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amysrevenge

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amysrevenge last won the day on June 13 2016

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About amysrevenge

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  1. amysrevenge

    AoS 2 - Gutbusters Discussion

    They also have rend -1 in close combat, which even normal ogors do not. I am continually surprised every time they get stuck in...
  2. amysrevenge

    Are there any rules of one in the GHB 2018?

    Updated warscroll(s) could do the trick without errata...
  3. amysrevenge

    AoS 2 - Spiderfang Grots Discussion

    It's also not impossible to find the old Battle for Skull Pass one for sale individually second-hand (I knew at least 2 people who used 18 of them in a big brick in 8th Edition fantasy)
  4. amysrevenge

    AoS 2 - Spiderfang Grots Discussion

    And the answer to the other question is that for Matched Play the list of allies will be located in the Pitched Battle Profiles section of the General's Handbook (in Open or Narrative, obviously, those restrictions are more like guidelines than rules).
  5. amysrevenge

    Are there any rules of one in the GHB 2018?

    Yeah I've been thinking more about it and I may have been hasty. I wish it was that way but maybe isn't.
  6. amysrevenge

    Are there any rules of one in the GHB 2018?

    Yes this seems true - either the restriction applies to Rippers as well as everyone else, or it applies to none of them. Any interpretation of RAW that allows Rippers to circumvent it would also allow everyone to circumvent it.
  7. amysrevenge

    Are there any rules of one in the GHB 2018?

    I think the consensus is yes, but make sure to read the ability and be careful. Lots of them won't stack just because of how they are worded. Thinking specifically of the Ordinator's "fire twice" ability as an example - it specifically doesn't fire an additional time (which would stack), it fires "twice" which is still just twice no matter how many times you apply it.
  8. amysrevenge

    AoS 2 - Bonesplitterz Discussion

    Yeah, banner boss and wyvern boss both are very tempting these days...
  9. amysrevenge

    Stories of the Awesome

    Haha I had a similar (if lesser) story. I've recently moved cities for work (an 8 hour drive away). I've left behind my beloved wife and child (temporarily, they will be joining me soon) and beloved Warhammer club (permanently, but I'm still part of the active WhatsApp chat and banter) and FLGS. I have a new club, and a new FLGS. My previous club was an exclusive AoS group, and my new club is heavily 40k (which I don't care about), so most weeks I end up just painting and enjoying the fellowship. About the 3rd week, one of the store staff handed me a store-branded tape measure and gave me a warm welcome and it felt really nice.
  10. amysrevenge

    AoS 2 - Spiderfang Grots Discussion

    So what is the best ally complement to the 3 units you get in the faction? Troggoths maybe? Something with rend would be nice... Rock Lobbabs should be good too.
  11. amysrevenge

    AoS 2 - Bonesplitterz Discussion

    I am rebasing my Bonesplitterz (for aesthetic reasons), and I keep forgetting that Gitmob Grots aren't on the ally list. I built 3 Rock Lobbas out of arachnarok howdah bits and they are painted to match and so I keep thinking they belong in this list hahaha.
  12. amysrevenge

    AoS 2 - Gutbusters Discussion

    I think losing Mystic Shield as +1 to save hurts Ogors (bulls) more than a lot of other units. I've been on the good side twice now of a squad of Ogors with ironfists in cover with (old) Mystic Shield as they defend against a horde of wimps (dryads and moonclan grots). Both times they ended up bouncing far more mortal wounds back than they took in wounds themselves (save on 3+, bouncing mortals on 4+). Losing the additional save bonus (and with the possibility of the ability changing from "6 or more" to "unmodified 6") really hurts. As far as competitiveness goes, it's not pretty really in AoS1. I never did manage a win against an experienced tournament player playing a practiced list (I played a Changehost and it was... one-sided). I'm hoping that somehow the shakeup of the game will make them at least a little more competitive, but I'm not super optimistic about it.
  13. amysrevenge

    AoS 2 - Gutbusters Discussion

    I am over the moon that Maneaters are dropping to 200, so that you can get 6 as allies at 2000 Matched Play. It doesn't seem like much, but straying from the universal Ogor statline of 4+/3+ only as far as 3+/3+ makes such a difference.
  14. amysrevenge

    Let's chat Stormcast Eternals

    I think you may be disappointed - the liberator hit pops on an unmodified 6, not on a "6 or more". Seems like "6 or more" is being phased out of the game entirely, everywhere you look at previews, previous "6 or more" abilities have been changed to unmodified 6.
  15. amysrevenge

    Thinking of starting FEC help me out

    The army is going to be veeeeery different in AoS2. The summoning will be Command point based, from the Command Abilities of the various ghoul kings. It's hard in AoS1 to be competitive in Matched Play - I've had some success with the Ghoul Patrol, but ultimately you nailed the main weakness, shooting/MW. The main strength is in piling buffs onto big units of ghouls or horrors - if you get caught out of position with the buffs in the wrong place you can fall apart in a hurry. The ghoul king on zombie dragon is really good. His buff spell is nice, he can heal, and he hits really hard. I also like a varghulf, and with unpointed summoning I see myself summoning varghulfs quite often. They are medium speed I guess? Movement 6+ across the whole army is nice, but there's not a lot of movement hijinks. Although once summoning comes in to it, that could change a bit. I don't even know what allies they can take without looking it up - have never once taken any allies.
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