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Found 29 results

  1. Hello all! With the new release of the General's Handbook 2017 I have been busy working on a new Eshin list. I did some calculations and I wasn't very impressed with Nightrunners, however, Gutter Runners are performing extremely well! I came with the idea of just running a full Gutter Runner focused list. Leaders: 1x Verminlord Deceiver 2x Skaven Deathrunner 2x Skaven Assassin 1x Arch-Warlock Battleline: 20x Gutter Runner 20x Gutter Runner 20x Gutter Runner 20x Gutter Runner Artillery: 6x Jezzails The Verminlord can Skitterleap the Deathrunner into position, possibly while carrying a Assassin along with him, or otherwise the Arch-Warlock can carry an assassin. My plan is to keep putting the Assassin in different units in order to confuse my gaming group and make it unpredictable who might be carrying it. The Gutter Runners can be set up anywhere I tactically need them to be, near an objective, or just set up all of them behind enemy lines and start causing havoc with the Verminlord Deceiver. 1 of the Deathrunners can possibly be made a General, so I can use his command ability twice as long as both the images are alive, otherwise the Deceiver is great for this role, with his reroll bonus for all Eshin units.
  2. The beginning

    Hi guys, long lurker here but pretty new in AoS in general. My first real army was Ironjawz, but after quite some games and 2 tournaments, i see that actually, a full IJ isn't really effective in tournament (an expensive and quite useless shaman, no ranged, and melee sucks in general). So after some readings and as i like greenskins, i decided to build a full Bonesplitterz army for some reasons. First, no one plays them in Paris (oh yeah, i lie, a guy is playing them, but he doesn't do well) so they can create some surprises. Second and third, i love greenskins, so naked screaming orcs do have something, y'know And finally, i really enjoyed their fluff. Great waaghs roaming, looking for great beasts to free GorkaMorka's spirit (sorry for maniacs, i have to sum up a bit) After some brainstorming, i ended with this list in 2000 points. Allegiance: BonesplitterzHeroesManiak Weirdnob (100)Savage Big Boss (100) Ki'Zune- General- Granite Choppas - Artefact: Dokk Juice Wardokk (80)- Artefact: Big Wurrgog Mask Wardokk (80)- Artefact: Big Wurrgog Mask Wurrgog Prophet (140) Fo'XizBattleline10 x Savage Orruks (100)10 x Savage Orruks (100)10 x Savage Orruks (100)Units2 x Savage Big Stabbas (100)2 x Savage Big Stabbas (100)40 x Savage Orruk Arrowboys (400)20 x Savage Orruk Morboys (240)10 x Savage Orruk Morboys (120)BattalionsBonegrinz Warclan (40)Kunnin' Rukk (60)Teef Rukk (40)Kop Rukk (100)Total: 2000/2000 So you can see some holes in artefacts and general traits, that's because i have the french book, and i am lazy enough to not search the english names right now Basically, 5 spells per turn, a kunnin'Rukk, 200+ HP on the table, one place on deployment. On the paper, it sounds good, we'll see where this is going. I started to buy, i have for now 2 shamans, and 40 guys glued. 60 more to buy and the last heroes. And i have to paint it all (and test it for sure) BEFORE the end of August, as we have a big tournament here in Paris. And i really believe in it. Or maybe i may paint it all before testing it, so i'll have to stuck myself to play it Stay tuned for next entry, test of color scheme, and a bit of a fluff (because fluff does matter) !
  3. 2000 Skaven Army

    Hello, I want to make a new skaven 2k list now that I have Sayl on the way. This army is 1960 points right now, but I'm uncertain what I should add or replace. I did consider using a Verminlord Warbringer instead of the deceiver and take 40 Clanrats instead of 30, but I'm uncertain if it would add as much value as the deceiver does. Allegiance: Chaos Heroes Skaven Warlord (100) - Warpforged Blade Tretch Craventail (100) - General Verminlord Deceiver (320) - Artefact : Crown of Conquest Sayl The Faithless (160) Units 30 x Clanrats (180) -Rusty Spear 10 x Clanrats (60) -Rusty Blade 10 x Clanrats (60) -Rusty Blade 3 x Warpfire Thrower Weapon Team (180) 3 x Stormfiends (300) -Warpfire Projectors 30 x Stormvermin (420) -Halberd Battalions Verminus Clawpack (80) Total: 1960/ 2000 Heroes: 4/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4
  4. Freeguild Army Roster - 2000pts

