Hey guys in a dispute with my fellow wargamers about Kairos Oracle of eternity affecting their dice rolls within the realm of dice I'm able to affect. So can I change an opponents single dice roll with it?
In the rules "Excess of Violence" is it assumed you can pile in even though it does not specify like in similar attack again abilities? Ex: Feeding Frenzy, Leave None Alive, Berserk Fury, Martyrs Strength, Call to War. Etc.
BoC has been out for a good while now what are your guy's opinion on greatfrays? Which one is an auto take? And if so what units do you play with that greatfray? For me I play darkwalkers with a Tzaangor bomb mixed with Warherd ambushing squad for 2k points even and have had great success!
So it's been awhile since I've browsed this chat and I've had a few questions for the khorne community. First off are we not able to run Goreglaives in units if 5 man squads? And for tournaments be it 1k or 2k are people trying to abuse summoning or are we still looking at battalions? Thanks and happy holidays!
Does anyone know when you take Arkhan the black as an ally does he get spells from the lore of the dead? And if so is it affected by the locus of Shyish ability on a 9+?
With crusading army you get to reroll failed charges. So unlikely you'll fail. I recommend only summoning 1 VC and make the general a GKoTG to summon more bodies to the field. As we have an extra GC for the home field ghouls. And to keep the pressure up you can instead throw in another GK on foot and summon more ghouls just for more pressure later on. It's a great list for attrition as your units won't stay down easily and even if the opponent is rolling nothing but sixes they are still choosing between multiple threats all across the board!
I half agree with this. I don't feel it's as risky as advertised. I feel it puts your opponent in a position to choose where they focus or split their focus. Either on the slow or fast growing ghoul force that is on their side of the table or the monsters on the other end summoning support and more bodies while being major threats themselves. And if the opponent is unable to completely kill off the ghouls between two courtiers they will regenerate pretty quickly.
And the strength from ghoul patrol isn't maxing out the ghouls it's the fact that you are getting more ghouls for the points you pay for them which is screaming value. And if your opponent wastes a damage trying to wipe them from the table and fail they are popping back up real fast and growing on top of that. I feel the combination of monster mash and ghoul patrol is far better than one or the other!
Well it goes with the philosophy of running min battleline while also running max monsters. And with this battalion it gives your ghouls some staying power and the chance to become a threat on their own.
I'm not saying ghoul patrol and nothing else I'm saying monster mash in cahoots with ghoul patrol giving your opponent an imminent threat and a growing threat. And then with Arkhan providing all the spells needed to be cast! Not only that your army has deep strike and with the two courtiers you summon won't die off unless your opponent focuses them.