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lare2

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49 Lord Celestant

About lare2

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  1. lare2

    How to expand on Soul Wars?

    Just picked up 4 more reaper's off ebay for a tenner. Much happier having 2 spare than 2 short.
  2. lare2

    How to expand on Soul Wars?

    Great advice above. I'm in a similar boat. I've 2 sets of soul wars and will focus on getting them up and running before deciding how to proceed. There's only one thing I'm certain off - the army I build will be focused around the Craven King. The overriding reason for progressing down this route is that he looks immense.
  3. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Just had my lunch and was thinking exactly the same thing. Think I'll spend the afternoon pretending to work but dwelling on this...
  4. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Reflecting on the above, the biggest issue I had with keeping Nagash going was heavy rend. Only lost him to HoD but in another he took a pounding to some pretty neat artillery. With this in mind, I might try out the following: Nagash (vile transference, soul pike, amaranthine orb) Neferata (soul harvest) Necromancer (grave-sand, overwhelming dread) Morghast Archai Skelly 3x10 Portals First Cohort Comes in at 1990. The pros: Nagash is a permanent 3+, rerolling 1s on his save (thanks to Nef's spell) and even when you roll the 2s (I hate 2s) or fail a MW save, you still have the bodyguard to absorb as well as healing spells. Plonk him in the center of the board, pack him full of damage dealing spells and unleash merry hell. With 3 drops you're likely to go first and having a spare CP for Nef's ability will help her out if she gets cornered. The cons: If Nef falls you're in trouble. Board control is minimum and this could easily work against you with missions such as Jumping Around Orb Hooha. Think this last one is the biggest pitfall. The way I see it, have Nagash and the morghast doing whatever you want. Then have Nef, the skellies and the necro focusing on the mission.
  5. lare2

    AoS 2 - Grand Host of Nagash Discussion

    At a tournament today. Played the exact list I posted above. Won 2 out of 3. Absolutely smashed it and only got beat in the first game by... A First Cohort army! His Nagash took out mine with HoD - ha ha! I'm now 3 wins and 1 loss in the new edition and I've gotta say, we are definitely in a good position at the minute. Super pumped for the future.
  6. He is too much for a 1k game but it depends what your son's after. If he just wants an awesome model with great rules to mess about with, playing against friends/family, then I'd say go for it. If he wants to be competitive then I'd probably echo what PFI says above. The start collecting sets are an awesome place to start and offer some juicy centerpiece models.
  7. lare2

    The Nagash Thread

    Speaking from xp, KO can easily 1 turn Nagash. Although I hear tell their clown car's had a nerf...
  8. lare2

    AoS 2 - Grand Host of Nagash Discussion

    It is a bit dominant. Can't speak for Tzeentch but I was expecting Nagash to go back to his original 900pts.
  9. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Just reread my post and it didn't read right. For the portals I meant open them, cast stuff, move forward, then next turn close and then rinse and repeat.
  10. lare2

    AoS 2 - Grand Host of Nagash Discussion

    I absolutely smashed face tonight. Played the mission where you need a wizard or hero with an artefact claiming an objective. Diagonal one. The spells worked great - thanks mate. Overwhelming dread and fading vigour were immense. The necromancer got his teeth kicked in half way through though so lost the latter. Nagash was unreal. Every turn, open portals, throw merry hell through it, shut them, move forward, and then rinse and repeat the next turn. Managed to HoD Drycha through the portal as well! He dominated the magic phase and ensured nothing went off for my opponent. Man of the match has got to be the Wight King though. Him and the Black Knights claimed the furthest marker all game and used 6 hunters as their whipping boys. The ethereal save on the king worked a treat. All in, I lost my archai, the necro and the unit of 10 skellies. Exciting times for Death!
  11. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Speaking of the big guy and portals, I've been thinking about best when to pop it. As you have to be within an inch to cast spells through it, if you cast it first turn you basically don't get to move him and therefore limit the range of the second portal's placement. I really want to HoD through that bad lad so was thinking the second turn's where it's at. Move Nagash first turn, weather the storm, and then unleash unholy hell the second turn.
  12. lare2

    Legions of Nagash new version errata

    The way you've put it, it does make sense. Will run it as this I reckon. Cheers. Play 40k as well and the bodyguard rules over there cause me a right ball-ache as well.
  13. lare2

    Legions of Nagash new version errata

    Can someone please explain to me the order of Ceaseless Vigil, taking into consideration the faq. I used to play as follows: Normal wound: Nagash DM, roll to pass over, Morghast DM. Mortal wound: Nagash armour, Nagash DM, roll to pass over, Morghast DM. Got a feeling it's like this now: Normal wound: same Mortal wound: Nagash DM, roll to pass over, if successful - Morghast DM, if unsuccessful - Nagash armour, Nagash DM. That right?
  14. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Got a local tourney soon and a practise game Friday so will try out your spell recommendations and let you know. Cheers mate. Might've got that wrong. The new hero protection, - 1 to hit or +1 to the save? Can't remember which and the book's upstairs... I'm bone idle by nature. If the save, you're right. I was getting excited and the ethereal relic would nullify it.
  15. lare2

    AoS 2 - Grand Host of Nagash Discussion

    Nice one. Thanks mate. Spells, I was thinking overwhelming dread, transference and orbs on the big man and soul harvest on the necro. Relics, I was thinking time glass on the necro. Love it and have really hurt people in the past with this. Was looking at trying one of the shyish ones on the wight - the ethereal one. We've really embraced malign sorcery where I'm at. Forget what the relic's called. He'll have a 2+ save, ignoring modifiers and rerolling 1s, against shooting and 3+, ignoring modifiers and rerollong 1s, in cc. That's pretty special.
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