I'm selling 5 mighty skullcrushers in the sprues (and their 5 bases) - £30 Soul Grinder for £25 1 Khogorath - £15 1 chimera - £15 1 cockatrice - £15 If you want all of them I'll sell it for £90 and I assume postage costs. PM me if you interested.
  6. it's no secret I'm a fan of Skaven. Recently, I became involved with a painters challenge at a local wargames club. This challenge has been an interesting way for me to get back into the swing of things in terms of painting, as I tend to have periods of inactivity between picking up a brush. The Idea behind the competition is simple enough, pick an army, build towards 1000pts in manageable blocks. score points on how much of it is painted per deadline. the first deadline caught me off guard, as I only really got involved when there were just under 2 weeks of the first deadline to go. owing to the fact they make up the largest chunk of my unpainted lead mountain, I chose clan Pestilens. The theme I chose was the early days of pestilence, during the great migration, when plaguelord Nurglich (the first) pushed his way into Lustria and the new world. That is before he got his tail handed to him by the lizard folk and their winged serpent god. for this theme, I decided I would make some Incan-inspired path bases. My first 300 points: Nurglich on great Pox rat (using the warscroll for Epidemus) 180pts 10 Plague Censer Bearers. 120pts I met the deadline, had everything based, everything painted and got 15points in the painters challenge, coming second to the person who got everything painted and won the best painted model\unit bonus. The next deadline is the 19th of June and the challenge is to add a further 200pts to our army. for this I have chosen: Fen Beast (Beast of Nurgle Warscroll) 60pts 20x Plague Priests 140 pts Wish me Luck.
  7. I had this conversion knocking around my painting desk for a while as my Budget of Sigmar 2 Army got shelved as I worked on the Tzeentch army for the South Coast GT. I had always planned on it being the leader of the force. It is on a big 60mm base with the mystical rocks hanging around him. The conversion was done with the 40K Cult Mechanics hero and mixing it with Blight Kings parts. The most challenging part was drilling out the head to make the space for the Blightkings head. As I started painting it I was not very happy with where it was going which was why it never got finished earlier. However I was happy with how the overall scheme came out with a couple of provisos. The green rocks are probably too distracting and need to be smaller, but this is a change I am loathe to make because of the fact that they are metal and it would be a pain to do! The other is changing the colours of the tentacles under the model. The white is too bright and distracts from the rest of the model. I had some good feedback from Vince Venturella of Warhammer Weekly about changing them to a green, and I think he's right so that will be something that I will go back and sort out shortly. Otherwise I am pleased to get another Budget of Sigmar 2 model finished.
  8. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?
  9. until
    CanHammer presents Capital city Bloodbath 2017! It's one of Canada's biggest tabletop gaming events. We feature Warhammer 40k and AOS singles and doubles, along with Batman Miniatures Game, X-wing, Warmachine and more! This 3-day event also features the Gamer Garage, an opportunity to buy or sell used gaming equipment and models for super cheap! Lunches included in registration too! Event takes place in Ottawa Canada, right near the airport! August 18-20. See CapitalCityBloodbath.com for details. Hope to see you there!
  10. Event Title: Capital City Bloodbath! Event Author: CanHammer-darren Calendar: Events Canada Event Date: 08/18/2017 12:00 AM to 08/20/2017 12:00 AM CanHammer presents Capital city Bloodbath 2017! It's one of Canada's biggest tabletop gaming events. We feature Warhammer 40k and AOS singles and doubles, along with Batman Miniatures Game, X-wing, Warmachine and more! This 3-day event also features the Gamer Garage, an opportunity to buy or sell used gaming equipment and models for super cheap! Lunches included in registration too! Event takes place in Ottawa Canada, right near the airport! August 18-20. See CapitalCityBloodbath.com for details. Hope to see you there! Capital City Bloodbath!
