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Marrdt

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  1. I was looking through the Core rules and all the Erratas and I could not find how the "Game rules" are ordered in relation to the player abilities. One way to look at it is that the "Game" has its own "abilities" or triggers which always take precedence over any other abilities, which is essentially what you guys did. Its what I would have done as well. EDIT: You could argue the other way around as well I guess. Active player - inactive player - game. Something that needs to be agreed upon, by the players involved. Maybe someone else can figure out a better answer from the rules resources available to us.
  2. Core rules, page 13. Under Warscrolls, Abilities: Edit: Haven't been able to find a reference to whether the end of turn scoring is considered an ability. Will keep looking.
  3. They can be used as part of the old Firestorm allegiances. I would assume they are available in at least some of the new ones as well. The names mentioned in the preview were previously all in Firestorm. For those who don't know what i mean. https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Order To quote the preview:
  4. Writing this slightly separately, as a thought about potential warscrolls/rules updates. To me, this is a temporary solution, which for time being, actually lets us play Dispossessed and their artillery in the same army without jumping through crazy loops and bounds. It also means that all the warscrolls of the related armies are likely to be updated so no more weird crew rules which make any sort of competitive use of artillery impossible. I would be very surprised if they didn't update the relevant scrolls. Yeah, no race specific rules updates or anything, but Im sure it will come eventually. No sense keeping all the races so distinct and different in the lore books if they plan to erase them. Until then, I look forward to using these rules as a placeholder. Hopefully going to allow us better compositions than the current Dispossessed rules, with artillery etc not being an awkward allies solution.
  5. Has any of you read the Soul Wars book for example? It is clear there that what is called the "Riven Clans" are living separately from the inhabitants of the free city of Glymmsforge. They come to their aid, yes, but they don't live amongst them, not anymore. They used to take building contracts apparently, but now have their own underground solution. They come to Glymmsforge because their own halls are overrun with undead from the Necroquake - and even then reluctantly. I am absolutely certain that even though Dispossessed fight in the alliance of Sigmar, they are also doing their own thing and will continue to do so. Considering the plot that unfolds in "The Eight Lamentations" describing how Grungni leaves Azyr and how he is doing is own thing, shows that the Dispossessed and their pantheon (currently one active god) are becoming more independent not more mixed in. There is nothing to suggest that the Dispossessed are not getting their own book later along the line. It actually makes little to no sense to NOT make it. You only need to print a book and everyone with an army will get it anyway. Its a lot easier than creating an entire new line. I think Flesh Eater Courts, Skaven, Beasts of Chaos etc are perfect examples of that. The entirety of the Death range is a good example of how the fact that there is a Grand Alliance spanning solution doesn't mean you cant get separate books anymore. Its not like the current Dispossessed allegiance is going to be discontinued or anything. Its obviously just a nod towards showing which races WILL continue to be supported. The Ogre Tyrant is obviously a peace offering to Ogres players saying "Guys, we are working on it, but we cant do everything at once. Its on the way, and this single model is a token of it". This is much the same with the Cities of Sigmar. Do I know for a fact that we will get our own book eventually? Nope. And neither does anyone know about anything of the opposite. So far, they are just trying to get some kinds of reasonable rules out for everyone, so I think this is an OK solution until they can get more stuff out.
  6. So it changes a little from unit to unit, but by general principle, 5+ and 4+ are the most common. 6+ and - are kinda low / bad but often compensated through high wounds or ward saves or cheap cost. 3+ and 2+ are considered high saves and a natural 2+ is quite rare. There are some aesthetical cues which are reasonably consistent throughout the game. There are usually adjustments as well based on "quality" of the troops. 3+ saves are mostly elite stuff like heroes, some monsters etc. Cant think of a model with a innate 2+ save. Generally, lightly armored units are around 5+ and heavy armor units are around 4+. For example most of the classic battleline units (10 man) have a 5+ save. Think Dispossessed Warriors, Sylvaneth Dryads, Eternal Guard, Most classic wizard style caster heroes also have a 5+ save, (Elven Sorceresses, Human battlemages etc). However stormcast caster heros have often high save (3+) as they are heavily armored and magical. Most units with a 4+ save are also heavily armored, like most of the stormcast, ironjawz, chaos warriors, 6+ or - is generally for stuff that is either very lightly armored or just not armored at all like Blood Reavers, Hounds, Witch Aelves, Savage Orruks, Skeletons etc. Armor is not the only thing though, there are usually adjustments for size, skill with weapons, shields and troop quality etc. This can go both ways as larger things can be easier to hit as they are an easier target, but also harder to hit due to tougher skin or sth. In the end I would reccommend looking warscroll by warscroll through the whole list of things anyway to have a general idea of what every faction does anyway. Know your enemy and all that. It will help you in the long run. I reccommend looking at like a faction a day and try to understand their rules and think of how you would play with them and how you would play against them. That way you have a reasonable bite size everyday and you dont overwhelm yourself. Or if you just care about saves you can look through the units and keep the type of things they wear / quality / lore they have in mind. There is a resonable pattern and you will be able to predict the save (and other things) quite well just by picking up on these cues.
