So I just had a great, challenging game against Seraphon. 2k, Scorched earth. This is a little bit the nightmare scenario for me- a force that can pop up anywhere thanks to teleportation, in a scenario where you want to burn the other's objectives and don't need to hold them. I took my ever-developing, but nearly decided GT list:
Allegiance: NurgleLeadersThe Glottkin (420)- General -Plague SquallSorcerer (120) -Blades of PutrefactionGutrot Spume (140)Daemon Prince of Nurgle (160) -Nurgle's NailBattleline10 x Putrid Blightkings (320)- Nurgle Battleline30 x Plaguebearers (320)30 x Plaguebearers (320)Units3 x Plague Drones (200)Total: 2000 / 2000Allies: 0 / 400Wounds: 154
He had a carnosaur, bastilodon, 20 saurus guard, starmaster, 30 saurus warriors, 20 skinks, astrolith bearer, starpriest, eternity warden and an old blood (I'm about 90% sure this was the list, might be a few things wrong!)
I'm sure you guys know, Seraphon's strength is the crazy buffs from characters and their magic. Ideally, taking out their characters is the first thing to do but wasn't really possible due to his deployment. IN addition, it was unlikely i would get more than 1 or 2 spells off the whole game due to the 3 unbinds (with unlimited range) at +1 or +2 depending on buffs. WIth that in mind, i thought my offensive capability was limited to blightkings and drones/DP. The plaguebearers stayed on my 3 objectives, with the glottkin supporting holding the central one. The plaguebearers, sorcerer and GLottkin basically didn't move the whole game except for some slight re-arranging to deny teleportation behind my line and to maintain the bubble buff range from the glottkin.
I gave him the first turn in round 1 because I needed to be reactive considering his teleportation ability. Not much happened for him turn 1 except setting up dozens and dozens off buffs! I deep striked Gutrot and the 10BKs near the carnosaur which was garding one of his objectives. They managed to both successfully charge and reduce it to 2 wounds and burn the objective turn 1! The drones cautiously moved forward but didn't engage. My strategy was then to move the BKs, Gutrot, the drones and the DP across the table on his side and slowly try to reach and burn the next objective. Ultimately the got bogged down by some saurus warriors with -1 to hit (thus the BKs hit rolls of 6 ->d6 never happened), but the drones managed to hassle near the middle objective on his side and distract him from confronting the plaguebearers, who saw zero combat until the end of turn 4. The BKs were really the star of the show (my first time seeing them have much success!). They managed to take out the carnosaur, all 30 warriors and even the Bastilodon! It had 2+ save, re-rolling 1s for half the game, but a combination of some mortal wounds from spells/nurgle allegiance abilities and an overwhelming number of wounds from BKs' exploding 6s in a turn it wasn't buffed meant it finally went in turn 4.
The game ended 16-12 to me and I felt like I finally played my list correctly, which is weird because the glottkin didn't really do anything. It successfully cast plague squall (which i love because of the unlimited range and lower casting cost, but is pretty unreliable) once, rolling 3 6s and managed to cast the spell to give +1 wound to some plaguebearers for turn 4, and in turn 5, when I knew I had won, charged the saurus guard and took out 5 of them, only to be taken down to 4 wounds in the same turn.
I took nurgle's nail on the DP which was the wrong choice but I hadn't had time to decide beforehand so had to quickly choose as we were setting up the scenario. Not sure what artefact would work in this list- I'm thinking the carrion dirge for -2 bravery?