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Found 158 results

  1. bottle

    Bloodreavers

    6 Bloodreavers - monopose models.
  2. bottle

    Khorne Bloodbound Skirmish Warband

    70 Renown Khorne Bloodbound Warband.
  3. BFTBG SKFTSKT

    On a Path to Glory

    Greetings fellow generals! I'm 27 years old, danish but currently living in Malmö, Sweden. I used to play Warhammer fantasy back in 5th and 6th edition i think (99-03?ish). When I got a little older (15-16yrs) I stopped completely and I didn't touch a mini for the next 10 years. But then on a spring day in 2015 - I don't know exactly why - call of chaos perhaps?? - I felt the need to start a new army. This was only a couple of months prior to the release of Age of Sigmar. To my pleasure - I would read about the glory of Archaon and the End Times. But now a new era was upon us... Age of Sigmar was of course a perfect opportunity for me to re-enter the hobby and start once again from scratch. Now I've spent the last two years on building my Khorne army which now is around 1200 points painted. It's been a bumpy road - I definitely underestimated the amount of work a nicely painted army requires - but this last year I've really found a good rhythm with my painting. Now my army is really starting to take form and I'm going to show it of soon here on TGA. I'm a faithful viewer/listener of Warhammer Weekly - which really helped my a lot in my battle against the grey You'll hear more from me in the future I salute you all Blood for the Blood God! Skulls for the Skull Throne!
  4. Jamie the Jasper

    An army of Wrathmongers?

    I'm the world's least competitive player but I've been thinking of upping my game and my thoughts have turned to unusual army builds that might have an unexpected competitive edge. It seems to me from what I've read/seen/heard that Wrathmongers can be absolutely devastating, but that competitive players have learned how to deal with them (shoot, avoid) and they're no longer seen as a must-have unit. When people take them it now seems to be in small numbers to buff other units, with no expectation that they will have a major impact in and of themselves. But what about an army composed almost entirely of Wrathmongers? Wouldn't that be a devastating force? Yes, they would die fairly easily and many of them might not even make it into combat, but the ones that do could generate a huge amount of self-inflicted damage against the opposing army. I'm thinking mutually-assured destruction. I imagine you'd need to have a few cheap battleline units hanging back to claim objectives, plus a Might Lord and a Bloodstoker to help them get into combat, and the obligatory Bloodsecrator. Could this work?
  5. Hello there, very simple question but the answer is maybe not that easy. Yesterday i played with an Exalted Deathbringer, he was not my general, and I gave him the mark of the destroyer (the object which allow him to double his attacks) My exalted was in combat, within 12 inches of my general, which allows him to have +2 attack + My unit of wrathmonger was within 3 inches (funny combo ) My question is how many attacks do I have? (5 + 2 + 1) x 2 = 16 (5 x 2) + 2 + 1 = 13 The difference is not so big, but it can be important in a game. Thank you for your help!
  6. I would really appreciate some feedback and thoughts on the following list. I am just starting out, have played a coupleof games with slight variations of this list and was wondering if you have any suggestions for making it better. Maybe a bit cheesy (but at this point i am not much of a match for my regular opponents).. a second secrator? Dark fest blood secrator blood stoker mighty lord of khorne scyla slaughterpriest 3x 20 bloodreavers (-1 rend ones) 3 mighty skullcrushers 5 wrathmongers 1 korgorath My findings: enough targets for my opponent to shoot at (my local gaming group consists of a lot of shooting) and they tend to focus on the skullcrushers or my mighty lord (which i think is fine, because then more reavers make it into combat). Other times they focus on the reavers, which results in me having some ok characters left. Still not sure on the reavers, 3x20 or 1x20 and the rest in 10 man squads. scyla is so much fun to play! He normally lasts the game and can dish out a lot of damage, especially when wounded. And the 6" pile in is awesome. wrathmongers... are fun, great models My problem;: in most games my reavers tend to get shot into oblivion. In my most recent game i only had a unit of 20 left after turn 1... and also lost my skullcrushers (my opponent had the first turn and shot them all down). And without the opportunity to get my banner down... do you have any suggestions to make this list stronger? I must say that i really like the bloodreaver models and once they get into combat... awesome. tips on artifacts? Recently gave my lord reroll to wound and hit with the extra khorne command ability and artefact.
  7. Hello yall, I went and bought my first Bloodbound minis on a whim (found the Easy to Build Bloodreavers at 6€!). Now I'm looking for alternative color schemes to try out on these 5 models: I want to try the Bonearmor look that I saw here by uselesswizard. Looks gorgeous! Also want to try an Iron Horde look that I saw here by Stealth_Hobo. Also very pretty. Any other schemes other then the classic Brass + Red that is the standard for Khorne? Ty in advance - Munch
  8. Thomas E

    Khorne Army - Where next?

    I am looking to add a couple more units to my army so any advice on what I should buy next to increase the overall performance of the army listed below is much appreciated. This is my current collection which I use to select my army list on the day (Usually a 1500 point game): Hero's: Mighty Lord of Khorne, Aspiring Deathbringer, Exhaulted Deathbringer, SlaughterPriests x2, Skullgrinder, Demon Prince, Bloodstoker, Bloodsecretor Battleline: Units: 15 Blood Warriors, 20 Bloodreavers, 10 Bloodletters Units: 5 Skullreapers, 1 Khorgorath, 3 Bloodcrushers, 1 skullcannon A couple of ideas Iv'e been playing with; A new SlaughterPriest (For the Gore Pilgrims), 5 More Skullreapers (Allows for another battalion, the name escapes me) or maybe a large centre piece hero - possibly a Bloodthirster or even Archaon!
  9. cb_rex

