FractalRain

Members
  • Content count

    66
  • Joined

  • Last visited

Community Reputation

37 Lord Celestant

About FractalRain

  • Rank
    Prosecutor
  1. This may be the way to go. Also, it may also mean better LOS-blocking terrain is needed on the board - like the old Mordheim vibe.
  2. Zhorphorus, I think that is the general concensus, but definitely depends on your opponent. I use them to hunt heroes and monsters, but they work great for the longer range too. The other two special weapons are situational and you'd still want to have each unit focused - all three with the same, particularly if getting a Khemist buff on a weapon - in my opinion.
  3. I too tried to examine the maps closely and agree with TheEverchosen....it is only a portion of Chamon as they don't all connect to each other. But it would be interesting to see where some of the Realmgate war info fits into these maps (I haven't gotten the books so I don't know if the battles take place in these parts of Chamon or other locations).
  4. My goals: Finish base colors on 2 Kharadron frigates Finish basing 30 arknaughts, 10 grundstock thunderers, Admiral, Khemist, and 2 frigates so they are ready for the Coalescence event June 10th After the 10th - complete 10 arknaughts in full detail
  5. The freehand looks great on them! Excellent idea!
  6. You should be a pro now.
  7. Congrats Dez! Would love to see pics of the army too! I am in a similar situation for the Coalescence event on June 10th - need 1500 pts everything painted and based to table-top standard. I see lots of late nights....been working hard on assembling and converting and just started getting paint on the arknaughts....Need to do 10 thunderers, khemist, 2 frigates, and finish the 30 arknaughts and admiral........
  8. Lots of good discussion here so I'll just chime in with my thoughts. I had always thought base sizes helped balance attacks as well as provided space for larger models. So giving a second rank of models on 32 mm bases attacks when they only have 1" range seems to be over-powering that model. I've played it where 25 mm bases = 1". So if you have a 1" range, a second row would get attacks as they are 1" away from the enemy (provided all bases are touching). But if you have 2" range on 32 mm bases you could still get a 2nd row of attacks (like dryads), but not if they only have 1". I think they are intended for balancing and certainly wouldn't agree to stacking, especially on my decorated bases.
  9. Doh! Sorry, I should have double-checked the rules first. Thanks for clarifying that!
  10. But you get to move once you drop out of the ship, so they could move closer and be within 5" if desired. That should minimize chaf concerns, but you definitely would need to be within 12" of several units to get the most benefit. I haven't tried it yet, but will give it a shot in the future.
  11. Right - Thanks Bashpan - not Mega-shark - Meglofin. Got the terms messed up
  12. I am definitely intrigued by the alpha strike option and since you've play-tested it a bit, can you share what happened after you landed and shot? How did your arknaughts/Khemist and Ironclad hold up? What did you equip your arknaughts with and what did you shoot the enemy with (up close for all the guns or further back with longer-range)? Any experience you can share would be appreciated!
  13. Thanks Dez! I liked it, but wondered a bit about scale. Helps to get other opinions. I'll keep trucking on them! Also - regarding the fish - the battletome mentions sky-sharks - which seem to refer to Tzeentch screamers. However, the pic above represents what I think they call the Mega-sharks and one of the sky-ports hunts them quite a bit for food.
  14. Okay, now cannons with underslung mortars magnetized onto a Thunderer. Still need some details to transition bits together, but at least we get a sense of scale. Thoughts? Too big? Constructive criticism welcome.
  15. Alright, preliminary cannon wiyh underslung mortar. Will get magnetized later so you see it on the model.