Criti

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Criti last won the day on March 7

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About Criti

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  • Birthday 05/16/1985

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  1. Why does it matter? ****** happens. No plans survives contact with the enemy and all that. At least they're being responsible enough to reach out and admit that things went sideways and that they're trying to make it right. Let's be honest. That's all anyone can ask for.
  2. Step 1: Pack all your minis snugly in cases. Step 2: Buy a bunch of round bases. Step 3: Buy a bunch of new minis. Step 4: Mail me all your dirty square based minis. I will dispose of them appropriately. Step 5: Profit.
  3. With the addition of Staunch Defender, I'd say a Stardrake with a Thundershield certainly rates up there
  4. So? The warscroll itself could only be more clear if it physically manifested a spectral form and hand wrote the keyword on the other scrolls. And if that doesn't convince you... ...the FAQ explicitly states that any models in the batallion would gain the keyword at the top of the batallion... ...which is clearly Swifthawk Agents. On a side note, as a 15 year GW player, let me tell you that bizarre oversights are common and a blip in Azyr is not something to fuss over. The biggest flub I've ever seen was an older Space Marine Codex (the 4th edition one, I think that had the rules for Terminator Armour in the items section (2+ Save and 5+ Invulnerable), but the army list entry for Terminators themselves listed them as having a 2+ save and did not explicitly state in there entry that they were equipped with Terminator Armour. I don't think there was a player on the planet would would have tried to argue that because it wasn't explicitly listed on the list entry, Terminators didn't get all the benefits of Terminator Armour. And that was in the Codex! So don't let an app hiccup worry you.
  5. This. If it helps, remember that this is meant to be a simulation of a constantly moving and swirling melee...so your back rank shield guys really aren't "standing still." The models are only stationary because while it would be awesome for GW to sell us tiny living Orruks that actually waged war on our tabletops, it would also be very messy and also illegal thanks to the 1983 ruling by the UN that made the sale of living 25mm scale sentient beings for the sole purpose of fighting an international war crime.
  6. Even though the Swifthawk batallion is an option, I personally like the Eldritch Council approach. Reminds me of the only good part about the Storm of Chaos finale, when Teclis and his 300 Swordmasters waded into a swarm of Daemons. They were chopping up Daemons and protecting Teclis while he prepared the auto-win spell of doom...then denonated it, leaving just him and a handful of Swordmasters standing. The 17 year old kid I was back then loved it. The man I am now would scoff at the convenient writing...but would still love it.
  7. Off Topic... but I ran a D&D game once in which I allowed a player to run a Minotaur Rogue with a two handed axe who was racist against humans. Much to the delight of the party, he wild constantly attempt to hide in the shadows, even while people were looking right at him.
  8. Test #1? C'mon man...that's "documented Test #1 done by a practised hand." Where's the asterisk or the quick talking announcer who says "Results not typical. Your results will vary."
