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Stevewren last won the day on September 24 2016

Stevewren had the most liked content!

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492 Celestant-Prime


About Stevewren

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    Dracothian Guard
  1. #project365 March/April track

    A quick update - This month is going worse than last month at the moment!
  2. Painting and Modelling: March has been a bit of a painting disaster - is it possible the wheels are falling off the challenge...? I have dropped off my model a day target so I need to claw it back somewhere. I managed another 10 chaos warriors for the Nurgle force, as well as the Darkoath Warqueen to act as their leader. She has come out really well and I am super happy with the conversion. I also finished a couple of the Pusgoyle Blightlords. And finally I managed to get through Horrors 20-25, meaning I only need to complete another 5 to have my three units of 10 completed. Lets hope they get done in April! I need to pull myself back on track, or at least get through some bigger models. At the moment I am finding it hard to get the painting time in due to being back at work and also watching the Commonwealth Games! Gaming I managed three games this month, all at the Coalescence Malign Portents event run by Steve Fotte and Jimbo at Warhammer World. I took the Tzeentch, and it was probably a little towards the tougher end of the builds at the event. Even holding back some of the models the Tzeentch are still so strong, particularly in a narrative event. I enjoyed the games a lot however, and the army managed to win the best army award at the event so i got a rather nice GW certificate which is up on the wall. I think if I di another narrative event with the tzeentch force I think it will be more appropriate to roll out the horrors, chariots and warriors rather than sky fires and a lord of change! Aquisitions This month I picked up the Daughters of Khaine book as well as a Changling, but that is all. A good month.... ...however as you can see from the image at the top the Deepkin are coming, and I have my eye on these guys as the next Order army Personal We had a rather fun personal holiday over Easter, taking the boys to Linclonshire and visiting Tattreshall Castle as well as doing a few fun play areas and farms. The boys had a great time swimming and playing in the hot tub too. School is going OK, its getting hectic now that GCSE's are creeping up, but summer hopefully is just around the corner. We managed one basketball game, but we got beaten and finished tied for first on points, but ended up in third due to points differential. I have to say I had a shocker in the final game! I also picked up a rather annoying calf strain that kept me out of running action again. However some regular physio seems to be sorting it out nicely.
  3. My First Adepticon, A Tournament Report

    Having an equal balance between gaming, sports and painting is very tricky. I think there is an interesting discussion that can be had because the gaming has so much variety due to lists and attitude. Some players don't mind not doing so well at an event so don't mind getting a low score as long as they have a good time. However sports scoring always seems to be about negatively labelling players: bad sport, least favourite game etc, and no one wants to be seen as a bad sport. Imagine if everyone got graded on sports and painting in the same way as gaming - someone would be the worst sportsman at a 100 player event, and someone else would have the worst army. That's a horrible label to place on a player. However being the worst 'gamer' is perfectly acceptable and you can even win a prize! Perhaps this is why the majority of players tend to get top or close to top sports scores, and painting checklists are relatively simple to achieve for anyone willing to put in some effort/time. Therfore a lot of your variance comes from gaming. Having a perfect 3 way split seems to be very difficult to achieve. Please let me know if you have a way that can reward sports and paint in a positive way that allows a wide variety of score. I know The Holy Hammer events do it as a three way split, and the Warhammer Achievements scoring system also works well, but neither of these would really work at an Adepticon style event
  4. My First Adepticon, A Tournament Report

    1. You are generally ineligible for painting awards if you didn't paint it yourself. 2. Knock yourself out. There shouldn't be any penalties in terms of scoring. Some players enjoy painting even if they don't max out their scores, and some people have it with a passion so getting things painted by a commission painter is a good option. I'd rather play against a really nice commission Painted force than something a player had just thrown together because they don't enjoy painting.
  5. Looking great as always. I particularly like the gold. Lots of variation between the dark and light areas.
  6. My First Adepticon, A Tournament Report

    We shall find out at the London GT and SCGT. Are you happy to allow it @Marc Wilson?
  7. Let's chat : Maggotkin of Nurgle

    Mostly because he dies in combat super fast. The Glottkin really only works as a support piece so he should be behind your army casting spells and shooting. Which he is expensive for. However the extra wound spell is great on a big unit of warriors for example. They become so resilient
  8. I've decided to do a little bit of a retrospective and take a look at some of my older armies. First up is my Orc and Goblin force. My first big event was the South Coast GT in 2010. I had only been back playing for about four or five months, and I painted this up as my first army. It was absolutely rubbish games wise, and I spent the whole weekend knocking around the bottom tables, but it was a great introduction to the independent tournament scene. The army got a lot of positive comments and Dan and the guys amazingly awarded me the judges choice award alongside another Orc force. Not bad for a first attempt!
  9. I finished the painting on the dark oath war queen. I kept the pallet very limited and mixed some greens into every colour (except the purple) to see how this would turn out. I'm pleased with the finished piece although the undercoat was little rough, and this shows up in some of the close up shots. For some areas (the shield, helmet and armour) this actually works well, but the cloak could definitely be better if it had a smoother base. The freehand was interesting. I was curious to see how it could look. If I do it again I will plan the pattern out first, but I think the way I did it - white over the green, followed by lots of washes, is the way to go with this kind of muted pattern. I'm going to experiment with it again I think. I'm also going to use the white undercoat again and see what sort of finish I get on a test model. If it is still rough I will stick to using brown or grey undercoats.
  10. Coalescence review

