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adreal

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Everything posted by adreal

  1. So, done some work Will probably not batch paint the whole lot, but I'll keep plugging along and show some updates here and there. When my tomb guard arrive I'll add a couple to this unit, and to the other unit that needs weapon swaps, but I think after this twenty I'll have a crack at the Necrosphinx
  2. And I have decided on a base theme, hopefully tonight I'll pull my finger out and finish the Tomb prince and the test skelie, and put some work into my 20 man blob of warriors
  3. So, been doing abit of work, finally got a paint order, so that was nice, so abit of work done on the Tomb prince/hekatos and a skeliebob
  4. Done abit more work on my tomb queen, I actually really like this model and I'm noticing alot of details that I never noticed on my old metal model from the before times
  5. So, I've recently decided to go ham and make a tomb kings army. This will be mainly a counts as bone reapers army, but for things I can't transfer over well enough, well I'm going to just put them on round bases and try and use the old tomb king rules with deathless legions. Anyways here is my ideas and some models. Kakatros will be settra, yes, im shamelessly ripping off someone else's idea. Arch-kavalos will be tomb king in exalted chariot Arkhan the Black will be a tomb king on a Royal warsphinx Liege kavalos will be a tomb king in royal chariot Boneshaper will be a liche priest Soulmason will be a necrotech Soulreaper will be a tomb queen Mortek guard will be skeleton warriors, led by a tomb prince and tomb guard with halberds will be the great weapon guys Kavalos deathriders will be skeleton horsemen with a tomb prince on horse Mortek crawler will be an upsized screaming skull catapult Gothizzar harvester will be a necrosphinx Immortis guard will be ushabti Morghast archai will be sepulchral stalkers Morghast harbingers will be necropolis knights Those are my ideas anyways, and now, the pictures
  6. So, i have been busy over the last couple of days, rebasing some skeletons, working out what I want to run as what, things of that nature. So, Liege kavalos, thinking I make that a tomb king in royal chariot, not as huge as a warsphinx, still adds authority. Morghasts, well, these bad boys, I'm not sure. I think I can get necropolis knights and stalkers to work, but I could always put a death mask of a sphiranx and use then as a different shabti type model. Ushabti being immortis guards works well enough, but necropolis stalkers are tricky. Basic skeletons as mortek guard works well enough Tomb guard wield the soulcleaver great blades And tomb princes lead the units as mortek hekatos And here is some pics
  7. Yeah strait up proxie will be pretty hard, so I'll have to work around some stuff. The sphinx will fit on a 80mm base (with some overhang) the other option would be a king in chariot, but then I have a sphinx with nothing to do with, although arkhan could work. Maybe I can update the crawler to look more like the ssc rather then use one outright (might be cheaper to do this anyways) Looking at my chariot on 60mm base, I think i need to do something else, maybe a coiled snake for some necropolis knights, or, use a mindsteal sphiranx and mount a skellie on it....hmm So, I was going to use the base of the bone-tithe and sit a casket where the big statue thing goes, so size wise, it should be okay
  8. So, I found a 60mm base, and thought I would do a mock up
  9. Hey thanks for the reply guys. Yeah, lack of archers and chariots sucks, I kinda understand why games workshop isn't expanding death rattle, but it still sucks. Right now I'm feeling pretty strongly towards obr Liege kavalos = tomb king on war sphinx Boneshaper = liche priest Soul mason = necrotech (I guess, not sure on this one) Soul reaper = tomb queen Mortek guard = skeletons warriors with sword and board or spears Rumoured archer unit = skeleton warriors with bows Kavalos deathriders = skeleton horsemen Mortek crawler = screaming skull catapult Gothizzar harvester = necroshpinx Immortis guard = ushabti Necropolis stalkers = necropolis knights Morghast harbingers = chariots Morghast archai = tomb princes in chariots Bone tithe nexus = casket of souls Also kitbased up a happy little liche priest
  10. So, I recently decided to just do it and start a tomb kings army. I had considered doibg an updated one using soulblights or obr, but the classic imagery just can't be replicated in newer kits. I set out looking for STL files and some are okayish, but again, not great. Then a local player offered to offload his tomb king stuff, and I rejoiced, but now I have the struggle of what to run them as, and what can I use to fill out the remainder of my force. I'm thinking obr would work the best, what with them maybe getting archers, but getting chariots in there seems next to impossible, so then do I go with soulblight? No archers, but blood knights could do the job of chariots (some converting work though)
