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jake3991

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Everything posted by jake3991

  1. Fancy seeing you here haha. Good catch on the general!
  2. I'm a longtime competitive slayers player, liking where some peoples heads are at with list building in this thread. Figured I'd share. I used to run the canonical 60 HGB with lords of the lodge, now that's gone I think that there are a couple directions to go. Both my concepts take advantage of two things. HGB are still awesome, but no longer spamable and Aurics with a deepstrike option are excellent. First concept would be to include Gotrek. He got a major points reduction to the point where he might make sense to include. Previously he was so costly that he would crowd out the required tools to build a decent Hermdar list but now he starts to make sense. Something like: Runesmiter on Magmadroth Runesmiter Battlesmith Gotrek 3x10 HGB 1x10 aurics The second option is to experiment with some KO add ins. Historically slayers have been a static army and could use some help on the mobility front. KO obviously have great mobility with the ships. There are now several secondaries that reward mobile armies and a little extra shooting never hurts. Runesmiter on Magmadroth (points to take any of the droths though) Runesmiter Battlesmith Any of the foot heros 3x10 HGB 1x10 aurics 2x Gunhaulers What do you all think? Curious what others are doing as far as list building.
  3. Anyone else feel like unleash hell (stand and shoot) is going to get comped out by the community? That single command ability looks to be majorly problematic for a game that is mostly populated by non-shooting units. Perhaps as more of the rules come out, it will appear to be less of an issue. But as it stands I would have no issue with TOs excluding that command ability from events. Thoughts?
  4. So I sort of agree, but am curious what you think the rest of the list looks like around the big guy?
  5. Thats a good point, I'll probably try a unit of 20 in the ironclad!
  6. Max out aether gold and that way theres 3 blocks of thunderers and you only have to commit 10 at a time to a target!
  7. Figured I'd try and contribute here, I sat down with a friend of mine, both of us are competitive players. We went through the whole KO book cover to cover and this is what we came up with as a list. Figured I'd put it out in the world in case anyone is looking for ideas or wants to provide feedback. The concept is pretty simple, we tried to lean into KO's strengths, ranged output and mobility. This means all units have a ride or fly, drop down and take out an opponents flank/key pieces and watch the rest crumble, not unlike clown-car from the previous book. I feel like this list is a great glass cannon with 3 small units of riggers for portable screens, objective grabbing and harassment. I also would not under estimate the mobility and toughness of the ships, reminds me a lot of the old Sylveneth, very mobile and damage where you need it. As far as sky port you can kind of go wherever you want, but battle-line is handled with the new guy as general and 3 units of riggers. LEADERS Endrinmaster with Dirigible Suit (220) (general) UNITS 10 x Grundstok Thunderers (240) 10 x Grundstok Thunderers (240) 10 x Grundstok Thunderers (240) 3 x Endrinriggers (100) 3 x Endrinriggers (100) 3 x Endrinriggers (100) BEHEMOTHS Arkanaut Frigate (250) - Kharadron Overlords Battleline (Sky Port: Barak Zilfin) Arkanaut Ironclad (510)(extra space endrinwork)
  8. I think this is a great point, but maybe the takeaway should be different. @Elephant_fresh consider working in Thundertusks as their ranged mortal wound output is unbelievable, which is great against large units with good saves! Furthermore the stone horns have rend -2 on the best weapon, so its not to horrible against a 3+ save. I'm thinking about a similar list and will be sure to post once I refine things a bit!
  9. Honestly thank god theres no terrain piece, glad I don't have to buy and transport some silly thing to get an allegiance ability. Looking forward to the new book, heres hoping its good and not broken! I'm keeping the faith, lets see some rules previews before passing judgment!
  10. I think one should be fine, it would be nice to buff the riggers you have but its tough at 1k, you'd get 6 extra attacks with the riggers but 3 extra by just taking 3 more models. Consider taking the ragged cloak on your Khemist, you might find that your friends Phoenix guard keep him out of melee, the ragged cloak can make your character much more survivable against shooting.
