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Avvien

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Everything posted by Avvien

  1. I've been out of the hobby for a while (time flies), but Warcry is pulling me back in and now my FLGS will be running a month-long Warcry event throughout March. The event demands a static list which I need to decide upon beforehand, but I was thinking that whichever way things go I'd try to report some of it here. Everybody seems to agree that mortals just aren't suited for the game. They're apparently performing poorly and are finishing last in most events I'm reading about (Real shame, I own 25 blightkings I'd love to put on the table), so anyway I was planning to bring a daemons list for the tournament. So far I'm thinking a 980 / 1000 list consisting of: - 1x Plagueridden - 5x Plaguebearers - 3x Nurglings - 1x Beast of Nurgle I'd love to hear about any tips, tricks, or experience any of you might have with warcry in general, and how you think one might make the most out of a Nurgle daemons list! Also adding a pic of the boys I'm bringing. I figure a Nurgle-themed thread might have some painting tips I could benefit from too, as I feel some of my models are coming up a bit bland.
  2. Yes, you can! - You just need to grab any artefacts or traits that Tamurkhan's requires you to use.
  3. Putting your list into the Warscroll Builder, it should be 2680 points. 2640 if you clump together a few more Plaguebearers into a second unit of 30.
  4. Sure - 3 drones + 3 nurglings would put you at exactly 2000, if you cut the poxbringer and the harbinger. Maybe leave the nurglings out in favor of +2 command points? You can get pretty far with just the basic command abilities, like re-rolling charges or ignoring battleshock. For your artefacts I'd check out The Witherstave + The Endless Gift, since you get a second one from the battalion
  5. That looks great, except for the Harbinger - what's he doing in a list with no other mortals? And you probably won't need that Poxbringer either, with that many GUO's casting and activating locuses. Drop those two, and add 20 plaguebearers so you get 2 packs of 30?
  6. Not a Skyre player myself, but I often play against a certain someone running Skyre, and he uses lots and lots... And lots, of Giant Rats. Now in 2.0 he even finds it more cost-efficient to summon them in. Suddenly he can place 35~ rats on the table instead of the usual 20.
  7. It was actually the Plague Squall plus the Rampant Disease stage of corruption that killed it off - Another reason why I like to have one caster firing plague squall while another cycles the wheel. Might be a better idea to bring a Balewind Vortex instead though, as others have pointed out earlier in this thread.
  8. This is why I made sure to add my comment at the end there; There's lots of ways to have fun with AoS, aside from just the competitive aspect!
  9. I'm convinced that you could still have chosen 1 or 2 units, even if your opponent didn't have 3 close together after you successfully rolled for D3. I'm sorry to say but it sounds like your opponent cheated you.
  10. I hear you buddy. Allegiance: Chaos has always been the competitive choice for Nurgle players anyway. Either with plaguetouched lists, or Plaguebearers + Stormfiends + Warplightning cannons + heroes My personal opinion? Maybe being competitive isn't the most important part of the hobby.
  11. I think you're underestimating how quickly the tide turns, and how little it takes sometimes. Last tournament I played, I came up against a Deathrattle list. Lots of skeletons and grave guards, plus a couple of heroes. This was a 1000 point game. At 1000 points, there's only so much you can bring. I was using one of my usual blightking-heavy lists, very killy and very resilient, but still not killy enough to fight an army that can return that many units/models, that frequently, and not resilient enough to outlast such a list either. For the first three battle-rounds, it felt compeltely hopeless. Anything I killed simply resurrected, while he was slowly grinding me down. A single plague squall cast changed that. Took out his necromancer, and just like that his entire army crumbled the following combat phase. At 1k points, I had no other means of reaching him. My kings could not get through his skeletons, my heroes could not reach his. I had no flyers, and shooting was not an option. That spell won me the tournament!
  12. Technically the minimum cost of The Blessed Sons is 1360 points, which helps put into perspective how its perks are justified.
  13. That about sums it up! - I like to think of it as a free mystic shield for my entire army that I don't need to roll for and which the enemy can't unbind Still, 100 points for an extra artefact and extra command point is a steal.