  9. This is terrible... there is no way Dan Heelan can pronounce "sepulcral" correctly...
  10. Alcoholics go to meetings. I go to game tables. Is gaming addiction a thing?
  11. If you're like me, you're already in too deep for professional help. Best to just remember that he who dies with the most unpainted models wins. Or... you could try to tackle your backlog and motivate yourself simultaneously. I am currently working on the Shadows Over Hammerhal box, a Tzeentch army, some reinforcements in the form of Pallador for my Stormcast, a Death Guard army for a league I'm in, and an Iron Warriors army for the same league (yeah... I took on 2 armies for it... wanna fight about it?). Sitting nearby, but not active right now are several Batman crews, a survivor warband for a d20 Zombie skirmish game I have, most of my Dreadfleet ships (unlike most, I adore that game), and about 40,000 points of unpainted minis across multiple systems. I stay focused through the use of a kanban board. There are many free ones available online. Kanban boards are also easy to set up with post it notes and a dry erase board. The general concept is that you lay out your minis on the post its (I used a different color for each sub group - Order is Red, Batman Crew is a Blue, Riddler Crew is green, Death Guard are other green, for example). Then you make sections on your board for hobby steps. Mine is divided into To Purchase, to Build, to Clean, to Base, to Prime, to Paint, Painting, Rebasing, Banked, and Completed. Then, you sort all your post its to whatever column they fit under and get to work. As you complete a step, you move that model's or unit's card across the board until it hits the Completed column. The staying focused comes with you add stipulations to yourself. I've found that I can effectively paint 5 units simultaneously. So I put a big note on the Painting column that reads "FIVE ONLY." I know I can't have more than 5 cards there, so no matter how much I want to paint something else... I need to finish something in order to squeeze it in. I also attach dates to my Painting column cards. If a model sits in that column for over a month, I know something is wrong and I need to address it. Focus also comes from reward. You may have noticed the column named "Banked." That is my reward column. When I miniature is Painted, I moved the card there. Once I have 10 models in that column, I am allowed to purchase one miniature. So if I want a box of 10 minis, I need 100 minis on the Banked column. Once I make the purchase, I move those 100 minis to Completed so I don't give myself credit for them twice. I picked 10 because I have a MASSIVE backlog. Maybe for you, the number is 1, or 2, or 5, or 30. I am held accountable by my dear wife, whom I have asked to help me maintain focus. If I come home with a model or one shows up in the mail, she's checking the board for my 10:1 ratio. If she doesn't see the appropriate number in the Banked column, she takes the new model away from me and penalizes me by 5 (meaning on a box of 5 models, she won't hand it over until I show her the original 50 plus 25... 5 more for each model in the box). You can also help hone your focus with painting times. I can get everything I need to get done every morning finished if I wake up at 6:30. So I set my alarm for both 6:00 and 6:30 every morning. Every morning at 6, I get up and do "odds and ends." This includes, sanding bases, cleaning models, applying large washes, priming, etc... basically, the things that would interfere with actually painting. Then, when my alarm goes off at 6:30, I go get ready for my day. Every evening, I set an alarm for 10 and 11. My wife is the opposite of me, schedule wise. She prefers to do her daily routine at night - and it allows takes her about an hour. So at 10, she heads off to do her thing, and I head to the painting table. When the alarm rings at 11, I stop and get ready for bed. I get something done every single day - but I don't do marathon sessions that might burn me out for the next day. Of course, I have the luxury of having a small child and a job with steady daytime hours. This pretty much guarantees that I have to be home most nights, and I can set myself to a schedule. Some of you whippersnappers are out there chasing girls and listening to your rock and rolls and your Justin Beibers and whatever else it is you kids these days do... so a set schedule may not be very exciting to you. But if you get your projects organized and work on them consistently, they will get done.