  11. Agreed on the ironclad, however I doubt we will see the units inside a ship able to shoot, that sounds like a mechanic that would be unhealthy for the game. But the idea of the ships being force multiplers would be really great to see, more than just 400 points for low drops and deep strike with one city.
  12. Honestly a new KO book doesn't need much, points cut on the ironclad and a cleanup of the patchwork of nerfs KO got hit with. A combat activation mechanic would be sweet but I'm not holding my breath. With most of the shooting hitting on 4s and none of it being able to cause mortals there are definitely some armies that are tough matchups (death, anything with -1 to hit etc.) so a change to that would definitely be great as well, access to double hits on 6s would honestly do it without ruffling to many feathers in the community. One thing you don't want is a OP book as it just leads to where KO currently stand.
  13. Bring your 2k army for 3 rounds of Age of Sigmar! We will be using realm artifacts but no realm rules. Missions will be played in random order. Reserve your spot in the Facebook event below. Maplewood hobby is located in Maplewood, New Jersey just off I-78 and the NJ parkway. https://www.facebook.com/events/419163679007114/Tickets are 25$ if you reserve your spot before January 30th and 30$ otherwise. Tickets include pizza for lunch and banana bread muffins with coffee at check in. Missions: Starstrike Focal pointsTotal ConquestSchedule:Check in 9:00 - 9:30 Round 1 10:00- 12:30Lunch 12:30- 1:00Round 2 1:00 - 3:30Break 3:30-4:00Round 3 4:00-6:30
  14. Event Title: Maplewood Hobby NJ 1 Day 2k AoS Event Author: jake3991 Calendar: Events USA Event Date: 02/22/2020 12:00 AM Bring your 2k army for 3 rounds of Age of Sigmar! We will be using realm artifacts but no realm rules. Missions will be played in random order. Reserve your spot in the Facebook event below. Maplewood hobby is located in Maplewood, New Jersey just off I-78 and the NJ parkway. https://www.facebook.com/events/419163679007114/Tickets are 25$ if you reserve your spot before January 30th and 30$ otherwise. Tickets include pizza for lunch and banana bread muffins with coffee at check in. Missions: Starstrike Focal pointsTotal ConquestSchedule:Check in 9:00 - 9:30 Round 1 10:00- 12:30Lunch 12:30- 1:00Round 2 1:00 - 3:30Break 3:30-4:00Round 3 4:00-6:30 Maplewood Hobby NJ 1 Day 2k AoS
  15. I did not! I also forgot that Durhtu is 340 points and not 380 as he was in the past. I plan on test some army lists with and without Durthu, I'll report back with an equally detailed post!
  16. I've been doing some thinking on building a workable competitive list with the new book. It seems like most players that have placed well in recent events have omitted the higher price characters (Allerielle, Durthu, etc.) in favor of more Kurnoth hunters. I personally support this decision but would like to lay out some more critical analysis on it. Lets compare Durthu to a unit of 6 Kurnoth hunters, 380 and 400 points respectively. Take a look at the following expected damage bell curves for both Durthu with +2 attacks for being near a wood and all 6 hunters getting in combat vs a 4+ save unit. First here is durthu, pretty solid potential, but a 39% chance you do 6 or less wounds. Compare that with 6 hunters with Scythes. Note that the chance of doing 6 or less wounds drops to 6% while maintaining similar mean damage and top end. However this is not the biggest issue with Durthu, after a mere 3 wounds his damage drops from 6 to D6. This is a pretty substantial drop off after just 3 wounds on a model with no built in method of saving mortal wounds. However if a unit of Kurnoth hunters take 3 wounds they have no change in damage output as you won't even have lost a single model. Given all this Kurnoth hunters are clearly the reliable source of damage output for 400 points. But how do you use them? How do you ensure they don't get killed before they get to combat? How do you get them to combat? How do you deal with the current activation mechanics (slanesh)? I think most players who have thought about this would say use the a combination of dreadwood (this also gives you major flexibility with your other units) and spiteswarm hive. However if you take the artifact that adds a cast and attempt throne of vines followed by spiteswarm hive, the probability of getting spiteswarm hive out then not rolling a 1 when you pick a unit to buff with it (assuming you can get a single unit inside its bubble) is not great about (50% excluding dispel opportunists). My point here is while spiteswarm hive does not provide the reliable alpha strike that you would hope when combined with a teleport move. Additionally with most lists bottoming out at 4-5 drops you won't always dictate the tempo of the game. Given all this I think its best to consider Kurnoth hunters with a screen of your favorite cheap unit so they don't get hit. If you go first you can alpha if you get lucky with the hive or turtle on the objectives whilst setting up the Kurnoths in a manner that they will be in combat should somebody charge the screen but unable to be hit and be able to hit back. If you go second you could consider a counter charge move, if you creative enough you could even use the screen to mitigate the amount of return damage to the hunters. This is critical because if you are playing a top tier opponent there is a good chance that your kurnoth hunters will be going last in combat. Just thought I'd share this with the group as it seems like there is a lot of back and fourth on what to take, how to play it and how to deal with armies that have more powerful books.