    My Yellow Bloodbound

    So I've always had a bit of a soft spot for Khornate Chaos Warriors as they always had some really badass looking models but I'd always managed to resist buying into them, until now. With the arrival of Silver Tower came the perfect excuse to pickup one of the meanest looking dudes of recent times... Slaughterpriest with Hackblade and Wrath-hammer I've always shied away from blood effects but as I've decided not to use a traditional red colour scheme on this model it seemed like the perfect opportunity to have a go at some. This model is still work in progress and I'd love to hear any feedback or suggestions regarding the paintjob/colour choices. I still need to highlight the skin and I intend to add a load more BLOOD FOR THE BLOOD GOD splattered around but just wanted to get everything else right before I do so. I'm a little worried there might be a bit too much of the greenyblue on the model or maybe it's too bright a blue, (I could make it darker). I'm considering some freehand on the cloth (maybe just a line or some Skaveny triangle pattern) but I'm not sure. I wanted the brass to be kinda a realistic looking pale and greeny looking. I could add some Nihilakh Oxide or just a bit more black to it, but again I'm not sure. I am pretty excited about Bloodbound at the moment, I do have the other Slaughterpriest from the WHQ Mighty Heros expansion and I also have the AoS starter set models so I'd may do a small army in the same colourscheme. Thanks for looking.
  10. _____Snaeper's Mini-Blog and Forum_____ For Khorne! Chaos! And the good of the forum! So I think I've made enough threads in this section to warrant me making a mega-thread to keep my stuff contained. For those of you that don't know, I play both mortal and daemon flavors of Khorne, as well as some Slaves to Darkness with a few other generic Chaos Monsters and Daemons mixed in! I have a sizable collection at this point and plan to continue to expand the model count mostly because my friends/game group field other armies and/or have interest in doing so. I also just happen to like Khorne flavored stuff as well as the generic Chaos range. I plan on using this thread to ask questions, play with theoryhammer, mathhammer and practicalhammer, as well as discuss tactics and results of games that I play with my army. I'm also open to those of you who might have more limited ranges to post lists that you're interested in so that I might try them out for you and let you know how they run against a certain army. Mind you, my roommates/friends are not always able or willing to drop everything to play a game! Presently, my model collection includes: Bold = Assembled and Primed, Italics = Unassembled, Color/Bold = Painted or in the process of painting. Khorne Bloodbound: Mighty Lord of Khorne Skullgrinder Aspiring Deathbringer w/Goreaxe and Skullhammer Aspiring Deathbringer w/Blood Axe and Wrathhammer (Not currently assembled, going to convert a Goreaxe/Skullhammer model I have) Exalted Deathbringer w/Impaling Spear Exalted Deathbringer w/Ruinous Axe and Skullgouger Skullgrinder 2x Slaughterpriests w/Bloodbathed Axes Bloodsecrator Bloodstoker Skarr Bloodwrath 3x Mighty Skullcrushers 15x Blood Warriors 20x Bloodreavers w/Meatripper Axes 20x Bloodreavers w/Reaver Blades 5x Wrathmongers 5x Skullreapers with Daemonblades 1x Khorgorath Khorne Daemons: Blood Throne Skullcannon 30x Bloodletters 6x Bloodcrushers Bloodmaster, Herald Skulltaker Skarbrand Daemons of Chaos: Daemon Prince Soulgrinder Be'lakor Monsters of Chaos: 10x Warhounds Chimera Slaves to Darkness: Exalted Hero of Chaos Sorcerer Lord 12x Warriors w/Weapons and Shields 5x Knights Gorebeast Chariot Chaos Warshrine Other: Tzeentch Magister I do plan on further expanding the models, and will detail my reasons and plans when I do.
  11. Khorne Bloodbound Aspiring Deathbringer in Red Headsman colour scheme variation
  12. Killax