  14. For 200 points, I like what he does. He's a flyer so I can have him by-pass enemy chaff. He's a wizard, so he can capture and hold the new matched play objectives. Being a wizard, he can also throw any endless spells I bring, and usually from a great position given how fast he moves. He can unbind! He brings a special ability that costs no command points and doesn't require a spell-cast, which lets you re-roll saves of 1 on a target unit (I use this only on him, since I already play The Blessed Sons for the rest of the army) He's decently killy in melee, and is an excellent monster hunter with re-rolls to hit them. He's a mortal, and nurgle-marked, thus he's affected by things like the Harbinger's Morbid Vigour 5++ save and other nurgle-synergies (like healing from BK's). He's easy to place where I want him or need him to be. Objectives, a specific terrain feature, someplace where he can generate more contagion points, or most often; Where I want the effect of whichever artefact of power he's holding (usually The Carrion Dirge for -2 bravery on all surrounding enemies). And finally, once in a blue moon his spell rolls for 10+ mortal wounds and your opponent goes completely pale-faced If I wanted something similar to him, I'd be looking at a Lord of Afflictions instead, though that would be 220 points (+20), he'd not be able to cast any endless spells I bring, or unbind enemy spells. He'd lose the ability to hold certain objectives. He'd be 8 wounds instead of 12, 8 move instead of 12... It seems a sorry trade unless I were to build pusgoyle/drone list. And I'll admit, I think he looks cool! I just finished painting mine this morning, here he is!
  15. I think you should keep the list you had! It looks pretty good! Sounds like you knew how to use it also
  16. Oh, you're right! Double checked GHB18 and it's true! - That puts the list at 1840... Enough room to stick Gutrot in there and still have 20 points to spare! Or something completely different, who knows. For artefacts I like The Witherstave on Harbinger of Decay, and The Carrion Dirge on the manticore rider, not sure about realm yet but I've been considering Hysh for Lens of Refraction. Ghyran for Ghyrstike on LoP would also be solid. For spells I like Plague Squall on the manticore rider and on the sorcerer for hero-sniping. The manticore rider usually uses his default spell, Wind of Chaos instead. The Poxbringer usually sticks to casting foul regenesis, but I also give him Glorious Afflictions for when I need to keep something scary from moving around too much. As for summoning, I tend to save up for when I have 21 contagion points (turn 4 usually), then summon 5 plaguebearers at 3 different locations to swarm objectives. If the game only has one objective, and the enemy has control of it, I'll summon them all near that objective and have 3 chances to charge! most times the 5 bodies is enough to take control. I've won a lot of games this way lately.
  17. The wording of Plague Squall reads; "For each roll of 6, you can pick an enemy unit that is visible to the caster" This is in the battletome, and not from the FAQ.
  18. You're not wrong! "If they qualify for more than one table, pick which one to use" On to something completely different, what's the state of the old Rotbringers battalion, Blightguard? It still has a matched play point cost, even in the updated warscroll builder, but it's not listed anywhere in GHB18. Is it no longer legal for matched play?
  19. Glottkin seems a little out of place in that list - Maybe a third GUO instead, so that you can run Thricefold Befoulment? It's really strong! - You already have 1 GUO plus Rotigus, after all, and I'm sure your Glottkin model could be used as a stand-in for the last GUO?
  20. While I always bring The Witherstave to my own lists, here's a cool idea I've been wanting to try for a Great Unclean One if I ever lose my mind and actually buy one of those expensive blubber-mountains: What about giving him the Sword of Judgement artefact from Malign Sorcery, Ulgu Realm? You could then have his Host of Nurglings attack dealing D6 Mortal Wounds! ?
  21. Now I think you're confusing me for someone else... Are you talking about GreenFly's list? It was 1880 (120 undercosted) with a Blight Cyst, so he was right about those 3 bonus points. And what makes you say most people here think the plague cyst isn't good? - As far as I can tell, the only criticism you've had regards your choice of unit sizes and lack of spellcasters. Nothing at all about the plague cyst...? I run plague cyst myself. My current 2k list: Chaos Sorcerer Lord on Manticore - 200 Poxbringer, Herald of Nurgle - 120 Harbinger of Decay - 160 Lord of Plagues - 140 Sorcerer - 120 5x Putrid Blightkings - 160 5x Putrid Blightkings - 160 5x Putrid Blightkings - 160 5x Putrid Blightkings - 160 5x Putrid Blightkings - 160 Plague Cyst - 200 The Blessed Sons - 200 1940/2000 Enough room for some endless spells, if I don't feel like saving that extra command point!
  22. There's been a misunderstanding While you don't get a command point for each 50 points spent on a battalion, you -do- still get 1 extra command point per battalion you've paid for!
  23. Why run the kings as 10 rather than 5, especially when playing plague cyst? - You're reducing yourself to 6 chances at d3 Mortal Wounds from Virulent Discharge/Horribly Contagious, when you could instead have 12. Those also heal your own stuff - Having 6 units of blightkings healing each other and everything else up to 6 times is a lot!
  24. With a list such as yours, I'd personally opt for Aeathervoid Pendulum (20 points less!) and Plague Squall instead. Both of these improve hero sniping potential. In the new edition, your drones can't take out heroes as reliably as they could previously. Plague Squall can take out anyone, from anywhere - no range or LoS needed. The Pendulum is also very strong and can 1-shot many dangerous heroes, especially death-faction ones. It's also easier to control than most other Endless Spells. Plus you have to remember, those spellportals work both ways - He could shoot magic through them, back at you.
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