Criti

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Criti last won the day on July 5

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About Criti

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  • Birthday 05/16/1985

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  1. Don't forget Orctoberfest and Tanksgiving. Also, no useful news from GenCon on it. Shadespire had some demo tables, but after I saw the news about Blightwar online, I went back and asked for details. The guys at the booth all claimed they knew nothing about it and couldn't tell me anything...which is very possible. Also possible they were instructed not to talk about it.
  2. Nothing significant here. Just at GenCon right now and found something in the museum. A little taste of our shared history.
  3. That's not actually what I said, but that's okay. It was largely meant more as a tongue in cheek barb than a separate avenue of the conversation anyway.
  4. Depends on what I'm playing, honestly. Last time I played Thundertusks, it was using my Stormcast with a Hammerstrike slingshotted by a Vexillor (I put the delivery Prosecutors in an extreme corned away from everything, then use the Vexillor teleport to bounce them up, then drop the Hammerstrike). There were 2 Thundertusk, 2 Stonehorn. I decided to take out the Thundertusks first. So dropped the Hammerstrike. Then I lobbed some wounds from my Venator and shot at the 2 Thundertusks with all my shooting (2 units of Judicators, 4 units of Prosecutors), then I charged each Tbundertusk with 1 unit of Paladins, 10 models each. 2 Thundertusks, gone. Very little difficulty. As for the Stonehorns, I threw all my Prosecutors and Liberators into them as cannon fodder. My only concern was keeping them from charging next turn. It worked, and my Paladins came in and ground them down, too. Concentrated fire. Combination charges. Thundertusks are actually pretty easy to kill. If I can't guarantee their deaths, I just target something else and take their shots to the chin.
  5. Speak for yourself. When I chatge Thundertusks, there coming off the table that combat phase. If I can't assure that with 95% certainty, I'm charging something else.
  6. No.
  7. Don't forget cost. For the budget conscious gamer, taking 2-3 batallions can easily take up some points that models would otherwise fill, making the overall army cheaper to collect. And that doesn't mean less effective, either, as the rules buffs of batallions can keep you competitive with fewer models.
  8. This seems most likely to me in the long run. Those of us who've been around a long time have watched time and again as GW started things, only to turn around and never speak of them again (the Warhammer Realms books, anyone?)
  9. I'm going to argue this with experience of my own... with clarifiers. 1) how many models are we talking? 2) how thick is the existing paint? 3) what standard are you happy to paint to? If it's a small handful of models, the paint isn't globbed on, and you're looking for standard tabletop models, you can just paint over it. Especially if it's a smaller model in the army as a whole, like an Ardboy. If we're talking something bulky that people will be looking at closely, like a Megaboss or even a Brute, strip it. The reality is that there is no reason to take the extra steps if no one's ever going to notice. We've all already got too much to paint.
  10. Plenty of letters left in the alphabet.
  11. That's why I started my own club, friends. The gaming scene from Cape Coral up through Tampa and Clearwater is toxic as hell. Completely unnecessary store rivalries. Omega gamers* who think they are Alpha gamers. Gamers who give others a hard time for even stepping foot into another game store. Owners who are dismissive of long time players (bro, just because I roll into your shop with a full bag, don't roll your eyes at me thinking I'm a non-buyer...I have an addiction. I could send my son to any college in the world just by selling off the contents of my game room...I'm not done buying). It's bad. Much like every other facet of civilization, Florida has failed gaming. Even the cosmopolitan areas like Orlando where there are big shops are bullied by Omegas who don't know the rules (sorry bro, the rules absolutely do forbid you from moving a unit, moving 3 more units, then going back and running with the first unit...the packet is 4 pages, bro...read it). *For thoss of you who saw the *, I present Criti's Completely Subjective and Made Up Gamer Tier System: Alpha Gamer: extremely welcoming and knowledgeable player. Not necessarily the best player or a "leader," but someone who other people tend to gravitate their hobby around and whom they view as a fount of knowledge and experience Bets Gamer: tend to be very strong players with strong rules knowledge, but have a hard time developing a core of players. Generally, a Beta will be a group's leader while a nearby Alpha fosters the hobby and good sportsmanship Gamma: the majority of gamers. They're not top tier tournament goers, nor do others flock around them naturally. They are content to be part of a group and just play the game Omega: Generally a combination of unknowledgable, poorly skilled, and just general douchebags. Often will bully their way into control of a weaker club, leading to one of two outcomes: the dissolution of the club, or the club isolating itself from those around it.
  12. A club is and can be whatever you want it to be. You want a handful of people meeting at someone's house to be a club? Boom. It's a club. You want dozens of people paying dues and going through a vetting process? That can be a club, too. Right now, I run a club that's a mix of the 2. We don't have dues, we meet out of my house for the most part, but we do have a vetting process (I'm not just going to invite anyone into my house). We've picked up a few new members recently, so we may we going the venue route. Right now we're vetting a new store close to all of us, and if it pans out, we'll likely look to make a deal with the owner (extended hours for a fee... maybe dues to the shop that will result in discounts on product, something). The logic there is that we would want to the ourselves to the location and have them feel tied to us...in a mutually beneficial way. If that doesn't work, we may go to a dues format and use those dues to update my terrain (my poor collection takes a beating week after week) and to rent a hall somewhere. I've known stores that have offered "club nights " in the past to clubs that showed they generated enough business to merit special treatment. In one shop that I sadly no longer live close enough to attend, club night was Thursday. Half the tables were reserved for club members only until 8 PM. After 8 PM, all tables were for dues paying club members in good standing. The tables then belonged to the club until midnight (the shop closed at 10 normally).
  13. Most gaming out of my home game room. Most tournament gaming out of Critical Hit Games in Clearwater. I am branching out into Descent Into Gaming in Bradenton presently for some casual play, a very nice but very new little shop closer to home than Critical - so new that Warhammer gaming can only really happen when I bring my tables and terrain from home. But we're trying to crack the market.
  14. All sources mentioned here are good - but PM me this question again in about 2 weeks. I'm going to GenCon next week and one of my goals is to see if there are any good mats available there. If there are, and you remind me, I'll send you company info
  15. Hammer pants and novelty "I got hammered" t-shirts