  11. How does everyone play out the combat phase? How do you measure? I'm concerned that there is a huge divide on this, and people want/expect different things. Many people are already adopting bases as standard for measurement. Models are fine but its just so much easier to use bases. But what about pile in and close combat? Its easy to say bases don't matter, but in reality they DO matter, they are big platforms under the feet of your models. Until we can balance all models on the table by themselves, bases exist and can't exactly be ignored. I think most people have been trying their best to use the inches but its really a guesstimate, especially in terms of hordes where your trying to figure out how many of your 40 skeletons can attack. It comes down to whether your opponent is lenient or strict and a huge point of contention in terms of playing the game socially. You can't really leave this up in the air and expect it to just sort itself out. Most of us are just being polite and letting our opponent estimate but in competitive games this is not going to fly - careful measurements will have to be made which can bog the game down. Then you come to the dreaded base stacking. Since bases don't matter, just stack models on each others bases. right? This leads to a trend of simply not basing your models. Ideally you would want to have an advantage by making more stackable bases, perhaps with magnets. Ideally a system of bases that fit together in tight formation, with models on wire so you can essentially triple-stack your bases and make your models fit. I do like the idea of organizing multiple small models on one larger base, but many would find this offensive. Who cares? It's all legal. It doesn't stop there - why not just stack models on top of each other in a human pyramid? there's no rule against that. What about putting something on your opponents base? Many people would find that rude, and you can damage special scenery elements. If you restrict people from not doing that, then you can put a necromancer in the middle of a 90mm base and make him immune to melee. You might force people to use "the base that the model comes with" but that can be really annoying, some bases are annoyingly big for no reason and many like myself like to minimize bases. Also there's the issue where square bases are legal, modes which don't even have round bases & different versions of the same models with vastly different sizes. All this kind of stuff just hurts the hobby side which in my opinion is always a bad thing. Personally I feel the community needs to adopt a better way to handle measuring close combat. Ideally, a "base math" system simply changing the 'inches' to the number of bases you can 'attack through' makes the most sense - at least for models 40mm and smaller. This is very similar to how 40k works and has been proposed in several house rules. Heres a visual representation: In the end it really doesn't matter how you play it, as long as both sides are clear about how its going to be played from the start. Because there is so much variation, tournaments will likely all start to adopt a certain set of guidelines and the community will have to migrate to one accepted set of rules. UPDATE 7/5/16 There has been a lot of discussion, here is the final word I have for this: IN CONCLUSION: There's no rule against stacking, so you just have to be clear with your opponent before the game (GW has stated it can be played either way) B2B is the simplest way to simplify all movement, does not have a clear negative effect on the game, and either way stacking/tipping can be used if agreed upon. In the end, there is little difference between B2B or M2M, but B2B seems to avoid modeling issues so will likely get adopted (like SCGT and the warhammer world matched play event this year). It seems to me that people will just have to get used to B2B, despite several limitations for 32mm-40mm I have researched in detail throughout this topic. In all reality its not the end of the world, there are so many cases where your 40mm are lined up in one rank anyway, or they can simply spread a bit to make due, per this example: As you can see from this example, simply stacking your 40mm in a zigzag at all times will allow you to get attacks in. (It requires larger models to fiddle around a bit, but it seems a limitation that we will have to live with and make the most of the best we can). Alternatively, if your opponent is set on stacking, but you don't want to muck up your models, you can adopt my "virtual stacking" concept, in which all 25-40mm models attack in two ranks. You can leave you models as standard B2B non-stacking while generally reaping the exact same benefits of stacking models. The only important thing is to take a moment to discuss this with your opponent before the game, to make sure there wont be any bumping heads on these details.