    [Review] Blades of Khorne

    Hi guys, since I hope we all have the Blades of Khorne book now I decided to do a review! This review is allready shorter as I initially planned but still a massive heap of text, so be certain to grab yourself a nice cup of coffee or skip it altogether. Narrative Play I can highly recommend Blades of Khorne to any Khorne fan, even to 40K players. It feels really good to have all the minions of Khorne largely represented into one book, those being Khorne Bloodbound and Khorne Daemons. While it would have been awesome to see Khorne Mortals included into this book aswell I think we all can see the hints GW is leaving us in terms of that. I really like about the cover of the book is that it gives us a great striking blood red Bloodletter, with some great Khorne models in the background, such as the Mighty Khorne Lord, Khorgorath and even a Bloodthirster. As a fan of Khorne since my start in the game this book holds a special place in my heart. The artwork and lore is also really again made for the Khorne fans, fans that do not have to restrict themselves to the Bloodbound look at this point and can really blend as they please while getting rewarded by it! I personally love the fact that his struggle with Slaanesh is mentioned, one of the reasons as to why I like it so much is once again because it harkens back to the great days of where the Slaves to Darkness WFB/40K/RPG was used as the Chaotic bible for Khorne and Slaanesh. For the Slaanesh fans I can only hope that he will eventually make his return to the Age of Sigmar aswell. What I like the most arguably is that the lore tone set by this book is different from Khorne Bloodbound, a book that for me personally focused too much on illogical lore or lore that was very clearly made up for a younger audience. I understand that an axe of Khorne is made to kill, I really don't need to read 101 times that it's ideal for loppin' heads. Because of this improved lore in general the narative for me personally is spot on. It's explained into detail how the armies of Khorne collect and are out for pure destruction and not only fanaticial skull collectors. Which to me again is a large improvement. The designs (exclusively) available for Narrative Play also really match what I hoped Blades of Khorne would offer us. All of the Reward Tables are very cool and interact very well with the Blood Tithe point system, while many of the Artefacts or Command Traits do not. Keep in mind that Narrative Play really is there to allow you to do whatever you want in terms of designs, there is no good or bad, just a personal style and a really deep pool of choices. Blades of Khorne has a ton of fun and powerful combinations, keep in mind that the best way to use them is to level them with your opponents game intends. Matched Play All options that are there for Matched Play are also available to Narrative Play however I think it's fair to say that Matched Play usually refers to the competative side of things. So from this point on the review will continue to focus on that aspect of the game. Allegiance Where the Khorne Allegiance previously was only seen in specialized Allegiances such as Khorne Bloodbound Allegiance or Khorne Daemon Allegiance the Khorne Allegiance by itself is now a real thing and generates some awesome Battle Traits, Command Traits, Artefacts of Power (and Daemonic Gifts, who are also Artefacts of Power) and Blood Blessings. !! All these mentioned in the Blades of Khorne Book are only available to armies who have chosen the Khorne Allegiance. An army that has the Khorne Allegiance can also have the specialized Allegiance such as Khorne Bloodbound or Khorne Daemon. !! In order to have the Khorne Allegiance you must have Khorne starting units or units who can recieve the Khorne keyword during set up and Khorne Battalions. Khorne Allegiance still allows for non-starting unit to be of any Keyword. !! Khorne Bloodbound Battalions are also Khorne Battalions but not all Khorne Battalions are Khorne Bloodbound Battalions! !! Khorne Bloodbound or Khorne Daemon Allegiance requires all your units to be Khorne and respectively Bloodbound or Daemon. Battle Traits (Blood for the Bloodgod! and Blood Tithe points) The ammount of flavour and power this gives the Khorne army is truely awesome. I expect to often use 1,2,3,4 and if the game allows it 7. !! Blood Tithe points can be expended at any point in either player’s hero phase, but only once per phase. From my perspective the biggest gain we have from the Battle Trait is that we can now use a ton of Command Abilities quite easily which significantly improves the worth of many of our cheaper Bloodbound Heros. As a fan of the Gorechosen set (less about the game) I'm very happy that GW granted these Heroes a competative functional role as many of their Command Abilities are actually quite good, their profile frames just don't scream 'this model wants to be your General'. Command Traits (Bloodbound, Daemon and Mortal) A lot of the Command Traits have great purpose! Again I think there is a lot to be said for many of them. I really like how most of them make our Generals amazing in melee combat and a true force to be feared. !! Command Traits are not Command Abilities, it's easy to confuse them, I know I almost did in the past Artefacts of Power (Murderous Artefatcs, Banners of Khorne, Trophies of War, Daemonic Weapons, Daemonic Adornments) As always an amazing selection, much more as I'd hoped for. Using which is a matter of personal preforance, I know I'm a huge fan of Gorecleaver, Banner of Rage, Mark of the Destroyer, Behemoth's Bane and The Crimson Crown. You could say they are my favourites within each of the Artefacts of Power lists. !! All these are Artefacts of Power and each Hero can only have one Artefact of Power but you can have multiple heroes with the same (one) Artefact of Power. Blood Blessings of Khorne Like the way the Blood Tithe points works well for cheaper Heroes the Slaughterpriest are now truely worthy to consider. Especially with the Gore Pilgrims as a Battalion for your army. !! Currently Prayers are not worded the same way as Spells but there are House-rules who do have it worded that they work in the same way. I do have to say that there is one big thing I'm missing for these Blood Blessings and that's the option to somehow Summon... I personally don't miss it but it does still feel strange that you'd need a Chaos Wizard to Summon Khorne Daemons. We have the technical option to use 8 Blood Tithe points for that but in general that doesn't feel like the type of design that's useful