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Spiky Norman

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  1. But the foot Boss is so slow, and one preferbly want to do the d3 on an enemy instead of your own, so it almost requires a teleport. What about using the Tome and Touched by Waaagh on the MK a long with Fast Un and Cogs, paired with a Rogue Idol perhaps to lean into the d3+d3 + perhaps Bash 'em lads? Maybe that's leaning in a bit too much on it, but it is a fun idea, though 🙂
  2. If it happens to be your Warlord, there is also the universal Master of Magic command trait that can be a big help in getting spells through.
  3. Be sure to post pictures of the Beast snaga-Ardboyz. I have been looking at converting the Blood bowl back orcs myself, because the Beast snagas were perhaps too metal/techy 🙂
  4. The Venom encrusted weapons and Mighty Destroyers are nice of course, but it already have a +5 Ward, so the Warpaint 6+ Ward doesn't really do anything unfortunately.
  5. If you're seeing a value in +cast and others have pointed to the lower bravery, then is the Rogue Idol still worth considering since it provides both +1 Bravery and +1 to Cast, as well as some decent damage potential with it's 12 -2 rend attacks? It's 430 though, and almost in competition with a Mawkrusha.
  6. True. I missed that it lost the Orruk keyword, but gained Orruk Warclans (and Kruelboyz) instead 🙂 Also true on the new damage profile. They skipped the lowest profile, and just let the top profile go till 8 damage have been taken instead of previous 4 damage. So that's a buff for sure.
  7. In case anyone loves their Rogue Idol like me, it seems it has taken another step towards being a pure fluff-piece with the latest FAQ. It has Gone up +10pts to 430pts Lost re-roll 1's on charge Gained +1 to hit on charge So no more buffing it with +1 to hit and having re-roll 1's at the same time Gained the Kruelboyz keyword So I guess it won't be moved to Legends in the new Orruk Warclans book. That's good news Lost +1 to cast for Grot wizards Don't kick a grot that's already lying down Let's see what the Kruelboyz keyword can do for it in the new book. A chance on mortals on it's top-bracket 12 attacks isn't all bad.
  8. I actually managed to pull this off in a game yesterday. I had +1 to hit and Mannfred had already taken 5 damage from a Mighty 'Eadbutt spell, so I was sure I was going to take him down... I did 0 damage to him. Granted my opponent rolled really well on the ward saves, but that was a bit disappointing. If I had played better I would actually have been able to swing the base of my Rogue Idol around in pile-in to get him into the fight with Mannfred too, and then it hopefully would have been another story. But still, my opponent was a bit surprised (and impressed) by that trick. So thanks againfor mentioning it 🙂
  9. Ah, that one I hadn't thought of myself or read anywhere. Thanks for mentioning that little trick 😄
  10. I've had a couple of games against Mannfred with my Ironjawz and even though he hasn't been too damaging or dominating, his is extremely slippery and without being strong in ranged damage, I was wondering if any of you had any advice on how to deal with Mannfred? Apart from just ignoring him and goad him into a melee fight, where we potentially can fight twice with Mighty Destroyer before he can slip away again.
  11. True, though the list I posted was set in Big Waagh, even though it was mainly an Ironjawz list apart from the couple of Bonesplitta wizards. 🙂 I presume it'll stay that way in the coming Battletome, but with Kruelboyz in the mix, that might be an added incentive to stray from Ironjawz and go into Big Waaagh.
  12. Ah yea, in that way. I read it as them being the very first unit to activate in all combat phases.
  13. I know we're going down a tangent in relations to Ironjawz, but why does the Rippas rule mean that they always get to activate before the opponent? It just says that they are eligible to fight in the combat phase.
  14. I personally don't like the Ardboys models, so I run without them, even though I know they were and still are quite useful. But I really love the Brutes in Morgok's Krushas, so that was my initial reason to look into whether or not they would still be total garbage 🙂 About the Rippa's Snarlfangs, are you considering them useful just based on their 12" move, or is there anything else hiding there?
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