  12. Having collected a little of everything over the years, I play what I have, first. Doesn't much atter to me what I take in a me army initially, as I have found that you can do well with almost anything in AoS. Maybe not top table at a tournament, but well enough for most small shops. From there, I target what I thoight was cool. For example, when AoS kicked off, I played a lot of Empire and Dwarfs (that first roind of scrolls). From there, I thought it wild be cool to add some Stormcast for the round bases without having to rebase. So I grabbed a starter box. I liked how they played, so I grabbed a second starter. Then a Prime because he looked awesome. Then 10 Judicators so I could drop my Empire gunners. Then some Prosecutors because the Vanguard Wing caught my eye. And so on and so forth untill I was sitting on the 4000+ points of Stormcast I have now. Then, when something feels complete enough, I move on. I shifted to Chaos just a few days ago, as I have 2 starters worth of Bloodbound and a bunch of old 8th ed Chaos stuff. So just last night I grabbed Shadows Over Hammerhal, and since it had some Tzeentch, I went ahead and grabbed some Skyfires at the same time. My goal here is to have a couple thousand points of each color of Chaos - then to snag Archaon
  13. Good morning all, Crucible 6 just wrapped this weekend in "Orlando", and I thought I'd share some of my thoughts on the event itself. The event itself took place at the Park Inn Radisson in Kissimmee, Florida - basically hugging Disney World. Certainly not of the capacity as Adepticon, being only 200-300 people, Crucible was still a fun filled weekend of gaming. Only about 20 people played AoS each day - with the Friday night being a narrative game that I was unable to attend, the Saturday being a 4 round 2k GT, and the Sunday being a 2k Team Event. A quick rundown of the games at the event (and this is all from memory, so I apologize if I get anything from the lists wrong). All Command Traits and Artifacts were randomized per the event rules, so I won't bother even mentioning them for the most part. I attended the Saturday event playing Stormcast with the following 2k list: Knight Venator Lord Castellant Lord Relictor 10 Liberators w/2 Grandhammers 5 Judicators w/bows and a Shockbolt bow 5 Judicators w/bows and a Shockbolt bow 4x3 Prosecutors w/javelins and a Trident 10 Retributors w/4 maces 5 Protectors w/2 maces Vanguard Wing Hammerstrike Force GAME 1 vs Chaos - 3 Places of Power My opponent, a righteous dude by the name of Tyler, ran a pure Skaven list, made up of 40 Plague Monks, 20ish Plague Monks, a Plague Furnace, a Corrupter, 10 Stormvermin, a Warlord, a Banner Hero, 3x10 Clanrats, an Abomination, a Doomwheel, a Doomflayer, a couple Warp Fire Throwers, and a Poisoned Wind Mortar. Most of the Skaven deployed along the center and my left, leaving only the 3 units of 10 Clanrats along the right objective (my perspective). I deployed both units of Judicators, the Liberators, 2 units of Prosecutors from the Vanguard Wing, the Castellant and the Venator in my middle. The Paladins, Relictor, and 2 units of Prosecutors held back in the Heavens. Turn 1: I gave the Skaven player 1st turn. He advanced somewhat cautiously across the field, with the exception of the Doomwheel on my far left, which went insane and allowed me to push it backward instead. His Wind Mortar tried to overcharge range, rolled a 1, and suffered 2 mortal wounds. On my side of the turn, the Castellant shielded the Liberators and the Vanguard Wing Prosecutors showed up and dropped 9" away from the Corrupter. The Liberators zapped over, as close as they could to the Corruptor. The Relictor also showed up, and I dropped him on the rightmost objective. The Judicators, remaining Prosecutors, and Venator just jockeyed for position. The Venator let fly his Star Fated Arrow at the Corrupter... and missed. This became the unfortunate truth of the weekend. Over 7 games, I rolled 7 1s to hit with the Star Fated Arrow. The bird did not damage the Corrupter either. The Prosecutors and Judicators, however, managed to know the unit of 40 Plague Monks to 15 after battleshock, and took 2 models off the Stormvermin. The Liberators charged into the Corrupter, bringing the Banner Hero and Stormvermin into combat range. One vicious combat later, and I had lost 1 Liberator, while the Corrupter was now at 1 wound. Turn 2: Tyler stole priority from me and just pounded forward. His Abomination slammed into one unit of Judicators while his diminished Plague Monks slammed into the other. The Warpfire Throwers BOTH rolled 1s on the overcharge. One died outright. One took 2 wounds. The Warlord joined in against the Liberators, hoping to clear them off the Corrupter before it died. The Wind Mortar rolled another 1 to overcharge and died. The smaller unit of Plague Monks continued coming up the left flank. In combat, both units of Judicators were nearly wiped out, leaving only the Shockbolt Bow wielding Primes. I did a few wounds to the Abomination. My Liberators lost another 2 models, but managed to kill the Warlord with Grandhammer attacks. The Corrupter saved everything the one handed hammer bros threw out. In my Turn 2, the Hammerstrike arrived. The Prosecutors dropped behind the Plague Furnace and deployed my backup. The Retributors charged into the Monks and the Furnace. The Protectors went wide