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annarborhawk

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annarborhawk last won the day on December 23 2019

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  1. I have four armies I'm looking to move: 1. Idoneth Deepkin: 18xEels, 20xThralls, 10xReavers, 1xShark, 1xIdolan of Mathlan (Giant Wave Dude), 2x Akelian Kings, 1x Soulscryer, 1xTidecaster, 1x Shipwreck, 30x(?) Deepkin Dice. This army is fully painted and based to a good quality. Army is built to usually go eel heavy, but can also go with an infantry mix. 2. Beastclaw Raiders: 4x Stonehorns (magnetized butts so riders can be Frostlord, Huskards, or Riders) (One Stonehorn has magnetized head so can be made into Thundertusk); 12x Mournfang Cavalry; 3x Yhettis, 4x Frost Sabres, 1xIcebrow Hunter, 1x mawpot, 12x very beefy Ogor dice, Battle Tome, Warscroll cards. This army is fully painted and based, except for 1 Stonehorn and 4 mournfang which are primed. I played the hell out of this one, so I think a few Morunfang tusks are missing. List is obviously Stonehorn based, but Mournfang and other smaller units can be sprinkled in to taste. 3. Soulblight Gravelords: 20x BloodKnights; 20x Dire Wolves; Mannfred VonCarsten; Vengorian Lord, Prince Vordrahi, Vampire Lord, Radukar the Beast, Kritza, BattleTome. This army is mostly painted. Not painted are the dire wolves (easy to do - I can even do it if you are totally adverse to painting), and Kritza. Obviously heavy on BloodKnights, but plays very differently depending on which heroes you include to support them. 4. Stormcast: 2x Knight Draconis, 8x Stormdrake Guard. Yes, that's right, 10 dragons. All painted very nicely (plain bases though). Obviously no variety here, but if you want to jump to the front of the meta, here's your chance. I would be looking for cash only. PM me info and I can send pics if you have serious interest. I'm in the US btw.
  2. I guess I didn't realize how much straw I had accumulated on my back. I'm this () close to selling the five armies I've spent countless hours collecting and painting. It's obviously not just this modest price increase. It's the combination of all the things people have cited. But I think my eyes really started opening after playing some Bolt Action. Total cost for a full-sized army, rule book, and army book was about $200. No major rules changes for YEARS. Stream-lined, simple system that works and doesn't need constant tweeks to fix unforeseen problems caused by unhinged army book authors. Doesn't feel like a a deck-building "I can put together a better algorithm than you" game which is what GW games have become. Near alternating activations keep both players constantly playing and interacting. No power creep. Etc. Etc. Etc. In short, it's becoming harder and harder to justify the enormous amount of BS one has to accept to continue to play GW games. What GW has left for me is history and familiarity, but that's wearing thin. I am there, or I'm nearly there to putting it behind me.
  3. If I'm being honest, it's a combination of two things: 1. I'm a victim of the sunk-cost fallacy, and I just keep throwing money and time at something that I've already spent a lot of both on. 2. The fun/interest/mini quality/fluff quality/ease of finding a game (the positives) still exceed the cost/crappy GW support/imbalances/rules bloat/power creep (the negatives). But it's barely true for me! In fact, if a genie came down and said he would snap his fingers and every mini gamer in my area would suddenly and simultaneously switch to a better system/company and all their armies would also magically transform with it, I wouldn't complain. But where I am, GW is still king. I went down the road of investing in what I considered much better systems, but if you have only a handful of other people who do the same, you just don't get to play as much. Or you end up playing the same game against the same opponent, and that can get stale quickly. So for now, I put up with a mountain of negatives because I can play a reasonably fun game with gorgeous models against many different opponents (and therefore many different armies) pretty much whenever I am able to.
