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ObviousPlayer

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  1. Hi, Just wanted to say I've just finished reading every word of this blog and it's brilliant. It's taken me a whole week of lunchtimes but the writing just keeps bringing me back. Really really capital work. Looking forward to the next post.
  2. ObviousPlayer

    A classic quest

    I should have added under Victory conditions that any other result is a draw. Also Battleshock does not apply whatsoever.
  3. ObviousPlayer

    A classic quest

    So here's a little Battleplan I devised for AOS Skirmish designed to be quick, fast, fun and to introduce people to AOS. It's all about a hint of narrative and I would encourage people to tell the story themselves. It involves a Witch Hunter, Marius Dire, and his retinue (Marius' et bird, an Aelf and a certain Stormcast Eternal (before she was famous) seeking to stop the nefarious activities of a Necromancer. *** Marius peered through the snowstorm as if he could stare it into submission. His cloak whipped around his frame in the howling gale and his companions huddled around the pitiful fire they had managed to light in the small shelter offered by the cave. His prey was near. He was sure of it. They must strike now to interrupt whatever dark purpose the necromancer intended. Set-up Place an objective in the centre of the board. Place the Necromancer in contact with the objective and then place 10 Skeletons anywhere within 9” of the Necromancer. The Order Heroes may be set up anywhere that is at least 12” away from any enemy model. Special Rules The elements themselves abhor the work of the Necromancer and rage against his will. At the start of each turn the player with priority roll a D6 and applies the result below: 1. The snow fell fast...No model may run or move further than 4” in the Movement phase in this Round. 2. And the wind blew wild...Subtract 1 from all rolls to hit with Shooting weapons this Round. 3. “Hailstones you say? More like hailboulders”...Roll a D6 for every model in your force. On a Roll of a 1 it suffers a Mortal Wound. 4-5. A brief respite...The skies are momentarily clear. No special effects apply. 6. Until the bitter end...All models add 1 to their to hit and wound rolls this Round. Victory The forces of Order win if they can kill the Necromancer before the end of the 5th Round. The forces of Death win if the Necromancer is alive and in contact with the objective at the end of the 5th Round or if all of the forces or Order are killed. The (homemade) warscrolls are attached. AOS.pdf
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