for competative play. Warscrolls One of the quick leaks that came out is that the Warscroll changes where kept to a minimum. If you havn't picked up Blades of Khorne and put your Khorne Bloodbound book next to it it's very important to be aware of the many changes that are going on! I decided to review and mention the changes together. Many of the Battalions seem really good and it's truely up to anyone to see and use as they please. I don't feel the book contains any bad Battalions. Some are a bit more difficult to include as others but overall speaking there is nothing sticking out as a competative must-have. I think the advantage of having a lot of good Battalions just helps out. What is kind of important to note here is that 7 former Khorne Bloodbound Battalions changed to Khorne Battalions. For several of the larger Battalions (such as Goretide) this does matter. While the wording isn't extremely clear be aware that Battalions, even if they are completely comprimised of Daemon or Bloodbound models, do not suddenly gain the Daemon or Bloodbound Keyword. !! There are still 2 Khorne Bloodbound Battalions left, those are Goreblade Warband and Bloodstorm (for non-Matched play we also have Redblade Vanguard). All other former Khorne Bloodbound Battalions are now Khorne Battalions. In my opinion all Units seem equally interesting also. The most intresting part Khorne armies have to offer in my opinion is that they do reward Multiple Small Units with the Blood Tithe point system but at the same time due to how Slaughterpriests, Bloodcrushers and Skullcrushers are improved also still offer a lot of options to go for Fewer Big Units. The choice is really there for anyone to combine and match what kind of army they visually like. There is very little that would stop making it work. The only rule of tumb I have is that certain Heroes work better with the MSU approach while others work better with the FBU approach. Wording and Keyword Changes Without going too deep into the way these will affect rules a lot of the wording on several models is changed. What I and many others hope is that we will see how this affects the army as a whole. The whole list of changes: Skarbrand - Total Carnage clarification example added Bloodcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswell - Summon Bloodcrushers has become easier to do and allows you to summon 3 or 6 Bloodbound - BLOODBOUND Keyword is granted to all models formerly found in the Bloodbound Battletome Mighty Lord of Khorne - Collar of Khorne has been rewritten and now only allows for one unbinding - Gorelord has been rewritten and now doesn't require the model to be the general Bloodsecrator - Rage of Khorne has been rewritten (nothing states that it cannot stack) Lord of Khorne on Juggernaut - Blood Stampede has been rewritten and now doesn't require the model to be the general Exalted Deathrbinger (both) - Brutal Command has been rewritten and now doesn't require the model to be the general Aspiring Deathrbinger (both) - Slaughter Incarnate has been rewritten and now doesn't require the model to be the general Bloodstoker - Whipped to Fury has been rewritten (nothing states it cannot stack) Bloodreavers - Have been re-costed - Have gained a 6+ Armour save Mighty Skullcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswel Scyla Anfingrimm - Has lost MONSTER Keyword Khorgoraths - Have been re-costed - Now deal 2 damage with Claws and Fangs Battalions - Blood Host of Khorne changed from being a Daemons of Khorne Battalion to being a Khorne Battalion - Bloodbound Warhorde changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Bloodbound Warband changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Brass Stampede changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Dark Feast changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Red Headsmen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Skulltake changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - The Gorechosen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion Overall speaking all the models in Khorne have drastically improved and in a few cases this has gone in combination with a small cost increase, those being Bloodreavers and Khorgoraths. The overall advantages gained here is that there still is nothing written about the ´not stacking of abilities´ seen on the Bloodsecrator or Bloodstoker. All Mortal Bloodbound Command Abilities have also lost the requirement that forces them to be a general in order to use it. Because of how easy it is to obtain 1 Blood Tithe point and use it for a (non-general) Command Ability the tactical and competative gain is massive. I'm looking very much forward to test out all the changes soon! I hope that this review was helpful to: 1. Specifically mention some reminders on the drastical effects of the Khorne Allegiance 2. Cover all the changes and see how the vast mayority of them has made the Khorne army significantly better as before Happy gaming! Links Games Workshop rules Age of Sigmar rules PDF GW FAQ Grand Alliance Chaos PDF !! Q: How many spells can a Mighty Lord of Khorne attempt to unbind in one turn? A (per Blades of Khorne): One. GW FAQ Generals Handbook PDF Blades of Khorne cost sheet Warriors of Chaos PDF Slaughterbtue of Khorne PDF House rules Adepticon House-rules PDF SCGT House-rules PDF (source for the idea that same name abilities wouldn't stack and that Prayers work as Spells) Last but not least, feel free to share any handy information in regards to Khorne armies in this topic. Cheers, Killax
  13. Hi guys, So started AoS recently and have a vast pre AoS chaos army. As from my other thread about nurgle i want to make a mono khorne 2000pts list, what i got ao far is basically a gore pilgrams and brass stampede formation. Any ideas on what to add with the left over points? Is it worth sticking to bloodbound? Or will any khorne do with blood letters and or slave units? Is it wort putting some reavers in? Skullreapers or wrath mongers? Any heroes that will make a differance? List so far. Allegiance: Khorne bloodboundLeadersBloodsecrator (120)Bloodstoker (80)Slaughterpriest (100)- Bloodbathed AxeSlaughterpriest (100)- Hackblade and Wrath HammerLord Of Khorne On Juggernaut (140)- GeneralBattleline10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound Battleline3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound Battleline3 x Mighty Skullcrushers (160)- Bloodglaives- Khorne Bloodbound BattlelineBattalionsGore Pilgrims (80)Brass Stampede (80)Total: 1580/2000 Any coments and suggestions would be apreciated.
  14. prometheus

