I think it would be a tactic to put into your bag of tricks, not to build an army around IMO. I'm rethinking how I have my army built, especially given my experiences so far. I think having 2 units of 9 Endrinriggers is absolute mayhem in particular where speed and board control are concerned. Back that up with a solid firebase (Arkanaut Company with Skyhooks given immune to BS via Admiral and buffing from Khemists) is how I might do this. Still configuring things, and working out how I could get an Ironclad in there too.
At a glance:
Allegiance: Kharadron OverlordsSkyport: Barak-Mhornar- Additional Footnote: These are Just GuidelinesHeroesAether-Khemist (100)- General- Trait: Opportunistic Privateers - Artefact: Aethershock Earbuster Arkanaut Admiral (140)Aether-Khemist (100)Battleline20 x Arkanaut Company (240)- 6x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks10 x Arkanaut Company (120)- 3x Light SkyhooksUnits9 x Endrinriggers (360)- 3x Grapnel Launchers9 x Endrinriggers (360)- 3x Grapnel LaunchersWar MachinesArkanaut Ironclad (440)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordTotal: 1980/2000
While it's not going to blow people off the table in the first turn, I've got the tools to take out my opponents lynchpins. Depending on the game, I may just have the Endrinriggers and 2 Khemist on the Ironclad to buff Saws. This may require switching to Barak-Urbaz so I can keep a Khemist with the Arkanaut Company to buff Skyhooks, but I'm a Bad Moon at heart anyway