  17. I agreed with a lot of things said here, many good points! I'd just like to say that balance with summoning is likely never going to happen. When you have a mechanic as pivotal in the game as summoning, in many cases allowing certain armies to bring many more points to the table without paying for them as in previous various of GHB while other armies cannot (most order and destruction) is fundamentally not balanced. I would further contend that the complexity associated with balancing more than one summoning mechanic (blood tithe, depravity, etc.) means that any gaming company would struggle to find a happy medium. I know the obvious counter argument is that GW points the units in the armies with access to summoning accordingly, but I given that it seems as though GW picks points values by a lottery system, that response is fanciful at best. I would temper the above paragraph by saying I'm a huge lover of the AoS system and think its largely just taken for a ride by a couple outlier factions. Many of these issues can be solved by simply not playing as or with "meta chasers" and just going by the rule of cool!
  18. Mark Curtis, hero of Ghyran if you're out there can you give us a rundown on how things went for you going 4-1 and London Grand Tournament? list below. Allegiance: Sylvaneth- Glade: WinterleafMortal Realm: GhyranLeadersAlarielle the Everqueen (660)- Deepwood Spell: Throne of VinesArch-Revenant (100)- General- Trait: My Heart Is Ice- Artefact: Frozen KernelSpirit of Durthu (340)- Artefact: GhyrstrikeBranchwraith (80)- Deepwood Spell: RegrowthBattleline5 x Spite-Revenants (60)5 x Spite-Revenants (60)5 x Spite-Revenants (60)Units6 x Kurnoth Hunters (400)- ScythesBattalionsOutcasts (100)Endless Spells / TerrainSpiteswarm Hive (50)Umbral Spellportal (70)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 83
  19. Not quite, d6 damage is the only random bit. Given that there is a new book coming out for cities of Sigmar I might wait and see what good shooting battery emerges.
  20. These are awesome whats your skin recipe?
  21. I agree with this, however I would contend that the hellstorm rocket battery combined with a lord ordinator is just crazy. Take four of them for maximum effectiveness. My reasoning here is comparable damage output and range as well as not needing line of sight to shoot. This not only maintains your damage output but it mitigates any bad matchups (sylveneth or a terrain heavy table). Love seeing mixed order!
  22. Looking for some feed back on a list idea given the new points! The idea here is to use the grims as they are, a very tough to kill unit combined with Arkhan casting soul cage as the included night haunt wizard will be nearby at all times. Prince Vhordrai is always great as well, however I could turn him into a standard vampire lord on zombie dragon and pick up the extra command point. Any thoughts are appreciated especially if you have experience with something similar! Allegiance: Death Warscroll Builder on www.warhammer-community.com LEADERS The Briar Queen (150) Prince Vhordrai (480) Arkhan the Black Mortarch of Sacrament (340) UNITS 30 x Grimghast Reapers (420) 30 x Grimghast Reapers (420) 10 x Zombies (60) 10 x Zombies (60) 10 x Zombies (60)
  23. Hope they iron this one out quick, I agree its very confusing.
  24. Good call! Damn, trying so hard to make bow hunters work!
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