    Khorne Bloodbound Allegiance?

    Hi there, I've got a question. On page 152 of Blades of Khorne, under notes for the Mighty Skullcrushers it says "Battleline if army has KHORNE BLOODBOUND allegiance and its general is a Lord of Khorne on Juggernaut". Now, this seems pretty straight forward. Effectively Mighty Skullcrushers can't be battleline if you bring units that don't have the KHORNE and BLOODBOUND keywords. It seems odd though, as Skaarac is a no-go in this case. As are all KHORNE DAEMONS. Odd, but I can accept that. Here's where it gets weird: On page 78 the ALLEGIANCE sidebar says: Okay, so the army can be either KHORNE or BLOODBOUND? Or can't we have a BLOODBOUND allegiance? If we can't, then the note for the Mighty Skullcrushers makes no sense. But okay, I'm assuming we can. And here's comes the kicker. Page 78 also says: That effectively means that blood tithe is only available to KHORNE armies - not BLOODBOUND armies. And we can only choose one. So, my question is as follows: How does it make sense that you need to have the BLOODBOUND allegiance to field Mighty Skullcrushers as battleline, but you must have the KHORNE allegiance to generate blood tithe? Also KHORNE and BLOODBOUND are separate keywords. So how is a KHORNE BLOODBOUND allegiance even possible? By that logic you could field a CHAOS KHORNE army, a CHAOS BLOODBOUND army, or even a MORTAL BLOODBOUND army as well. None of which would qualify for blood tithe. I can't wait for an updated FAQ.
  15. Today, I'm very pleased to share that my army "The Wolf and the Rat" just hit their 2000pts of painted minis target and I can more or less draw a line under this army as "completed." This will undoubtedly prove to be a fabrication as the urge to add new guys will eventually hit me, though the limiting factor will now be how much space is left in my storage foam. More Bloodletters and Blood Warriors would be nice to mix things up, and theres no shortage of awesome models to paint that would fit this theme - Rat Ogors, Slaughterbrutes, Flesh Hounds, and hey, I hear Khorgoraths are getting a bit of a buff in the new Battletome! But enough about my screaming wallet, this is supposed to be about me finishing this damn army. Skritt's Hunting Pack (Wolf Rats) Awesome miniatures, and a lot bigger than I expected. In fact, I actually expected the Skin Wolves to turn out a little bigger and these guys to be a little smaller. I gave them the same two tone grass and animal bones/skulls/warpstone crystals as the Wolves, which I really like on these bigger base minis. For the paint job, I wanted them to have a cohesiveness with the Skin Wolves, but with a few distinctions. In the ended, I chose to paint them with the same sort of grey/brown fur as I gave the Skin Wolves, but with a ratty pink flesh instead of the blue/grey. One key distinction is their armour/adornments are red, like the Wrathmongers, as opposed to the bone white of the 'enlightened' - like the Wrathmongers, they're feral and vicious and useful in a fight, but not considered 'people' in the way the Skin Wolves (perhaps foolishly) are. Skaarakh, The Fang of Khorne I did a thing with this guy, which you might notice if you saw him in his primed-only state in the last photo, and that's that I hacked off his axe hand, twisted it and re-pinned it back in place. The reason for this was my 'dynamic pose' I was going for looked really weird, and the more I kind of pictured myself with my arm outstretched like that, the more it seemed unnatural. I had originally wanted him kind of pointing the axe in a challenge, but reposing white metal is difficult, and in the end I realised his arm would make a lot more sense if he was at the end of a big arcing swing of the axe, so that's sorta what I went for. If you didn't see my previous post, then what you're looking at is an old, white metal Bloodthirster. I have no real stylistic reason for using him, other than I had one lying around at my parents house from back when I played World Eaters in 3rd Ed 40K when I was 13, and using him over buying a new plastic kit saved me like £50. He was obviously pretty dated looking though, so I made a few adjustments. The key ones were giving him a new head from the plastic Bloodthirster kits (which just look a zillion times better), reposing his arms to look a little more dynamic and a little less like the old style where everyone stood in that same unnatural pose, and finally I decided to go nuts and give him a giant green stuff fur cloak, because the new style Bloodthirsters are a little more burly than the skinny, boney style of old and I wanted a thematic way of bulking him up a little. In order to make the cloak not look weird over the wings, I added some beaten brass spiked collar pauldron things, that I personally think turned out pretty good for my first major green stuff endevour. I'm particularly pleased with the bulging vein on his axe arm bicep that I used to cover up some of the fingerprinting and roughness. Oh, and I shaved off the little stars where his nipples would be, because I have no idea what they were thinking with that design choice. As with my Bloodletters, I went for a slimy albino look on this one as well, and I'm again pretty happy with how he turned out; I'm getting a little more confident in painting whites, which is something that I absolutely failed at 6 months ago when I was starting out again after my decade long hiatus. There's no point in painting bone armour on a white guy, but I wasn't really that keen on red armour either, so I decided to make his breastplate black, and just get a little dark red on the cloak lining and the whip (and the blood effects, obviously!), and I'm really happy with the overall result. Basewise, he's on the same Secret Weapon Miniatures sculpted resin lava base as my Lord of Khorne of Juggernaut, which I think looks great. I also added the one remaining huge rock and animal skull piece to it to tie him in a little with the Skin Wolves and Wolf Rats. I was originally planning on sticking a Fenrisian Wolf on the base with him, like I'm planning to do to my aforementioned Lord of Khorne, but I'm not 100% he really needs it anymore, what with everything else going on. I'm still working on the lore, but I'm starting to think that 'he' might actually be a 'she' considering the weirdly low cut and chesty armour and more slender build compared to the modern Bloodthirster design. Hopefully I'll have that figured out at some point, and I'll include it with a big full-army photo in a future blog post. Conclusion and Army List And that wraps up my 2000pts of The Wolf and the Rat! As I said before, I have no immediate plans to expand - it'd be nice to take a break once I finish my two 2000pts armies and work on something smaller scale like Blood Bowl or Malifaux for a while - but ****** if I'm not tempted to fill up the (limited) free space in my BattleFoam for these guys by rounding out my two units of Blood Warriors and Bloodletters. Beyond that pipe dream, I have plans to add some furry tabards and pelts to the Blood Warriors and Bloodletters that I already have, but I'll just edit them in my original post. Here's my final, 2000pts list that I'm planning on running these guys as. Note that this list isn't built to win any tournaments. I tend to build armies around what models I want, how I can tie a theme/narrative to them, and work from there. I don't know how many games I'll actually win with this list, but it looks cool and it's got a lot of fun things to play and a lot of weird mismashed synergies and that's what's important to me. If I ever consider what I include from a rules perspective, it's mostly to balance against my other armies so that I can fun games using only my models, should I want to demonstrate to friends, etc. Thanks for reading! The Wolf and the Rat - 1960/2000pts (pre new Battletome) Heroes: The White Wolf (Mighty Lord of Khorne OR Lord of Khorne on Juggernaut) - 140pts Skritt Ashenfang (Skaven Warlord on Brood Horror) - 200pts Skaarakh, Fang of Khorne (Bloodthirster of Unfettered Fury) - 300pts Tanaris Redmaw (Bloodsecrator) - 120pts Battleline: The Red Hunt (Blood Warriors x 5) - 100pts The Enlightened (Blood Warriors x 5) - 100pts The Bloodhounds (Bloodreavers x 20) - 120pts The Bloodied Teeth of Skaarakh (Bloodletters x 20) - 200pts The Rabid (Wrathmongers x 5) - 180pts The Blessed (Skin Wolves x 3) - 120pts The Ashenfangs (Stormvermin x 20) - 280pts Skritt's Hunting Pack (Wolf Rats x 5) - 100pts
  16. endtransmission

    Slaughterpriest with sword and flail

    Slaughterpriest, follower of the King in Yellow
  17. endtransmission

    Slaughterpriest with axe

    Slaughterpriest, follower of the King in Yellow
  18. Hello everyone, After 6 years out of the hobby I've decided to get back into it and stay motivated by starting this Blog. Having never actually made the jump into fantasy, Age of Sigmar has drawn me in, plus the Kharadron Overlords have really taken my interest. However, having never played the 'bad guys' I've decided to build myself a Khorne Bloodbound army. The aim is to attempt to add, build and paint a new unit/box each month, primarily to actually focus on building a complete & painted force. So without further ado, the first WIP model and test of the general colour scheme: This is the first model I've painted in about 6 years. The general palette revolves around reds/purples, with a grey stone/ snow base For the Hackblade and Wrath-hammer I've attempted to go for an obsidian style with purple hints. The Hackblade I'm pretty happy with although might still bring in a lighter purple highlight on the edges before coating it in gloss. For the Wrath-hammer I'm not as taken on, I think its a bit too flat at the moment though don't really know where to take it next. I'm also in two minds as to whether to bring in another layer of highlights, going to a silver for the gold/brass edges and a lighter red/orange for the edges of the armour. I'll try and take some better photos later, but for now any comments and criticisms anyone has are more than welcome. AC
  19. Been spending quite a bit of time with my nose in the Blades of Khorne book. The more I read it the more I like the idea of Khorne deamons list. Now I have always been a Bloodbound guy but there lack of heavy hitters becomes and issue right off. Blood Thirsters and Hell Cannons with Bloodletters seems like fast fun. Anyone else building 1000 or 2000 point lists around the Deamons? would love to see your list and hear your thoughts on the Deamons of Khorne.
  20. Picked up Blades of Khorne today. Looking forward to seeing what new bloody goodness I can bring to my Khorne army. I already love what they did to Bloodreavers with +6 save. What do you like most about the new book?
  21. Amradiel

