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Rogue Sun

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  1. How do you think this list will look and perform in 3.0? I'm considering jumping into LRL and this list is 100% up my alley.
  2. Hey everyone, I just posted something similar in the Tempests Eye discussion ( so apologies if it seems familiar), but I am relatively new to CoS and have been trying to design my starting list. I think I have narrowed it down to Tempests Eye and Hallowheart so tried to make a starting list that shares many of the same units so I can switch between cities. Here is what I came up with: Allegiance: Cities of Sigmar- City: Hallowheart Mortal Realm: Aqshy Celestial Hurricanum With Celestial Battlemage (280) - Artefact: Whitefire Tome - All Spells - Lore of Whitefire: Sear Wounds - Hallowheart 2nd Spell: Crystal Aegis Nomad Prince (120) - General - Command Trait: Veteran of the Blazing Crusade Battlemage (90) - Lore of Whitefire: Elemental Cyclone - Hallowheart 2nd Spell: Ignite Weapons - Mortal Realm: Hysh Battlemage (90) - Lore of Whitefire: Warding Brand - Hallowheart 2nd Spell: Ignite Weapons - Mortal Realm: Ghyran Sorceress (90) - Lore of Whitefire: Roaming Wildfire - Hallowheart 2nd Spell: Elemental Cyclone - City Role: General's Adjutant 20 x Sisters of the Watch (320) 20 x Sisters of the Watch (320) 5 x Sisters of the Thorn (130) - Lore of Whitefire: Elemental Cyclone - Hallowheart 2nd Spell: Roaming Wildfire 5 x Sisters of the Thorn (130) - Lore of Whitefire: Elemental Cyclone - Hallowheart 2nd Spell: Roaming Wildfire 30 x Freeguild Greatswords (420) The spells are by no means set in stone and I could actually use some help determining who should take what. I figured this could give me a lot of really solid shooting and spells while the Greatswords hold the line as best as they can. Obviously Phoenix Guard could be substituted for this purpose as well. Any help as to whether this looks like it might have teeth and if it would be effective on the table would be most appreciated!
  3. Hey guys, I'm relatively new to CoS and would love some help coming up with my starting list(s). I've been debating between a Tempests Eye and a Hallowheart force and decided to try and build a list that shares many of the same units to try and do both. Here is what I came up with for Tempests Eye: Allegiance: Cities of Sigmar - City: Tempest's Eye Mortal Realm: Aqshy Celestial Hurricanum With Celestial Battlemage (280) - Artefact: Patrician's Helm - Lore of Eagles: Aura of Glory Nomad Prince (120) - General - Command Trait: Hawk-eyed Battlemage (90) - Lore of Eagles: Celestial Visions - City Role: General's Adjutant - Mortal Realm: Hysh Battlemage (90) - Lore of Eagles: Strike of Eagles - Mortal Realm: Ghyran 20 x Sisters of the Watch (320) - City Role: Honoured Retinue (Must be 5-20 models) 20 x Sisters of the Watch (320) 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 30 x Freeguild Greatswords (420) 3 x Scourgerunner Chariots (150) I know Scourgerunners are the new hotness right now, but going all in on them isn't terribly appealing from a starting standpoint, so I figured one unit of 3 will have to do. I *could* maybe drop the greatswords down to 20 and make them the Honored Retinue and then squeeze in another 3 Scourgerunners, but I'd definitely like to here your take on my list! Any help is appreciated.
  4. Agreed. In this HIGHLY theoretical list wouldn't it be better to just take them as single units? They'd suddenly all get +1 to hit from being the High Beastmaster and should be slightly easier to move them about the table. Really though, this looks like too many. 6 feels like the sweet spot if you want to go Scourge Runner heavy.
  5. I'm not sure I'd go full all in on SotW. Hard to fit that many all within 12" of the Nomad prince. But something like this could likely have merit (I think): Allegiance: Cities of Sigmar- City: Living CityMortal Realm: GhyranNomad Prince (120)- GeneralNomad Prince (120)Sorceress (90)- City Role: General's Adjutant (Must be 6 wounds or less)30 x Sisters of the Watch (480)30 x Sisters of the Watch (480)30 x Eternal Guard (330)5 x Sisters of the Thorn (130)1 x Scourgerunner Chariots (60)1 x Scourgerunner Chariots (60)1 x Scourgerunner Chariots (60)1 x Scourgerunner Chariots (60)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 139 One Nomad Prince and SotW deepstrike along with 2 Scourge Runners to annoy/run interference. The rest of the army advances behind the EG who get buffed up by the SotT. The non-deepstruck Scourge Runners stay at the flanks providing some sniping and harrassment.
  6. Has anyone tried or thought about going all in on a SotW build? Seems like it could be fairly devastating with the sheer amount of shots and mortal wound potential.
  7. Ah shucks, you're right! Hmmm. Is there a way to make this work? 🤔 I can make the palladors allies, right? So that would take care of them. But how to fit the gryph hounds...
  8. Hey guys, pretty excited about the prospect of a griffon based army and Hammerhal is the place for it with the sweet battalion. Any thoughts on this list? Especially regarding weapon/relic set ups of the two characters. Allegiance: Cities of Sigmar- City: HammerhalLeadersFreeguild General on Griffon (320)- General- LanceLord-Aquilor (180)Battleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword6 x Demigryph Knights (360)- Cavalry HalberdUnits3 x Vanguard-Palladors (180)- Boltstorm Pistols and Starstrike Javelins3 x Vanguard-Palladors (180)- Boltstorm Pistols and Starstrike Javelins6 x Gryph-Hounds (140)6 x Gryph-Hounds (140)BattalionsHammerhalian Lancers (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 134
  9. Thanks! Currently it's: Ahkelian King Tidecaster Soulscyrer 2x6 Morsaar 6x Ishlean Archmage on Dragon 3x Aetherwings On the painting table is: 2 Allopex Ahkelian King/Volturnus 6x Aetherwings 4x Cellestar Ballista 1x Leviadon But those may take some time.
  10. Hey guys, been working on an Idoneth "counts-as" army for a few months. Never been a fan of the flying fish on land idea, but love the rules and wanted to keep a nautical motif, so: birds. I've tried quite hard to keep weapons and base sizes accurate. Hopefully you enjoy!
  11. So are you not taking any wizards at all? I was considering maybe an Archmage just for the cheeky 6+ save here and there and still getting a +1 to unbind.
  12. I played against Tzeentch for the first time today. Pretty tight game. He won the scenario in the 3 turns we played (I had to leave) but we both agreed I would have likely tabled him given 1 or 2 more turns. My question is how we deal with spell casting? I had an Ionrach Aspect of the Sea with Alchemical Chain and still only managed to stop 1 spell all game. On top of that, our spells felt pretty weak with such short ranges and lack luster results. I felt like 440 points could have just bought me more eels to hunt enemy wizards with.
  13. Hey guys, kicking around the idea of starting a PT army and had a few questions: Does a the Phoenix's Attuned to Magic rule work on saves beyond armor? i.e. Witness to destiny, master of defense, etc.? And same question regarding Sisters of the Thorn, can you re-roll failed Witness to Destiny rolls? Thanks!
  14. Hey guys, I'm building up the following list for competitive purposes and would love some feedback. Pretty straight forward, Eidolon and Ishlean start on the board and move defensively while the King and Morsarr come on in an ambush.
  15. 5+ Save, 10 wounds, 6" move Eels 4+ (3+ on charge), 12 wounds, 14" move
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