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TheOtherJosh

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TheOtherJosh last won the day on May 23

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  1. TheOtherJosh

    Let's chat : Blades of Khorne!

    They happen to be under the Warscroll minimum size, which says min size of 10, so that would’t be able to be used in the Warscroll Battalion as they’re understrength. (P.15 new core rules, Battalion Organization) Odd that the Warscroll says 10, and the GHB 2017 says 5 .... https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chaos-warriors-en.pdf
  2. TheOtherJosh

    Let's chat : Blades of Khorne!

    Then I seriously hope they FAQ both the English and German versions of that rule. (Especially the German version ... which straight up says that it is a roll off and then first deployed chooses on ties.) Because it’s really confusing.
  3. TheOtherJosh

    Let's chat : Blades of Khorne!

    The Warscroll Battalions can't be taken with an 'Understrength unit' per the updated rules on p.13 of the core rules. A minimal setup would require 16 Bloodreavers in each of the units. Unless you're working with Chaos Marauders? New points would put that configuration at 1360 with Skarr as the hero using Bloodreavers in the Bloodmarked Warband.
  4. TheOtherJosh

    Malign Sorcery AMA

    GW PDF Links for the Free Warscrolls for Endless Spells from Malign Sorcery Aethervoid Pendulum https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Aethervoid_Pendulum.pdf Balewind Vortex https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Balewind_Vortex.pdf Chronomantic Cogs https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Chronomantic_Cogs.pdf Emerald Lifeswarm https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Emerald_lifeswarm.pdf Geminids of Uhl-Gyish https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Geminids_of_Uhl_Gysh.pdf Malevolent Maelstrom https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Malevolent_Maelstrom.pdf Prismatic Palisade https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Prismatic_palisade.pdf Purple Sun of Shyish https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Purple_sun_of_shyish.pdf Quicksilver Swords https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Quicksilver_swords.pdf Ravenak's Gnashing Jaws https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Ravenaks_gnashing_jaws.pdf Soulsnare Shackles https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Soulsnare_Shackles.pdf Suffocating Gravetide https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Suffocating_gravetide.pdf The Burning Head https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_The_Burning_Head.pdf Umbral Spellportal https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Umbral_Spellportal.pdf
  5. TheOtherJosh

    Lore Query - Why do Stormcasts have low bravery?

    I’m pretty sure that they fall back to Azyr all the time. Blue lightning flashes and all... They are “effectively immortal” but they are still alive and living and subject to fear and uncertainty... only the totally insane ... the Daemons and the dead are truly “fearless” ... if you look at the warscrolls you can see that the heroes have higher bravery than the “rank and file” units for SCE. SCE typically start around a 6 and go up from there. Their bravery is notably higher than most other units. Khorne Bloodbound Mortals are an excellent example. Bloodbound are typically around a 5-6 for standard troops, and only hit 8-10 for the gorechosen and Daemons. Most normal freeguild have a bravery of 5 to 6. (That being about normal “human level bravery.) Skaven, for example have a bravery in the 4-5 range... and Moonclan grots are at a whopping 4 for rank and file. Comparatively speaking ... they’re as brave as elite veterans of battle ... and that’s for their Artillery teams and rank and file.
  6. TheOtherJosh

    Age of Sigmar: Second Edition

    The core rules are for all game types. Narrative. Open. Pitched Battle. Narratively you may have a scenario where there are armies across GA. As an example, let’s say you wanted to play out scenarios surrounding the Realm Gate Wars, the Hunt for Nagash ... where Mannfred joins up with the Stormcast to find an entrance to Shysh. IF they hadn’t said that was possible in the core rules, some mean spirited bloke would tell you that it couldn’t be done and that you should never play something like that because the core rules says you can’t. However. You’re in luck because the core rules say that you can.... so Narrative Replay of the Realm Gate Wars ... here you come! So ... main force of SCE and an “ally” of Mannfred and Ashigaroth. So you get to use SCE allegiance rules and battle Traits and still get Mannfred.
  7. TheOtherJosh

    Age of Sigmar: Second Edition

    You obviously need more Chainrasp Horde in your unit at that point ... you’re not running them in squads of 30 or 40?
  8. TheOtherJosh

    Age of Sigmar: Second Edition

    And all units get +1 bravery for each increment of 10 models in the unit. So ... a unit at 20 models gets +2 to their bravery. So 10 because their leader still exists ... +2 for 20 still alive, effectively bravery 12.
  9. TheOtherJosh

    Let's chat Disciples of Tzeentch

    So ... in doing that you completely forgo any allegiance abilities/battle Traits, and that is likely only for Open/Narrative Play. But it does make playing that type of game interesting.
  10. TheOtherJosh

    Will they retire any night haunt units,

    The Magister for Disciples of a Tzeentch was converted to have a “mini-scenic addon” that could be glued on a 32mm base.
  11. TheOtherJosh

    Will they retire any night haunt units,

    So... the unknown leaders appear to be: Dreadblade Harrow Reikenor the Grimhailer There are two units that don’t appear to have been listed: Bladegheist Revenants Dreadscythe Harridans And Black Coach is a Behemoth in Nighthaunt armies? (New Warscroll?)
  12. TheOtherJosh

    Age of Sigmar: Second Edition

    Having seen what looks like your info ... Yeah... any units in the old LoN battletome are still available to a Legions of Nagash Army. The new stuff is all in the Nighthaunt Faction list... (with the Behemoth version of the Black Coach... and the non-Behemoth version is still in LoN)... and available via Allies.
  13. TheOtherJosh

    Age of Sigmar: Second Edition

    The google is translating it to this: “In case of a tie in the first battle round of the game, the player who finished his lineup first decides who will take the first turn” <s> So ... I’m voting that the video is horribly wrong and heretical. (Burn all the videos for a specific subset of videos! ) </s>
  14. TheOtherJosh

    Age of Sigmar: Second Edition

    I’m pretty sure that was in the v1.2 FAQs for the GHB 2017... here it is: Page 117 – Allegiance Abilities, Mounts Change the second sentence to: ‘In all such cases, any command traits or magical artefacts can only be used to affect attacks made by the hero, and have no effect on attacks made by the their mount unless specifically stated otherwise.’ (Bold emphasis mine) https://whc-cdn.games-workshop.com/wp-content/uploads/2018/02/age_of_sigmar_generals_handbook1.2_en.pdf
  15. TheOtherJosh

    Age of Sigmar: Second Edition

    Given that the entire issue appears to be stemming from a video playthrough (which may have confused the old rule with the new rule) I hope that If they FAQ that I hope they release a fixed version of the rules pdf.
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