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Walkirriox

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  1. I don’t think so, as it is written: “units wholly within 6” of this unit are treated as being wholly within 6” of a ww”. So I think you can take advantage of the buffs from ww (durthu, dryads, flautist, and maybe new ones), tp from there, but I don’t think you can summon on her as she is not a ww, the units are not there yet to be considered in a ww. I don’t think you can tp to her either. I don’t know the intention of the designers, the tome is not even out and I think we will need some FAQs already.
  2. The dryads summoning is wholly within 9” of an overgrown terrain or Wyldwood. Is it possible that we have a new spell to transform a terrain feature to an overgrown one and use it as ww?
  3. Hey guys! I have tested the new archers in a 1000p match against DOK few hours ago, and they were awesome. I played them out of the game with tree revenants, both do a good tp combo. You summon a wyldwood where you need them, make them tp at 12” from the target, then put a layer of Tree revs in front to protect them. Their shooting + Drycha shooting is devastating (lots of mw), then you can charge with tree revs to finish your target off or let them protect your precious archers and release hell to safety. With this como I destroyed a hag queen chariot. I think they are a fantastic addition to our army. If you try them too, please share your insights!
  4. Point changes: TLA 290 —>280 TL 190 —> 180 Drycha 330 —> 315 Durthu 340 —> 325 Alarielle has access to all spells from the Lore of the Deepwood. It’s not that much, but all point reductions are welcome.
  5. I don't think Wild Riders are still allies of Sylvaneth. If you want to play them with Sylvaneth try Living City from COS. Also you won't need to worry about Wyldwoods.
  6. Nope. You only have available the spell to summon wyldwoods if you play under Sylvaneth allegiance.
  7. I’m lost about tp requirements, now is wholly within enter-exit? Execept the big trees?
  8. This is impressive! Do you have the complete list with glade, artefacts, etc? Any battlereport?
  9. Are any battlereports from this list somewhere? It surprises me that he didn't even try to summon dryads, so he didn't have any screens (as per the comment in the link, he used Tree revenants as objective stealers, not for screening purposes). Why would you play Branchwych over wraith if you still have available points? I would understand it if you were tight at 2k points, but that's not the case. It seems that Gnarlroot+Warsong+TLA is the way to go, and Kurnoth Hunters are the still better option than Treelords. Also, Gladewyrm is included, It can bring the army lots of heal and MW output. Spell portal doesn't seem an optimal pick for torunaments I guess. What do you think about the list?
  10. I have a couple of questions: - If you are playing Warsong with chalice and branchwraith with +1 spell artefact, which one is the best for using throne of vines? - In case warsong was the answer, then bw with the artefact is pointless, right? so it would be better to give the artefact to Durthu and make him wizard, in example?
  11. @Havelocke Where is this command ability?? Can’t find it anywhere…
  12. I think that we only have in mind Matched play. GW wrote different set ups for all faction terrains, and they are acceptable for narrative, open and path to glory. But to standardize all those rules for matched play, GW added the restrictions of 3” in addition to the current restrictions all faction terrain. Also, when you summon an awakened wyldwood it is actually a faction terrain, it is written on the warscroll, in the title. I know that you can set it up from different sources and the restrictions are not the same, but ot is a faction terrain and on top of these restrictions you have to add the one for matched play (if you are playing this game mode).
  13. I played against DoK commanded by my gf, first 3.0 game. I have lost against her playing Sylvaneth like 90% of games during 2.0, so I didn’t expect a great success with the new changes, but OH MY GOD! I don’t know if it was luck but I tabled her and we called the game by turn 3. We played 1k list and no battle tactics to learn step by step all the new stuff. Here is the list: Sylvaneth: - Glade: Gnarlroot - Grand Strategy: Beast Master LEADERS Treelord Ancient (295) in Linebreaker - General - Command Trait: Nurtured by Magic - Artefact: Chalice of Nectar - Deepwood Spell: Regrowth Branchwraith (95) in Linebreaker - Deepwood Spell: Throne of Vines Drycha Hamadreth (330) in Linebreaker - Deepwood Spell: Treesong UNITS 5 x Tree-Revenants (80) 10 x Dryads (95) ENDLESS SPELLS & INVOCATIONS Spiteswarm Hive (40) Gladewyrm (60) DoK: Ironscale, Bloodwrack shrine, 5 stalkers, 5 bloodsisters, 10 bloodsisters and 5 heartrenders. Hold the line grand strategy. Battleplan: Tectonic interference: the one with 3 objectives between territories, left middle and right, one of them gives x2 points but changes every round. Turn 1 VIP objective on left flank She goes first and captures all the objectives. Left: 5 stalkers, ironscale. Center: 5 blood and shrine. Right 10 blood. She anihilates 10 dryads screening bw and TLA between mid-left flank. Heartrenders tried to snipe bw but without luck. I plant 3 trees with TLA, one close to each objective to have full control of the board (the first free one from allegiance was deployed between the mid-left flank). I summoned 10 dryads to replace the lost, spite swarm next to Drycha and tp her to the left flank to destroy the stalkers and take the VIP objective. Dryads charged heartrenders with an amazing 11 and killed them. TLA charged the mid objective and I put him on a strategic choke point so the bloodwrack shrine only could charge him next turn, he fails all his attacks and only killed 1 bloodsister thanks to stomp… Turn 2 VIP objective left again Dok goes first and shoot with ironscale, charges TLA with the shrine and attacks with 4 bloodsisters (crazy buffs from many sources involved), but he soaks lots of damage with his CA+All out def (both are from different phases so I think they can be used on the same char). Only 2 wounds remaining, but still alive surprisingly. On my turn I heal him at 100% HP with hero ability+regrowth+gnarlroot heal… All the effort put to kill him, completely gone. 10 more dryads from summoning. Drycha and TLA side by side clean the middle. Turn 3 VIP objective left again Double turn for me. Ironscale dead by shooting, then both big guys charge to the 10 bloodsisters on right flank and stomped them. No more DoK units on the table, and I have my whole army +10 extra dryads summoned. I know we didn’t play optimal lists, the game was casual and kind of a 3.0 tutorial, but one thing is for sure: I haven’t feel like I was playing a solid army since a lot of time. We are an army “jack of all trades” style and now we have a lot of new tools to beef up what we need. Drycha is nuts with Finest hour and all out attack, these are the exact buffs she needed to completely destroy things consistently. TLA finally is the tank he is supposed to be, his CA+all out def makes him unkillable, also you can heal him each hero phase, that’s frustrating for your opponent. His ability to summon 3 small trees is amazing, I didn’t even need to summon any tree with Verdant bless, so I could use those spells for other stuff. Wyldwood changes are the best buff we could have, 3 small trees from one spell/ability is invaluable. They are just the same as before, but more and smaller, and this gives you a LOT of board control. I found that with the new board size + 8 terrain features it would have been impossible to place one “3 pieces wyldwood”, but you could fit lots of small trees. I don’t know how tournaments will look like, but we are solid now, we have new toys and tools to play and make what we are best at. Maybe we are not S tier, but we are in a good spot for sure, much much better than before. I hope you enjoyed my report and thoughts! I was envious reading all your reports and wanted to play and share mine too!
  14. Add here the Roar ability that denies CA use on a unit, and boom!
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