left, charging the Doomwheel. The Shockbolts and the Venator were about done with the Doomwheel, and dropped it with some amazing shooting rolls. In combat, the Corrupter, all but 2 Stormvermin, the rest of the big unit of Monks, the Doomwheel, and the Plague Furnace were all dispatched with little fanfare. Turn 3 was merely a formality at this point. After I won priority and killed the Banner Hero, we basically called it. He had no Heroes left to score, and I had points. Major victory to me. GAME 2 vs Stormcast in Gift from the Heavens A mirror match against a Stormcast list consisting of a Lord on Dracoth, a Lord on foot, a Relictor, a Castellant, 2 units of Judicators, 5 Liberators, 2 units of 10 Protectors and 6 Prosecutors in a Hammerstrike Force. There really isn't much to say about this game. We predicted that whoever dropped their Hammerstrike first would lose, and we were right. His Hammerstrike came in on top of 1, and wiped my Liberators. Mine came in on bottom of 1 and I wiped his Prosecutors and 1 unit of Protectors. I won priority, and his Hammerstrike was a distant memory. My objective dropped on my far right. The closest of his units was 30" away. His dropped on my far left... I was able to throw some Prosecutors units in the way to contest for a turn. Major to me. GAME 3 vs Sylvaneth in Blood and Glory This was the most boring and least enjoyable of the weekend. Opponent fielded 12 Kurnouth Hunters with Bows, a Hurricanum, a Treeman Ancient, a Branchwytch, 30 Dryads, and some batallion action. He hugged his back table edge and made a long Dryad line in front to block my drops. I sat at my back edge to steer clear of his shooting. We sat there all game, getting the occasional little shot at one another. My Hammerstrike didn't show up until Turn 5. I kept one unit of the Vanguard Prosecutors in the Heavens. They never showed up at all. When the Hammerstrike did arrive, I did manage to conga line a teleport up a table edge and assasinate the Treeman. The game ended in his favor on victory points - 400 to 480. This was the only opponent whose sportsmanship I dinged over the weekend. His movements were EXTREMELY sloppy. His 1" gaps between models were EXTREMELY generous, to the point of being almost 2" most of the time. He'd move a unit, then more 2 more, then go back and try and run the first unit he already moved...and tried to argue that the rules allowed that kind of movement. He tried to convince me that his Hurricanum could throw a Comet of Cassandora at unlimited range (nice try, buddy... I have a Hurricanum in my Team List... and I just happen to have a printed copy of the warscroll). He was pulling LoS to EVERYWHERE, despite there being 9 forest bases on the board (he even tried to argue that the trees... had they been there - that's right, he only brought the bases - were each only as thick as a pencil and wouldn't block LoS). And somehow, his Dryads were sitting on a 2+ re-rollable save that he did not explain the origin of very clearly. Had the Hammerstrike landed a turn earlier, I have no doubt that I would have won. Had the Vanguard Prosecutors hit the table at all, even assuming I did nothing with them (even though on Turn 5, I did have a path for Libs to get to the Branchwych), the game would have been a draw because I wouldn't have lost another 80 points. I don't think any outcome - win, loss, or draw - would have been exciting here. It was a dull game, against a dull army, against a bad opponent. GAME 4 vs Chaos - Take and Hold This is not even worth getting into. We both played the scenario wrong, forgetting that all enemies had to be cleared to claim and objective. It was late, we had both been drinking, and we were still in Blood and Glory mentality. Basically, we swapped objectives, the game ended on time, and he had about 60 more VPs than I did. This was Turn 3 If we had time for one more turn, I would have pulled ahead in Turn 4. But he probably would have pulled back ahead in Turn 5. We had a lot of fun, but it was just a dice fest. At the end of the day, I walked away with the "Craftsman" trophy (Best Painted). The next day, I would attend and take 1st place in the Team Event... but that's a story for another time.
  14. Javelins. 100%. The extra ranged shot is a wonderful addition. I just picked up 9 Pallador and an Aquilor this weekend, myself. I like them, on paper, in minimum sized units. I like the option to work 2 different parts of the battlefield, and I like the option of the double charge. Some people wouldn't agree, as the enemy unit will get to fight before the 2nd unit of Pallador... but with 5 wounds a piece, and a 4+ Save, the versatility is worth the risk to me. Also, an enemy can be hit from multiple sides to mitigate number of enemy attacks anyway. Of course, I'm also going to be supporting mine with 3 units of 3 javelin Prosecutors with a trident... so I'll be operating with the "extreme application of force to one spot" mentality.