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boombyeyeah

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  1. thx for the report @IRRecio at least mortal units seem to have good durability. After watching/reading some reviews i like most parts of the battletome, but i think most units are overcosted, i guess GW hasnt considered that we lost very powerful munificent wanderers allegiance from Wrath of the Everchosen.(worsen melee profiles -1 Rend, MWs on 1s to hit for enemies - general trait) For Example Plaguebearers: So yay... 2 wound Plaguebearers, but they've gone from an easy achievable 4+ save and ignoring 1 Rend to a 6+ save. But +40points .
  2. With a lot being said why they are quite a niche unit, i think stormcast doesnt need a hammer battleline right now, and thats what they are trying to be. Our new battletome has several heavy dmg hammer units that do the job very well.
  3. In the old 2.0 FAQ d3 dmg counted as higher than 1 in that regard.
  4. So far i had great succes with lists that included one ranged hammer (6 Longstrikes/10-15 Judis) and one melee hammer (4Fulminators/10-15Paladins) I think skipping melee hammer will make your list lack in total damage output, match ups against high woundcount armies will be difficult.
  5. On the Shockboltbow i agree, i would always take all regular bows. With Starsoulmaces it is not so easy to say i think. On Retributors they make only sense with Unleash thy hate, but Retributors are only played as 5man squads... On a 10-15 man Protectors unit, they can boost dmg, especially with uth, but there is always the danger of getting charged in the flanks and not being able to attack. I think it depends on playstyle
  6. In general i like the tomes, many rules fit the fluff. Dirty Tricks for Kruelboyz look fun to play. Subaligiances are not restrictive anymore. As mentioned before, faction Battletactics and grand strategies could cause problems for competitive games. Internal balance in the Stormcast battletome is still off (hello dragons) , but hopefully gets better with the next changes in points.
  7. Thanks, couldn't see that on my phonescreen in the videos. So we could even play 9 Annihilators in Knights Excelsior! Overkill but fun.
  8. Do they have 2'' range? Otherwise i think we can get only 4 in combat, and 2 standing in second row for coherency
  9. if you look just at damage in combat, Retributors are a little better (about 15-16 wounds vs 13-14 wounds against a 4+ base save). But if you consinder the drop in and charge damage you can add at least about 4-5 dmg for annihilators. Also the only reliable way to get Rets into combat is via translocation prayer (if it really doenst get FAQed), Annihilators with their 7 inch scions and charge rerolls are a lot easier to use. So in summary i think that Rets are still too expensive, and i want to convert some into Annihilators with grand weapons.
  10. I think they get outclassed by xbowjudicators with their new 16'' range (or was it even 18?). More Models, Wound and Damage.
  11. Did anyone do the math on the Tempest Lords skill? reroll one dice of a charge, how relialbe makes this 9 inch Charge?
  12. Well, in the bigger picture i am happy with the battletome, sure some units are useless but at 76 warscrolls i didnt expect every unit to be viable in competive play. Dragon Army looks really strong. What is our best shooting unit now? 15 Judicators for 600p? 570p? Doubletapped they should delete most threats. Noticed that the skyboltbow doesn't do mortals on 6s, only the regulars. 6 Raptors for 480? Still strong but 12 w seems squishy. Castigators still just some point filling unit. Vigilors, not convinced by this hybrid unit. Ballistas with Lord Ordinator, less dmg than judis and raptors but more resilent. On the melee sight, paladins could be viable. Protectors really cool as @PJetski mentioned. Still wondering if they will faq teleport prayer.
  13. Knight Judicator does more dmg than a ballista, and brings some nice screen with him. But the leaked Raptors warscroll with 2/3+/2+/-2/2 looks still superior. Got to wait for points ofc. Chariot is suprisingly sturdy, so you can charge it in and can activate squishier units first in combat.
  14. How do play this list? Doesnt it lack some hammer unit? Or do the monsters do enough damage? My List i will try tomorrow: Allegiance: Nurgle - Host of Chaos: Munificent Wanderers - Grand Strategy: Prized Sorcery - Triumphs: Inspired Great Unclean One (350)* - General - Bile Blade & Doomsday Bell - Command Trait: One Last Gift - Artefact: The Witherstave - Lore of Virulence: Glorious Afflictions The Glottkin (395)** - Lore of Malignance: Blades of Putrefaction Sloppity Bilepiper Herald of Nurgle (130)* Lord of Afflictions (180)* - Artefact: Mucktalon 10 x Plaguebearers (110)** 10 x Plaguebearers (110)** 10 x Plaguebearers (110)** 3 x Plague Drones (195)** 3 x Plague Drones (195)** 3 x Plague Drones (195)* *Warlord **Battle Regiment Artefact Total: 1970 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 122 Drops: 5 Could swap LoA for Daemonprince, but would lose the triumph? What do you generally think about LoA vs Daemonprince?
  15. In my experience BKs are only usefull with gutrot spume via deep strike. So far I have good results with MSU Plaguebearers and Drones.
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