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Nox

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  1. You make it sound like it's by design. GW has seen an insane amount of growth in the last years which makes it really hard to predict how many copies they will sell. As an example Dominion sales are already 300%+ of Soul Wars. That kinda growth is really hard to predict years in advance which is when they have to decide on how many copies to make.
  2. With this monster ability you probably don't want to stick it in enemy territory most of the time anyway:
  3. I really like the Kev Adams call back in the designs As for the shields not looking like Kragnos well these guys have never seen Kragnos in the flesh so what you're seeing is the Kruleboy interpretation of him.
  4. Wow those points...Oh well looking forward to using these cool warscrolls in a couple of years time after a couple of point drops
  5. I hate double turns with a passion. So many good games that got ruined by it (regardless if I won or lost) Too much of the game resting on one single roll off. Shooting shouldn't be the dominating meta across the board as it is for so many armies. IMO that's what should make AOS unique rather than turning into fantasy themed 40k. Obviously related to double turns as well but the fact GW keep releasing shooty armies that also dumps mortal wounds without requiring LoS doesn't help to make the game better either. Battleshock needs a rework since it has so many work arounds I feel like it's hardly ever a thing. If shooting meta persists I feel like we need a scenery/cover rework like they did for 40k.
  6. I suppose 40 man group is a more effecient buff target than 20. I do run 20 warriors in my Glottkin army and it works really well but I'm no tournament player.
  7. Even within the display painting world there's a lot of different styles and approaches so I'd say it's hard to recommend something without knowing what you are looking to achieve. Personally I like the clean and vibrant 'eavy metal style and for that style I think some of the best tutorials have come from Darren Lathams youtube channel (he also has some shorter tutorials and tips on his instagram) Another style of painting that's quite popular is one championed by Youtuber Squidmar Miniatures , He has some good beginner tips on his channel and recently released an hour long masterclass tutorial focused on display painting you might want to check out. 1. Yes I'd say they are used by almost any miniature painter but depending on the level of the painting they are used quite differently. Display painters generally use them with a lot more control and more like glazes rather than washes. As opposed to soaking an entire area with a wash and let it settle in the recesses which is more of a quick and dirty technique to get some definition going fast. You definitely don't have to use them at all if you don't want to but most display painters do use them some degree even if 90% of their painting just regular layering/blending. I don't really use the zenithal priming method but my understanding is that it helps you get a quick overview of where highlight might go on the model but also because you're layering/blending paint over it that isn't quite opaque so some of that inital zenithal highlight will shine through and help make your blends smoother and quicker than if you would have done it manually. If you are already a seasoned artist the biggest thing you have to learn is how to work the paint. Getting the right consistency, working with your brush etc to get even strokes, not letting paint pool and so on and in my experience there isn't too much you can learn from watching tutorials you just have to put the hours in and learn by doing. That said of course have a look at some tutorials but just saying don't spend too much energy on trying to find the perfect one because there's no magic tricks to painting as you probably know.
  8. These are the ones I found, did I miss any? Also these looks like they might be Lumineth related: Looking at the horns on Celennar they seem very similar in design as the rumour engine split horns above:
  9. Wow!, missed this. GW reaching new heights when it comes to designing dumb kits. A real shame the models looked awesome.
  10. Looking at the new chaos warriors warscroll a multi-part kit must be a given now? They still have standard bearer/horn blower and multiple weapon choices. I can't see them going through the trouble of making new models and still force youto use 20 year old models in the same unit to atleast get the standard bearer/horn blower.
  11. Recently bought the Azyrite Townscape only to realize that it's not legal to use in AoS unless I'm missing something here which is why I'm putting the question you guys. So the Azyrite Townscape is not listed in the either of the two terrain lists so it would have to be taken as a "Unique" terrain feature but the problem is that the largest piece of the model is too large to fit the dimensional restrictions put on even the primary "Unique" terrain option which reads as follows: "Unique: Any other terrain feature that is no more than 10" across at its widest point, and no more than 18" tall at its tallest point." And as you can see the widest point of the Townscape is about 10,5" So I'm a missing something here or is a AoS terrain kit released less than a year ago not legal to use in the main AoS game?
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