Jump to content

Ahriman

Members
  • Posts

    143
  • Joined

  • Last visited

Recent Profile Visitors

936 profile views

Ahriman's Achievements

Decimator

Decimator (5/10)

234

Reputation

  1. I'm sure those 5 spare points often go a long way! Maybe their resummon ability triggers a lot more than I expect it to, but in my mind it doesn't take much to deal 8 wounds to them and wipe out the unit. And, for how I use mine (as a screen), the wider footprint of the Giant Rats just feels too useful. But I did go mad and buy about 20 bases worth of the Cursed City Rat Swarms, so I'd happily find them a place!
  2. Cool list! What's the thoughts behind the Rat Swarms? I really wanted them to get a rules revamp in the new book, to add another unit type to my lists - but at the moment they don't feel like they do anything that's not done by Giant Rats. I was hoping they'd get some rule like "enemy units cannot end a normal move within 6" of this model", something to represent a real swarm and give some area control.
  3. I don't know about good, but this is the Moulder list I've made with the new book - fewer Hell Pit Abominations and Giant Rats than the last book allowed, but the Ogors are now so much better. Master Moulder (General), Foulhide and Moulder Supreme Master Moulder, Rabid Crown Master Moulder 3 x 4 Rat Ogors (Bounty Hunters) 6 x 6 Giant Rats Hell Pit Abomination, with Back-up Organs Hell Pit Abomination, with Toughed Sinews (Warlord Detachment)
  4. Another vote here for Nick Horth and the Silver Shard - incredible adventure novel, adorable characters and gave the Realms the best sense of coming alive and being 'real' that I've seen so far. Though C L Werner's Death stuff, Hink's Gotrek books, and everything by Reynolds (especially Dark Harvest) are all fantastic too.
  5. 3 ways to play is genius from my point of view. Gives clear language you can use with your opponent about what you intend to get out of a potential game. I'm not sure it matters which is more popular, and you're spot on with the fact that Matched is easier to talk about online (and in person), so is the most visible. I, for example, play largely narrative, and have a whole story and goal for my Stormcast Path to Glory that I'm working through - but generally no one cares so I share it with myself and those I know rather than online. For places like gaming clubs they typical host games of people who didn't know each other prior to going there, so again the path of least resistance to get a game in is to use Matched play so that tends to be what you see there. Which I think is awesome, each is a different tool to use in the best situation so people can enjoy playing toy soldiers.
  6. Here's hoping the AoS output from Black Library picks up substantially soon. When they get it right it can be so so good. My current top 3: 1. Silver Shard: fantastic human level view of the Realms, where the fantastical blends with their normal lives 2. The Eight Lamentations: again, human level view of the worlds but larger stakes than Silver Shard. Great characters 3. The Gotrek series. While he's lost some of his key characteristic by not fulfilling his death oath, and the lack of Felix is sad, I think he's the perfect character to walk the 8 Realms and highlight the fantastic absurdity of it all. I also love his new companions, and the Stormcast Eternal in Ghoul and Gitslayer has a fascinating arc, and fleshes them out nicely. Honourable mentions to Dominion, Shadespire, Dark Harvest and Lady of Sorrows, and I've heard good things about Stormvault but haven't read it yet.
  7. Even though everyone I've ever met removes models after each individual attack has been rolled, I believe you're meant to hold off applying the damage until all attacks have rolled hits, wounds, and saves. So then the damage pool would kill the Hell Pit Abomination, it would come back, and remaining damage is lost.
  8. And here is my list for those that are interested: Army Name: The Denizens of Hell Pit Army Faction: Skaven Battlepack: Pitched Battles Points Limit: 2000 pts General: Master Moulder Grand Strategy: Hold the Line Triumph: Inspired Units 7 x Giant Rats Battlefield Role: Battleline Points Cost: 40 pts (280 pts) Core Battalions Warlord Magnificent Bonus: Artefacts of Power Master Moulder (General) Battalion Slot Filled: Commander Battlefield Role: Leader Command Traits: Hordemaster Artefacts of Power: Amulet of Destiny Points Cost: 95 pts Master Moulder Battalion Slot Filled: Sub-commander Battlefield Role: Leader Artefacts of Power: Rabid Crown Points Cost: 95 pts Master Moulder Battalion Slot Filled: Sub-commander Battlefield Role: Leader Points Cost: 95 pts Giant Rats Battalion Slot Filled: Troops Battlefield Role: Battleline Points Cost: 40 pts Hunters of the Heartlands Rat Ogors Battalion Slot Filled: Troops Battlefield Role: Battleline Reinforced: Twice Clans Moulder Mutations: Toughened Sinews Points Cost: 285 pts Rat Ogors Battalion Slot Filled: Troops Battlefield Role: Battleline Reinforced: Once Clans Moulder Mutations: Insanely Rabid Points Cost: 190 pts Rat Ogors Battalion Slot Filled: Troops Battlefield Role: Battleline Reinforced: Once Points Cost: 190 pts Alpha-Beast Pack Hell Pit Abomination Battalion Slot Filled: Monster Battlefield Role: Behemoth Clans Moulder Mutations: Never-never Die-die Points Cost: 240 pts Hell Pit Abomination Battalion Slot Filled: Monster Battlefield Role: Behemoth Points Cost: 240 pts Hell Pit Abomination Battalion Slot Filled: Monster Battlefield Role: Behemoth Points Cost: 240 pts Total Points: 1990 pts
