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sporadicMike

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  1. sporadicMike

    AoS 2 and what it means for Destruction

    From what I've seen they took away the larger discounts for units. Std is 10 pts per unit so math works out to 450. Instead of a 30 pt discount per 10 models as was before.
  2. sporadicMike

    AoS 2.0 Desctruction Changes

    To be fair, I don't think they all went up. I was just surprised at the point drops in other armies after seeing IJ. Iron first for example went up, 180 now I think.
  3. sporadicMike

    AoS 2.0 Desctruction Changes

    Loving the green skinz for 80 pts. They aren't very good but they are coming down.
  4. sporadicMike

    AoS 2.0 Desctruction Changes

    i guess time will tell. Hammerstrike Force use to wreck me turn one.
  5. sporadicMike

    AoS 2.0 Desctruction Changes

    I'm struggling to find the logic in storm cast battalions getting significant point drops while IJ went up. Smh
  6. sporadicMike

    AoS 2.0 Desctruction Changes

    This really hurts with slow movement units like me brutes. Was really hoping it had changed just a little. Opponents park their unit 12" away then wait and see.
  7. sporadicMike

    AoS 2 and what it means for Destruction

    I'm guessing they both come down 40 points, so 420/580. Would love to see them both at 420 like they did the GUO.
  8. sporadicMike

    AoS 2 and what it means for Destruction

    2 khorgoraths
  9. sporadicMike

    AoS 2 and what it means for Destruction

    That's an interesting concept and one I hadn't considered. The more I think about it the more I like this idea from a game play standpoint. It gives IJ immediate access to more units. They would have to come up with a fluff reason for it though.
  10. sporadicMike

    AoS 2 and what it means for Destruction

    I hope this happens. However, The harbinger hero's had to have been written with this in mind. So it might explain why they say if this model is your general you can use this command ability. 😕
  11. sporadicMike

    Destruction at CanCon 2018

    First, congrats on a stellar showing! I love reading these and other battle reports people post. This! I played in a tournament and had opponents grumble over smashing and bashing. I simply reminded them of their own allegiance abilities. On average I can get it to trigger once or twice per game. I can't tell you how many games I've lost because blood tythe points are used to gain advantage when I win a priority roll. You have sylvaneth players running through trees, stormcast doing all kinds of things, seraphon dominating board control with teleporting, etc... If anything I find myself putting my boyz at risk more frequently. Playing aggressively to trigger smashing and bashing or hope for the double turn. Often against stronger armies it takes that one key turn with smashing and bashing to stay in the game. I love the feeling when a plan works out and I can retreat one unit out of a combat situation or choose a unit of gruntas to go first over more obvious choices like mbmk. In order to get smashing and bashing to trigger. Admittedly, I've let myself vulnerable to the dice gods when I whiff my attacks or my opponent makes multiple 5+ saves. But that's the exciting part of the game. Waaaaggghhhh!!!
  12. sporadicMike

    Double Cabbage

    I've been playing this list for the last Month or so. It's a lot of fun. The first time people play it they always play timid. I love my megaboss on foot and brutes they were my go to pre ghb2017, but they are just too slow anymore in the current meta. I essentially got to this list by wanting to maximize smashing and bashing. Some things i like to do. Get as much in as soon as possible. On my second turn i often retreat my pigs towards objectives. Leaving only the krushas available for smashing and bashing. Mystic shield is my friend, the weirdnob and warchanter give me extra chances for a 6 up hero phase move. This can be game changing early and late in the game. I keep my general back till needed just within the 15" bubble needed to get mighty wagghhh and it's guarantee because i keep 6 units in range. Rolling that 6 is an amazing feeling. Allegiance: Ironjawz Megaboss on Maw-Krusha (460) - General - Trait: Ironclad Megaboss on Maw-Krusha (460) - Artefact: Metalrippa's Klaw Megaboss on Maw-Krusha (460) Orruk Warchanter (80) Orruk Weirdnob Shaman (120) 3 x Orruk Gore Gruntas (140) 3 x Orruk Gore Gruntas (140) 3 x Orruk Gore Gruntas (140) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 99
  13. sporadicMike

    GH2017 - Ironjawz Review & Discussion

    I'm still confused, ironskull boyz have ardboyz keyword. So why can't they fill a slot in the ironfist?
  14. sporadicMike

    GH2017 - Ironjawz Review & Discussion

    I try to ignore them, by trying to stay away and play to the objective. Once I had ten ardboyz and a mega boss set up as a shield wall protecting an objective held by my war chanter. He had a unit of wrath mongers and a unit blood warriors on me. I refused to attack him and made enough saves to keep him out for the rest of the game. I hated it, waaaaaggggghhhhhh! But the victory and his expression were great.
  15. sporadicMike

    GH2017 - Ironjawz Review & Discussion

    I don't see why not. It's how i built mine.
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