  7. Maybe It comes from the magmadroth kit (or Start Collecting). Dont know how long stem you mean. Here: Store page There is a shot of the sprue. It should be part number 95 (bottom left corner of the top right sector). Comparison shot of another model
  8. Just a small note about the video. Unlike the other endless spells, the magma beast is positioned among the slayers even slightly behind some of them, rather than in front like the other spells or invocations are. If it was just a wave of magma with the face of a beast, it would make sense to place it in front of the units. As an additional point of meta discussion, the text "UNLEASH THE MAGMIC INVOCATIONS" in the video comes AFTER the beast is shown. The forge is also shown AFTER the text "SUMMON THE FURY OF THE FORGE". So it could be that they just used a different pattern and introduced the first prayer/spell/invocation before the text in one case, or it could have some additional semantic meaning as well. That, combined with the text on the preview saying: "After all, there are few problems on the battlefield that can’t be solved by a rampaging, magical salamander" Makes me wonder whether they were really thinking about magmadroths or its like a clever text based hint (like the ones they sometimes give on rumor engines) as the beast does look a bit like a salamander. I'm thinking it could potentially be something like the "Avatar of Khaine" that the Daughters of Khaine have. But in worst case, we still get some cool endless prayer spells to accompany the slayers to battle, so it wouldn't be all that bad either way.
  9. Seeing some of the other posts here, I was also inspired to share some of my conversion plans of the Collegiate stuff. https://imgur.com/a/Sb873fn It's still heavily WIP, but I would appreciate your thoughts, The griffon is quite a natural fit in my opinion. For the Battlemage on a Griffon, all I had to do is just take the Runeson from the magmadroth kit with a spear. The riders are a snug fit, but they are easy to swap and I didnt need to glue anything down so I can still use him on a magmadroth if i wanted to. I can also swap to the original riders on the Griffon if It was necessary. The original warscroll for the mage even has an Amber Spear spell :D. I was planning to make the spear look like a spell being cast to reflect that. I laid the Hurricanum's sun down sideways so it would be kind of like a magical "forge fire". The staff is right in front of the anvil and is intended to be a sort of rune casting "focus" for all of those nasty Wrath and Ruin types of targeted things. In my imagination when he strikes the rune the staff acts like a magical guiding beacon or locus of somekind. The whole thing rotates at the base as well as the dome (the way the Hurricanum normaly does), I was thinking that maybe it would be better to cut the base of the anvil shorter? So its about the size of the dome on the hurricanum itself? Something still feels a bit off for now.
  10. Oddly, the attack profile still features a * for the Cannon, for example. Hard to say if they are just having troubles with the new version or its actually an intended change.
  11. If you follow the official rules, you can use them in matched play, but you must use Order allegiance alongside them. https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/age_of_sigmar_firestorm_errata_en.pdf You cant use them with disspossessed faction rules, if thats what you are asking.
  12. Then Quarrelers would be my choice in that case. I would definately not take irondrakes in that scenario. You lose so many points so quickly if they get targeted. And they will get targeted. With mortal wounds all you can do is ensure you lose less per model.
  13. Agreed Stato. Its just another example of how dispossessed offers reliablility vs massive but unreliable potential. Its one of the reasons Tempest Eye is such an alluring choice as well. With any luck, you will only really have to run in the first turn to get in position and you get an extra save during that time when you are a bit more vulnerable.
  14. My intention was to say that the quarreller change is mainly in wording only, but I constructed that sentence badly. I wholeheartedly agree about the drakes being stronger now. I will elaborate on that a little bit though. Interestingly, the pickaxe's new wording would have allowed the pickaxe + double-shooting anyway. As well as a line from this FAQ, top of page 3: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_base_sizes_en.pdf Sorry If im nitpicking, I just wanted to be clear that we would have been able to do the pickaxe teleport anyway, without this change to the Irondrakes. With the current state, to explore another avenue of thought, I would say that thunderers still are the best ranged unit we have for cost and reliablity, They outshoot quarrelers and also have a less steep drop off below their respective breakpoint of models or being in combat. That is to say, they only suffer a -1 to hit penalty for losing models or being in combat -which everyone will aim to do even more in the new edition -, instead of outright losing 50% of their damage output. Quarrelers only outperform thunderers vs low saves or saves which cant be rended. Yes, it's possible to avoid melee with good placement, but sometimes its good to have a unit which doesn't lose half of their damage output for holding the line somewhere, which I argue that shielded units are decent for and is one of the great reasons why Dispossessed is such a reliable faction. Consistent performance and holding the damn line, not giving an inch. A unit with more wounds with less cost will always perform more consistently, though obviously you will have less insane board sweeping turns. Given the status of Dispossessed runic lore at this point in time, we can't properly defend expensive units with the heavy magic/summoning meta looming on the doorstep. Our unbinding is very limited in number and while powerful with the +2, needs to be used on the right spells. Ironbreakers might be cheap enough now so they are truly worth exploring, but I think that a mass of cheaper units is still the way to go with mortal wounds almost being more common that normal wounds at this point (Perhaps its just my local meta). Irondrakes obviously do better than thunderers per model from ranged, but they used to cost too much. Perhaps the reduction and rule change is enough, but in the end, I currently believe you just lose too much per model and the better armor wont matter with all the endless spells that are going to be thrown around . I don't think my ranged army composition will differ much with these changes unless they rework the ironweld crew rules. But with all that said, I agree that Irondrakes are a lot better now. Im just not conviced they are good enough. Do you think there will be a wave of updates to bring all the scrolls up to a newer standard? Are we sure that the endless comet can be used outside the stormcast allegiance? They were pretty clear in the FAQ that spell/priest lores are limited to their original factions, are we sure that this does not extend to faction specific endless spells? I also would like to think that as long as a Stormcast Wizard is casting it, you can take it in any army, but I wouldnt be surprised if its limited to stormcast allegiance. P.S I dont intend to sound pessimistic. My main point is that I don't think there will be a massive change in the way Dispossessed plays at this point in time. And that is not a bad thing either. There is a lot of hidden potential in Dispossessed and I have been doing very well with them so far.
  15. That was actually present before. The only thing that really changed about our shooters is that irondrakes can move now and quarrelers have a different wording (twice becomes +1 attack) which has little bearing in most cases. Its a shame about the Warden King and Longbeards though.
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