Stevewren

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Stevewren last won the day on September 24 2016

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About Stevewren

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  1. Great idea and a top quality result. I think terrain is really important and this kind of day is really inspiring.
  2. This year at Blood and Glory @Ben has generously donated some space for me to run the latest iteration of Warhammer Achievements, a little tournament that I've run on a somewhat irregular basis due to the birth of my children. This will be the 5th running of the event and I really wanted to do something different so this year I've decided to take a leaflet of Steve Herner's boo and make terrain for all sixteen tables. I quite enjoy a bit of terrain building and when the mood hits its quite easy to get a lot done in a short space of time. Over the last week I have made some good progress on a number of different pieces that I want for some of the tables: REALM OF LIFE: These are the start of the floating waterfalls that you find in the Realm of Life. I made these from some clear 3mm acrylic that I line-bent and screwed down onto some 12mm MDF that I cut and shaped. Once done I then unscrewed the whole thing and spray painted the MDF blue. Still to do: I'm needing to make the water effects to run down the acrylic and pool at the bottom. I'm planning to use the Woodland Scenics water effects for this so that I can make the falls and then attach them. I'm still not sure how I'm going to edge the pools though, so that is the next problem that needs solving. REALM OF DEATH This is finally the chance I've been looking for to finish this rather large mausoleum that I've had sitting around in the garage for a bit of time. I made it for some end times stuff years ago and never finished it. I attacked it with some spray cans this afternoon in an attempt to get some basic colours onto the piece, and then I can go in and start to pick out a few details just to finish it off. I have t say that once I got a few more bits of colour on it its starting to look pretty sharp. REALM OF FIRE These two pieces will be going on a table set up for Khorne. I found that the mats we are using aren't actually black with the lava. Instead its a kind of dark green so it needs a heavy green dry brush over the top, The craters took some time to repurpose them and fill in all the cracks and dints. I then bought some adhesive pearls from the paper craft section of Hobbycraft and superglued them down to represent lava bubbles. Once again the painting so far is all spray can work. I kept them black and dark grey, but I think the lighter grey will work a lot better. REALM OF LIFE - Nurgles Garden I've always fancied doing a gurgle terrain set and this gives me a great excuse. The pits will be a key part of the rules as well so to represent how truly dangerous they are I got some reaper bones pox worm models and glued them into the centre. I have no idea how these will look when they are painted but they should certainly look menacing coming out of the swamps. I'll probably be positing a lot more terrain than models for the next few months which will be an interesting change of pace for me. If you have questions about what I've done feel free to post them here.
  3. This is just a quick work in progress post. I've decided I really want to get some more varied terrain for my games so I invested in some second hand craters off Ebay. They are quite damaged, but I have based them on some hardboard and I plan to go in and fix the gaps and holes with filler and play bark. Once undercoated I have a few ideas for different fillings. Three will be lave pits for a Realm of fire table, one will be a Nurgle Swamp and the other will be a Tzeentch themed piece of dangerous terrain.
  4. This was an older model that I had rebased but not painted, so I spent a few hours earlier this week getting him finished so that I could use him in some games. I still have a load of chariots that I need to do so they will have to get finished at some point soon as well. The conversion was not too complex - I took the wings from the High Elf Dragon kit and just stuck them onto the Slaughterbrute body. The whole model was spray painted silver and then the purple and green was airbrushed on and the mottling pattern was painted in. The model looks a lot better on the circular base as previously it looked a bit ridiculous perched on a 50mm square one!
  5. I had this conversion knocking around my painting desk for a while as my Budget of Sigmar 2 Army got shelved as I worked on the Tzeentch army for the South Coast GT. I had always planned on it being the leader of the force. It is on a big 60mm base with the mystical rocks hanging around him. The conversion was done with the 40K Cult Mechanics hero and mixing it with Blight Kings parts. The most challenging part was drilling out the head to make the space for the Blightkings head. As I started painting it I was not very happy with where it was going which was why it never got finished earlier. However I was happy with how the overall scheme came out with a couple of provisos. The green rocks are probably too distracting and need to be smaller, but this is a change I am loathe to make because of the fact that they are metal and it would be a pain to do! The other is changing the colours of the tentacles under the model. The white is too bright and distracts from the rest of the model. I had some good feedback from Vince Venturella of Warhammer Weekly about changing them to a green, and I think he's right so that will be something that I will go back and sort out shortly. Otherwise I am pleased to get another Budget of Sigmar 2 model finished.