  11. So, I actually got to play some games this weekend (covid lockdown over for now) First game was a 750 point battle for the start of a slow grow. We have to keep the same general throughout so with that in mind my list was Knight of shrouds on Steed with Ruler of the Spirit Hosts Guardian of souls with Corpse candle 20 chainrasps 10 chainrasps 10 bladeghiest revenants Took on beasts of chaos, and we played the herdstone reduced my saves by 1. A mislay with the gorgan got it charged by my 20 rasps, who wave of terrored it, so it was dead, happy days, I lost like 1 model to stomps. Bladegiest shot up the board, didn't kill his Minotaur but did kill his bray shaman and ungors, so slowed down the summoning. The best gors tried and failed to charge my knight, so I summoned the chainrasps, who joined into the big scrum around the herdstone while the revs charged the best gors with my knight. Leaving 1 best gor alive kinda hurt me, as it tied up my knight who got charged by tzaangor on disks with swords, but I ended up burning 4 of the objectives for the win Chainrasps are mvp, while bladeghiest are just fun. Second games was a 2k game against squigs and my list was abit more jjst what I have, rather then something sensible and I decided to barely roll and 4+ for my saves. I lost 20 grimghasts to a mangler squig turn 1, so that was fun, also only ever got off emerald life swarm, so barely any heals happening. Chainrasps were still good, although I threw away ten when I tried for bring it down, and lost my revs the same time. Saw about 4 wave of terrors that game which was fun and swords of stolen hours actually doing something. Krulghast is alot of fun, and riekenor is terrible in combat. All in all I had fun, and I think I can make my spoops work as a tar pit army
  12. 31 chainrasps done, 9 more to go
  13. Pretty sure it was full access to the app, minus the stuff in the new battletomes, and maybe, if it's ready the list building software
  14. Just finished fixing up my first unit for 3.0 And a hero
  15. Okay, so I kinda fell out of playing sigmar for abit, coming back in for 3.0 and looking at sticking with the spooky boys. List im looking at is 2000 points Reikenors Condemned Core Battlaion: Battle regiment Commander: Knight of Shrouds on Ethereal Steed, General: Ruler of the Spirit Hosts, Corpse Candle Sub Commander: Guardian of Souls, Beacon of Nagashizzar, Spell:Ghost Mist Sub Commander: Krulghast Cruciator Troops: Chainrasp Horde, Reinforced twice Troops: Chainrasp Horde Troops: Spirit Host, Reinforced once Troops: Bladeghiest Revenants Core Battlaion: Warlord Commander: Reikenor the Grimhailer, Spell: Shademist Sub Commander: Spirit Torment Sub Commander: The Brair Queen, Spell: Spirit Drain Troops: Grimghast Reapers, Reinforced once Troops: Thorns of the Briar Queen
  16. Allegiance: NighthauntMortal Realm: HyshLeadersKnight of Shrouds on Ethereal Steed (120)- General- Command Trait: Ruler of the Spirit Hosts - Artefact: Aetherquartz Brooch Guardian of Souls with Nightmare Lantern(140)- Lore of the Underworlds: Soul CageSpirit Torment (120)The Briar Queen (180)- Lore of the Underworlds: ShademistVampire Lord (140)- Mount: Flying Horror- AlliesBattleline9 x Spirit Hosts (360)10 x Chainrasp Horde (80)10 x Chainrasp Horde (80)20 x Grimghast Reapers (320)Units10 x Bladegheist Revenants (180)6 x Thorns of the Briar Queen (0)BehemothsMourngul (280)Total: 2000 / 2000Extra Command Points: 0Allies: 140 / 400Wounds: 119 So going to try and run this list, had a test game against Beast claw and while I lost, I misplayed with my heros and didn't fall back from combat, so I lost my guardian and vampire, which ment I lost my bladeghiests. Reapers were bad against ogors but that's not a fault of the unit, I used them as a bait against mournfang
  17. Dire avengers Crimson hunters Howling banshees (Being cheeky) incubi
  18. Love the lore tidbits that have been dropped, really keen to see how all this comes together
  19. So i made a Hunter(Dread) Lord on Green(Black) Dragon
  20. I would say it's 6" from a board edge and 18" weapon range. Which sounds impressive, until you factor the 9" bubble from enemy models, so depending on the deployment type, your opponents army and objective placement, outflanking sisters may not be ideal. And I don't know about you guys, but the amount of 2s I roll to hit, they need either prince or hurricanium support
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