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Izikail

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  1. Hay you beautiful belly lovers, is there a preferd way to run mournfangs? 2 for max pistols and to fill BL 4 to get all unit upgrades As many as you have the points for in one unit Thanks for the insight
  2. Hi guys, quicky. How pivotal is a maw pot to a mono beast claw list, is it the just for a one of heal and done, Or is it used to support prayers and be refilled?
  3. Thanks dude, i appreciate your gusto. I do like and respect stonehorns, i just didnt want to be that guy. Ill take your list on board and see where i go
  4. So. 1. Ok, but i can walk and run using the various move buffs and finish in six and fight? 2. Having looked at the models, i think the gruntaz will fit on the base so ill just swap them over. There may be a touch of overhang, but this is in a faction with the thundertusk, so its not like overhang is a new concept to them. 3. I was thinking more in terms of to make a viable list not a legal list, like a list with out x is legal but realy hard to win with. 4. Thank you 5.thank you for your opinion, i felt this may be the case
  5. Hi there, i have some questions on the hungry boys if you guys would oblige, been out of aos a while and never dabbled in the ogres. The questions are all done with a view of a beastclaw army rather than gluttons. 1. I like the idea of yetees, i see there 6" pile in as so strong as its basicly strike first +1 and beats so many big threats, with that in mind, are they viable? If so, in some numbers or a splash unit? Also, can they end a charge within 6" and still fight or is the charge a failed one if not within 3" 2. On the topic of yetees, im looking to do a bit of a diferant take than the resin ones. Instead of frost sabres im looking to use savage orruk boars and just green stuff there back. With that in mind, im thinking i may use gruntaz for my yetees, i know ill need to extensively mod and greenstuff the orruk of the back, but does that sound ok as an idea? 3. As i say new to ogres and not aos'ed in over a year, are there any core list building rules to follow when beastclawing? Must have x butchers, min 1 unit of gnoblars, dont take x as its just worse than y? 4. I realy like the idea of the 3rd beastclaw subfraction (the yetee and cat one) for its comand ability it says target a hero, sabers and yetee and they can all attack first. Do i need all three in range to trigger this? 5. The thundertusk priest seems usefull (especialy in the yetee build with easy replacments) but he is also nearly as much as a stonehorn forstlord, is he a waste of points? Thanks for any responses
  6. Izikail

    Alt yeti

    Do you think the vargheist heads are ok? Maybe need to green stuff some fur on?
  7. Izikail

    Alt yeti

    Are recasts typically ok quality?
  8. Izikail

    Alt yeti

    The skin wolfs are out of production i think, cant find them
  9. Izikail

    Alt yeti

    There may be a post for this already (although i couldnt find it) and im happy to be sign posted there. Does anyone have any ideas for an alt model to replace the yeti? I would prefer gw legal. Atm im thinking rockguts trolls with thunder wolf heads and green stuff the join. Maybe add some extra fur. Pair it with fenrisian wolfs insted of cats Any thoughts?
  10. Hi guys, looking for some advice on paint scheme, thinking bone for bone and black with green tinge/highlights for the armor, but i dont know if that will mesh, or what colour to do spirityness in that case. any advice?
  11. Om the morghast topic i personaly dont think we see any morghast changes untill a new addition. They don't edit new tomes in the ghb as they want to let them settle so we wont be see a change there. And an erata dosnt seem appropriate for what they need, so it wont be till a new book that anything changes. Just a thought, i havnt played death befor, but are morghast kept as they are because of how they interact with another army?
  12. I would be inclined to the mortek shield battalion, my rational is rhe list gives about 7rd as is probably 8 after rolls, the shield battalion in essence adds another 2 rd that means you can use katakros unique CA and then give all morteks +1A +1H (from katak) -1 R and reroll saves, every turn without worry, with the healing you have and the ressialiance mentioned i feel like 10 will hold out well enough against most things with the only things outirght killing them being things that can handle 20. It also takes you to 5 drops from 8 which wont beat out the one drops and the like, but when against a msu or non battalion list it will give you the power (although OBR are resistant to turn order it might help
  13. With the katakros list above i would like to drop one mortek down to 10 and adding eithere a shield or ballistari battalion. As the crawlers are single units do we thing its worth adding 1 to there attack insted of giving it to a unit with loads more attacks such as 20 mortek or 3 stalkers?
  14. Can anyone with some olay experiance give me some hots and nots on units, as in whats good and bad, well actualy more just bad, anything to avoid 90% of the time stuff
  15. Anyone had much experiance with katakros in a game? I like his idea, but its alot of points for alot of average, just want to know if it adds up to a useable peice.
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