  6. The List: This weekend just gone was the South Coast GT in Portsmouth in the UK and I was there with my Tzeentch Disciples (clearly the new powerhouse) so I thought I would give a quick rundown of how the army performed in the different games and what I thought of the list and the battalion. So first up I took 27 Skyfires and..... Actually I didn't do this! Instead I based my list around the Omniscient Oracles battalion, which for those that don't know is Kairos and three more Lords of Change. The battalion gives you reroll 1's for hits, wounds, saves, as well as charging and running. The Lords of Change will hence forth be known ad the Red One, the Yellow One, the Green One, and Kairos. Originally I picked the list as I was inspired by @Ben Johnson and the 5 Star Drakes that he took last year and I wanted to be the one with the cool monster mash build. However Ben one upped me by taking five blood thirsters this year Obviously this was the majority of the list, but it was rounded out with two 10's of marauders and 10 pink horrors which was the battlleline element, and then, because I had the points for it I was able to add in 6 sky fires and a tzangor shaman, just to add a little punch! Artefacts and Traits I used the 27" Dispell as the command trait on my general (the red one) and this was brilliant. I often find that being in range to dispel is tricky playing AoS as a lot of the spell casters tend to sit towards the back, allowing them to buff their army whilst being safely outside dispel range. With the extra 9" range as well as +1 its quite easy with the Lord of Change to shut down an average magic phase. For Artefacts I took a Phantasmal Weapon on the green one so that I had an extra attack with the sword. This gave me some real punch and when needed I used the destiny dice to ensure something got hit when I had to clear things out. As my second artefact I took the Well of Arcane Might to give all my spell casters re roll 1's when in range of the yellow ones. This was mostly useful for some of the buff spells when I didn't want to use destiny dice to ensure that the spell would go off. for example getting an Arcane bolt off I only needed a 2 (with the +1 ability) so having the re roll 1's just mitigates that annoying roll of three or four. Destiny Dice I used these a lot for ensuring spells went off. 3's and 4's were pretty much exclusively used for this. I tended to use 5's and 6's to ensure successful charges or armour saves when needed. as sometimes big rend or damage weapons (like Durthu) could really frustrate opponents if you save them on the destiny dice. Magical Output The magical output from the army is quite frankly bonkers! However you have to be in range as the magic is pretty short range and there is no chance of sitting a LoC on a bale wind vortex. I spent the majority of the games having to make a decision about what to do in terms of sitting back and seeing what will happen or running forward to get into range. The army allowed me to take all the Lore of Change spells if I wanted to, although I swapped one out for the Destiny Dice shield from the Lore of Fate. If i ran the army again I would definitely not bother with this as I don't think I used it to any great effect as generally by the time I was really needing a boosted armour save I had used the majority of the destiny dice for damaging my opponent. The Games Mike with the Blades of Khorne Mike had put together a BoK list from the models he had available and I think was enjoying the experience of testing the new rules. We only made it through three turns, but as he moved towards me he suffered the full wrath of Tzeentch's magical output. The game looked like it was going to ending tie however, until I managed to move a Lord of Change into position to break through on one flank. In the end I had to make a 5" charge to get onto the objective and kill the hero there. However I failed the charge, and my Kairos dice had been used up earlier. Luckily I had another Lord of Change 10" away, and through blind luck I rolled the 11 to get in which gave me the minor win. I had managed to get my objective as well though, which pushed me to the major win. Some of the things I learnt was that with good dice rolling the Lord of Change with the sword could be a real monster as he killed a unit of thirty blood letters in a single round by himself through magic and combat. Chris with the Pheonix Council Chris had borrowed Martin's Phoenix Legion army and worryingly for me it contained 3 units of 20 sword masters. We were playing the Silver Tower scenario which required units to be close to the silver tower. You could also put units into the tower so I knew I was going to struggle to win this. Chris ran forward to get into the tower early which meant I was able to put the full brunt of the magic, sky fire shooting and combat into a single sword master unit. Unsurprisingly I was able to smash through the unit and then move on to the next one. I was also able to focus enough magic onto the two dragons to bring them down as well. After three turns I had eliminated all of the Aaelf forces, but the Silver Tower decided to stay where it was for a turn meaning that despite the fact that I killed all of the opposing force I still lost on the scenario. I did manage to do my hidden agenda though which pulled the game from a major loss to a minor loss. Jon with Sylvaneth Jon is a fabulous hobbyists and he had a really stellar Gnarlroot Wargrove Sylvaneth army. As well as being a terrific painter Jon is a pretty stand out player, so this game came down to my superior mortal wound out put vs his better generalship. Jon pressed one flank hard and managed to make my general retreat off which gave him an early lead that looked like it was going to secure him the game, but as the game progressed I was able to push my army across to his objective, leaving models in woods as I went to stop him teleporting the tree lord ancient away from his objective. In turn four I was able to kill him off and secure the two points that pulled it back to a win to me. However Jon forgot about, or didn't see, some Kurnoth hunters that were behind a large piece of terrain and they could have had a big impact on the game, so although I got the win I don't feel like to was a true reflection of how the game