    I've been reading about Freeguild armies here and I figured I'd try a roster of my own. It's gone through a few iterations but I think it's solid. C&C welcome! I'm sticking to Free Peoples, Ironweld Arsenal, and Collegiate Arcane sub-factions. ---------------------------------------------------------------------------------- Freeguild General w/ Stately War Banner, Sigmarite Weapon & Freeguild Shield - 100 Battlemage - 100 Excelsior Warpriest - 80 Gunmaster - 80 Paladin - 80 20 Freeguild Guard w/ Halberds & Shields - 160 10 Freeguild Guard w/ Swords & Shields - 80 10 Freeguild Guard w/ Swords & Shields - 80 30 Freeguild Handgunners w/ Long Rifle (Marksman) - 300 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 5 Grail Knights - 180 Cannon - 180 Steam Tank - 300 Total: 1920 ---------------------------------------------------------------------------------- Comes in at 1920 points so I'm welcome to suggestions. I could take Order Draconis Cavalry and a Battlemage instead of the Grail Knights, or I could add some more infantry? Anyway, all suggestions welcome!
  5. Bloodletter spam

    Bloodmaster, Herald of Khorne (80) - Artefact: The Crimson Crown Slaughterpriest (100) - General - Bloodbathed Axe - Trait: Violent Urgency - Artefact: The Blood-forged Armour - Blood Blessing: Bronzed Flesh Slaughterpriest (100) - Hackblade and Wrath Hammer - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Hackblade and Wrath Hammer - Blood Blessing: Killing Frenzy Battleline 30 x Bloodletters (300) 30 x Bloodletters (300) 30 x Bloodletters (300) 30 x Bloodletters (300) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) Battalions Murderhost (20) Got alot of bloodletters lying around and wondered if something like this could work? Instead of take the usual bloodthirster, bloodstoker combo to send in 1 unit at a time was thinking about just marching up with the 4d6 move from murderhost and using priests to drag units closer and buff now they can use 2 prayers.
  6. Hey Team, I'm coming back to Warhammer after an extended extended hiatus (like a decade). I'm kind of unfamiliar when it comes to actually playing with the rules but I have a basic understanding that pitched battles are now objective based. I'm keen to start collecting and building this list, but if you think there are any huge caveats in it then I'd love to hear your thoughts before I shell out the cash for these specific models. Ironclad 440 em. 10 Thunderers 200 em. Endrinmaster 140 em. Khemist 100 3 Endrinriggers 120 3 Endrinriggers 120 10 Arkanauts 120 10 Arkanauts 100 5 Thunderers 100 Khemist 100 10 Arkanauts 120 10 Arkanauts 120 5 Thunderers 100 Khemist 100 2000 The basic idea is that the army is split into three blocks. 2 blocks are made up of: 2 x 10 Arkanauts w 3 skypikes each, 5 Thunders w 5 fumigators, 1 Khemist. These are here to take objectives and hopefully hold them. There are enough wounds with the Arkanauts to soak up some damage. The thunderers provide close support and hopefully dissuade my opponent demolishing the Arkanauts. The Khemist buffs the most appropriate weapon. The third block is the Ironclad (w the self healing hull) with embarked: 10 Thunderers (all with Aethercannons (maybe 2 fumigators...i'm still deciding), Khemist (to buff the thunderers), Endrinmaster (with the hull healing artifact) and 2 units of 3 Endrinriggers to support the Ironclad and provide futher healing: Th idea being the thunderers are the shock unit to get dropped off somewhere useful and knock out the big nasties. The ironclad roams around with the endrinriggers/endrinmaster just soaking up damage (it has 5 opportunities to heal each round) and being a general nuisance/transporting units. I quite like the list in theory, but in practice I have no idea how it would handle. I also haven't decided on which sky-port to align to but having double buffs from the Khemists is currently pretty appealing. I think the biggest weakness here is battleshock, so trying to figure out how I can address that. Look forward to your thoughts. Cheers
  7. Please doctor my 2000 SCE list