    Help with Khorne 1000p

    Greetings. I would like some help with a 1000p Khorne army. I just own the Bloodbound miniatures from the Age of Sigmar starter. I was thinking of using The Lord, Bloodsecrator, reavers and bloodwarriors. Then what? One thought was Bloodletters and a Slaughterpriest
  22. Jome

    2000 point balanced list.

    Hey all. I've not had much of a chance to play, but I've been coming up with list ideas, and thought I would get some of your opinions on how it's looking over all. This is my current list I'm building towards, so Any glaring concerns or weaknesses any of you can see and point out would be appriciated.
  23. Well, after a ton of work, my Bloodthirster is finished. I have wanted to paint this kit for a year now and I finally got to it. I wanted to try the black based skin tone. It worked better than I expected and it made for some sick contrasts. I used some techniques I've never tried, like filtering the colors near the bones on the wings with blood technical paints, which is a far departure from the blood spatter on the wing symbols. i also sculpted some fire on the base and I am overall really happy with all the contrasts on the model.
  24. After many painful hours of painting, I have 20 bloodreavers to show. I kind of hate how detailed they are for how easy they are to kill, but I also love them once they are painted. The squad went in with my usual yellow theme, similar to my Bloodstoker. Most of the base painting was actually done with multiple layers of inks and washes over a preshaded zenithal priming. This does lead to a lot of the same skin tone, so I do plan to experiment a little on future batches. I do like how the blue trousers came out though. With these fellows out of the way, I can now focus on bigger, badder models for a little bit, which has me very excited!
  25. Today's blog post is about my other army, The Wolf and the Rat, which is a thematic take on Khorne Bloodbound, but pulling in some areas of Skaven and Khorne Daemons. There's a mash of a few different ideas and stories in this army, and the main reason for it is a combination of starting from the starter box, and just really loving the miniatures from a wide range of the Chaos faction. I knew, like with my Stormcast army The Azure Tempest that I'd want to try and make the army I grew out of the Chaos half of the starter box my own, and something that I've always liked the idea of is the interpretation of Khorne as a Wolf (the Wolf Father, the Blood Wolf, etc). The fact there's such an abundance of great viking/wolf upgrades these days thanks to things like Space Wolves Wulfen and so on kinda cemented this idea for me. The other thing was that I knew I wanted something big and awesome for a centrepiece to at least a little match my Stormcast's Stardrake, and I also knew that I loved Skaven, but would struggle with painting a pure horde army. And thus the concept of The Wolf and the Rat was born. The White Wolf One of my first Bloodbound that I painted from the starter set, and I had a bit of trouble keeping the armour white while keeping the shading from the brown wash I used. I later discovered my folly was that the Army Painter washes that I used were more of a 'glaze' than a wash, so more fool me for using the Big Bad model from the starter set as my test model. Nothing overly taxing on the conversion front, just a power axe (with sci-fi parts like cables shaved off) from the Wulfen kit I had spare, and a resin wolf skull from some basing kit for a helmet. I kinda like the model, but I've always had a soft spot for mounted generals. My plan is to eventually replace him with a Lord of Khorne on Juggernaut converted from an OOP metal kitthat I got on Ebay (because ugh finecast), which I'm very much looking forward to seeing take fruition (see the WIP section at the bottom for the build). Skritt Ashenfang Another minimal conversion (Khorne banner from the Mighty Lord instead of the Horned Rat icon, spikey bit on the helm from a spare Stormvermin captain head). This guy came about mostly out of desire to have something big and awesome in this army to match the visual appeal of the Stardrake and deciding that I couldn't justify buying a new Bloodthirster when I could paint strip and repurpose my old style metal one (see the WIP section below). I ended up on the ForgeWorld website, and kinda went back and forth on whether or not I'd buy Skaarac the Bloodborn. Ultimately, I thought £140 was too much to spend on a single (albeit awesome) miniature for My "First" Army, but while I was there I found myself looking at all the different miniatures ForgeWorld were doing for Fantasy/Age of Sigmar and being a little blown away by some of the more affordable miniatures - in particular, the Skaven Warlord on Brood Horror. Skaven are an army I've always wanted to play - I love how they look, I love how they think, they're just the epitome of Games Workshop's creativity in fantastical settings and I love them to pieces. Back in the day, they were my first attempt at an army for WHFB, and that turned out to be a really stupid decision. They were kinda tricksy to play, and I hated how much time it took me to get them all to rank up. Additionally, there was just no way a 12-13 or so year old me would have the patience to paid those some 60 clanrats, 20 Stormvermin and so on and so forth. That army was sold quickly, and after a fumble or two (I believe I attempted Empire, Dark Elves and Chaos) I eventually settled on Dwarfs, an army I still have in a mixed state of completion and plan to slowly fix up for AoS eventually. Anyway, skip forward to today and now we have Age of Sigmar and the #1 thing that I love about this game, being a returning hobbyist with a lot more hours in the hobby side than the gaming side as of now, is the ability to mix and match factions within your grand alliance. This opened up the floor to adding into my starter set whatever I liked the look of as long as I could justify it from a lore perspective. The stars sort of aligned for me on this one - the followers of Khorne respect strength and appetite for battle, which meant I could add a small, elite Skaven contingent to my army - not too many models to paint and it makes sense. Perfect! As The White Wolf's 2nd in command, I like to field this guy as the general in smaller (1500pts or less) battles. His command ability buffs up the Stormvermin contingent, meanwhile the Bloodsecrator buffs up the Khorne mortals and daemons, giving the army a divided but united sort of feel that I think works on a fluffy level - Skaven are notorious for their backstabbing ambition, and the