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Dragobeth

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About Dragobeth

  • Birthday 06/19/1991

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  1. mmmm looks like I'll stop my current porject untill adepticon just in case, lizardudes are my jam
  2. Man, I was planning to buy a lot of minis for my army but the way GW is hyping up adepticon makes me nervous what if they show something that I like more than my actual project? (GW show just a tilbit or something please) I just hope the next thing isn't a dual box, those are cool but if you don't like half of the box and can't find someone who want it without the hassle of going online to look for it you are just eating all the price just for one half. It's a cool idea but I think they are overdoing it, not to mention the time you have to wait to get the exclusive heroes if didn't get the box before it sold out Aside from Behemat, what could GW have in store this time? maybe another SC chamber to fight agaisnt the assault of Azyr? a book for that like the chaos one? the entire lumineth range? On the 40k side I can see them showing Ragnar primaris vs orks or something like that but the AoS side I'm not too sure Maybe an sculpt update for Cities & Warclans using the Azyr assault as a base for a dual box?
  3. Part of me wants to say "SERAPHON" but.. It could be Catachan or something like that
  4. Katakros is the perfect personification of that guy You know, that guy, the guy who buys the most op army once it get released, goes to the tournament with 0 experience and get smashed by some other person who knows what to do.
  5. I'll feel kinda dissapointed if Skaven don't ****** up Death plans AGAIN, for me it's one of my favourite things.
  6. Then... Ulgu aelves = Exodites? I could buy the heck out of that.
  7. Oh well, then those damn elves are getting more I don't know how I passed that
  8. I think I've seeing saurus being portraited like that for some time, not sure if this one means something tho, I'm a little down for this reveal Here I am, some days ago I was like "i dont want book + new hero, i want more new models" and now even just a new hero could have been better. They usually say "there's more to come" if they gonna show more models and gw didn't say it this time (neither with the elves wich is a let down too if we only get 2 units and 2 heroes)
  9. Usually when there's more to come Gw says that but there nothing about it in the LVO Serahon part so...I'll not hope for new kits now (I was hoping for multipart chaos kits for StD and here I am, still waiting) It's a litle let down, being the last facction to get and upgrade and only recieve tome+terrain, not even a plastic slann, but oh well, I guess it's better than being squated, right? The elves are cool, that armour is (for me at least) cooler than the teclis model itself (teclis nun made me chuckle), if those troops can get swords I may be pickin them up. If they mentioned "sons of behemat" in the DF trailer...we can count it out of aos as a faction I suppose.
  10. what IF the faction terrain for CoS are cannons?
  11. I'm thinking about trying a Stardrake/Drakesworn list. My group it not really that competitive but I could like to have something that doesn't totally suck so I ended with these two possible lists: Option A: Allegiance: Stormcast EternalsLeadersLord-Celestant on Stardrake (560)- General- Celestine Hammer- Trait: Staunch Defender - Artefact: Spellshield - Mount Trait: Storm-wingedLord-Relictor (100)- Prayer: Divine LightKnight-Incantor (140)- Spell: Celestial BladesLord-Castellant (120)- Mystic Light (Artefact): Shriving LightBattleline5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Liberators (100)- Warhammers- 1x GrandhammersUnits2 x Concussors (240)2 x Concussors (240)2 x Concussors (240)Endless Spells / TerrainDais Arcanum (30)Total: 1970 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 92 ----------------- Option B: Allegiance: Stormcast EternalsLeadersDrakesworn Templar (460)- General- Tempest Axe- Trait: Staunch Defender - Artefact: Mirrorshield - Mount Trait: ThunderlordLord-Castellant (120)Knight-Azyros (100)Knight-Incantor (140)Knight-Heraldor (100)Battleline5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Liberators (100)- Warhammers- 1x GrandhammersUnits6 x Desolators (600)Endless Spells / TerrainDais Arcanum (30)Everblaze Comet (100)Celestian Vortex (40)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 97 ----------------- Any thoughts?
  12. I mean... losing becouse you made a mistake it's not the same than losing becouse the other player got another turn or becouse the other player bringed an OP army or something. Feelings can be a valid argument, at the end of the day losing is losing, yes but the way you loose can affect how you see the game itself. If I lose a game after having good fight I can still go out with a smile becouse it was fun but If I lose becouse the other player just smashed my army with a double turn it's very undestable that I get angry at the game or the system. Ofc in the case of losing becouse double turn it was my fault becouse I din't play with that possibility in mind, maybe I was too greedy and let my units in the open, maybe I lost a capture point becouse of that, etc but people tend to think first that it's not their fault when they lose. I still think that double turn should stay but I also think that we should take into consideration the other players feelings and try , as a community, to fight agaisnt the idea of losing just becouse double turn (again, you can't do that much with the people who straight up get bored during the other player's turn aside from changing the turn system itself) since I've seen games where the player who got double turne'd ended up wining for 2 reasons: maybe he new how to prepare for it or the other player didn't know how to take advantage of that. Again, we have another problem (not "we" it's more of problem for GW): there are armies that can't prepare that well agaisnt double turn and there are armies that can't really take that advantage from a double turn. If all the armies could do that, double turn couldn't be a problem outside the boredom of watching the other player get another turn. (I think that I'm talking too much and saying the same things like 4 times sorry)
  13. A change as big as that could be more suited for a new edition instead of a mere GHB IMO. The biggest complain I find in my groups about the double turn is the time you stay watching the other player do his thing A SECOND TIME but it's mostly from the same people that don't like the IGOUGO itself, the rest of the people don't have any problem with IGOUGO or double turn (again, we are not a competitive group) If someone don't like double turn for the "invalances" that it may generate... you can argue that part of the game is having in mind that you may get double turned but when it goes down to getting bored at the other player's turn I could say that the problem is not in the double turn mechanic itself, instead is with the IGOUGO system (at least that's what I've found with the rest of my local community ofc)
  14. While in our group we use alternative activations + random tokens (but it's more to getting off the IGOUGO than the double turn since we don't have a problem with the double turn itself) the times I've played with other game groups without the roll each round they keep the turn order from the round 1 for the rest of the game. I should point out that all the groups where I play are non-competitive too, there's only some guys that I know that are competitive players and all of them use the double turn (not sure if they like it or not, I never asked them, they liked my custom system tho) If someone is interested in our custom system I think I could open a thread about it so I don't go too much into offtopic in this one. Anyway, I think the most direct-to-the-head way (and more common, at least in my local gaming community) is just keep the round 1 order.
  15. That's a way of playing that I've been testing for a few days and it's pretty cool. I have also tried adding bag with tokens to make the activation of units during combat and move phases more random (each player has a bag with tokens for different unit types and you can only activate units with the type of the token you just draw) and I have to say that the game takes a great turn in terms of playability. I have to add that I decided to try it because some people in my game group don't like the classic IGOUGO, we don't have anything against the double turn, we are used to it but wanted to try some new ways to play AoS just for fun.
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