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Bluesummers

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  1. Is there a good tutorial video about 7th edition (considering they mentioned 7th ed. rules) just to take a taste of how the game will likely be played. I started playing wargames soon after AoS got released and have no idea about previous editions.
  2. They are more like a Golem faction (not even human sized) marketed around the space marine business model which is hideous. The aesthetic was so bad that they have released almost the same units 3 times trying to fix the outlook. We could have new armies instead of this needless refresh at the dawn of every edition. That's what i am trying to say, they are forced into the themed box because they "have to be stormcasts" in there and most people can see through the marketing that it feels inorganic. Some people will defend SCs because they are fans and that's ok, everyone has a different taste.
  3. Oh man the KruleBoyz are superb, i really dig into the aesthetic. The only thing i think is out of place are the hobgrots, its like they don't belong among the others. Also seeing the full panoramic picture of SC vs Boyz i noticed how forced the stormcast are into the setting. Imaging getting a human faction instead... such a missed opportunity.
  4. Ahhh today is the big day guys, i hope they preview some rule changes for 3.0 besides the box reveal...
  5. Accodring to the "Grimdark Live!" channel: -Dominion is the name of the box set. -Destruction army is 100% not fimir, its a goblinoid army. -Half-orc half-goblin very spindly type of body, kind of messed up looking. Smaller than orcs, larger than goblins. -They are closely resembling the lotr type of orcs. -Name that has been given to them is "The Cruel Boyz". -There is a warboss riding some type of wolf-squig-pig type of creature (that is accurate, crazy looking creature). -There is a unit called hobgobs (metallurgists, they trade with chaos dwarves). -There is a shaman with a cauldron and a snotling (small grot) that's strirring it. -AoS 3.0 is going to drop in July. -Relative heavy activity (they don't know exactly what) between the dates June 19th and July 3rd, then July 17th and August 7th.
  6. Well guys plz enlighten me... i am looking at some leaks for soulblights and reading the Mannfred warscroll under his Command Ability it says "You can use this command ability once per turn in your hero phase.". Does this means we get alternate phases? Or you can use the ability on your opponents turn somehow (given the once per turn restriction)? Maybe it's just a restriction for not spamming the ability but badly worded? (Hope this doesn't break any rules on posting)
  7. Freeguild archers? One can dream, right? 😅
  8. I agree with you for the most part and we can conclude that for the double turn to be ok in AoS you need to deisgn around that (be it with army depth or careful about mechanics and units that take a huge advantage on a double). I started playing AoS (my first wargame literally) ~3 months before the first General's Handbook and stopped when 2nd edition released. The priority roll was always intense and fun because there was a relevant balance amongst the armies we played (at least in my meta). Then came the disparity with different versions of battletomes, some armies could use battalions and go 2nd aiming for the dreaded double turn every match while others couldn't do a thing. Also as others have said shooting 2 consecutive turns is disastrous for the opponent. You can't have double turn in a game like this... I am keen to see what changes they have implemented in 3.0, although i don't have much faith in the rules team given the history of previous releases. One interesting rule would be alternate shooting? Maybe that would fix the shooting problem. Other solutions seem too radical for GW (like alternate activations or alternate phases) though they would adress all the problems with the double turn...
  9. Guys i think i found out what the opposing faction would be from the teaser... it's warhammer murlocs (swampy goblins)! See? So easy! 😅
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