    Hey folks. Allow me to present you a list I played the other day and had some pretty mad success with: Celestant-Prime (360) Knight-Vexillor (140) - Meteoric Standard, Treasured Standard: Lichebone Standard Lord-Aquilor (200) - General, Trait: Staunch Defender, Artefact: Mirrorshield, Gryph-Charger Trait: Lithe-limbed 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Liberators (100) - Warhammers, 1x Grandhammers 5 x Paladin Protectors (200) - 2x Starsoul Maces 5 x Paladin Protectors (200) - 2x Starsoul Maces 6 x Prosecutors with Stormcall Javelins (160) - 2x Stormsurge Tridents 6 x Vanguard-Raptors with Hurricane Crossbows (320) Hammerstrike Force (120) Total: 2000/2000 However, I am still not particularly pleased with it. I am not sure why. Maybe it is the hero selection or trying to do many things at once. The Prime + Vexillor combination performed admirably. It sniped out heroes like no tomorrow and in conjunction with teleporting Paladins and the outflanking Raptors, this list eliminates a lot of the first turn, but is also capable on playing defensively. Things I am not sure about are the following: Is the Aquilor + Hurricane combo with the 520 points I am investing into it? The Aquilor gives up a general slot just to move around the Raptors and the Raptors themselves, while a bit better than Judicators, are very soft and will go down to dedicated ranged lists, which are more common than melee lists these days. I feel like a more useful general could take this spot or even other heroes that have more impact on the whole army, in addition to maybe one set of Fulminators. Next up, is the Vexillor even worth it? Sure, it deals a lot of damage and together with the Prime's shooting and his -2 Bravery modifier it can wreck heroes and force a lot of models to flee. However, I can not shake the feeling that after the initial impact, his performance is non-existent outside of charge re-rolls. And tied with him is the question whether investing in the Prime is right. Sure, he can kill heroes over two turns and force a lot of checks, but Skyfires and Thundertusks will murder him. Still, he seems flexible, just very expensive... Lastly, I am fairly cheap with my Battleline. They are there to benefit from Staunch Defender and prevent melee rushes. Still, I feel like I could be doing more with them. If any of the above units will be removed, I could restructure the Battleline. Still, I do not know what do make of them. So yes, those are my questions. Other than that, do you think this is worth exapnding on? If yes, would the Celestial Vindicators maybe be a good pick? And if no, why? Are Dracoths that much better? Thanks very much for reading. Take care
  8. Imps of War 2,000 points

    until
    Imps at War is a 2,000 pts AoS tournament hosted in Lincoln at Imps gaming Welcome to Imps at War 6th May 2017 Contents Army Building Rules Schedule Scoring Location Army Building Armies to be from the same grand alliance. Armies to follow the Battlehost restrictions. Summoning points to be declared and included in your 2,000 points list. Command traits and Artefacts are set for the duration of the tournament. Rules Each mission will be rolled for on the day, not repeating missions. Measurements are made from base to base. No ability can affect the initiative roll (inc. Kairos Fateweaver; Coven Throne). A roll of 6 to hit / wound always succeeds – however abilities which would require a 7 do not activate. E.g. A Crypt Horror does more damage if its wound roll is 6. It usually requires a 3 to wound. It is at a -4 advantage to its wound rolls. It rolls a 6 – this roll wounds, but does not cause more damage than usual. Any unit which cannot be hit, wounded or targeted cannot hold an objective. Spell effects which persist or those given from a spell or ability with the same name cannot stack – however the same effect given by spells or abilities with different names can. Mystical terrain test must be taken at the start of the Hero phase – before any other abilities are used. Schedule We will have 3 x 2 hour games played throughout the day with a 45 minute lunch at 12.15 Please arrive punctually as to not hold up the tournament, if for any reason you are running late please contact the store to let us know so we can plan accordingly. 10.00 - 10.15 - Registration and game 1 prep 10.15 - 12.15 - Game 1 12.15 - 13.00 - Lunch 13.15 - 13.30 - Game 2 prep 13.30 - 15.30 - Game 2 15.30 - 15.45 - Game 3 prep 15.45 - 17.45 - Game 3 17.45 - 18.00 - Results and presentation We will give you a 30 minute warning then at 15 minutes left ask you to make this turn your last. If you are late or late back from lunch we may deduct points as this could have a negative effect on the tournament for other players. Scoring Major Victory - 5 points. Minor Victory - 4 points. Draw - 3 points. Minor loss - 2 points. Loss - 1 points. In the event of two teams ending on the same points, the tie will be decided on Victory points. Tabled opponents still gets vp’s achieved. Rewards The winner will receive a gold engraved trophy. 2nd place will receive a silver engraved medal. 3rd place will receive a bronze engraved medal. Each fully painted and based army will be entered into a raffle. More Prizes will be added with increase player turnout, prizes in the way of hobby prizes and gift vouchers. Location We are located on the east side of Lincoln. 15, Crofton close, Lincoln, LN3 4NT. Imps Gaming is a large industrial unit with free on site parking. Large gaming hall which can hold upto 20 6x4 gaming tables in the hall. We heat the hall, On cold days it recommended to wrap up warm with an extra layer. Lunch is not provided, snacks and drinks are available on site both hot and cold drinks. McDonald's is a 3 min drive up the road and there is a burger van at wickes a 5 min walk away. Tickets Tickets available instore,online and over the phone. £10 per player early bird and £15 on the day, 20 places available. http://shop.imps-gaming.com/products/aos-2000pts-tournament 01522 535103 Follow this events news on facebook at: https://www.facebook.com/events/123559898168572/
  9. Events UK: Imps of War 2,000 points