  12. Event Title: Rise To Glory Event Author: Barnsleymg Calendar: Events UK Event Date: 05/21/2017 09:30 AM to 05/21/2017 05:00 PM Rise To Glory 21st May 1 Day event 9.30-5 2,000pts Generals Handbook matched play 16 places Tournament points 20pts Major victory 13pts Minor Victory 10pts Draw 7pts Minor Loss 0pts Major Loss 5pts painted army (the models must be base coated and washed in the right areas and this is judge’s discretion on what this is) and Based 5pts if you are nominated for best Painted 5 pts for the Best painted army winner Best painted Army We will pick up to 6 armies that will be given a nomination and these players will be asked to set their armies up over lunch so each player can vote for the one they deem best painted army. Best Army Award This is an award that give us as TOs to be able to reward effort and skill for whatever we deem fit. This can be a really nice army that someone has themed and put together, it could be progression of someone’s hobby we have seen between events. House Rules · The dice rolls for deciding who goes first/second each Battle round cannot be modified in any way · All measurements should be made from the models base · Models which cannot be attacked or targeted cannot hold or contest objectives. · A natural roll of a 6 to hit and/or to wound is always considered a success. For clarity, were a modifier to make it normally impossible to wound, a 6 would always wound but it would not trigger any special ability associated with it (a Bloodletter’s mortal wound on a 6 for instance) · Persisting effects/spells with the same name do not stack, but spells with different names but same effects do. · All terrain should be rolled for before picking sides Rise To Glory
  13. Greetings! I've been reading this forum for a while, but now decided to join you all on our path to glory! I've also been a 40k player for a long time, but now concern myself mostly with AoS as fantasy was always my favorite kind of setting, and high fantasy I like the most (apart from Middle Earth, of course, this is and always will be my love til the end of times). So now I'm finally slowly painting my lads, which are quite different as I own and buy different minis, and now I am focused on 5 armies, which I buy one by one, so to speak: Tzeentch army (I always was a stern follower of the Architect of Fates), different kinds of aelves (for now it's Scourge Privateers mostly, but not always), Gutbuster ogres, Dispossessed duardin and undead (perhaps, my favorite of all). So let's start, I hope you will enjoy my lads as well - everything is appreciated The first one is my Wight King. Very lovely model, one I wanted long before I got to WHFB. Generally I don’t like skeletons that much, but this lad was too good to pass by. He will endure centuries to come, really. Name: Guidarn the Relentless. Occupation: a long dead wight king serving as the chief lieutenant of my vampire-lord. Known facts: was a king of some human tribe in north of Shyish, namely the Frozen Dale in the Icy Cairn Mountains. He carved a kingdom for himself and became a great ruler, but after his death his sons couldn’t agree with his choice of the heir and started an infighting among themselves, which lasted till the armies of Chaos arrived in Shyish. Horde of Bloodbound warriors overran the kingdom and destroyed it, but they didn’t manage to break the wards on the king’s tomb. Which came in handy when Nepher’Amon, a soulblight vampire-lord, arrived after many centuries in these lands fleeing with remnants of his army from this very Bloodbound host. He reinforced his forces with the long dead warriors of the tribe and broke the seals of the king’s cairn. Guidarn appeared as skilled and ruthless a warrior in undeath as he was in life, and led his now undead servants in the final battle with the crazed berzerkers of the Blood God, carving a bloody path through their ranks and beheading their Bloodsecrator with a precisive blow. Eventually the Bloodbound horde was slaughtered to the last, having reinforced afterwards the ranks of the undead army of the vampire. Since that day the king fights at his side with the same efficiency and brutality as he did in his former life.
  14. The List: This weekend just gone was the South Coast GT in Portsmouth in the UK and I was there with my Tzeentch Disciples (clearly the new powerhouse) so I thought I would give a quick rundown of how the army performed in the different games and what I thought of the list and the battalion. So first up I took 27 Skyfires and..... Actually I didn't do this! Instead I based my list around the Omniscient Oracles battalion, which for those that don't know is Kairos and three more Lords of Change. The battalion gives you reroll 1's for hits, wounds, saves, as well as charging and running. The Lords of Change will hence forth be known ad the Red One, the Yellow One, the Green One, and Kairos. Originally I picked the list as I was inspired by @Ben Johnson and the 5 Star Drakes that he took last year and I wanted to be the one with the cool monster mash build. However Ben one upped me by taking five blood thirsters this year Obviously this was the majority of the list, but it was rounded out with two 10's of marauders and 10 pink horrors which was the battlleline element, and then, because I had the points for it I was able to