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About BloodReign

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  1. I have been playing the Shadespire campaign in the Skirmish book at my local GW and I have been fielding a Boodstoker, Khorgorath and 4 Bloodwarriors (1 being a champion). I went with this combination for a few reasons. 1. I only had the Starter set and a Valkia The Bloody model to go with. 2. I wanted as much hitting power per point as possible. In return I get the whipped to fury ability giving me extra 3" on run or charge moves and re-rolling 1 on hit rolls. Three ranged attacks from Khorgorath's Bone Tenticles. Six attacks from the Bloodstoker three at 1" and three at 3" range, five attacks from the Khorgorath giving two wounds per hit with a -1 rend, three attacks from my Blood Warrior Champion and two attacks each for the other three Blood Warriors. So overall I have a unit that can move fairly quickly and hit hard. The only downside is that I have nothing that flies, so no 12" movement. Why has Valkia not got a point value? She was made for Skirmish.
  2. 1) The rules state that it should be played on a 4x4 table. But I cant see why it couldn't be done on a 2x2. If the 2x2 was a place setting like the new Sigmarite Mausoleum which would give a nice tight skirmish match and you could have one team start inside defending it, the other outside trying to get in to get retrieve an artifact. I think this would lead to a very interesting game. I would certainly limit the amount of renown though so that the warbands aren't that big, possibly 25 or 50 at the most. 2) I suppose anything that can hold a 32mm base. Most of the official terrain (ie. Realm Gates) can cope with this as far as I am aware.
  3. If anyone can remember the old WHFB Army Deals that were around I have a Chaos Dwarf one with extras these are the Zharr Naggrund CD's not the later ones. 1 x Slann Mage Priest (not built) Then there is my Skaven Blood Bowl team (Fully built and painted) Also Necromunda gangs. I think I have a set from all the first six houses (Delaque, Van Saar etc). Some Epic 40k models The original Azrael and helmet bearer Oh and there is a box with a whole load of really early Citadel Miniature stuff like Ninjas and what have you.
  4. Looking at going to the GW Skirmish tournament at my local GW store. It has a 50 renown starting point and because I only own the starter set Chaos army and a single Valkia model I am restricted as to what I can play (for the moment) I'm looking at the following Bloodstoker - General w/ Indomitable Will and Masque of Horror Khorgorath and 4 Blood Warriors. I was looking at pure brute force and getting as much attacking power for my money (renown). Any thoughts?
  5. I think I would possibly leave this group and start an Open / Narrative group. Possibly looking at pushing the Narrative to get each member to produce an series of linked games. Sent from my E2303 using Tapatalk
  6. Is he still your friend? Sent from my E2303 using Tapatalk
  7. Right people. I need some help. I have looked at the warscrolls for The Legions of Azgorh and think that most of my army could be re-labelled to fit these. I couldn't find a list for the Lammasu in there though so did some searching and found a warscroll for that and the Great Taurus in the Warriors of Chaos warscrolls by GW. After reading these I noticed that the Great Taurus couldn't have a model mounted on it as it would deal out damage to the model with its Blazing Body, but could you place a CD Sorcerer onto the Lammasu as the Sorcerous Miasma doesn't affect Chaos sorcerers. There by having a CD Sorcerer riding a Lammasu. I know that the Lammasu is listed as a wizard itself (being able to use Arcane Bolt and Mystic Shield) but I think I would drop that ability if the CD Sorcerer was mounted on it as a fair trade off. What are your thoughts.
  8. Who needs points? Just get your models onto the table and play. If I come across someone who wants to field 400 models to my 40 so be it. But after the game there will be some seriously "friendly" banter about how I know what William Wallace felt like and how my few little units took down half their army. Anyone who would want to play that many against a small smattering of models is probably not confident of their own skill, anyways. For those that are still bothered set the scene (realm gate battle, King of the Hill etc.) and then agree to something like: no more than 2 battleline units of 10 models and 2 character models, of which one is to be General. If a Monster is played then that counts as your 2 character models. It's never that difficult to play an Open Play game. It's all about having a bloody good time, win or lose.
  9. @Veterannoob I listen to Ben's podcasts regularly so should be very interested in this one. Cheers for the heads-up.
  10. Totally agree here. When there are multiple players in the fold keeping track of turn order and phases can become painful. Here is where a good GM is needed. Teaming up and have a couple of teams does make this easier and is therefore a possible solution to the problem. Back to General's Handbook and most notably the uneven player guide. One option is to play a game of predetermined number of rounds and one player Holding a line against the other two for as long as possible. This can also be added to a Narrative game as a beginning to a whole other battle.
  11. We are having fun, that to me is what it is all about. Yes I play to win and so does my Son but at the end of the day it's all about having fun, a bit of a giggle and not taking everything too seriously. We play games to escape the humdrum and seriousness of life, don't we?
  12. I don't think anyone should knock Open Play. It is an easy way to get into the hobby and learn the rules. I am relatively new to the game, after many years away from the hobby, and introduced my son to it as well. On that introduction my local store signed us up to their 'Academy' in which they taught building and painting skills and also how to play games and strategy tips. These games that were played were all open play as every member of the Academy had different models ready to battle with and each week this would change. That said there was a great many games played such as racing to control Realm Gates or all factions team up to beat a mighty beast with regenerating health or a battle of wits using wizards or priest to bolster a unit in a pre-set number of rounds. All were most enjoyable and my son and I are always just getting our latest buys built and painted and onto the table for a battle. This is fun and helps to learn some of the skills available from those models. Besides not everyone has the funds to instantly go out and purchase an army worth 2000+ points and the books to teach them the intricacies of Match play. I say: Agree with your opponent(s) what you will play with (models), decide on a setting / theme and PLAY!
  13. Cheers. I totally forgot about them. I wouldn't mind but I think Ben actually mentioned something about them in his podcast. Apologies for being old and senile.
  14. I listened to Ben's podcast the other day about what he would play in BoK and he mentioned keeping 300 points spare to possibly put in 3 units of Bloodletters as a back up unit. Ben's unit choice was as follows: Bloodsecrator Bloodstoker Mighty Lord of Khorne Valkia the Bloody Slaughterpriest Daemon Prince of Khorne plus units of Bloodwarriors, Marauders, Wrathmongers and Skullreapers My question is this how do you summon a unit of Daemons with no wizards? Am I missing something like a totem or artifact that can summon, or does the DPoK give the right to play the Bloodletters? I have looked at the new BoK battletome and I don't seem to see anything about summoning as Khorne don't like magic.
  15. Cracking podcast chap. After listening to this I had to go get Valkia The Bloody for my army. Cheers.