    Event Title: Imps of War 2,000 points Event Author: Imps Gaming Calendar: Events UK Event Date: 05/06/2017 10:00 AM to 05/06/2017 06:00 PM Imps at War is a 2,000 pts AoS tournament hosted in Lincoln at Imps gaming Welcome to Imps at War 6th May 2017 Contents Army Building Rules Schedule Scoring Location Army Building Armies to be from the same grand alliance. Armies to follow the Battlehost restrictions. Summoning points to be declared and included in your 2,000 points list. Command traits and Artefacts are set for the duration of the tournament. Rules Each mission will be rolled for on the day, not repeating missions. Measurements are made from base to base. No ability can affect the initiative roll (inc. Kairos Fateweaver; Coven Throne). A roll of 6 to hit / wound always succeeds – however abilities which would require a 7 do not activate. E.g. A Crypt Horror does more damage if its wound roll is 6. It usually requires a 3 to wound. It is at a -4 advantage to its wound rolls. It rolls a 6 – this roll wounds, but does not cause more damage than usual. Any unit which cannot be hit, wounded or targeted cannot hold an objective. Spell effects which persist or those given from a spell or ability with the same name cannot stack – however the same effect given by spells or abilities with different names can. Mystical terrain test must be taken at the start of the Hero phase – before any other abilities are used. Schedule We will have 3 x 2 hour games played throughout the day with a 45 minute lunch at 12.15 Please arrive punctually as to not hold up the tournament, if for any reason you are running late please contact the store to let us know so we can plan accordingly. 10.00 - 10.15 - Registration and game 1 prep 10.15 - 12.15 - Game 1 12.15 - 13.00 - Lunch 13.15 - 13.30 - Game 2 prep 13.30 - 15.30 - Game 2 15.30 - 15.45 - Game 3 prep 15.45 - 17.45 - Game 3 17.45 - 18.00 - Results and presentation We will give you a 30 minute warning then at 15 minutes left ask you to make this turn your last. If you are late or late back from lunch we may deduct points as this could have a negative effect on the tournament for other players. Scoring Major Victory - 5 points. Minor Victory - 4 points. Draw - 3 points. Minor loss - 2 points. Loss - 1 points. In the event of two teams ending on the same points, the tie will be decided on Victory points. Tabled opponents still gets vp’s achieved. Rewards The winner will receive a gold engraved trophy. 2nd place will receive a silver engraved medal. 3rd place will receive a bronze engraved medal. Each fully painted and based army will be entered into a raffle. More Prizes will be added with increase player turnout, prizes in the way of hobby prizes and gift vouchers. Location We are located on the east side of Lincoln. 15, Crofton close, Lincoln, LN3 4NT. Imps Gaming is a large industrial unit with free on site parking. Large gaming hall which can hold upto 20 6x4 gaming tables in the hall. We heat the hall, On cold days it recommended to wrap up warm with an extra layer. Lunch is not provided, snacks and drinks are available on site both hot and cold drinks. McDonald's is a 3 min drive up the road and there is a burger van at wickes a 5 min walk away. Tickets Tickets available instore,online and over the phone. £10 per player early bird and £15 on the day, 20 places available. http://shop.imps-gaming.com/products/aos-2000pts-tournament 01522 535103 Follow this events news on facebook at: https://www.facebook.com/events/123559898168572/ Imps of War 2,000 points
  10. Sylvaneth 2000 tournament list

