Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Arkanaut Admiral

  • Content count

  • Joined

  • Last visited

Community Reputation

41 Lord Celestant

About Arkanaut Admiral

  • Rank
  1. WIP Kharadron Overlords

    Of course! I just don’t know what kind to add yet. I don’t know what else I could have done for the padding. I can’t decide if it just needs tweaking or if it needs redone.
  2. WIP Kharadron Overlords

    Just a quick update; I’ve almost finished my Admiral: I’m not really with his quilted ruff thing though. It’s letting the model down.
  3. Hello from Ireland

    I hope so!
  4. Hello from Ireland

    Hi! I’m in Belfast. I usually play at my friends place, but once I’ve got my force painted up I plan to play at the LGWS more.
  5. Aos in 40k

    Are the individual realms actual planets? That's something I've been wondering about.
  6. WIP Kharadron Overlords

    Thank you for the advice Nutty! That’s what I was thinking of. Probably leaning more towards snow myself, as it matches our board and my main opponents bases as well. Although a desert yellow would look sweet. I’m still not decided. Here’s my latest work. A mostly done Admiral and more Arkanauts. The snow here is preventing me from spraying more models though.
  7. WIP Kharadron Overlords

    So I lightened up the company. I now hope they no longer look like a big solid dark lump.
  8. WIP Kharadron Overlords

    I do plan to lighten up both the metallics and the uniform. As for the ships, I’m coming around to the idea of painting the hulls green and light grey. I’ll try to see if I can find a pic that shows what I mean.
  9. Let's chat Kharadron Overlords

    @stato Good advice! I like having boats, even if they’re not as good as they could (or should) be. I’ve been pondering how to improve some aspects of the Overlords. The poor old navigator for example. He doesn’t get much love. If only he had an ability that made him a must have, like the Khemist has. What if his read the winds ability was changed to instead allow one ship within line of sight (or the one he’s embarked upon) to move in the hero phase just like the Barak Zilfin footnote? I’d be happy to give him a points increase to get access to something useful like that.
  10. WIP Kharadron Overlords

    Certainly! I’ve actually got 7 Of them to paint, but I only need to paint 3 to make my tournament list. Think this scheme will translate well to the ships?
  11. WIP Kharadron Overlords

    Yep, you’re absolutely right. My plan is to drybrush the armour again and edge it with runefang steel, then highlighting the boots, gloves, leather and overalls, to get that detail back. And if I get the courage, the eyes too. I’d say they’re about 75% done. Stage 4 out of 5.
  12. WIP Kharadron Overlords

    Thank you! I’ll keep that in mind. I’ve got more updates too:
  13. I’ve finally started painting them, and here’s my results so far! But since taking these photos, I’ve drybrushed the armour again and touched up the eyes. It’s all very experimental though, and I hope I’m not mucking it up.
  14. Let's chat Kharadron Overlords

    Good idea! Remind me, can an allied model be your general? It’s not that unplayable. I’ve come close to winning a few times. Again, it’s my appallingly bad dice rolling that’s been hampering me most of the time. I roll 1s like 40% of the time. Plus I play against stormcast a lot and they have silly levels of endurance. 2+ saves with rerolls on 1s are impossible to get through outside of mortal wounds.
  15. Let's chat Kharadron Overlords

    Every game I play with my Overlords, I get a little closer to victory. Bad dice rolls continue to hamper me though. This is my latest effort right here: Barak Zilfin Admiral (general) 10 Arkanaut fighters with 3 skyhooks 10 Arkanaut fighters with 3 skyhooks 10 Arkanaut fighters with 3 skyhooks 6 endrinriggers 6 endrinriggers Ironclad with Great Sky Cannon Frigate with Heavy Sky Cannon Frigate with Heavy Sky Cannon Total: 1980pts It’s the same list I’ve used before, but with the khemist swapped out for an admiral. However, I’m toying with the idea of taking 3 units of 3 endrinriggers instead, allowing me to take the khemist. I’m playing aggressive because my opponent takes a lot of things to affect my shooting (mirror shield etc.) and I just find myself missing all shots. I was thinking of using the special footnote and the admirals ability to get my Ironclad right across the board, wereby a frigate with the aero fins can deepstrike in to support. If I can take out his lord celestant and fuligators/concussors I think I’ll have it in the bag. Thoughts?