add in 6 sky fires and a tzangor shaman, just to add a little punch! Artefacts and Traits I used the 27" Dispell as the command trait on my general (the red one) and this was brilliant. I often find that being in range to dispel is tricky playing AoS as a lot of the spell casters tend to sit towards the back, allowing them to buff their army whilst being safely outside dispel range. With the extra 9" range as well as +1 its quite easy with the Lord of Change to shut down an average magic phase. For Artefacts I took a Phantasmal Weapon on the green one so that I had an extra attack with the sword. This gave me some real punch and when needed I used the destiny dice to ensure something got hit when I had to clear things out. As my second artefact I took the Well of Arcane Might to give all my spell casters re roll 1's when in range of the yellow ones. This was mostly useful for some of the buff spells when I didn't want to use destiny dice to ensure that the spell would go off. for example getting an Arcane bolt off I only needed a 2 (with the +1 ability) so having the re roll 1's just mitigates that annoying roll of three or four. Destiny Dice I used these a lot for ensuring spells went off. 3's and 4's were pretty much exclusively used for this. I tended to use 5's and 6's to ensure successful charges or armour saves when needed. as sometimes big rend or damage weapons (like Durthu) could really frustrate opponents if you save them on the destiny dice. Magical Output The magical output from the army is quite frankly bonkers! However you have to be in range as the magic is pretty short range and there is no chance of sitting a LoC on a bale wind vortex. I spent the majority of the games having to make a decision about what to do in terms of sitting back and seeing what will happen or running forward to get into range. The army allowed me to take all the Lore of Change spells if I wanted to, although I swapped one out for the Destiny Dice shield from the Lore of Fate. If i ran the army again I would definitely not bother with this as I don't think I used it to any great effect as generally by the time I was really needing a boosted armour save I had used the majority of the destiny dice for damaging my opponent. The Games Mike with the Blades of Khorne Mike had put together a BoK list from the models he had available and I think was enjoying the experience of testing the new rules. We only made it through three turns, but as he moved towards me he suffered the full wrath of Tzeentch's magical output. The game looked like it was going to ending tie however, until I managed to move a Lord of Change into position to break through on one flank. In the end I had to make a 5" charge to get onto the objective and kill the hero there. However I failed the charge, and my Kairos dice had been used up earlier. Luckily I had another Lord of Change 10" away, and through blind luck I rolled the 11 to get in which gave me the minor win. I had managed to get my objective as well though, which pushed me to the major win. Some of the things I learnt was that with good dice rolling the Lord of Change with the sword could be a real monster as he killed a unit of thirty blood letters in a single round by himself through magic and combat. Chris with the Pheonix Council Chris had borrowed Martin's Phoenix Legion army and worryingly for me it contained 3 units of 20 sword masters. We were playing the Silver Tower scenario which required units to be close to the silver tower. You could also put units into the tower so I knew I was going to struggle to win this. Chris ran forward to get into the tower early which meant I was able to put the full brunt of the magic, sky fire shooting and combat into a single sword master unit. Unsurprisingly I was able to smash through the unit and then move on to the next one. I was also able to focus enough magic onto the two dragons to bring them down as well. After three turns I had eliminated all of the Aaelf forces, but the Silver Tower decided to stay where it was for a turn meaning that despite the fact that I killed all of the opposing force I still lost on the scenario. I did manage to do my hidden agenda though which pulled the game from a major loss to a minor loss. Jon with Sylvaneth Jon is a fabulous hobbyists and he had a really stellar Gnarlroot Wargrove Sylvaneth army. As well as being a terrific painter Jon is a pretty stand out player, so this game came down to my superior mortal wound out put vs his better generalship. Jon pressed one flank hard and managed to make my general retreat off which gave him an early lead that looked like it was going to secure him the game, but as the game progressed I was able to push my army across to his objective, leaving models in woods as I went to stop him teleporting the tree lord ancient away from his objective. In turn four I was able to kill him off and secure the two points that pulled it back to a win to me. However Jon forgot about, or didn't see, some Kurnoth hunters that were behind a large piece of terrain and they could have had a big impact on the game, so although I got the win I don't feel like to was a true reflection of how the game could have gone. Hopefully we will get a chance for a rematch as I'm sure Jon feels like he could get a win against my force. Jay with Mixed Order Mr Hopkinson