    So I have another tournament coming up and was wondering how strong this list was, or what can I do to make it better, thanks Allegiance: OrderLeadersAlarielle the Everqueen (620)- Deepwood Spell: The ReapingTreelord Ancient (300)- General- Trait: Gift of Ghyran - Sylvaneth- Artefact: The Oaken Armour - Deepwood Spell: RegrowthBranchwych (100)- Deepwood Spell: Verdant BlessingBattleline20 x Dryads (240)5 x Tree-Revenants (100)5 x Tree-Revenants (100)Units3 x Kurnoth Hunters (180)- Greatbows3 x Kurnoth Hunters (180)- Greatbows3 x Kurnoth Hunters (180)- GreatbowsTotal: 2000/2000
  11. Fellow flesh eating deviants - jumping on the list feedback bandwagon, my list as it stands is as follows: • Ghoul king on Zombie dragon; general with Ruler of the Night and Cursed Book • Varghulf Courtier with the Closk of Mists and Shadows • Crypt Haunter Courtier; Part of the Abbatoir formation • Unit of 30 Ghouls; part of the abbatoir formation • Units of 6 Horrors; part of the abbatoir formation • Unit of 3 Horrors; part of the abbatoir formation • Unit of 10 ghouls • Unit of 10 ghouls • Terrorgheist/second zombie dragon - not sure which yet 1980 points total. The list is meant to be somewhat competitive but more just meant to be fun to play with. Open to any and all feedback. Engage Criticism drives. All ahead full!!
  12. our next event

    Our next Tournament at Imps Gaming Lincoln.
  13. 2000 pts Stormcast Tournament list

    Hey guys I have a tournament coming up and I was wondering if I could have some help with this list: Allegiance: Stormcast EternalsLeadersLord Celestant (100)- General- Trait: Staunch Defender - Stormcast EternalsLord Castellant (100)- Mystic Light: Lantern of the TempestLord Relictor (80)- Prayer: Lightning Chariot- Mystic Light: Lantern of the TempestKnight Venator (120)- Artefact: Luckstone Battleline5 x Judicators (160)- Skybolt Bows5 x Judicators (160)- Skybolt Bows10 x Liberators (200)- WarhammersUnits10 x Paladin Retributors (440)10 x Paladin Protectors (400)3 x Prosecutors with Stormcall Javelins(80)1 x Gryph-Hound (40)BattalionsHammerstrike Force (120)Total: 2000/2000 the idea behind the lightening chariot prayer is to help move units around to were I need them, castellent to help buff saves, relictor to help heal and for prayer, I'm wondering is a veritant would be better? Venator is to help deal with heros, liberators for a tank wall, and to hold objectives
  14. Building a 2000 points Death Army

    Hey there, Ive been testing an army with Tabletop Simulator for awhile before buying the models. The army was successfull so far, I had three wins out of three matches but they are just pitch battle without any objectives and with the same opponent who plays a melee/witch elf heavy Dark elf army. Some opinions would be great before I buy anything and invest into the army. The list follows as: Nagash, Supreme Lord of the Undead - 900 (General) Count Mannfred - 160 w/ Barbed Nightmare Necromancer - 120 (with an artifact, tried out the mortal wounding one according to the battle turn and it worked pretty well) 40 x Zombies - 240 40 x Zombies - 240 40 x Zombies - 240 1 x Corpse Cart - 80 -------------------------- 1980 So the idea was building a huge zombie wall in front, while dealing a quite good damage in the first turns of combat with all the stacking buffs, which allows Nagash to eliminate targets with huge magic phases. Count Mannfred is there to help zombies in combat or hunt down enemy characters. He also allows Nagash to cast Winds of death as well. Necromancer is there to give Nagash his spell and make one unit of zombies pile in and attack twice. As I said, I do not know how this will work in objective games and against other opponents. Some feedback or ideas would be great! Thanks.
  15. The New Fatesworn