    (note, this is kind of a retrospective post as I forgot to post it originally!) This week i am attending the Coalescence event at Warhammer World hosted by Steve (@tinracersteve) and James (@jimbo9jimbo), part of the NEO network. For those of you that aren't aware of the event it is a narrative event being run at numerous locations around the world on the same day, and all feeding into a single narrative. I've chosen to take Tzeentch to the event, which gave me a bit of a dilemma as the Tzeentch book is pretty strong, so finding a narrative list that isn't ridiculously over the top was a bit of a challenge. One of the things I have noticed with narrative events is the different ways that people approach the narrative - some people pick a 'softer' army, which I have done before, and I didn't find that much fun. The solution I have gone for is to pick what I think is a strong list, but one that isn't ridiculously over powered, but I have decided to give myself a story and some goals for the days gaming. I have written a little bit of narrative based on one of the armies (or fairly shamelessly stolen) in the Tzeentch book: My plan is to use this as a kind of secondary objective for the games where I have to kill any magic users in the opposition army. I've played against someone before who had a goal for his army which he tried to achieve at the expense of the overall objective, and this was a game that I didn't enjoy at all as he basically let me walk away with the game as he made no attempt to stop me, and I just let him achieve his objective. We basically played two different games and I cant imagine it was overly satisfying for him either. I think its important that both players have the game objective in mind, but a fun secondary narrative goal is also a nice idea. My main aim of course is to have three excellent games and a nice slap up lunch in Bugmans though! So, how did it go....? Well, the event itself was really well run by Steve and James. From my point of view I had three fun games, although the first two were a little one sided for various reasons, but the third game was very good. I played James (the TO) first with his Seraphon. The game started off badly as I did hardly any damage to James's force, but I did manage to get my Harbinger into the Warscryer Citadel which allowed me to really start utilising the Malign Portent options. I had picked the Falling Star option as the narrative was all about seeing the future, which suited my backstory. I then found that for five prophecy points I could give the Skyfires plus one on their hit roles.... ...at this point we broke for lunch, but when we returned the three sky fires went mental and smashed their way through a whole unit of Saurus Guard. I shot the Skink Starpriest to achieve my narrative goal, and that was pretty much the game. The Skyfires go into battle as Zyclaw looks on from the Warscryer Citadel... Second game I played the Ironjawz, and the gentleman I played was a newer player so we spent quite a bit of time discussing how rules interactions worked, and talking through the intricacies of piling in and how to do it to maximise attacks etc. Once again the Skyfires went ballistic, and I also found out the an Exalted flamer does have some uses. The Screamers killed the war chanter early on to keep the narrative going, and after that it became a slug fest. In the end I had 10 Kairic Acolytes left who managed to survive the game due to being so out of position as to be virtually useless, and a single pink horror who managed to cast Bolt of Tzeentch and do the remaining five wounds needed to remove the last two brutes in the opposing force, thus carrying the day for the forces of Tzeentch. The battle lines are drawn... The Screamers assassinate the Warchanter... My third game was against Steve's son Ben who I've known for a while but never played. He had a tough Nurgle force with 20 Blightkings (we both thought James and Steve paid us up !) and a Great Unclean one, and for this battle I had a Lord of Change who had arrived to oversee Zyclaws quest and report back to the Changer of Ways. This game didn't look good to begin with, but I managed to send the screamers on an assassination run to kill a herald and a little bit of clever placement meant the Blightkings got pulled backwards away from my lines, and allowed me to get into them with the Lord of change and the Skyfires. It was a solid game, but eventually the Tzeentch force carried the day once again, however it was not enough to stop the Focus of Death from claiming the overall narrative victory. The Lord of Change goes into the Blight Kings... The guys had done a few awards for the weekend, and Matt Hinton took the Narrative prize. He was rocking a unit of custom Lion knights with their own war scroll which was something I realised I could have done with the War Wagon and the Free People - definitely an opportunity missed! I was lucky enough to take the best painted award for the event. Overall it was great fun day, and I hadn't played in a long time so I was happy to have the three games. I think the army was too strong for the event in all honesty - the three Skyfires were just ridiculous all day long. This is still the hurdle I think has yet to be fully cleared with narrative events - how do you balance the games as people have very different views about what the narrative game should be. To be able to devise a story and battle plan that allows a variety of army compositions is still the holy grail, and I hope the NEO group continue to push the envelope of narrative gaming so we can see how far it can go.
  11. Morathi High Oracle complete

    Thats a very unique take on Morathi. I really like the pale tones you have used for the skin. The cloak compliments the pale gold as well.
  12. Weekly Hobby Update : 3-28-18

    I'd love to see Adepticon fall in my easter holidays better so I might have the chance of making it out there soon. It seems to be a very friendly event and the armies always look great. Plus I enjoyed Chicago a lot the last time I was there, and it would be great to go back.
  13. First 10 Dreadspears finished

    I love the scheme you have. Looking forward to seeing more progress on the army.
  14. Let's chat : Maggotkin of Nurgle

    There are a range of differences. You have a much broader range of models with the Maggotkin, particularly as you can use the Slaves to Darkness range as well by utilizing the nurgle keyword. Clearly this gives you a broad range of army builds and different options. Sylvaneth have a much smaller range of models to work from. Gaming wise the Maggotkin offer a lot of different play styles from fast alpha strike to resilient blocks. Both armies utilize scenery in unique ways, however the Nurgle one is a lot more elegant. Both armies have a stunning centre piece model, although the Nurgle one is easier to paint! If you are considering tournaments at the moment Nurgle would probably give you more competitive options I'm sure there are plenty of other differences, but hopefully this gives you a starting point
  15. Chaos Warriors of Nurgle

    Yes, I've used them in one game. I was able to buff them up with the Glottkin as well as using the wheel. 20 Warriors went through 30 Graveguard in two turns and lost barely any. They were extremely resilient. I struggled to get them back into combat after the first fight though, although this was a lot to do with the terrain on the table so I think they will need a bit more play testing. Overall I think that there is a lot of potential for using the warriors, either along side or in place of blight kings.