followers of Chaos can all be a little "xenophobic" of each other at the best of times anyway. Notable from a model perspective is this is the first occurrence of the warpstone crystals I like to put on the bases of my more mutated miniatures with a mind that any of the crazy mutations could be attributed to either Khorne's blessings.. or maybe just a mutation from all the warpstone in their encampments soil. Bloodsecrator Not much to say about this guy, he's just the Bloodsecrator from the Starter Box. One of these days, I'd like to replace him with a wholely unique conversion - I'd really like to take Valkia the Bloody and switch her spear for a big honkin' icon of Khorne sometime, but that's a project for another time when there's less pressing things (such as the rest of the 2000pts army) to finish. Blood Warriors (The Red Hunt) Just some starter set Blood Warriors. I think, of all my starter set Khorne, these are the guys who turned out the best. Blood Warriors (The Enlightened) I bought these guys 2nd hand prebuilt and partially painted in a set of 5. In addition to being super cheap (I think I paid £8), it's always annoyed me that if I ever picked up a Blood Warriors box set, then I'd always have the 5 guys from the starter set 'spare' if I was building units of 10 to get the big crazy glaive. There's no obvious Champion guy here, which would've made them perfect for just adding to my main unit, but they came partially painted in bone white and I kinda loved it, even if originally I had planned for only characters and more expensive individuals in the army to be white. I decided to keep them as their own unit in the end as a sort of 'retinue' of sorts for The White Wolf. The plan is to eventually buy another box of Blood Warriors and pump each unit up to 10, with the Englighted's champion getting a goreglaive. In the meantime, they look pretty cool. Fluff is a work in progress, but I like the idea of two units that are functionally the same with The Enlightened being closer to the radical ideology of The Pack's alpha (the cunning predator) vs the standard BLOOD FOR THE BLOOD GOD of The Red Hunt. Bloodreavers (and Slaughterpriest) Buncha Bloodreavers and a White Dwarf Slaughterpriest. The paint job does the job for tabletop, being essentially a base coat and a sepia glaze without any real highlighting or anything, but the thing that's probably standing out here are the movement trays. While I love that my Bloodbound has a huge, hordey feel (with 80+ minis at 2000pts) in comparison to my elite Stormcast (with roughly 30 minis at 2000pts), that's an annoyingly large amount of miniatures to be pushing around a table. Somewhere along the line I heard someone mention Warbases, a UK company that does laser cut MDF bases and movement trays - I thought the 5 model skirmish stands were just perfect. They don't have an outrageously large footprint, and being able to split each 20-strong unit into 4 stands makes them a lot easier than a big 20-mini movement tray for getting around terrain and piling in and all that jazz - since there's no actual benefit to a formal formation, and that's certainly not the way I'd expect the followers of Khorne to fight anyway! They were a pretty quick job, just slop a bunch of Vallejo Black Lava onto them all and give them a drybrush and a bit of static grass and job's a good 'un. Bloodletters These guys were super quick and easy, which I was really looking forward to after the slog of painting and varnishing Bloodreavers Stormvermin. Just prime, paint the horns/claws/teeth/eyes/metallics, dip, extra nuln oil wash over the horns and weapons, then paint the base and matte varnish over the horns and weapons. I'd always planned to dip them for maximum speed and a glossy slimy looking skin, but it wasn't until the models were on their way to me in the post (along with a can of Dragon Red primer spray that went unused in the end) that I decided they'd look really cool if they were white. I haven't fully developed my fluff reasons yet, but I love the scheme, and how prominently the blood effects show on their hands and mouths over the white flesh. I don't like how many mold lines I missed in my hurry to get them finished in a weekend. As cool as the miniatures look, the sprues in this kit were really a bit janky. Lots of big mold lines and weird bits that didn't go together as well as I'd like. Still beats working with resin! Stormvermin Cool models, I think this set aged quite well. Kind of a meh paint job on account of there being 20 to get through, so they got the same treatment as the Bloodreavers - not so great up close, but pretty cool en masse. More expensive than I'd have liked once you factor in the fact I had to buy my own bases for them (and GW don't like to sell small rounds without packaging a bunch of bigger rounds you PROBABLY WONT NEED with them). On a related note, I had debated whether to go 25mm or 32mm for these guys but in the end settled with 32mm. I hate foot overhang on bases of any kind, and furthermore, if Bloodreavers get a 32mm, then Stormvermin are getting 32mm given their somewhat elite status. Wrathmongers These guys tie the wolf theme of the army together. I love how the conversion turned out - a Wulfen box set with a bunch of Wrathmonger flails that I got from bitz websites in place of their stabby knife hands, and all the cables and 40k bits filed off. I don't know if you can see it particularly well from the photo, but I used the weird little skull and crossbones bits from the Wulfen frame to cover the hole in the minis backs where their backpack normally would be. Paint job wise, I could've done better. I rushed these guys to finish them and a unit of Judicators in a single weekend to get them ready for a game and it kinda shows. They actually looked a little worse before this photo, but on the night I was finishing up this post, I decided I'd do something about these guys and repainted their hair, from a kinda lazy light brown + wash to the black/grey you see now, which adds a little contrast and ties them a little closer to the Skin Wolves they might eventually become. If I were to do these guys again though, I think I might consider painting their flesh grey and hair brown, like mini Skin Wolves. That'd look pretty cool, and hey, normal Wrathmongers are all crazy and red, right? From a lore perspective, as far as The Pack care, these guys aren't much different from your normal Wrathmongers, only they came out more Wolfy because Big Bad fancies his deity more canine than your average Bloodbound warlord. Or it could just be the warpstone up to it's usual tricks! Who knows. Skin Wolves (The