turned up with a mixed order gunline that was really four hellstorm rocket batteries, a hurricanum on a balewind vortex and 'stuff.' He also had some really well 'themed' line of sight blocking terrain that he could sit the rocket batteries behind as they don't need line of sight. All in all, I knew this was going to be a tough game. Fortunately Jay is a top dude to play, and we've known each other for quite a while so it was also going to be fun. In the end it turned into the best game of the weekend from a tactical perspective. The key error I made was not using a Destiny Dice to blast OxyOttll (or whatever he's called) turn one with Gateway (I rolled and failed to cast ), which allowed him to teleport round and score points all game. I tried a cunning plan by burning my agenda to run a lord of change across the board and charge, but Jay burnt his to stop me. This was the right choice as I think had I gotten into his rocket battery I would have been able to secure the win. As it was Jay outscored me, the game went 5 turns and I came away with my second minor loss of the weekend. Ian with Bonesplitterz Ian is a bit of a character - he is one of the Cheltenham Warchiefs and plays a pure Bonesplitterz army with all the different Rukks, and lots of supporting magic. I've never played the army before so I had no real idea about what pieces needed to be removed and Ian played the game very well. I think he was excited to play a monster army so that he could go Big Game Hunting. Ian pushed forward hard with the Boar Boys which I took off over a couple of turns, but this allowed Ian to bring up the harder hitting parts of his army and begin surgically removing my army. I pushed forward piecemeal which wasn't the right tactic I think, and eventually the Kunnin Ruk got involved along with some Big Stabbas and they were able to clean up my army. I didn't achieve my agenda and Ian managed his which gave him the comprehensive 30-0 win. Matt with Sylvaneth I've known Matt for a few years now, but never had the pleasure of playing him so it was great to get a game in at the end of the tournament. Matt had the pretty standard Gnarlroot wargrove so I felt quite confident in this scenario as I had 5 heroes to his 3 and mine are generally tougher in the match up because of the mortal wound output and the fact that the Sky Fires can out range the Kurnoth Hunters. Also the scenario played into the hands of my army as I could stand all five heroes in the box and outscore Matt, which forced him to come forwards. In the end I'm not sure I played very well. I lost two Lords of Change as well as the Tzangor Shaman to a cheeky 11" charge from some Tree Revenants. However Matt and I did a lot of fighting in the centre of the board with all our units, and the Kurnoth Hunters with Scythes made a real mess of my Green Lord of change (the combat one)! Once again the mortal wound output from the magic dispatched a Treelord Ancient, Kurnoths and Durthu which gave me a big 30-0 to finish and propel me to the heady heights of 46th overall.
  15. until
    Our second open play day at the Wargamestore after a successful first go last month. Bring an army, come on down and play. Over 10 tables available to play on and its free to use the game room. For more information visit https://www.facebook.com/events/643833912453803/?ti=as
  16. Event Title: Age of Sigmar Open day Event Author: Malduran Calendar: Events UK Event Date: 05/27/2017 10:00 AM to 05/27/2017 05:00 PM Our second open play day at the Wargamestore after a successful first go last month. Bring an army, come on down and play. Over 10 tables available to play on and its free to use the game room. For more information visit https://www.facebook.com/events/643833912453803/?ti=as Age of Sigmar Open day
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    Imps at War is a 2,000 pts AoS tournament hosted in Lincoln at Imps gaming Welcome to Imps at War 6th May 2017 Contents Army Building Rules Schedule Scoring Location Army Building Armies to be from the same grand alliance. Armies to follow the Battlehost restrictions. Summoning points to be declared and included in your 2,000 points list. Command traits and Artefacts are set for the duration of the tournament. Rules Each mission will be rolled for on the day, not repeating missions. Measurements are made from base to base. No ability can affect the initiative roll (inc. Kairos Fateweaver; Coven Throne). A roll of 6 to hit / wound always succeeds – however abilities which would require a 7 do not activate. E.g. A Crypt Horror does more damage if its wound roll is 6. It usually requires a 3 to wound. It is at a -4 advantage to its wound rolls. It rolls a 6 – this roll wounds, but does not cause more damage than usual. Any unit which cannot be hit, wounded or targeted cannot hold an objective. Spell effects which persist or those given from a spell or ability with the same name cannot stack – however the same effect given by spells or abilities with different names can. Mystical terrain test must be taken at the start of the Hero phase – before any other abilities are used. Schedule We will have 3 x 2 hour games played throughout the day with a 45 minute lunch at 12.15 Please arrive punctually as to not hold up the tournament, if for any reason you are running late please contact the store to let us know so we can plan accordingly. 