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Everything posted by amysrevenge

  1. amysrevenge

    Realm-Specific Artefacts Rundown?

    Yeah, like if the option was not 50 points for one CP, but rather 75 points (or some other amount? it's the notion, not the specific amount that's important) for one CP and one artefact.
  2. 1. Do I already have it? 2. Can I get it second hand? 3. Do I reeeeealy need it? 4. Wait until after it gets nerfed, then buy buy buy (reference: me adding Arrowboys to my Bonesplitters now, rather than 2 years ago)
  3. amysrevenge

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    I don't use Marauders, but my main list has 2x30 warriors as the core.
  4. amysrevenge

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Hi! It depends on what your expectations are. Figure out what you want to achieve, and you can build your collection toward that. If you're out to have some fun and do a good hobby project, you're well on your way. The Hellcannon and Forsaken are delightful kits and fun to paint. If you have like-minded opponents, you will have a nice time playing too. And in this mindset, you can go straight ahead with your wishlist, or almost any other list really. If you are hoping for something more competitive, such as playing and maybe eventually winning "proper" Matched Play games in a public venue, well for starters StD isn't a super-competitive place to start from. We have some solid choices, but you're not going to have a lot of luck taking down the top armies consistently - or, rather, it takes top-notch play with StD to overcome typical play from the top armies. We're out of our depth entirely against top-notch play from a top army. If you've got the passion for it (I do) you'll probably want to dial back from the Chaos allegiance and stick to Slaves to Darkness. Sadly that means shelving the Hellcannon and Forsaken.
  5. Hello friend, There is an even better place to talk about your questions, here:
  6. amysrevenge

    Realm-Specific Artefacts Rundown?

    Well, if you are taking the Lens of Refraction from Hysh, you ain't taking the Gryph-feather Charm from Ghur. So you take the SC armour from your tome. So as long as all the best stuff isn't collected in one realm, they are already kinda self-limiting. You can get artefacts from your allegiance and just the one realm that you're from.
  7. amysrevenge

    New Podcast! Comedians talk Sigmar!

    Hey @John Roy if you want to figure out painting in stages rather than fully assembled, grab yourself a Celestant-Prime. There's no way you can paint that guy with the man attached to the swirlies below (and I did mine with the wings off too...)
  8. amysrevenge

    AoS 2 - Dispossessed Discussion

    Double post
  9. amysrevenge

    AoS 2 - Dispossessed Discussion

    Ooooh actually purchased my paint stripping solvent (I use brake fluid for metal models) so it's looking closer...
  10. Hi, I've recently moved cities, and while there is a reasonably good gaming community where I've ended up, they are more multi-game and less AoS focused than I'd like. I want to influence them more toward the King of Games, and was thinking that a really great campaign might be the way to go. Does anyone have any experience running a more... interesting campaign than just a Path to Glory or simple escalation? I've only really ever run campaigns for folks who were all-in on AoS already (or all-in on WFB before AoS was even a twinkle in Jervis' eye). Things I already know: A little bit of story is good. Too much story can be too hard to maintain. A good starting point is to make everyone write a paragraph (or even just a couple sentences), naming their army and general and stating an objective. Have a place (a Facebook group for instance) where players can write up after-action reports if they want to. It's even better if it's a place where other people in your community who aren't playing can read it and see how awesome it is.... Less is more. The more onerous the campaign overhead is, the less buy-in there will be from players. Keep track of who was there, who won, who has painted their stuff, not a lot more. Know when to end. If the campaign drags on much beyond 6-7 sessions, some of the less keen people will start to lose interest and the campaign will fade out. End with a bang. Do something extravagant for the final session. Huge multiplayer games is a good one, are there others? If you charge them, they will keep coming. Charge a small fee for the campaign, and turn around and give it all back as prizes. Recently been charging 20 bucks, could do 10 bucks even. Don't just give prizes for winning. I've found the most interest is generated by mixing up the prizing. Most recently, I gave out 4 equal prizes. One for the winner. One a draw for whoever had all their painting done, one a draw for whoever had their results in on time for every session, one a draw for whoever put money in no matter how they did or whether they even showed up once. Any other tips or experiences that anyone can share?
  11. In general, I don't care for abilities or rules that let someone completely ignore a core part of the game with zero risk. I wouldn't like an ability that provided complete protection against magic, or shooting, or melee. And I'm starting to not like complete protection against Battleshock. What if, instead of immunity to Battleshock, IP (and other similar immunities) instead gave a +10 to Bravery in the Battleshock phase? You'd still be largely safe in most cases, but in extreme outcomes you're still losing some stuff. And it doesn't completely invalidate all those bravery bomb abilities out there. Just a notion.
  12. amysrevenge

    Is "Inspiring Presence" too powerful?

    I almost never play the same army twice in a row, and never with single drop deployment to go first (not a lot of battletomes in my life). I'm definitely not being selfish here, as battleshock is rarely a problem for me (especially with IP in my pocket) - that's kinda the problem. I should also clarify that I don't just mean Inspiring Presence. I would like to do a Find->Replace through all text in all books in the entire game switching "immune to battleshock" -> "+10 to Bravery".
  13. amysrevenge

    Is "Inspiring Presence" too powerful?