  4. So, confession, I got 5 boxes of dragons because I think the models are gorgeous. I thought they would be fun and good, but not broken good. or unfun to play against. Anyway, my default list is not the maximally 10xSDG and 1xKD (because that would have taken 6(!!!!) boxes). Instead, it's 8xSDG and 2xKD - so a bit less powerful (and two drops instead of one). I was thinking, would a list of Karazai, 1xKD, and 6xSDG be an acceptably toned-down list for casual play. (I think the two greater dragons are overpriced), or do you think that's still a snicker-dragon-spam-that-guy list? just fishing for opinions
  5. Dont sweat it - just take the triumph. It's a mistake to swap units in and out that you don't want just to hit 2000 on the nose.
  6. Regarding magnetization: It's a bit weird. One model has one right arm where the weapon attaches at the wrist. So you have a sword with a right hand already attached and a lance with a right hand already attached. So that model must be magnetized by drilling a small hole in the wrist of each part. The other model had the weapon attached to the whole arm already. So you can magnetize at the shoulder. This is also the true for the flaming sword option. (And of course the shield, if you like is easy to magnetize. The one thing I'm not bothering with is magnetizing the armor plate on the dragon's face. I think the way to go with this would be just to somehow magnetize the whole head, and swap heads. But that looked tricky to me.
  7. I always imagined they where ghosts (so can't rend them) but that they are (magically) carrying physical weapons (so shields and armour, etc, should work). At least that's how I painted them!
  8. 40 sentinels at 1000 points will teach the prospective new player that this is a hobby where your opponents tend to roll their eyes and hate you.
  9. Careful about allying in non-StD heroes/units - because they lack the StD keywords, they will not generate/benefit from auras, and can't be buffed by many StD abilities/spells. For example, you cannot Mask of Darkness Sigvald behind enemy lines; Skull Reapers will not benefit from aura of Khorne; etc. The asymmetry is a pet-peeve around here: marked StD units will perform well when playing God specific factions, but the converse is less true.
  10. That's the state of play. For StD to be competitive, you have Archaon-centered lists. Whereas if you want to run an old-school Warriors of Chaos style list, we can be a decently tanky but largerly toothless try-to-outlast-the-other-guy army (have fun grinding through 40 warriors, 4-5 units of summoned marauder horsemen/cultists, and all the other chaff I'm going to fill the board with - not fun for either of us). Maybe that's fine? I suppose a rationale could be when playing friendly non-competitive games, go Warriors of Chaos (via Ravegers). Think of them as skirmishes against the chaos hordes filling the mortal realms. Then think of tournament games as if they were the decisive battles, where Archaon himself (or Varanguard in a KotET list) get involved. I've yet to bring Archaon out since 3.0; I didn't want rely on him like a crutch. I wanted to make Warriors of Chaos work. But I guess I should see what all the hype is about.
  11. Our foot Chaos Lords and Chaos Sorceror Lords - if the Lore is meant to be taken seriously - should have greatly buffed survivability (maybe a wound shrug to nearby Cultists/Warriors?) and effectiveness, even if it means a major point increase. Lore-wise, we should be a top-heavy faction. Meanwhile, only the Krack Lord has staying power.
  12. Maybe we get a new book on the sooner side when they finally get around to releasing the new Warriors and Knights (and Krak Lord) in individual boxes. It would also be a great opportunity to release new chosen models. I imagine GW's designers would come up with something mouth-watering for new chaos chosen. And I whole-heatedly agree with OP. Warriors and Knights have been left in the dust compared to what they should be. And gameplay-wise it sucks to be reliant on the survivability of easy to snipe heroes for your main allegiance ability to be active.
  13. It's our friggin main Allegiance Ability - EVERY unit in the book should have some kind of mark. It's not like it's going to make them brokenly good or anything. You'd like to think GW would run proposed rules by some ACTUAL PLAYERS, even confidentially, for some prospective feedback. The stuff that is an obvious oversight is just crazy.
  14. iOS user here using it on an older iPhone. Happy to say the App is working very well.
  15. Yes, which is awesome. I put master of magic on a sorcerer lord (so I can be surer to teleport my marauders); and skilled leader on something else (because we are a command-point hungry army).
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