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Mc1gamer

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Everything posted by Mc1gamer

  1. Vince is coming up with a few armies just for him. Tom will be back on I'm sure as well. Def once the new Nurgle stuff is released
  2. I dont mind no comments here lol but thanks for the sentiment! I usually get plenty of my channel. Not hunting for the feedback but its appreciated even so!! Thanks for tuning in.
  3. You can very much lose the ability to bring units placed to the side......if you have no more cairn wraiths or banshee's left, which not out of the realm of possibility. I love this new rule, but I would have liked it better if it allowed units still waiting to still be brought in, but perhaps limited to a board edge and X" away from enemies. It would be limiting but not mean you lose potentially all those pts b/c someone alpha stuck your heroes off turn 1 or 2. Cairn Wraiths and Banshees go down to focus fire and mortal wounds pretty easily, even with their rend resistance. You have to hide at least one of them well, and it could mean that hero is out of the game entirely, or ineffective till later. Best bet is to take as many as possible, but that is at the expense of other things you might better wish to deploy. Again, a great fluffy ability, but a bit too unforgiving since there's SO many shooting and teleporting units now.
  4. Thanks. Yes, I'll be doing that and more. I plan to do quiet a lot once this releases and one will certainly be both overall horde lists, and horde lists for each sub-faction. I'm confident that everyone will be restructuring their lists to accommodate the new matched play options, and there are so many I really look forward to seeing all the crazy stuff people come up with. Thanks for tuning in!
  5. The new Kharadron Overlords are explored in this episode of Unlocking Age of Sigmar. Lists include faction focused KO, and one mixed with Fyreslayers and another with Dispossessed, along with discussion of what this shooty alpha striking army with transport capabilities does to the meta.
  6. So here's the 3 games I played at the local heat 2 of the circuit for Gamer Grunts, a lead up to a fairly big event coming up in August this year with some rather sizable prizes. Details at the end of this vid:
  7. So in continuing the trend to highlight how legacy warscrolls are still quite viable, I built a rather nice combination of destruction, focused around the Gutbusters. While there is a Thundertusk from the Beastclaw Raiders included (just one!!), that warscroll was part of the Ogre Kingdoms in 8th before being broken out for the newly updated sub-faction when they got their own battletome, and is still part of the overall Destruction general alliance. Likewise, mixed in are some segments from the Moonclan Grots, for variety, some nice mechanics and also for larger units size options to contest objectives. I plan to mix things up a bit and take this to an upcoming one day event in my area, and have tested it on the table in a few games of late. I was pretty surprised at how not only mobile the army is, but also how resilent it is. Its able to absorb damage pretty well, certainly can dish it out, and is reasonably able to compete in all phases of the game. The list provides a nice array of options, and isn't a one trick pony. While I'm sure it would struggle against Disciples of Tzeentch (what doesn't??), I think it would do reasonably well against Sylvaneth, most Stormcast builds and dish out enough damage against FEC to delete most of their units before they could regen their numbers. Against the new Khorne, I'm sure it would be a bloody affair but I imagine it would be a fun one to try out and I look foward to testing that. Again, while not likely an event winner, older players with armies pre-AoS can make a good game of it, and with a few tweaks and uses of the Allegiance abilities, could contend. Here's the link to the video. I hope you enjoy!
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