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Circus of Paint

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About Circus of Paint

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  1. Circus of Paint

    AoS 2 - Daughters of Khaine Discussion

    One of the Endless spells from Malign Sorcery. Well, technically there's two as they come in a pair!
  2. Circus of Paint

    AoS 2 - Daughters of Khaine Discussion

    Thanks for that, sound advice!
  3. Circus of Paint

    AoS 2 - Daughters of Khaine Discussion

    I’ve drawn up this rough 750 point list based on models I already own (everything except the Medusa); Allegiance: DoK Temple: Khailebron Realm: Ulgu Bloodwrack Medusa (general) Hag Queen 20 x Witch Aelves (paired knifes) - Battleline 5 x Blood Sisters - Battleline (as Medusa is general) 5 x Doomfire Warlocks ...that leaves me with 50pts spare for one of the following; 1) Prismatic Palisade + Quicksilver Swords 2) Gemenids of Ulh-Ghysh 3) Extra Command Point 4) Swap out Hag Queen for allied Darkling Covens Sorceress Any thoughts?
  4. Circus of Paint

    My "Help me making up my mind" thread

    If low numbers are a preference, Idoneth Deepkin do that really wel as they are an elite faction. If you’d rather stick with Destruction, then as others have suggested Ironjawz would be ideal.
  5. Circus of Paint

    Let's talk about Endless Spells

    I would agree on all points there. Rather than seeing the Pendulum as a smaller more frantic spell going back and forth, I can envision it as you said as a grandiose and lumbering swing across the entire board (perhaps it could take the entire game just to complete one swing!). Rules-wise, the reason the controlling player can choose how far it moves could abstractly represent how their forces would rush to move out of the way, rather that it literally having varying speeds.
  6. Circus of Paint

    Let's talk about Endless Spells

    Having gone back and read the Warscroll card, I'll have to admit the wording does state that it is omni-directional. Whilst rules-wise it is clearer - the background page in Malign Sorcery explicitly states at least twice that it swings "back and forth" - like an actual pendulum. So the way I see it now - rules say one direction and the fluff says back and forth along the same axis. Has anyone contact GW to ask about this?
  7. 100 Corsairs! They look like good lists, although just the thought of that many models to paint... 😅 Chamon would be a fantastic narrative theme for Scourge Privateers, as they could go hunt down all those Tzaangor and other Tzeentchian beasts that have infested the realm.
  8. I’m very much more a Narrative type than competitive, so my main gripe about the Mistweaver / Shard duo is that they fit the Ulgu theme I’m working on perfectly! It’s just a shame their rules aren’t more flexible. I do also have a Darkling Covens Sorceress on the shelf, I might even consider painting it! Mind you, I paint so slowly I don’t why any of this even bothers me asi probably won’t be done with all these Aelves until next edition! 😂
  9. I know this is a really niche complaint, but the fact that the Mistweaver Saih and Tenebrael Shard are still in their own little section is still a bit of a bummer for me. I'm aware that they were both released before GW really nailed down the various new Aelf aesthetics (Daughters of Khaine, Idoneth Deepkin), I was hoping they would get merged into Shadowblades, or at least be available as allies. Shame, as they're only the pair of them and not really enough to write home about to justify taking Order allegiance over something stronger like Daughters of Khaine. Back on topic, at least some of the Scourge Privateer units got a points drop - even though I'm struggling to build up the motivation to continue painting mine! Do people think the Kharibdyss / Scourgerunner Chariots are worth considering now? The Black Ark Fleetmaster gets a boost now because of being able to use Command Points - handy for whipping a big unit of Corsairs into shape!
  10. Circus of Paint

    Realm Themed Armies

    I agree with this, especially the part about being able to pick a Realm as part of your army's character and not just one they are currently in, but I get why it is the way it is. To answer the opening poster's question - yes, very much so! One of my current projects is based around the Realm of Ulgu, consisting of a mix of different Aelven types like Scourge Privateers, Daughters of Khaine as well as both the Mistweaver Saih and Tenebrael Shard from Silver Tower. I also have Malign Sorcery so in addition to the Gemenids of Uhl-Gysh and the Umbral Spellportal, I'll probably also do a couple of the more Realm-neutral spells in the same blue-greys and brown-greys as the rest of my Ulgu collection. I'll be also doing something similar for Shyish, but for those particular-themed Endless Spells as well as any miscellaneous Nighthaunt I end up getting. (WIP in spoiler)
  11. Circus of Paint

    Let's talk about Endless Spells

    Correct, it can't change direction once set up. *edit* I've changed my mind on how I interpreted the ruling.
  12. Circus of Paint

    Let's talk about Endless Spells

    Presuming your opponent paid the points to use whichever Endless Spells they are using, yes they can. Part of the Endless Spells rules explain how the player going second in a round gets first pick on activating an existing Endless Spell on the board, so you don't have to have Endless Spells yourself to interact with them! It just means you can't attempt to cast any yourself!
  13. Oooh it's been a while! With the release of this month's White Dwarf, I figured I would give writing some more Adversary rules a go again. With this month's coverage of several Nighthaunt units as Adversaries, I have written a couple more in the same simpler style for consistencies sake for Grimghast Reapers and Glaivewraith Stalkers. I am still keen to work on some other units as well, but would love some feedback on these first!
  14. Circus of Paint

    WHQ and Soul Wars

    1 Spirit Torment, 5 Chainrasps, 3 Bladegheist Revenants. It does kinda make sense because their Ethereal rule seems quite potent. Meanwhile, the Lord Executioner hero seems rather strong - good thing I have the model for it already!
  15. Circus of Paint

    WHQ and Soul Wars

    Has anyone else read through this month's Quest coverage? I was surprised by the low numbers needed for groups of Chainrasp and Bladegheist Revenants. I also found the wording of the Knight-Incantor's Spirit Flask attack a bit ambiguous - but I think on reflection it simply means each adjacent model takes 1 Damage on a 2+.
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