10.00 - 10.15 - Registration and game 1 prep 10.15 - 12.15 - Game 1 12.15 - 13.00 - Lunch 13.15 - 13.30 - Game 2 prep 13.30 - 15.30 - Game 2 15.30 - 15.45 - Game 3 prep 15.45 - 17.45 - Game 3 17.45 - 18.00 - Results and presentation We will give you a 30 minute warning then at 15 minutes left ask you to make this turn your last. If you are late or late back from lunch we may deduct points as this could have a negative effect on the tournament for other players. Scoring Major Victory - 5 points. Minor Victory - 4 points. Draw - 3 points. Minor loss - 2 points. Loss - 1 points. In the event of two teams ending on the same points, the tie will be decided on Victory points. Tabled opponents still gets vp’s achieved. Rewards The winner will receive a gold engraved trophy. 2nd place will receive a silver engraved medal. 3rd place will receive a bronze engraved medal. Each fully painted and based army will be entered into a raffle. More Prizes will be added with increase player turnout, prizes in the way of hobby prizes and gift vouchers. Location We are located on the east side of Lincoln. 15, Crofton close, Lincoln, LN3 4NT. Imps Gaming is a large industrial unit with free on site parking. Large gaming hall which can hold upto 20 6x4 gaming tables in the hall. We heat the hall, On cold days it recommended to wrap up warm with an extra layer. Lunch is not provided, snacks and drinks are available on site both hot and cold drinks. McDonald's is a 3 min drive up the road and there is a burger van at wickes a 5 min walk away. Tickets Tickets available instore,online and over the phone. £10 per player early bird and £15 on the day, 20 places available. http://shop.imps-gaming.com/products/aos-2000pts-tournament 01522 535103 Follow this events news on facebook at: https://www.facebook.com/events/123559898168572/
  18. Event Title: Age of Sigmar Open Day Event Author: Malduran Calendar: Events UK Event Date: 04/29/2017 10:00 AM to 04/29/2017 05:00 PM Over at Wargame Store as we holding an Age of Sigmar Open day, so if you want to come over for a game you are more than welcome. We have over 10 tables of different sizes, perfect if you are after any size game, ranging from a quick introduction to the game, or a grand 2000 point battle. Its free to play so come on in and say high, and face some one new. For those of you after introductions to the great game that is Age of Sigmar, ask for Ben or Andy and they will give you a quick run though of the rules and how to play. Age of Sigmar Open Day
  19. until
    Over at Wargame Store as we holding an Age of Sigmar Open day, so if you want to come over for a game you are more than welcome. We have over 10 tables of different sizes, perfect if you are after any size game, ranging from a quick introduction to the game, or a grand 2000 point battle. Its free to play so come on in and say high, and face some one new. For those of you after introductions to the great game that is Age of Sigmar, ask for Ben or Andy and they will give you a quick run though of the rules and how to play.
  20. The new Kharadron Overlords are explored in this episode of Unlocking Age of Sigmar. Lists include faction focused KO, and one mixed with Fyreslayers and another with Dispossessed, along with discussion of what this shooty alpha striking army with transport capabilities does to the meta.
  21. Hey Guys, For those interested, I started a Youtube channel where I do short stories on different factions in various wargames. Its a fun writing exercise which allows me to add my own little bit of fluff into the Age of Sigmar lore. If your interested, please give it a listen.
  22. So in continuing the trend to highlight how legacy warscrolls are still quite viable, I built a rather nice combination of destruction, focused around the Gutbusters. While there is a Thundertusk from the Beastclaw Raiders included (just one!!), that warscroll was part of the Ogre Kingdoms in 8th before being broken out for the newly updated sub-faction when they got their own battletome, and is still part of the overall Destruction general alliance. Likewise, mixed in are some segments from the Moonclan Grots, for variety, some nice mechanics and also for larger units size options to contest objectives. I plan to mix things up a bit and take this to an upcoming one day event in my area, and have tested it on the table in a few games of late. I was pretty surprised at how not only mobile the army is, but also how resilent it is. Its able to absorb damage pretty well, certainly can dish it out, and is reasonably able to compete in all phases of the game. The list provides a nice array of options, and isn't a one trick pony. While I'm sure it would struggle against Disciples of Tzeentch (what doesn't??), I think it would do reasonably well against Sylvaneth, most Stormcast builds and dish out enough damage against FEC to delete most of their units before they could regen their numbers. Against the new Khorne, I'm sure it would be a bloody affair but I imagine it would be a fun one to try out and I look foward to testing that. Again, while not likely an event winner, older players with armies pre-AoS can make a good game of it, and with a few tweaks and uses of the Allegiance abilities, could contend. Here's the link to the video. I hope you enjoy!