    [120] Fatesworn [160] Ogroid Thaumaturge, Spiteful Shield, Treacherous Bond [140] Fatemaster, Paradoxical Shield or Phantasmal Weapons, Boundless Mutation [120] Magister, Shield of Fate [140] Curseling, Infusion Arcanum [360] 20 Chaos Warriors, Battleline [140] 10 Acolytes, Battleline [140] 10 Acolytes, Battleline [ 60] Spawn [ 60] Spawn [ 60] Spawn [ 60] Spawn Other [120] Tzaangor Shaman, Arcane Transformation [160] Skyfires [160] Enlightened The OT uses spawn and/or acolytes as the target for Treacherous Bond making him the unit to tank any hard hitting heroes. Magister keeps shield of fate on the warriors. Curseling keeps mystic shield on the warriors and buffs himself for combat. Fatemaster likely takes PW and goes after large units with low rend. Enlightened support warriors. Skyfires pick off key targets. Shaman buffs OT first (+1A), then the Fatemaster, and finally the Curseling. It has bodies for objectives, durability, good combat ability, and strong response units. Not the most competitive, but I feel like I stand a chance. Thoughts?
  16. Primarily Nurgle mortals list ideas

    Hi all, I'm trying to come up with a not terrible and fun to play mixed nurgle force. I have come up with a few ideas and I would like to get some feedback on these options and get some input from people who have played nurgle before. Epidemius Lord of Plagues Harbinger of Decay Rotbringer Sorcerer x2 plague Claws x3 10 plaguebearers x4 5 Putrid Blightkings Blightguard Battalion or Epidemius Festus Leechlord Harbinger of Decay Sayl The Faithless Great Unclean One Plague Claw 10 Chaos Warriors 2x 10 plaguebearers 10 putrid blightkings 3 Blight Drones or Epidemius Festus Leechlord Harbinger of Decay Morbidex Twiceborn Be'lakor or Great Unclean One Plague Claw x3 10 plaguebearers Chaos Spawn 6 nurglings x2 5 Putrid Blightkings Anyways I would love to hear some thoughts on these ideas I'm toying with.
  17. I am looking for a good 2000 point list. I am currently building a new skaven army and thinking to go for Verminus. Does anyone know a good competitive list? I would also like to know what to do with the stormfiends I picked up. I was hoping to get 3x warpfire projectors bits since the box doesn't seem to have more than 1 set, but i cannot find anyone that has them for sale. So I was wondering if 3x warpfire is the best option currently? Or is there a better combination? I was planning to buy Sayl and perhaps Archaon soon, what else should I get? My budget is 100$ atm. Mycurrent miniatures: 90 clanrats (80 with spear, 10 handweapons) (30) 29 stormvermin and 1 converted IOB warchief to vermin 5 rat ogres I may convert to stormfiends 2 packmasters 1 arch warlock 3 engineers 1 warplightning cannon 1 doomwheel 1 verminlord deceiver 1 slaughter priest 10 gutter runners (converted from the bloodbowl minis) 30 nightrunners (converted from clanrats) Spinetail 2 assassins Tretch 1 warchief from IOB/SoD 3 warpfire thrower teams 2 poisonwind teams 3 NOS stormfiends
  18. Events UK: Justice Series 2kGHB Liverpool

    Event Title: Justice Series 2kGHB Liverpool Event Author: JustPlay-Ritchie Calendar: Events UK Event Date: 01/15/2017 09:30 AM to 01/15/2017 06:00 PM A one day, 3 game Age of Sigmar tournament of 2000 point pitched battles. This will be the second AoS tournament at JustPlay. You can read about our first event, The Battle Begins, here Entry is £12.50 per player advanced purchase or £15 on the day. We also offer a 50% refund for any driver bringing a full car from another city - just turn up with your three friends and present your fuel receipt to qualify. Prizes Every 8 players add £50 store credit to the prize pool. For the full rules, details on prize support, timings etc check out the rules pack here Tickets are on sale now grab them here only 16 places, don't miss out! Justice Series 2kGHB Liverpool
  19. Competitive 2k GA Chaos List

