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Elodin

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  1. I feel like Garrek’s Reavers are really good at dying. Got to play another two games today as the Reavers vs Stormcast. Won one, lost one. In the game I won, all my modes died, but I managed to score Khorne Cares Not and Denial (baited the stormcasts away from my zone) in the last phase to clinch the victory. Its just a casual comment, but I’m almost thinking that, as the Reavers, you shouldn’t care so much about winning fights. You’re outmatched, at least against the stormcasts. Just remember, it’s all about glory, and even if your warband is strewn across the stones of Shadespire in a mangled heap, Khorne Cares Not from whence the blood flows, only that it does, without cease.
  2. No, healing potion wouldn’t change the fact that they suffered damage. Funnily enough, though, if your whole warband is dead before a phase begins, you could score it, because none of them would be taking damage that phase.
  3. It wouldn't be a buff for your own guys who use hammers though. It's essentially turning a 4+ hit (two hammers 1 crit) to a 5+ hit (1 sword 1 crit). I definitely see it being useful as a way to mitigate damage from hammer hitters, while not affecting your warband members who need swords though. Edit: And in response to your other post, you played it right, any three models that die count towards inspiration for the Reavers, which makes me think Arnulf and Targor can be put in more dangerous positions, as even if they die they're contributing to the warband.
  4. Warhammer Community mentioned the Warscrolls would be available one week after launch. ?
  5. I played both as and against the Reavers today in a few first time practice games. I was honestly surprised at how fast a Reaver could kill one of my Stormcast Eternals. Upgrades are definitely a big deal for these guys, as even a weaker fighter like Arnulf can put out some pretty strong damage with the right cards (though he's still made of paper, so it's risky to give him gear). I have a question about the Blood Rain card though. It says something along the lines of "Treat the first attack in your next activation as having the (Twin Swords) attribute, even if it would normally have the (Hammer) attribute." How is this useful? There are more hammer results than twin swords. At first I thought it meant you treat the attack as having both attributes, but the way it's worded wouldn't support that line of thinking. The only solution I can think of is, maybe in the future there will be cards that synergies with Twin Swords, but the starter decks didn't have any. Can somebody explain this card?
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