  23. Welcome to the show! In this show Russ , Les and Terry talk about recent experiences at the amazing Tomorrow Burns event run by Chris Tomlin of The Black Sun down in sunny Weymouth. We also have a quick chat about some of the new Khorne book! Sit back and get ready to some hammer to your face! Enjoy! Episode 37: Tomorrow Burns & Khorne!
  24. Event Title: South Coast GT 2017 Event Author: Dan Heelan Calendar: Events UK Event Date: 04/21/2017 04:00 PM to 04/23/2017 07:30 PM This is the UK's largest singles Warhammer: Age of Sigmar event, returning again for its 8th Year. Date for SCGT2017: 21st - 23rd April 2017 This thread will contain updates & info, the main central source of info is here: heelanhammer.com/SCGT South Coast GT 2017
  25. Event Title: Imps of War 2,000 points Event Author: Imps Gaming Calendar: Events UK Event Date: 05/06/2017 10:00 AM to 05/06/2017 06:00 PM Imps at War is a 2,000 pts AoS tournament hosted in Lincoln at Imps gaming Welcome to Imps at War 6th May 2017 Contents Army Building Rules Schedule Scoring Location Army Building Armies to be from the same grand alliance. Armies to follow the Battlehost restrictions. Summoning points to be declared and included in your 2,000 points list. Command traits and Artefacts are set for the duration of the tournament. Rules Each mission will be rolled for on the day, not repeating missions. Measurements are made from base to base. No ability can affect the initiative roll (inc. Kairos Fateweaver; Coven Throne). A roll of 6 to hit / wound always succeeds – however abilities which would require a 7 do not activate. E.g. A Crypt Horror does more damage if its wound roll is 6. It usually requires a 3 to wound. It is at a -4 advantage to its wound rolls. It rolls a 6 – this roll wounds, but does not cause more damage than usual. Any unit which cannot be hit, wounded or targeted cannot hold an objective. Spell effects which persist or those given from a spell or ability with the same name cannot stack – however the same effect given by spells or abilities with different names can. Mystical terrain test must be taken at the start of the Hero phase – before any other abilities are used. Schedule We will have 3 x 2 hour games played throughout the day with a 45 minute lunch at 12.15 Please arrive punctually as to not hold up the tournament, if for any reason you are running late please contact the store to let us know so we can plan accordingly. 10.00 - 10.15 - Registration and game 1 prep 10.15 - 12.15 - Game 1 12.15 - 13.00 - Lunch 13.15 - 13.30 - Game 2 prep 13.30 - 15.30 - Game 2 15.30 - 15.45 - Game 3 prep 15.45 - 17.45 - Game 3 17.45 - 18.00 - Results and presentation We will give you a 30 minute warning then at 15 minutes left ask you to make this turn your last. If you are late or late back from lunch we may deduct points as this could have a negative effect on the tournament for other players. Scoring Major Victory - 5 points. Minor Victory - 4 points. Draw - 3 points. Minor loss - 2 points. Loss - 1 points. In the event of two teams ending on the same points, the tie will be decided on Victory points. Tabled opponents still gets vp’s achieved. Rewards The winner will receive a gold engraved trophy. 2nd place will receive a silver engraved medal. 3rd place will receive a bronze engraved medal. Each fully painted and based army will be entered into a raffle. More Prizes will be added with increase player turnout, prizes in the way of hobby prizes and gift vouchers. Location We are located on the east side of Lincoln. 15, Crofton close, Lincoln, LN3 4NT. Imps Gaming is a large industrial unit with free on site parking. Large gaming hall which can hold upto 20 6x4 gaming tables in the hall. We heat the hall, On cold days it recommended to wrap up warm with an extra layer. Lunch is not provided, snacks and drinks are available on site both hot and cold drinks. McDonald's is a 3 min drive up the road and there is a burger van at wickes a 5 min walk away. Tickets Tickets available instore,online and over the phone. £10 per player early bird and £15 on the day, 20 places available. http://shop.imps-gaming.com/products/aos-2000pts-tournament 01522 535103 Follow this events news on facebook at: https://www.facebook.com/events/123559898168572/ Imps of War 2,000 points