Blessed) I am straight up thrilled with how these guys came out. Like a lot of my paint jobs, I got pretty down on how they were coming along at first. I had originally decided to make their bodies grey and their fur a lighter shade of grey. It took about 75% of the way through the first one before I realised why my guys looked so much worse than everyone else's on the internet - people tend to make the skin lighter than the fur, which 'balances' out the miniature a little more because the light tends to hit the backs a lot easier. Liking their skin the way it was, I decided to make their fur a grungey brown instead and that really improved things some more. What really brought these guys together were the bases. I'd originally decided I wanted to do a little more with their bases than normal, but I didn't think they were big enough to warrant the lava stream that my biggest guys had (Skritt and the Stardrake so far, although my Juggerlord and Bloodthirster will be on resin lava bases since I had to buy their round bases separately anyway). I ended up buying this basing kit with animal bones, thinking that would typify wolves a lot more. They also got the warpstone crystals the other mutants got, but I also decided to be a bit more liberal with my use of static grass. I tend to religiously stick with grey gravel for my bases rather than picking something complimentary to each army for the simple reason that most of my games are played on the tiles you can see I photograph most of them on, but I also use an assortment of dead static grasses and tufts on the board to break up the monotony of grey, and I do the same on my bases, though I normally stick to the simple dead looking green grass. With these guys, I expanded to use 2 of the 3 types of flock and both types of tufts I use on the main board, and cover up a lot more of the grey with the grass, and the effect not only compliments the grey (that would otherwise just blend into the base), but I think comes out looking a lot more marshy and macabre, which somehow suits the gothic horror vibes that Skin Wolves give off so well. Anyway, I guess what I'm saying is I really liked how the bases turned out and just how much better they make the miniatures look overall. From a fluff standpoint, these guys are known as 'The Blessed' within The Pack, for reasons that should be readily apparent by now; for a crazy religious cult (even by Chaos Worshipper standards) that believes their God is a big crazy bloodthirsty wolf guy, being made into a big crazy bloodthirsty wolf guy is a pretty high honour and considered on par with daemonhood. Sweet. Once more, warpstones on the base. Are these guys just crazy and stupid? Oooo.. maybe, but maybe not. But probably. Khorgorath Just a Khorgorath, nothing super special here. I guess this was my first attempt at painting something big in Age of Sigmar, outside of my Ogroid Thaurmaturge from the Silver Tower set that got me back into the hobby (and looked terrrriibaaaad!), so I was pretty pleased with how he turned out. He's a neat model, but doesn't really fit so well in the army, but I painted him, so he's getting shown off anyway! Bloodstoker Same deal as the Khorgorath, nothing super interesting here. This guy gets some use in my 1500pts list, but I think got the chop in the 1000pts and 2000pts versions. Go figure. I think his base might be a tad bright. AAAND BONUS: Here's some works-in-progress! Bloodthirster of Unfettered Fury Yeah, this is an old ass metal Bloodthirster model. I had him kicking around my parents attic, and given that I had a Bloodbound army, it felt like a shame not to use him. I decided to repose his arms, because they looked static in the classic GW way where everyone loved to stand with biceps by their sides and their elbows bent. I also gave him a modern plastic Bloodthirster head that I got from Ebay, because the old one looked ridiculous and just a bit unsuitably camp in the modern style. I dunno, it might be a little big, but it looks a hell of a lot better. Oh, and on a similar note, I filed down the weird stars where his nipples would be on his breastplate. That just always seemed weird to me. Then I got a bit ambitious. I decided I'd risk ruining him - he only cost me £25 back in the day, which is kind of insane when you consider the (albeit amazing) plastic kit these days will skin you almost three times that, and frankly, he paid himself off in extensive use in my World Eaters army back then. So, I thought I'd make him more unique and Wolfy by adding a green stuff fur cloak (which you probably can't see) and some metal spikey pauldron things to tie it to his back and wings, which I thought turned out pretty well. He'll get his own post when I'm finished so you can get a better idea of what it looks like, but I'm planning to also add my remaining animal bones to his base before I'm done. He'll be white like the other daemons in my army, and more than a little unique. Sometimes, I wish that I'd sprung for some modern plastic Bloodthirster wings on ebay to go with the head, but between that and the base I'd be as well buying a new plastic one. And my Battlefoam pluck foam's already been cut to size so that ship has sailed anyway. Lord of Khorne on Juggernaut The White wolf himself, looking a hell of a lot more regal upon the back of one of Khorne's favoured daemonic mount, and in glorious white metal to boot! I love this miniature. Even the standard Lord of Khorne on Juggernaut just has this blasé swagger to it that puts me in mind of the Orc general riding to the front lines on a warg in The Return of the King. I really hate the idea of my Mighty Khorne general walking into battle with a little red pooch while his second in command is riding in style on a big gigantic mutant mole rat with baby rats crawling out of it's skin (that miniature is so gross and cool). This guy got a couple things from me - a Space Wolves helmet, with the sci fi bits filed off (top bit on the helmet, and the side tubes cut and filed to look like tusks/spikes), his shield replaced with a big ol' Space Wolves one with fetishes dangling not unlike the Bloodreavers/Wrathmongers, and a big honkin' axe made of two of the big two handed axe heads from the Wulfen sprue stuck together. He just needs a bit of greens stuff cleanup, and a nice oval base (this one came with a square). MORE SOON! And that's that! Hopefully in my next posts I can show off my finished Bloodthirster, Lord of Khorne on Juggernaut and my as of yet unpictured Wolf Rats. Thanks for reading (or looking at pictures and skipping to the end)!
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