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annarborhawk

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39 Lord Celestant

About annarborhawk

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  1. annarborhawk

    Lets Chat: Idoneth Deepkin

    Are you suggesting a King (if you save command points) can activate his command ability multiple times on the same turn? (So on Turn 3, Volturnous hands out +3 attacks to 3 units!?) . I didn't read the command point rule that way....
  2. annarborhawk

    Lets Chat: Idoneth Deepkin

    My speculation is that Order armies w/o summoning will be able to "summon" SCE units by praying to Sigmar for aide, or somesuch. It was actually a rule in the original hardback Age of Sigmar book - but that was before points and the General's Handbook - so the rule was never used or available in Match Play. Another funny thing is that that book also had specific rules for battles fought on the "Brimstone Peninsula" in one of the Realms and said that future rules would cover battles in other Realms. Not that many people bought that first book, but it's amazing to see us come full-circle back to those ideas in 2d edition.
  3. annarborhawk

    Lets Chat: Idoneth Deepkin

    This looks sweet. The only way to finish it would be much smaller and separate "decks" for the two harpoon launchers and the void drummer. But I'm afraid no matter how you did that it would crowd his back and you'd lose the Dune vibe. I don't have the kit, but maybe you can mount the two launchers somewhere unmanned? (unelved?) - so you have just two riders (who sometimes stear and drum, and sometimes fire the harpoons?????
  4. annarborhawk

    Lets Chat: Idoneth Deepkin

    I need final purchase advice. So far I have: Volturnous, Aspect of Sea, Tidecaster, 20x Thralls, and 9x Eels. I'm going to get 3 more boxes of something. My initial thought was to get another 9x Eels, but part of me really wants at least 1 Shark (I mean I really want 2 but...) So anyway, no matter how hard I squint, I can't find a way to justify a shark for competitive purposes, and 9 more Eels seem the "smart" choice. Does anyone have a competitive rationale for Allopexes? 2? And assuming not, and I run 18x eels, what is the consensus on how many to model as Offensive vs. Defensive? I think magnetizing looks too tough for these guys.
  5. annarborhawk

    Lets Chat: Idoneth Deepkin

    Good point. I’m guessing there will be no way around the restriction then. Which is fine. Reversing the tides of death SHOULD come st s great cost.
  6. annarborhawk

    Lets Chat: Idoneth Deepkin

    I'm a bit confused. The command point leaks tell us we can use command points to use the command abilities of non-general heroes. Yet the wording of ID hero command abilities is: "If x is your general, then......" This wording seems to imply that such command abilities CANNOT be used with command points on non-general heroes. Seems very significant with the Tidecaster. I'd like to use her command ability to reverse the order of the Tides of Death (great with Futhan) yet have Volturnous as my General (so I can give 3x units +1 attack on turn 2 in light of tidecaster ability).
  7. annarborhawk

    Age of Sigmar: Second Edition

    Probably not, but reminds me a bit of the "War of the Ring" board game, where you roll a number of action dice to determine what actions you can take in a turn.
  8. annarborhawk

    Lets Chat: Idoneth Deepkin

    That's what I came up with. EDIT: N/M I just went with 20 thralls and 18 eels.
  9. annarborhawk

    Lets Chat: Idoneth Deepkin

    9 eels deployed with their bases sideways I bet could make about a 32" front. If you wanted to do it, you could probably wrap the rest of your force with that. You'd be compacted in the center, probably, but I guess it's an option to consider.
  10. annarborhawk

    Lets Chat: Idoneth Deepkin

    re-roll hits of 1 for Akhelion wholly within 18" - so eels, sharks, turtles, and kings. That's his native ability. His command ability of add 1 attacks to 3 units during High Tide - goes to all ID units. That turn 3 with Volturnos as your general is going to be wild. EDIT: I did some quick math. Two units of 3x Morrsarr buffed by Voltunos charging on turn 3 into a 4+ save target should do about 29 unsaved wounds. Make them from the Fuethan enclave and your looking at 31+ unsaved wounds. EDIT 2: interesting comparison. Two units of 3xIshlaen in those circumstances will do 16+ wounds. (and then tarpit the target). Think I'll be running a bit of both types of eels.
  11. annarborhawk

    Lets Chat: Idoneth Deepkin

    Can't cast the same spell twice in matched play. So I don't see it. And that's 880 points for two double-casters. Way too much invested in magic, IMO.
  12. annarborhawk

    Lets Chat: Idoneth Deepkin

    I hear ya. But I am NOT turning this into a horde army. Especially not with all that trim to paint. Painting 60 Blood Reavers is not something I ever want to do again.
  13. annarborhawk

    Lets Chat: Idoneth Deepkin

    frankly none of the battalions look that good: Royal council - grants +3" move (like they need it). Akhelian Corps - grants reroll of one dice (hit, wound, save, run, or charge) per phase. Namarti Corps - auto returns 3 models with lurelight. Phalanx - requires multiple other battalions so won't fit in reasonably sized game. Alliance of wood and sea - uses Syvaneth SC box - they get benefit of tides of death.
  14. annarborhawk

    Lets Chat: Idoneth Deepkin

    Got it. Ionrach - add 1 to casting and unbinding. Allied units get Tides of Death benefiit. Dhom-Hain - reroll 1's to hit on turn charged; reroll fail wounds vs. monsters. Fuethan - reroll1's to hit on Flood tide turn; ebb tide becomes 2nd flood tide; reroll wounds for mounts Mor'phann - lurelight +3 to # models returned!; Freezing mist spell (move de-buff - unit only piles in 1") Nautilar - reroll hits if target charged you, protective barrier spell (combat debuff - worsen rend by 1) Briomdar - can teleport 3 units instead of 2; nonflying units move as if flying (except over enemy models) IMO Fuethan best for Akhelian-based armies, which look like they will be the way to go Ionarch if you plan to go with allies Morphann if you go thrall/reavier heavy
  15. annarborhawk

    Lets Chat: Idoneth Deepkin

    I think the Leviadon's 12" cover aura ability is being undervalued. That's a huge area of moving cover.
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