Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?


  • Content count

  • Joined

  • Last visited

Community Reputation

8 Judicator

About Marrdt

  • Rank
  1. Marrdt

    AoS 2 - Ironweld Arsenal Discussion

    Oddly, the attack profile still features a * for the Cannon, for example. Hard to say if they are just having troubles with the new version or its actually an intended change.
  2. Marrdt

    AoS 2 - Dispossessed Discussion

    If you follow the official rules, you can use them in matched play, but you must use Order allegiance alongside them. https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/age_of_sigmar_firestorm_errata_en.pdf You cant use them with disspossessed faction rules, if thats what you are asking.
  3. Marrdt

    AoS 2 - Dispossessed Discussion

    Then Quarrelers would be my choice in that case. I would definately not take irondrakes in that scenario. You lose so many points so quickly if they get targeted. And they will get targeted. With mortal wounds all you can do is ensure you lose less per model.
  4. Marrdt

    AoS 2 - Dispossessed Discussion

    Agreed Stato. Its just another example of how dispossessed offers reliablility vs massive but unreliable potential. Its one of the reasons Tempest Eye is such an alluring choice as well. With any luck, you will only really have to run in the first turn to get in position and you get an extra save during that time when you are a bit more vulnerable.
  5. Marrdt

    AoS 2 - Dispossessed Discussion

    My intention was to say that the quarreller change is mainly in wording only, but I constructed that sentence badly. I wholeheartedly agree about the drakes being stronger now. I will elaborate on that a little bit though. Interestingly, the pickaxe's new wording would have allowed the pickaxe + double-shooting anyway. As well as a line from this FAQ, top of page 3: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_base_sizes_en.pdf Sorry If im nitpicking, I just wanted to be clear that we would have been able to do the pickaxe teleport anyway, without this change to the Irondrakes. With the current state, to explore another avenue of thought, I would say that thunderers still are the best ranged unit we have for cost and reliablity, They outshoot quarrelers and also have a less steep drop off below their respective breakpoint of models or being in combat. That is to say, they only suffer a -1 to hit penalty for losing models or being in combat -which everyone will aim to do even more in the new edition -, instead of outright losing 50% of their damage output. Quarrelers only outperform thunderers vs low saves or saves which cant be rended. Yes, it's possible to avoid melee with good placement, but sometimes its good to have a unit which doesn't lose half of their damage output for holding the line somewhere, which I argue that shielded units are decent for and is one of the great reasons why Dispossessed is such a reliable faction. Consistent performance and holding the damn line, not giving an inch. A unit with more wounds with less cost will always perform more consistently, though obviously you will have less insane board sweeping turns. Given the status of Dispossessed runic lore at this point in time, we can't properly defend expensive units with the heavy magic/summoning meta looming on the doorstep. Our unbinding is very limited in number and while powerful with the +2, needs to be used on the right spells. Ironbreakers might be cheap enough now so they are truly worth exploring, but I think that a mass of cheaper units is still the way to go with mortal wounds almost being more common that normal wounds at this point (Perhaps its just my local meta). Irondrakes obviously do better than thunderers per model from ranged, but they used to cost too much. Perhaps the reduction and rule change is enough, but in the end, I currently believe you just lose too much per model and the better armor wont matter with all the endless spells that are going to be thrown around . I don't think my ranged army composition will differ much with these changes unless they rework the ironweld crew rules. But with all that said, I agree that Irondrakes are a lot better now. Im just not conviced they are good enough. Do you think there will be a wave of updates to bring all the scrolls up to a newer standard? Are we sure that the endless comet can be used outside the stormcast allegiance? They were pretty clear in the FAQ that spell/priest lores are limited to their original factions, are we sure that this does not extend to faction specific endless spells? I also would like to think that as long as a Stormcast Wizard is casting it, you can take it in any army, but I wouldnt be surprised if its limited to stormcast allegiance. P.S I dont intend to sound pessimistic. My main point is that I don't think there will be a massive change in the way Dispossessed plays at this point in time. And that is not a bad thing either. There is a lot of hidden potential in Dispossessed and I have been doing very well with them so far.
  6. Marrdt

    AoS 2 - Dispossessed Discussion

    That was actually present before. The only thing that really changed about our shooters is that irondrakes can move now and quarrelers have a different wording (twice becomes +1 attack) which has little bearing in most cases. Its a shame about the Warden King and Longbeards though.
  7. Marrdt

    AoS 2 - Dispossessed Discussion

    https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/age_of_sigmar_firestorm_errata_en.pdf Page 64 – Greywater Fastness, Organisation Add the following keyword to this list: Dispossessed Gives us a few options to play around with I guess. Im not too happy with the changes either. Especially given that Ironweld artillery still seems to have the normal crew rules. Unless there is going to be a wave of Warscroll updates separate from the FAQ?
  8. Marrdt

    Let's Chat Dispossessed

    Good point about the "wholly within", I still think it gives a little bit more options, especially in smaller point games. I still stand by that the pickaxe is a huge buff to Irondrakes though. I also noticed something else. The grudge is now chosen after set-up is complete. It used to be before the command traits. This means our grudge can now be chosen as a reaction depending on the enemy's deployment. Or perhaps I was playing this wrong before? In the games we play locally, command traits (and therefore grudges) were picked before battle when building the list. As far as I can tell, that is the intended way? That would mean our grudge is a little bit more flexible, but I am not 100% sure when traits are supposed to be picked normally, usually before deployment though, right?
  9. Marrdt

    Let's Chat Dispossessed

    Sorry for the multiple posts! Siegemaster was also buffed to 12", didn't notice it at first.
  10. Marrdt

    Let's Chat Dispossessed

    Wrote down the wording, with few errors hopefully.
  11. Marrdt

    Let's Chat Dispossessed

    Pickaxe now triggers in the movement phase and units also appear in the end of the movement phase. It used to be the hero phase. This simply means that you can not use your hero's abilities in the turn you pop back up in. Or in other words, using a runelord for teleports is far less convenient. I guess this was done to remove the confusion whether or not the unit has moved in regards to the rules. As they cant move after the movement phase. HOWEVER, this means you can now tunnel Irondrakes and use their double shoot ability. Unless set-up is a move. Clear timestamp in BoLS video: https://www.youtube.com/watch?time_continue=448&v=d5dPQlBw8PI#t=7m37s
  12. Marrdt

    Let's Chat: Ironweld Arsenal

    So, I was looking through the Dark Elves Legends rules and noted two things. The unit scrolls more closely resemble the the newer cards, in wording and design. This is obviously subjective and might just be wishful thinking. The Repeater Bolt Thrower scroll has been changed in an interesting way. It has two separate weapons profiles which are given as choices in the missiles section, which is a change from previous representations. More importantly, however, it no longer has a crew. The crew is still on the board and must stay close, but it is essentially all one model. The description text: Check it out in the compendium if you would like: Dark Elves Legends (Compendium) If one was to assume, as I do, that the newly released Legends section for the Dark Elves has been desgined with AoS2 in mind, this might indicate a potential rework for all artillery units. Considering that they are going to release a new piece of stormcast artillery and have put an emphasis on artillery through the Lord Ordinator, this might indicate that this kind of a change might be coming for all pieces in the new edition. Again, I dont want to start rumors and most of this is just conjecture, but If I were a betting man I would lean towards this being the new standard. It is also possible its just Legends stuff and completely unrelated though, as well. Even then, I think they would not use completely different design principles.. that would be surprisingly much effort for things they don't plan to make too much money on.