    My problem isn't with arranging for success. It's with arranging not to play. There have been other items and abilities in other editions that have just cancelled out sections of the game and I didn't like them either. I seem to recall Ogres had some item that would cancel one Magic Phase in 8th (memory is fuzzy...). And there was some Skaven thing that cancelled out a shooting phase maybe? Sounds like something those rats would do... It's not a practical issue with gameplay. It's a philosophical issue with game design. I just don't like abilities that pull a chunk of the game out and toss it away. Auto-success is a different thing than not even having to try, even if the outcome is the same.
  14. amysrevenge

    AoS 2 - Gutbusters Discussion

    Only had the one game as an ally. First thought is that we don't lean really heavily on high rend (or can easily be built to not rely on high rend), so that ethereal armour save isn't maybe as big of a drag.
  15. amysrevenge

    Is "Inspiring Presence" too powerful?

    But it doesn't. I can't imagine a universal "spend one CP and be unaffected by enemy attacks in the shooting phase" ability being OK. I can't imagine a universal "spend one CP and be unaffected by enemy spells in the hero phase" ability being OK (although this one gets the closest to OK). I can't imagine a universal "spend one CP and be unaffected by enemy attacks in the combat phase" ability being OK. I can't imagine a universal "spend one CP and be ineligible to be charged in the charge phase" ability being OK. Why is "spend one CP and be unaffected by battleshock in the battleshock phase" OK? Because that's how we've always (ha "always" for a couple years now) done it? I wouldn't question for an instant if there was occasionally a specialized unit that, paired with some buffs, was *almost* immune to battleshock, or *effectively* immune to battleshock. But an ability for everyone that is indiscriminate and lets you check out entirely of a phase? Seems like a bit much. In the same way that immunity to shooting would be unfair to shooty armies, immunity to battleshock is unfair to armies with "leadership bomb" abilities. "Oh, you spent artefacts and command traits so you can can stack up a -6 penalty to opponents' Bravery and you killed 9 of 'em? That's nice. 1 CP makes it go away without rolling any dice, bud." If IP (and every other "immune to battleshock" ability) was exchanged for a +10 bonus to Bravery in the battleshock phase, it could even be stackable. You could raise the Bravery high enough that the check isn't failable. They often aren't failable anyway (how many times have you said or heard "even if I roll a 6 I'm fine"?). But you're not checking out of the phase. You're working out the math and playing the game.
  16. amysrevenge

    Is "Inspiring Presence" too powerful?

    The comparison isn't "ignores rend". The comparison would be "cannot be damaged in the combat phase". Morathi actually comes close to this, and I'm not sure how I feel about that frankly. Haha
  17. amysrevenge

    AoS 2 - Stormcast Eternals Discussion

    1/3 is an artifact of the incomplete Soul Wars warscrolls. The battletome warscroll is 2/5 plus 1 for the prime.
  18. amysrevenge

    AoS 2 - Dispossessed Discussion

    I've set aside a Lord-Arcanum and Knight-Incantor from my double set of Soul Wars to paint to match my Dispossessed (project #3 on my list at this point). I might not ever use both, but that will give me choices for allied wizards. If I'm not mistaken, K-I and Steam Tank work out under 400, so that will probably be where I start. In Novemeber, or whenever it is... Otherwise, I'm going to focus on repainting my beloved metal Hammerers and Ironbreakers. So pleased about the expanded "Battleline If" lineup.
  19. amysrevenge

    First turn change idea

    I guess there are a couple adjustments you'd need for alternate activation in AoS One is that you'd end up with only half the combat phases - in normal play each player gets to fight in two combat phases per battle round. That would throw off the balance between magic, shooting, and combat damage. This could be corrected for purely within turn management rules (perhaps by doing two combat phases one after another? Maybe one on either side of the movement/charge/shooting phase block? That could be interesting.). The other is that the hero phase would be tricky. There are mandatory and voluntary actions, there are actions that take place at specified portions of the phase. I think this one would be the actual deal-breaker. You'd probably need to do warscroll by warscroll updates, and maybe even rethink how the hero phase works from the ground up.
  20. As far as a pure fun night out at the club goes, it's hard to beat a 2v2 1000 pts each doubles match.
  21. amysrevenge

    Community Comp

    Yeah we definitely subjected ourselves en masse to SCGT comp in the first half of 2016 before GH2016 came out. The SCGT folks didn't approach it as creating a community standard, but it pretty much instantly became one. (And then was pretty much instantly abandoned within 5 minutes of GH2016 coming out haha). That said, there isn't the hole in the ruleset now that there was in 2016. Even the 2017 version of community comp (measure to bases) is now in the main ruleset.
  22. amysrevenge

    Stormcast Eternals lore question

    Bolt of lightning every week or two, a quick reforging, then he lighting bolts back to his desk. Hasn't moved his legs in decades.
  23. amysrevenge

    Souls Wars by Josh Reynolds

    That's just. like, your opinion, man. #dude
  24. amysrevenge

    Souls Wars by Josh Reynolds

    Yeah but this sort of arguing is easy. You could flip it around, frame Nothingness/Stagnation/the Void as the ultimate evil to be avoided rather than Chaos, and call Sigmar and Nurgle the same in their staunch opposition to Nagash's nothingness. Their only difference is how they go about defining and promoting Life/procreation/abundance. Everybody is the same as everybody else, when the proper characteristics are held up in isolation. Alarielle and Nurgle are the same. Khorne and Sigmar are the same. Malerion and Nagash are the same. If you compare just one or two things and ignore the rest. I think ultimately the similarities between Nagash and the Chaos gods are more significant than the differences. A realm in which Nagash wins the ultimate victgory and a realm in which Khorne wins the ultimate victory will look different superficially, but where it matters they are the same - a realm utterly and universally under the unswaying dominion of one mind, never changing for eternity. A realm in which Sigmar wins the ultimate victory does not look like this.
  25. Started on bases last night. I always feel better painting when I know there are bases waiting for me. Yes, I've decided to rebase and at least touch-up the Celestant-Prime.