    I'm looking to get some feedback on the latest iteration of my khorne based alliance list. I started basing around a monster mash style, but am moving a bit away to bring in more turn 1 alpha strike capabilities. Do you think it's turn 1 alpha strike is enough to deter opponents from giving me first turn? How could I work some inexpensive shooting into the list that may give it more flexibility? I have skaven, tzeentch, khorne, and even legion of azgor that I can bring. Wrath of Khorne Blood Thirster 360 General Lord of war Blood Thirster of insensate rage 280 Rune blade (axe) Blood Secrator 120 Sayl the Faithless 160 Skaven Plague Priest 80 30 blood letters 300 10 Blood warriors 200 10 Blood warriors 200 Soul Grinder 280 Turn 1: Sayl puts traitors mist on the Blood letters, lord of war trait is put on them, as is the WoK's command ability. They leave a chain long enough to catch the blood secrator's banner to double their attacks. Blood warriors run onto objectives and hold them as thorny/tough objective holders. Later in the game, the plague priest adds +1 to wound against a specific enemy unit, Insensate rage thirster charges it with 6 attacks in an attempt to do bubble mortal wounds. The grinder provides fire support/ attacks standard units. Thoughts?
  20. 2,000pts Battlehost AOS Tournament

    Taking your guys feedback on board I have decided to go 2k for a big battle event 3 games 1 Day Will Have a chat with you guys about house rules base to base and other such question James
  21. I am looking to build a list of Greenskinz for using the big mob . First is the big my legal? Second is the list legal? Then any suggestions on how to play it? the list is for LVO, and other ITC tournaments. I'm still thinking if I want to use the sidebar. I find that mechanic in the rules pack a little cumbersome. Thank you Scott R LEADERS Orruk Warboss general shield and choppa on boar (140) Orruk Great Shaman (140) Orruk Warboss banner (140) UNITS Orruks x 30 shield and choppa (300) Orruks x 30 two choppas (300) Orruks x 20 bows (200) Orruk Boarboys x 10 (200) MONSTERS Rogue Idol (480) BATTALIONS Greenskinz BigMob (100) WOUNDS: 127 TOTAL POINTS: 2000 / 2000
  22. At Ease Carnage

    Three round one day tournament at At Ease Games in San Diego, CA. 2000 points 500 point sidebar https://www.facebook.com/events/355633124794297/?ti=icl https://www.bestcoastpairings.com/eventlanding/5l6ww3u3 At Ease Carnage.pdf
  23. Events USA: At Ease Carnage

    Event Title: At Ease Carnage Event Author: ScottR Calendar: Events USA Event Date: 01/07/2017 12:00 AM Three round one day tournament at At Ease Games in San Diego, CA. 2000 points 500 point sidebar https://www.facebook.com/events/355633124794297/?ti=icl https://www.bestcoastpairings.com/eventlanding/5l6ww3u3 At Ease Carnage.pdf At Ease Carnage
  24. Justice Series 2kGHB Liverpool

    until
    A one day, 3 game Age of Sigmar tournament of 2000 point pitched battles. This will be the second AoS tournament at JustPlay. You can read about our first event, The Battle Begins, here Entry is £12.50 per player advanced purchase or £15 on the day. We also offer a 50% refund for any driver bringing a full car from another city - just turn up with your three friends and present your fuel receipt to qualify. Prizes Every 8 players add £50 store credit to the prize pool. For the full rules, details on prize support, timings etc check out the rules pack here Tickets are on sale now grab them here only 16 places, don't miss out!
  25. 2k Khorne Bloodbound list

    Wanted to get some thoughts on this list. Brass stampede Valkia bloodsecrator blood stoker slaughter priest slaughter priest lord on juggernaught (brass stampede, general) 3x3 mighty skullcrushers (brass stampede) unit of 10 skullreapers 2x10 blood warriors gorebeast chariot 2,000
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