could have gone. Hopefully we will get a chance for a rematch as I'm sure Jon feels like he could get a win against my force. Jay with Mixed Order Mr Hopkinson turned up with a mixed order gunline that was really four hellstorm rocket batteries, a hurricanum on a balewind vortex and 'stuff.' He also had some really well 'themed' line of sight blocking terrain that he could sit the rocket batteries behind as they don't need line of sight. All in all, I knew this was going to be a tough game. Fortunately Jay is a top dude to play, and we've known each other for quite a while so it was also going to be fun. In the end it turned into the best game of the weekend from a tactical perspective. The key error I made was not using a Destiny Dice to blast OxyOttll (or whatever he's called) turn one with Gateway (I rolled and failed to cast ), which allowed him to teleport round and score points all game. I tried a cunning plan by burning my agenda to run a lord of change across the board and charge, but Jay burnt his to stop me. This was the right choice as I think had I gotten into his rocket battery I would have been able to secure the win. As it was Jay outscored me, the game went 5 turns and I came away with my second minor loss of the weekend. Ian with Bonesplitterz Ian is a bit of a character - he is one of the Cheltenham Warchiefs and plays a pure Bonesplitterz army with all the different Rukks, and lots of supporting magic. I've never played the army before so I had no real idea about what pieces needed to be removed and Ian played the game very well. I think he was excited to play a monster army so that he could go Big Game Hunting. Ian pushed forward hard with the Boar Boys which I took off over a couple of turns, but this allowed Ian to bring up the harder hitting parts of his army and begin surgically removing my army. I pushed forward piecemeal which wasn't the right tactic I think, and eventually the Kunnin Ruk got involved along with some Big Stabbas and they were able to clean up my army. I didn't achieve my agenda and Ian managed his which gave him the comprehensive 30-0 win. Matt with Sylvaneth I've known Matt for a few years now, but never had the pleasure of playing him so it was great to get a game in at the end of the tournament. Matt had the pretty standard Gnarlroot wargrove so I felt quite confident in this scenario as I had 5 heroes to his 3 and mine are generally tougher in the match up because of the mortal wound output and the fact that the Sky Fires can out range the Kurnoth Hunters. Also the scenario played into the hands of my army as I could stand all five heroes in the box and outscore Matt, which forced him to come forwards. In the end I'm not sure I played very well. I lost two Lords of Change as well as the Tzangor Shaman to a cheeky 11" charge from some Tree Revenants. However Matt and I did a lot of fighting in the centre of the board with all our units, and the Kurnoth Hunters with Scythes made a real mess of my Green Lord of change (the combat one)! Once again the mortal wound output from the magic dispatched a Treelord Ancient, Kurnoths and Durthu which gave me a big 30-0 to finish and propel me to the heady heights of 46th overall.
  7. Here's how mine look you just have to watch the angle of the neck as a lot of heads will naturally stare at the ground. Everything else fits fine
  8. I'm sure there is a page in the KO battletome that shows an example of what they have done?
  9. Very nice. I love an army that has a theme like this. I hope it plays out well too.
  10. Well, I played @jay6 in round four. Jay had two resin ruined L shaped buildings, both about 12-15" tall with very few windows. I had three pieces that were big enough to hide a Lord of Change behind - plenty of LoS blocking terrain on that table. Of course I was running 4 lords of change so this sounds brilliant. Except Jay had 4 Hellstorm Rocket Batteries (no line of sight required) and a Hurricanum on a bale wind (which was still able to hide even on that behind the terrain we had!). The game was my favourite game, both tactically and regarding player interaction, it went the full distance for turns and time, and Jay got the minor victory. So, yes, there was big terrain around.
  11. I completed a bunch of terrain yesterday to go along with the rest of the Tzeentch army I've painted over the last few months. I've yet to put it all out on the table, but here is the list: Lord of Change x 3 Kairos Tzangor Shaman 10 x Marauders (x2) 10 x Pink Horrors 6 x Skyfires Omniscient Oracles Battalion 2000/2000 Its quite exciting to think that the army will finally come out to play tomorrow.
  12. Official? Its what it says in the book Rolling for damage for mortal wounds isn't covered under the nine uses. People have done it in games including Warhammer TV games, but that doesn't make it correct. As always though if your opponent is happy with it then fill your boots as they say. I agree its a strange omission, but it isn't the first odd bit of rules writing the GW have ever done.
  13. This weekend is the South Coast GT and I have finally managed to complete all of the models for the Omniscient Oracles Battalion. It was a fun painting challenge and I developed quite a few cool tricks to help get through them in the time span and keep the models to an acceptable quality level. I used a lot of spray can work to get the base coats done and then dry brushed and washed a lot to get the variation in texture. I then went over the top with the brush to pick out specific details, but only in key areas. I discuss the techniques a lot more with Ben and Mark on Ep 153 of Bad Dice if you want more details. Link is here As ever if you have any questions put them in the comments and I'l be happy to answer them!
  14. You can't use DD when determining how many mortal wounds you do with a spell. You can use them to get the spell off, but you have to risk the roll to see how much damage you do. My big issue at the moment is the wording on the Lord of Change and the fact that if you have the sword or the rod then you can't use your beak and claw attacks, which really limits the damage output on the models. We'll see how bad it is this weekend when I use all four Lords of Change in one army!
  15. I have a lot of the list built and painted so I might try this out