  9. So deadline has now been and gone, and I managed to take a mostly fully painted army to a tournament the weekend just gone. Managed to get my Brood Horror model painted up in a single day for the event! The TO kindly let me use it as a Hell Pit Abomination, though I think I'll need to source a different model for that in the future (current thoughts are the new Sludgeraker from the Kruelboyz...). Here's the shot of the whole army as it currently stands: Didn't manage to squeeze a Best Army nomination again this time, and I think I'm having to face the fact that the army just doesn't leap off the table (as well as some key models not looking good enough quality yet, such as the regular HPA, and the skin on the older Rat Ogors). The main offender I believe is their bases, which while being a dark green just look black when in an event hall. As such I'm going to try out a load of different colours for the stone, and even try a different rim colour than my beloved black, to see if that helps lift them a tad. Will report back with my findings! Here are some close ups of the army: ______________________________________ As for the tournament itself: I'm very much not a competitive player by nature, but I did enjoy diving quite deep into the strategy this weekend. Was a 40 player event, with a lot of tough lists. I played: - Disciples of Tzeentch (Draw) - Stormcast Eternals (Win) - Kharadron Overlords (Loss) - Daemons of Nurgle (Loss) - Gloomspite Gitz (Win) So going 2/1/2 which I'm really pleased with, exactly middle of the road and came 20th out of 38. My Giant Rats were critical in me capturing objectives and scoring Battle Tactics. My Hell Pit Abominations almost always died but they were a great distraction and hurt the enemy hard whenever they got the chance. My Warlord Throt the Unclean survived in most of the games, and was able to resummon units on a 4+ far more often than I was expecting. And I love the way Rat Ogors play now with the BR: Kragnos mutation table - my 6 Rat strong unit with Toughened Sinews (6W, 4+ Sv) didn't get wiped out in a single game, and the unit with Insanely Rabid (6 attacks) was really able to tear units apart. So, overall, the army is never going to take the competitive scene by storm, but I absolutely love how it plays. All games were really close, so it can definitely hold its own with some clever play (cleverer than me, I made sooo many tactical mistakes). Can't wait to play some more. If you actually read all that, I thank and commend you for your time and patience!
  10. And a quick update this time as my deadline draws ever closer! Its not 100% finished but its most of the way there now, and I'll have to turn my attentions to some other models (including a 3rd Hell Pit Abomination made from a Brood Horror) to get them Battle Ready. And pictured with some friends: Now, onto the next monster...
  11. Most of the bulk of the painting has been done on my new Hell Pit Abomination now, just some details and different tones of scales to pick out. Also managed to quickly do the rocks for my Gnawholes, then I'm going to try and fill the center with some greenish cotton wool to represent the cloud smoked tunnels. Just another Hell Pit Abomination to paint, and two more Rat Ogors to build and paint, and I'll be ready for my tournament in just over a week's time!!!
  12. I find it hard to get all 6 Rat Ogors into combat, so making the 6 man unit Insanely Rabid largely just gives me ablative wounds until the first one dies, then they get a lot more work done. I am loving a 6 Rat Ogor unit with Toughened Sinews however. They take sooo much punishment before they drop, and still put out solid damage with the Rabid Crown nearby. Love the list as you have it right now though, those Giant Rats will be such a nuisance for your frenemy
  13. A small update with some greenstuff work on my next Hell Pit Abomination. Filled in the gaping hole in the neck, and added some surgical staples across a few cuts. Hoping to get some solid colours on his this weekend, ready for my first tournament taking place next month!!!
  14. You can play any type of mission you like for Path to Glory though, so it’s a pretty easy fix to stick with the Matched Play mission, or objective based Narrative one’s, and avoid the kill point missions if you don’t find them fun.
  15. Very much so in my view - though with the caveat that I don't play in a particularly competitive environment. For me they're the thing that won me games in 2nd Ed, and now I just have more units of them. They're 40pts that help score objectives turn 1, without risking anything valuable in my army. One or two units of them in front of each of my Rat Ogor squads means they screen enemies trying to charge me and help to make sure I can pick my fights. And with shooting units they were always great at tying up a unit of archers so they couldn't shoot at anything important, and now that goes for stopping Unleash Hell as well. They never kill anything, but its a waste of time my opponent trying to kill them (I have 8 units of 6 now), and if they don't kill them they'll be grabbing objectives all game and scoring Hold the Line at the end.
×
×
  • Create New...