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Moldek

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Moldek last won the day on March 25 2020

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  1. I think you hit a very important point there. Warhammer fans are emotionally invested in it, and that can make obvious marketing ploys feel like a friend or relative is using you. More and more I’ve come to accept the idea that I don’t love games workshop - I love John Blanche and Karl Kopinski, Andy Chambers and Jervis Johnson, Jes Goodwin and so on. I love skulls and big guys in rusty armor, tiny toy soldiers and miniature landscapes. While I read some warhammer community articles, I don’t really resent the tone. They are spending a lot of money to deliver free content to people interested in their products. I actually have more of a problem when the same kind of ethos finds its way in rule books and other things I pay for. Yeah the article OP quoted kind of sucks, and it was probably written in a few hours by someone with a tight deadline and 100 unread emails. I wish they had more interesting articles. But when I want better content I just go check out Garden of Hecate, Tabletop minions, 28 mag and a thousand other stuff from passionate people who don’t feel the need to suggest I buy the GW Official Piece of Paper to wipe my brush (19.99, preorders next saturday). So while I agree about the overall quality of the article, I don’t feel like it’s very dishonest or underhanded. It’s just a sales pitch, from a sales website.
  2. So I feel that flying can be annoying, as it renders the terrain mostly meaningless. I don’t know if it is overpowered or not, but it is a bit flavorless; especially for armies like nighthaunt where everyone flies. I’ve been thinking about making it an ability, something like this : [DOUBLE] : for the rest of its activation, this model can move any distance vertically. This makes it a tactical move rather than a blanket « ignore terrain », but maybe it’s too costly? To me it represents the ability of a model to leap / fly, but they still have to be close to the ground to fight, grab objectives and such. What do you think?
  3. Yeah definitely. I wonder if they will introduce an alternative set of universal abilities to play in the catacombs. Stuff like pushing your enemy into lava, kicking a door open etc.
  4. Yeah I’m not sure I’m interested in the warbands, they look cool but I already have several. Why can’t you buy opponents haha That said I think I’ll try to split the box with other people. I at least want the new rules and wouldn’t mind finding a pretext to get some more terrain... mostly I’m just glad they keep supporting the game, I hope they’ll keep it going a long time.
  5. Haha, now that you mention it, this does sound like your typical rpg shenanigans 😁
  6. Cheers mate, I knew some people in here would relate to this one hehe! It’s always more fun to try and make the humor about the characters and not only the setting, so it’s more than just a lore joke
  7. Regarding the economic impact on the pandemic, I don’t know if it’s one of the reasons for the price increase but I could see it making sense. they may be expecting the volume of sales going down, with less people willing to start a costly hobby. So they’d rise prices to compensate, speculating that the people who will keep buying can stomach an increase, and the ones that won’t were either on their way out already or would have stopped buying to save money regardless of an increase.
  8. I mean considering the company is based in england and has a very solid foothold there it shouldn’t come as a surprise. Most of their manufacturing is done in the UK. They are not charging more just for the lolz but because they have shipping costs, market development and so on. In the end I’ll say that yes I get annoyed by the price increases. Yes I feel that sometimes they’re pushing it a bit. So I’m not buying what seems too expensive to me. But for comparable quality they seem relatively on par with the rest of the market.
  9. I agree with you, although I understand @NauticalSoup ‘s point. I am saddened by some of their design directions that seem in part influenced by business; stuff like the disappearance of homemade terrain in photographs, the lack of characters that aren’t models you can buy in illustrations, the loss of some uniqueness in their aesthetic. All this affects me more than the price of the minis itself. On the other hand this does seem to be the tough law of business. There aren’t many wargaming companies that survived half as long as GW, and it is probably due in part to having some ruthless business execs running their commercial strategy. I wish they were a little less ruthless, but when you see the business practices and design decisions made in a lot of other entertainment franchises in comics, movies, videogames and such, they appear to still have a decent ethos. An uncomfortable balance between the need to provide fun, creativity and excitement, and the need to feed the hungry capitalist hippos. But maybe I drank the kool-aid 😅
  10. I find myself often thinking about something I heard, I think from Vince Venturella : people overestimate what they can do in one year and underestimate what they can do in three. This kind of thinking really applies to the hobby. My latest return to it was around one and a half year ago, and most of my projects are still unfinished. It used to cause me a lot of frustration but now I give it time and try to take it one step at a time rather than restarting. It also means than rather than getting excited and biting off more than I can chew, I think « I don’t really need this new model, I’ll get it when I’ve finished painting this and that... if I still want it ». This helps really reduce the spending. That said, I’m in it mostly for the skirmish and hobby. Playing larger games and especially tournaments seems to require a rather large investment upfront, in time as well as money. If I ever did that I would definitely contemplate buying secondhand for the bulk of the army.
  11. I might write something but I think I’ll mostly do illustrations, it’s good practice for me! I think it would be cool to make it a challenge with a specific format, like for instance write a 3000 words short story in the setting, something achievable.
  12. I decided to take a stab at sketching a view of the city, inspired by everyone’s ideas and @JPjr ´s first map. It’s quite rough and the scale is off but maybe it’ll help inspire some more stuff
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