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merzbau

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  1. For me it's Corvus Cabal and Cypher Lords in the top tier that I absolutely will be picking up, then Splintered Fang and the Unmade, then the rest. Two things about the Cypher Lords: 1. If you spin the Thrallmaster's model around on the GW webstore you can see that she (I think? They're all pretty ripped and without visible faces it's tricky to tell on the Thrallmaster; I'm just going by the voice in the trailer) has a third arm hidden in her robe holding another glass globe. It's an interesting choice as practically the only visible mutation among any of the warbands (a source, IIRC the podcast with designer Maxime Pastourel, refers to the Iron Golem's coloration as a result of rubbing forge ash into their skin), and it's a pretty classically Tzeentch-y one to boot. 2. If the website's breakdown of units is correct, there isn't any consistency among the masks- I was hoping that the presence or absence of a gem and/or crest shape would be a clue that a model is a Mindbound or Mirrorblade but it seems like they're pretty much interchangeable. A little annoying.
  2. merzbau

    Warcry wishlisting!

    A very small and petty one for me, but I'm a little disappointed that Legion of Nagash warbands can't bring zombies. And that primarily because I have a spare ten kicking around after using half a box to make Brainleaf Zombies for Necromunda; I figured between that and a Necromancer (which is a cool model I've always wanted to paint, and which I want for Warhammer Quest) I'd have a decent start
  3. Here’s a bit of a silly modeling question- how are folks keeping their Bestigors securely based? I’ve started on mine and found that, much like Chaos Spawn or the Daemon Prince model, their feet just aren’t flat at all. At least with those models the feet are large enough (and few enough!) that they’re an easy pin,, combined with just tilting the model forwards or backwards to get one foot flat (Spawn) or putting something under the raised foot (DP), but Bestigors are all standing on the inside rim of their hooves and it’s driving me nuts. Little blobs of green stuff + super glue?
  4. If I remember correctly, weren't the last season (Shadespire)'s units *all* done as single units, to their detriment as useful units in matched play? They point out in the Community article that this means the rest of the Eyes can LOS! Vortimus, but it's still a bit silly not to be able to take him on his own. As it is, I'm just glad I can make an Arcanite Cabal without duplicating a model or buying the ancient Fatemaster (or doing the work to convert an alternate).
  5. Mine hasn’t come in yet so I can’t measure it, but no, there’s no base. The old GHB rules stated any piece of scenery no more than 4” across was fine; 4” works out roughly to a 100mm round base.
  6. I’m wondering about Tzaangor Enlightened on foot now that there’s more support for actually using them. The studio army’s are on 40mm, which is what comes in the box; this kind of makes sense since they use the legs meant to ride a Disc, complete with wide splayfooted posture. But since they can be made much more easily (I’ve tried to get those feet to sit flat and it’s a whole damn thing) by just sticking the arms and head on a basic Tzaangor’s legs, I’m wondering if the spear alone is enough to justify the larger base?
  7. I would be over the moon if that happens this week- at the very, very least I'd be picking up Morghur to use as a Gavespawn Bray-Shaman and the alternate Beastlord with the overhead axe (which is such an iconic model it's the basis for some prominently featured art in the new Battletome).
  8. The Gargant seems to benefit disproportionately from the many buffs (Gavespawn command ability, whip, Titanic Fury) that give extra attacks with the terrifying damage output of its headbutt...
  9. I’m still planning out my army- I haven’t made any firm decisions besides Gavespawn (not for any perceived competitive advantage, but for the fluff, color scheme and incentive to run a lot of Spawn), but one thing I’m stuck on is Gors. I know Bestigors kind of outclass them point for point, and plenty of other units (not least of which are Tzaangors I also have waiting in the wings) do what they do only better, but I’m determined to run a max-strength unit of them because dammit, they’re *the* Beastmen infantry. That said, I have no idea how best to equip them. I’m in the awkward position of having ten with shields and ten with dual hand weapons mostly completed; is obviously be building up from one of these units, but I’m not really sure which is a better use of my time. Shields seem to be a weak second to Bestigors, who just have a straight-up 4+, but I simply haven’t played enough to be at all confident in that evaluation. How are those of you who use Gors getting on with them?
  10. I’m so, so excited for this- my local group plays exclusively 40k, so getting into AoS beyond collecting would mean borrowing my girlfriends’s car and driving 30 minutes to a neighboring town, so I haven’t really been keeping up closely. But a surprise release that makes the Beastmen Battalion I bought just before it was discontinued the foundation of a fun, characterful army again- and a subfaction dedicated to my favorite villain in WHFB- is exactly what I need to get stuck into 2nd edition and make that drive more often. I’ll hopefully be picking up my Battletome tomorrow, but I’m the meantime I have a question about army composition- can a Gavespawn army actually buy Spawn during list building to make sure they can trigger their special rule? If not, are they summonable? Or am I limited to what I can squeeze out of dead heroes, meaning the army is intended to be hero-heavy and aggressive, which admittedly seems like a great fit with the Desolating Beastherd Battalion?
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